Derleme
BibTex RIS Kaynak Göster
Yıl 2023, , 317 - 323, 25.07.2023
https://doi.org/10.30518/jav.1279718

Öz

Kaynakça

  • Barata, J., & Neves, F. (2011). The history of aviation education and training. In 49th AIAA Aerospace Sciences Meeting Including the New Horizons Forum and Aerospace Exposition (p. 407).
  • Berendschot, Q., Ortiz, Y., Blickensderfer, B., Simonson, R., & DeFilippis, N. (2018, September). How to improve general aviation weather training: Challenges and recommendations for designing computer-based simulation weather training scenarios. In Proceedings of the Human Factors and Ergonomics Society Annual Meeting (Vol. 62, No. 1, pp. 1792-1795). Sage CA: Los Angeles, CA: SAGE Publications.
  • Biggs, A. T., Geyer, D. J., Schroeder, V. M., Robinson, F. E., & Bradley, J. L. (2018). Adapting virtual reality and augmented reality systems for naval aviation training.
  • Clark, R. E. (1994). Media will never influence learning. Educational technology research and development, 21- 29.
  • Dinçer, N., & Dinçer, R. (2021). The effect of a serious game on aviation vocabulary acquisition. International Journal of Serious Games, 8(4), 49-63.
  • Dinçer, N., & Demirdöken, G. (2023). Ab-Initio Pilots’perspectives on The Use of Simulation in The Aviation English Course. Journal of Teaching English for Specific and Academic Purposes, 011-022.
  • Filazoğlu, E., & KAFALI, H. (2021). Usage of Airport Operation Simulations in Aviation Training. Journal of Aviation, 5(2), 101-110.
  • Flores, A. D. C., Ziakkas, D., & Dillman, B. G. (2023). Artificial Cognitive Systems and Aviation training. Intelligent Human Systems Integration (IHSI 2023): Integrating People and Intelligent Systems, 69(69).
  • Freese, M., Drees, S., & Meinecke, M. (2016). Between game and reality: using serious games to analyze complex interaction processes in air traffic management. In Simulation and Gaming in the Network Society (pp. 275-289). Springer Singapore.
  • Fursenko, T., Bystrova, B., & Druz, Y. (2021). INTEGRATING QUIZLET INTO AVIATION ENGLISH COURSE. Advanced Education, 118-127.
  • Fussell, S. G., & Truong, D. (2020). Preliminary results of a study investigating aviation student’s intentions to use virtual reality for flight training. International Journal of Aviation, Aeronautics, and Aerospace, 7(3), 2.
  • Gopher, D., Well, M., & Bareket, T. (1994). Transfer of skill from a computer game trainer to flight. Human factors, 36(3), 387-405.
  • Hilburn, B. (2004). Cognitive complexity in air traffic control: A literature review. EEC note, 4(04), 1-80.
  • Jentsch, F., & Curtis, M. (2017). Simulation in aviation training. Routledge.
  • Johnson, D. M., & Stewart, J. E. (2005). Utility of a personal computer-based aviation training device for helicopter flight training. International Journal of Applied Aviation Studies, 5(2), 288-307.
  • K5 (2022). Alaska Airlines VR Article. https://www.king5.com/article/tech/alaskaairlines use-virtual-reality- pilot-training/281-3cb512f2-6539-41af-8d17-addbdaa9d31d
  • Kamel, M., & Miller, R. (2004, January). The Evolution of Games of Innovation in Regulated Complex Industries: The Case of Aviation Training. In ASME International Mechanical Engineering Congress and Exposition (Vol. 47209, pp. 199-209).
  • Kearns, S. K., Mavin, T. J., & Hodge, S. (2017). Competency-based education in aviation: Exploring alternate training pathways. Routledge.
  • Koglbauer, I., & Braunstingl, R. (2018). Ab initio pilot training for traffic separation and visual airport procedures in a naturalistic flight simulation environment. Transportation research part F: traffic psychology and behaviour, 58, 1-10.
  • Kuindersma, E. C. (2019). Cleared for take-off: Game-based learning to prepare airline pilots for critical situations (Doctoral dissertation, Leiden).
  • Lee, A. T. (2017). Flight simulation: virtual environments in aviation. Routledge.
  • Mackenzie, D. (2010). ICAO: A history of the international civil aviation organization. University of Toronto Press.
  • Martinez-Marquez, D., Pingali, S., Panuwatwanich, K., Stewart, R. A., & Mohamed, S. (2021). Application of eye tracking technology in aviation, maritime, and construction industries: a systematic review. Sensors, 21(13), 4289.
