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Yıl 2022, Cilt: 5 Sayı: 2, 270 - 296, 31.05.2022
https://doi.org/10.31681/jetol.973076

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Proje Numarası

Yok

Kaynakça

  • Abbas, N. (2008, December). Using anchored instruction to teach pre-service teachers to integrate technology into primary science education. World Association of Lesson Studies Conference, Hong Kong. https://repository.nie.edu.sg/bitstream/10497/15448/1/WALS-2008_Noraini_a.pdf
  • AL-Ayash, A., Kane, R. T., Smith, D., & Green-Armytage, P. (2016). The influence of color on student emotion, heart rate, and performance in learning environments. Color Research & Application, 41(2), 196-205. https://doi.org/10.1002/col.21949
  • Alexandron, G., Keinan, G., Levy, B., & Hershkovitz, S. (2018). Evaluating the effectiveness of animated cartoons in an intelligent math tutoring system using educational data mining. Edmedia +Innovative Learning, 2018, 719-730. Waynesville, NC, USA.
  • Anderson, J. R., Reder, L. M., & Simon, H. A. (1996). Situated learning and education. Educational Researcher, 25(4), 5-11.
  • Arah, A. S., Umar, I. Y., Rufai, A., Idris, A. M., Saidu, H. A, Elmahmud, M., & Mohammed, A. U. (2017). Effect of video based anchored instruction on students’ achievement and retention in motor vehicle mechanics work in Abuja and Niger States, Nigeria. ATBU Journal of Science, Technology and Education, 5(2), 91-99. http://repository.futminna.edu.ng:8080/jspui/handle/123456789/4353
  • Agyei, D. D., & Voogt, J. M. (2011). Exploring the potential of the will, skill, tool model in Ghana: Predicting prospective and practicing teachers’ use of technology. Computers & Education, 56(1), 91-100. https://doi.org/10.1016/j.compedu.2010.08.017
  • Baker, J. P., Goodboy, A. K., Bowman, N. D., & Wright, A. A. (2018). Does teaching with PowerPoint increase students' learning? A meta-analysis. Computers & Education, 126, 376-387. https://doi.org/10.1016/j.compedu.2018.08.003
  • Bottge, B. A., Toland, M. D., Gassaway, L., Butler, M., Choo, S., Griffen, A. K., & Ma, X. (2015). Impact of enhanced anchored instruction in inclusive math classrooms. Exceptional Children, 81(2), 158-175. https://doi.org/10.1177/0014402914551742
  • Bringula, R., De Leon, J. S., Rayala, K. J., Pascual, B. A., & Sendino, K. (2017). Effects of different types of feedback of a mobile-assisted learning application and motivation towards mathematics learning on students’ mathematics performance. International Journal of Web Information Systems, 13(3), 241-259. https://doi.org/10.1108/IJWIS-03-2017-0017
  • Brown, J. S., Collins, A., & Duguid, P. (1989). Situated cognition and the culture of learning. Educational Researcher, 18 (1), 32-42.
  • Cam, E. & Kiyici, M. (2022). The impact of robotics assisted programming education on academic success, problem solving skills and motivation. Journal of Educational Technology & Online Learning, 5(1), 47-65. https://doi.org/10.31681/jetol.1028825
  • Castillo, Wi L. (2020). Supporting mathematic achievement for students with learning disabilities through enhanced anchored instruction. The STEAM Journal, 4(2). https://doi.org/10.5642/steam.20200402.18
  • Chen, M. (2019). The use of anchored instruction for Chinese speaking skills: A case study of travel agency staff. The 14th UTCC national graduate research conference. (pp. 92-99). Bangkok, Thailand: University of the Thai Chamber of Commerce.
  • Chiang, E. P., & Vazquez, J. J. (2017). The power of a simple verbal explanation: Evaluating the efficacy of narrated feedback. International Review of Economics Education, 25, 25-34. https://doi.org/10.1016/j.iree.2017.04.002
  • Chien, Y. T., Chang, C. Y., Yeh, T. K., & Chang, K. E. (2012). Engaging pre-service science teachers to act as active designers of technology integration: A MAGDAIRE framework. Teaching and Teacher Education, 28(4), 578-588. https://doi.org/10.1016/j.tate.2011.12.005
  • Cognition and Technology Group at Vanderbilt (1990). Anchored instruction and its relationship to situated cognition. Educational Researcher, 19 (6), 2-10.
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  • Dalacosta, K., Kamariotaki-Paparrigopoulou, M., Palyvos, J. A., & Spyrellis, N. (2009). Multimedia application with animated cartoons for teaching science in elementary education. Computers & Education, 52(4), 741-748. https://doi.org/10.1016/j.compedu.2008.11.018
  • Dalacosta, K., & Pavlatou, E. A. (2020). Using cartoons agents and 3D visualizations based on HTML5 for improving learning in crystal structures in engineers. Computer Applications in Engineering Education, 28(1), 5-16. https://doi.org/10.1002/cae.22169
  • Design-Based Research Collective (2003). Design-based research: An emerging paradigm for educational inquiry. Educational Researcher, 32 (1), 5-8. https://doi.org/10.3102/0013189X032001005
  • Dewolf, T., Van Dooren, W., Hermens, F., & Verschaffel, L. (2015). Do students attend to representational illustrations of non-standard mathematical word problems, and, if so, how helpful are they? Instructional Science, 43(1), 147-171. https://doi.org/10.1007/s11251-014-9332-7
  • Ely, D. P. (1999). Conditions that facilitate the implementation of educational technology innovations. Educational Technology, 39(6), 23-27.
  • Erol, O., & Kurt, A. A. (2017). The effects of teaching programming with scratch on pre-service information technology teachers' motivation and achievement. Computers in Human Behavior, 77, 11-18. https://doi.org/10.1016/j.chb.2017.08.017
  • Ertmer, P.A., Ottenbreit-Leftwich, A.T., Sadik, O., Sendurur, E. & Sendurur, P. (2012). Teacher beliefs and technology integration practices: A critical relationship. Computers & Education, 59(2), 423-435. https://doi.org/10.1016/j.compedu.2012.02.001
  • Erümit, A. K. (2020). Effects of different teaching approaches on programming skills. Education and Information Technologies, 25(2), 1013-1037. https://doi.org/10.1007/s10639-019-10010-8
  • Fyfe, E. R., & Rittle-Johnson, B. (2016). The benefits of computer-generated feedback for mathematics problem solving. Journal of Experimental Child Psychology, 147, 140-151. https://doi.org/10.1016/j.jecp.2016.03.009
  • Hautala, J., Baker, D. L., Keurulainen, A., Ronimus, M., Richardson, U., & Cole, R. (2018). Early science learning with a virtual tutor through multimedia explanations and feedback on spoken questions. Educational Technology Research and Development, 66(2), 403-428. https://doi.org/10.1007/s11423-017-9558-6
  • Hou, H. T., & Lin, Y. C. (2017). The development and evaluation of and educational game integrated with augmented reality and virtual laboratory for chemistry experiment learning. In Advanced Applied Informatics (IIAI-AAI), 6th IIAI International Congress, 1005-1006.
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Pre-service teachers’ approaches to designing technology-based activities in anchored instruction framework

