Computer Game Addiction in Gifted Students and Non-Gifted Children: A Caution for Technology-Oriented STEM Activities
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References
- Abelman, R. (1995). Reclaiming the wasteland: TV & gifted children. Cresskill, NJ: Hampton Press.
- Admiraal, W. (2015). A role-play game to facilitate the development of students’ reflective internet skills. Educational Technology & Society, 18, 301–308.
- Agaoğlu, O., & Metin, N. (2016). A Survey study on the 4th – 8th graders in the science and arts centers who play violent pc games comparing to their school-only peer group. Journal of Gifted Education and Research, 3(2), 11-25.
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- Ball, C., Huang, K. T., Cotten, S. R., & Rikard, R. V. (2020). Gaming the SySTEM: The relationship between video games and the digital and STEM divides. Games and Culture, 15(5), 501-528. doi:10.1177/1555412018812513
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- Beranuy, M., Carbonell, X., & Griffiths, M. D. (2013). A qualitative analysis of online gaming addicts in treatment. International Journal of Mental Health and Addiction, 1-13. doi:10.1007/s11469-012-9405-2
Details
Primary Language
English
Subjects
Special Education and Disabled Education
Journal Section
Erratum
Authors
Uzeyir Ogurlu
This is me
0000-0001-9057-1947
United States
Alper Kayaalp
This is me
0000-0003-4762-2029
United States
Publication Date
April 1, 2021
Submission Date
December 16, 2020
Acceptance Date
December 25, 2020
Published in Issue
Year 1970 Volume: 7 Number: 2