  • Mautone, T., Spiker, V., & Karp, D. (2008). Using serious game technology to improve aircrew training. In Proceedings of the Interservice/Industry Training, Simulation & Education Conference (I/ITSEC).
  • Moore, P. J., Lehrer, H. R., & Telfer, R. A. (2001). Quality training and learning in aviation: Problems of alignment. Journal of Air Transportation World Wide, 6(1).
  • Moskalenko, O. I., & Didenko, O. V. (2018). A computer tool for training pilots’ listening skills in aviation english. Information Technologies and Learning Tools, 67(5), 187.
  • Nisansala, A., Weerasinghe, M., Dias, G. K. A., Sandaruwan, D., Keppitiyagama, C., Kodikara, N., ... & Samarasinghe, P. (2015). Flight Simulator for Serious Gaming. In Information Science and Applications (pp. 267-277). Springer Berlin Heidelberg
  • Ponomarenko, V., Tretyakov, V., & Zakharov, A. (2019). Generative games in aviation. In Proceedings of the 20th Congress of the International Ergonomics Association (IEA 2018) Volume VI: Transport Ergonomics and Human Factors (TEHF), Aerospace Human Factors and Ergonomics 20 (pp. 576-581). Springer International Publishing.
  • Proctor, M. D., Bauer, M., & Lucario, T. (2007). Helicopter flight training through serious aviation gaming. The Journal of Defense Modeling and Simulation, 4(3), 277-294.
  • Raisinghani, M., Chowdhury, M., Colquitt, C., Reyes, P. M., Bonakdar, N., Ray, J., & Robles, J. (2005). Distance education in the business aviation industry: Issues and opportunities. International Journal of Distance Education Technologies (IJDET), 3(1), 20-43.
  • Reweti, S. (2014). PC-based aviation training devices for pilot training in visual flight rules procedures: development, validation and effectiveness (Doctoral dissertation, Massey University).
  • Reweti, S., Gilbey, A., & Lynn, J. (2017). Efficacy of low-cost PC-based aviation training devices. Journal of Information Technology Education. Research, 16, 127.
  • Risukhin, V. N. (2016). Integration of affordable information technology products into general aviation training and research. In 16th AIAA Aviation Technology, Integration, and Operations Conference (p. 3917).
  • Rudi, D., Kiefer, P., & Raubal, M. (2020). The instructor assistant system (iASSYST)-utilizing eye tracking for commercial aviation training purposes. Ergonomics, 63(1), 61-79.
  • Rupasinghe, T. D., Kurz, M. E., Washburn, C., & Gramopadhye, A. K. (2011). Virtual reality training integrated curriculum: An aircraft maintenance technology (AMT) education perspective. International Journal of Engineering Education, 27(4), 778.
  • Sabrine, D. (2022). The immersive technology in aviation training: Case study Tunisia (Master’s thesis, International Hellenic University).
  • Sadasivan, S., & Gramopadhye, A. K. (2009). Technology to support inspection training in the general aviation industry: Specification and design. International journal of industrial ergonomics, 39(4), 608-620.
  • Schier, S., Freese, M., & Mühlhausen, T. (2016, November). Serious gaming in airport management: transformation from a validation tool to a learning environment. In Games and Learning Alliance: 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings (pp. 187- 196). Cham: Springer International Publishing.
  • USAF (2021). The Air Force’s Virtual Reality Fighter Training is Working Best for 5th Generation Pilots. https://www.military.com/daily-news/2021/03/26/airforces-virtual-reality-fighter-training-working-best- 5th-gen-pilots.html
  • VRPILOT (2022). Alaska Airlines was one of the first US Airlines to use virtual reality in pilot training. https://vrpilot.aero/alaska-airlines-to-explore-vr-trainingfor-pilots/
  • Wang, Y., Anne, A., & Ropp, T. (2016). Applying the technology acceptance model to understand aviation students’ perceptions toward augmented reality maintenance training instruction. International Journal of Aviation, Aeronautics, and Aerospace, 3(4), 3.
  • Weber, L. (2021). International Civil Aviation Organization (ICAO). Kluwer Law International BV
  • Xu, K., Yin, H., Zhang, L., & Xu, Y. (2015, November). Game theory with probabilistic prediction for conflict resolution in air traffic management. In 2015 10th International Conference on Intelligent Systems and Knowledge Engineering (ISKE) (pp. 94-98). IEEE.

