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            <front>

                <journal-meta>
                                                                <journal-id>iuyd</journal-id>
            <journal-title-group>
                                                                                    <journal-title>Journal of Internet Applications and Management</journal-title>
            </journal-title-group>
                                        <issn pub-type="epub">1309-8810</issn>
                                                                                            <publisher>
                    <publisher-name>Pamukkale Üniversitesi</publisher-name>
                </publisher>
                    </journal-meta>
                <article-meta>
                                        <article-id pub-id-type="doi">10.34231/iuyd.1345872</article-id>
                                                                <article-categories>
                                            <subj-group  xml:lang="en">
                                                            <subject>Digital Marketing</subject>
                                                    </subj-group>
                                            <subj-group  xml:lang="tr">
                                                            <subject>Dijital Pazarlama</subject>
                                                    </subj-group>
                                    </article-categories>
                                                                                                                                                        <title-group>
                                                                                                                        <article-title>User Experience Evaluation from a Player&#039;s Perspective: Casual Mobile Games</article-title>
                                                                                                                                                                                                <trans-title-group xml:lang="tr">
                                    <trans-title>Bir oyuncunun gözünden kullanıcı deneyimi değerlendirmesi: Casual mobil oyunlar</trans-title>
                                </trans-title-group>
                                                                                                    </title-group>
            
                                                    <contrib-group content-type="authors">
                                                                        <contrib contrib-type="author">
                                                                    <contrib-id contrib-id-type="orcid">
                                        https://orcid.org/0000-0003-4353-7855</contrib-id>
                                                                <name>
                                    <surname>Akel</surname>
                                    <given-names>Gökhan</given-names>
                                </name>
                                                                    <aff>Antalya AKEV Üniversitesi</aff>
                                                            </contrib>
                                                                                </contrib-group>
                        
                                        <pub-date pub-type="pub" iso-8601-date="20231025">
                    <day>10</day>
                    <month>25</month>
                    <year>2023</year>
                </pub-date>
                                        <volume>14</volume>
                                        <issue>2</issue>
                                        <fpage>1</fpage>
                                        <lpage>13</lpage>
                        
                        <history>
                                    <date date-type="received" iso-8601-date="20230818">
                        <day>08</day>
                        <month>18</month>
                        <year>2023</year>
                    </date>
                                                    <date date-type="accepted" iso-8601-date="20231003">
                        <day>10</day>
                        <month>03</month>
                        <year>2023</year>
                    </date>
                            </history>
                                        <permissions>
                    <copyright-statement>Copyright © 2010, İnternet Uygulamaları ve Yönetimi Dergisi</copyright-statement>
                    <copyright-year>2010</copyright-year>
                    <copyright-holder>İnternet Uygulamaları ve Yönetimi Dergisi</copyright-holder>
                </permissions>
            
                                                                                                <abstract><p>This study aimed to evaluate the user experience of casual mobile games from a player&#039;s perspective. The study explores user experiences in many aspects, from the beginning of the game to the use of game controls, visual design and communication, and monetization. This research was conducted by asking questions about the purpose of the study to thirty-four participants through face-to-face interviews. The data collection process was conducted through extensive interviews and explanatory responses from the participants. The results showed that casual mobile game players shared their experiences in many aspects, from the training process to the game flow. The training process made a significant contribution the players&#039; understanding of game mechanics. It has been observed that controls are generally easy to use; however, specific controls may present difficulties. Players highlighted the effects of visual design and interfaces on the game atmosphere. Communication and team collaboration have emerged as important factors in influencing players’ experiences. This study contributes to the field by presenting a versatile assessment of player experience in casual mobile games. A wide range of themes, from basic game mechanics to user interface and from communication to monetization, enhance the contributions of the study. This study has some limitations. The fact that the interviews were based on subjective responses indicates that generalization may be limited. In addition, it it is important to note that participants may have different gaming experiences, and the results may vary depending on these experiences.</p></abstract>
                                                                                                                                    <trans-abstract xml:lang="tr">
                            <p>Bu çalışma, casual mobil oyunların oyuncu perspektifinden kullanıcı deneyimini derinlemesine değerlendirmeyi amaçlamaktadır. Oyun başlangıcından başlayarak kontrollerin kullanımına, görsel tasarıma ve oyunda iletişimden monetizasyona kadar geniş bir yelpazede kullanıcı deneyimi ele alınmaktadır. Bu araştırma yüz yüze görüşme yoluyla otuz dört katılımcıya çalışmanın amacına ilişkin sorular yöneltilerek gerçekleştirilmiştir. Veri toplama süreci kapsamlı görüşmeler ve katılımcıların açıklayıcı yanıtları ile gerçekleştirilmiştir. Çalışma sonucunda, casual mobil oyun oyuncularının eğitim sürecinden oyun akışına kadar birçok yönüyle deneyimlerini paylaştığı görülmüştür. Eğitim sürecinin oyuncuların mekanikleri anlamalarına önemli bir katkı sağladığı belirtilmiştir. Kontrollerin kullanımının genellikle kolay olduğu, ancak belirli kontrollerin zorluklar yaratabildiği gözlemlenmiştir. Oyuncular, görsel tasarımın ve arayüzün oyun atmosferine olan etkisini vurgulamışlardır. İletişim ve takım iş birliği, oyuncuların deneyimini şekillendiren önemli faktörler olarak ortaya çıkmıştır. Bu çalışma, casual mobil oyunlar bağlamında oyuncu deneyiminin çok yönlü bir değerlendirmesini sunarak alana orijinal bir katkı sağlamaktadır. Temel oyun mekaniklerinden kullanıcı arayüzüne, iletişimden monetizasyona kadar geniş bir yelpazede ele alınan temalar, çalışmanın katkılarını zenginleştirmektedir. Çalışmanın bazı sınırlılıkları bulunmaktadır. Görüşmelerin öznel yanıtlara dayanması, genellemelerin sınırlı olabileceğini göstermektedir. Ayrıca, katılımcıların farklı oyun deneyimlerine sahip olabileceği ve sonuçların bu deneyimlere bağlı olarak değişebileceği unutulmamalıdır.</p></trans-abstract>
                                                            
            
                                                            <kwd-group>
                                                    <kwd>Casual mobile games</kwd>
                                                    <kwd>  User experience</kwd>
                                                    <kwd>  Player perspective</kwd>
                                            </kwd-group>
                                                        
                                                                            <kwd-group xml:lang="tr">
                                                    <kwd>Casual mobil oyunlar</kwd>
                                                    <kwd>  Kullanıcı deneyimi</kwd>
                                                    <kwd>  Oyuncu perspektifi</kwd>
                                            </kwd-group>
                                                                                                            </article-meta>
    </front>
    <back>
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