Elevating Aviation Education: A Comprehensive Examination of Technology's Role in Modern Flight Training

Yıl 2023, , 317 - 323, 25.07.2023
https://doi.org/10.30518/jav.1279718

Öz

As the aviation sector witnesses rapid technological progress, it opens new avenues to improve training methodologies and optimize performance results. This exhaustive analysis delves into the influence of technology incorporation on the efficacy of aviation training, learner involvement, and skills retention. It examines a wide array of research, concentrating on significant aspects like immersive technologies, artificial intelligence, game-based education, remote and cooperative training, and the enduring consequences of technology-boosted training. The outcomes demonstrate a favorable link between technology incorporation and enhanced learning results, elevated learner enthusiasm, and superior knowledge retention. The analysis further pinpoints crucial future trajectories, such as the broadening of immersive technologies, the creation of adjustable training systems, and the assessment of long-lasting training impacts. By tackling ethical and privacy issues and formulating optimal practices and guidelines, the aviation sector can effectively tap into the possibilities offered by technology, resulting in better-equipped professionals, augmented safety norms, and heightened operational competence. This analysis acts as a significant reference for researchers, practitioners, and decision-makers, offering insight into the present state of technology-augmented aviation training and underlining paths for upcoming research and innovation.

Kaynakça

  • Barata, J., & Neves, F. (2011). The history of aviation education and training. In 49th AIAA Aerospace Sciences Meeting Including the New Horizons Forum and Aerospace Exposition (p. 407).
  • Berendschot, Q., Ortiz, Y., Blickensderfer, B., Simonson, R., & DeFilippis, N. (2018, September). How to improve general aviation weather training: Challenges and recommendations for designing computer-based simulation weather training scenarios. In Proceedings of the Human Factors and Ergonomics Society Annual Meeting (Vol. 62, No. 1, pp. 1792-1795). Sage CA: Los Angeles, CA: SAGE Publications.
  • Biggs, A. T., Geyer, D. J., Schroeder, V. M., Robinson, F. E., & Bradley, J. L. (2018). Adapting virtual reality and augmented reality systems for naval aviation training.
  • Clark, R. E. (1994). Media will never influence learning. Educational technology research and development, 21- 29.
  • Dinçer, N., & Dinçer, R. (2021). The effect of a serious game on aviation vocabulary acquisition. International Journal of Serious Games, 8(4), 49-63.
  • Dinçer, N., & Demirdöken, G. (2023). Ab-Initio Pilots’perspectives on The Use of Simulation in The Aviation English Course. Journal of Teaching English for Specific and Academic Purposes, 011-022.
  • Filazoğlu, E., & KAFALI, H. (2021). Usage of Airport Operation Simulations in Aviation Training. Journal of Aviation, 5(2), 101-110.
  • Flores, A. D. C., Ziakkas, D., & Dillman, B. G. (2023). Artificial Cognitive Systems and Aviation training. Intelligent Human Systems Integration (IHSI 2023): Integrating People and Intelligent Systems, 69(69).
  • Freese, M., Drees, S., & Meinecke, M. (2016). Between game and reality: using serious games to analyze complex interaction processes in air traffic management. In Simulation and Gaming in the Network Society (pp. 275-289). Springer Singapore.
  • Fursenko, T., Bystrova, B., & Druz, Y. (2021). INTEGRATING QUIZLET INTO AVIATION ENGLISH COURSE. Advanced Education, 118-127.
  • Fussell, S. G., & Truong, D. (2020). Preliminary results of a study investigating aviation student’s intentions to use virtual reality for flight training. International Journal of Aviation, Aeronautics, and Aerospace, 7(3), 2.
  • Gopher, D., Well, M., & Bareket, T. (1994). Transfer of skill from a computer game trainer to flight. Human factors, 36(3), 387-405.
  • Hilburn, B. (2004). Cognitive complexity in air traffic control: A literature review. EEC note, 4(04), 1-80.
  • Jentsch, F., & Curtis, M. (2017). Simulation in aviation training. Routledge.
  • Johnson, D. M., & Stewart, J. E. (2005). Utility of a personal computer-based aviation training device for helicopter flight training. International Journal of Applied Aviation Studies, 5(2), 288-307.
  • K5 (2022). Alaska Airlines VR Article. https://www.king5.com/article/tech/alaskaairlines use-virtual-reality- pilot-training/281-3cb512f2-6539-41af-8d17-addbdaa9d31d
  • Kamel, M., & Miller, R. (2004, January). The Evolution of Games of Innovation in Regulated Complex Industries: The Case of Aviation Training. In ASME International Mechanical Engineering Congress and Exposition (Vol. 47209, pp. 199-209).
  • Kearns, S. K., Mavin, T. J., & Hodge, S. (2017). Competency-based education in aviation: Exploring alternate training pathways. Routledge.
  • Koglbauer, I., & Braunstingl, R. (2018). Ab initio pilot training for traffic separation and visual airport procedures in a naturalistic flight simulation environment. Transportation research part F: traffic psychology and behaviour, 58, 1-10.
  • Kuindersma, E. C. (2019). Cleared for take-off: Game-based learning to prepare airline pilots for critical situations (Doctoral dissertation, Leiden).
  • Lee, A. T. (2017). Flight simulation: virtual environments in aviation. Routledge.
  • Mackenzie, D. (2010). ICAO: A history of the international civil aviation organization. University of Toronto Press.
  • Martinez-Marquez, D., Pingali, S., Panuwatwanich, K., Stewart, R. A., & Mohamed, S. (2021). Application of eye tracking technology in aviation, maritime, and construction industries: a systematic review. Sensors, 21(13), 4289.
  • Mautone, T., Spiker, V., & Karp, D. (2008). Using serious game technology to improve aircrew training. In Proceedings of the Interservice/Industry Training, Simulation & Education Conference (I/ITSEC).
  • Moore, P. J., Lehrer, H. R., & Telfer, R. A. (2001). Quality training and learning in aviation: Problems of alignment. Journal of Air Transportation World Wide, 6(1).
  • Moskalenko, O. I., & Didenko, O. V. (2018). A computer tool for training pilots’ listening skills in aviation english. Information Technologies and Learning Tools, 67(5), 187.
  • Nisansala, A., Weerasinghe, M., Dias, G. K. A., Sandaruwan, D., Keppitiyagama, C., Kodikara, N., ... & Samarasinghe, P. (2015). Flight Simulator for Serious Gaming. In Information Science and Applications (pp. 267-277). Springer Berlin Heidelberg
  • Ponomarenko, V., Tretyakov, V., & Zakharov, A. (2019). Generative games in aviation. In Proceedings of the 20th Congress of the International Ergonomics Association (IEA 2018) Volume VI: Transport Ergonomics and Human Factors (TEHF), Aerospace Human Factors and Ergonomics 20 (pp. 576-581). Springer International Publishing.
  • Proctor, M. D., Bauer, M., & Lucario, T. (2007). Helicopter flight training through serious aviation gaming. The Journal of Defense Modeling and Simulation, 4(3), 277-294.
  • Raisinghani, M., Chowdhury, M., Colquitt, C., Reyes, P. M., Bonakdar, N., Ray, J., & Robles, J. (2005). Distance education in the business aviation industry: Issues and opportunities. International Journal of Distance Education Technologies (IJDET), 3(1), 20-43.
  • Reweti, S. (2014). PC-based aviation training devices for pilot training in visual flight rules procedures: development, validation and effectiveness (Doctoral dissertation, Massey University).
  • Reweti, S., Gilbey, A., & Lynn, J. (2017). Efficacy of low-cost PC-based aviation training devices. Journal of Information Technology Education. Research, 16, 127.
  • Risukhin, V. N. (2016). Integration of affordable information technology products into general aviation training and research. In 16th AIAA Aviation Technology, Integration, and Operations Conference (p. 3917).
  • Rudi, D., Kiefer, P., & Raubal, M. (2020). The instructor assistant system (iASSYST)-utilizing eye tracking for commercial aviation training purposes. Ergonomics, 63(1), 61-79.
  • Rupasinghe, T. D., Kurz, M. E., Washburn, C., & Gramopadhye, A. K. (2011). Virtual reality training integrated curriculum: An aircraft maintenance technology (AMT) education perspective. International Journal of Engineering Education, 27(4), 778.
  • Sabrine, D. (2022). The immersive technology in aviation training: Case study Tunisia (Master’s thesis, International Hellenic University).
  • Sadasivan, S., & Gramopadhye, A. K. (2009). Technology to support inspection training in the general aviation industry: Specification and design. International journal of industrial ergonomics, 39(4), 608-620.
  • Schier, S., Freese, M., & Mühlhausen, T. (2016, November). Serious gaming in airport management: transformation from a validation tool to a learning environment. In Games and Learning Alliance: 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings (pp. 187- 196). Cham: Springer International Publishing.
  • USAF (2021). The Air Force’s Virtual Reality Fighter Training is Working Best for 5th Generation Pilots. https://www.military.com/daily-news/2021/03/26/airforces-virtual-reality-fighter-training-working-best- 5th-gen-pilots.html
  • VRPILOT (2022). Alaska Airlines was one of the first US Airlines to use virtual reality in pilot training. https://vrpilot.aero/alaska-airlines-to-explore-vr-trainingfor-pilots/
  • Wang, Y., Anne, A., & Ropp, T. (2016). Applying the technology acceptance model to understand aviation students’ perceptions toward augmented reality maintenance training instruction. International Journal of Aviation, Aeronautics, and Aerospace, 3(4), 3.
  • Weber, L. (2021). International Civil Aviation Organization (ICAO). Kluwer Law International BV
  • Xu, K., Yin, H., Zhang, L., & Xu, Y. (2015, November). Game theory with probabilistic prediction for conflict resolution in air traffic management. In 2015 10th International Conference on Intelligent Systems and Knowledge Engineering (ISKE) (pp. 94-98). IEEE.
Toplam 43 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Konular Eğitim Ekonomisi, Havacılık Yapıları
Bölüm Derleme
Yazarlar

Nazmi Dinçer 0000-0002-2901-5367

Erken Görünüm Tarihi 16 Temmuz 2023
Yayımlanma Tarihi 25 Temmuz 2023
Gönderilme Tarihi 8 Nisan 2023
Kabul Tarihi 16 Haziran 2023
Yayımlandığı Sayı Yıl 2023

Kaynak Göster

APA Dinçer, N. (2023). Elevating Aviation Education: A Comprehensive Examination of Technology’s Role in Modern Flight Training. Journal of Aviation, 7(2), 317-323. https://doi.org/10.30518/jav.1279718

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