Yıl 2022, Cilt: 5 Sayı: 2, 270 - 296, 31.05.2022
https://doi.org/10.31681/jetol.973076

Öz

Teachers’ beliefs and skills in, and attitudes towards technology are the factors shaping their technology use in education. However, teacher preparation programs don’t sufficiently support pre-service teachers in this regard. One way to improve their technology beliefs and skills in, and attitudes towards technology is to have them design theory-based technology learning environments. In this study, pre-service mathematics teachers designed anchored instruction-based mathematics learning environments and their approaches for the process were revealed. 52 pre-service teachers went through a 14-week learning period and then asked to build technology-based mathematics learning materials. Their materials were designed based on three design principles of anchored instruction. Upon the completion, projects applying all the necessary requirements in good, average, or poor level were selected with a purposive sampling method. The requirements were specified as workability, interactivity, narration, completeness and representing anchored instruction’s three design principles. The designers of these selected projects were interviewed with semi-structured interview questions. Results indicated that their design approaches are in line with anchored instruction theory’s suggested benefits. Their technology beliefs are positively affected and their judgments about technology-based instructional material design are supported by related literature in favor of students’ learning. Implications for teacher education programs are discussed.

Proje Numarası

Yok

Kaynakça

  • Abbas, N. (2008, December). Using anchored instruction to teach pre-service teachers to integrate technology into primary science education. World Association of Lesson Studies Conference, Hong Kong. https://repository.nie.edu.sg/bitstream/10497/15448/1/WALS-2008_Noraini_a.pdf
  • AL-Ayash, A., Kane, R. T., Smith, D., & Green-Armytage, P. (2016). The influence of color on student emotion, heart rate, and performance in learning environments. Color Research & Application, 41(2), 196-205. https://doi.org/10.1002/col.21949
  • Alexandron, G., Keinan, G., Levy, B., & Hershkovitz, S. (2018). Evaluating the effectiveness of animated cartoons in an intelligent math tutoring system using educational data mining. Edmedia +Innovative Learning, 2018, 719-730. Waynesville, NC, USA.
  • Anderson, J. R., Reder, L. M., & Simon, H. A. (1996). Situated learning and education. Educational Researcher, 25(4), 5-11.
  • Arah, A. S., Umar, I. Y., Rufai, A., Idris, A. M., Saidu, H. A, Elmahmud, M., & Mohammed, A. U. (2017). Effect of video based anchored instruction on students’ achievement and retention in motor vehicle mechanics work in Abuja and Niger States, Nigeria. ATBU Journal of Science, Technology and Education, 5(2), 91-99. http://repository.futminna.edu.ng:8080/jspui/handle/123456789/4353
  • Agyei, D. D., & Voogt, J. M. (2011). Exploring the potential of the will, skill, tool model in Ghana: Predicting prospective and practicing teachers’ use of technology. Computers & Education, 56(1), 91-100. https://doi.org/10.1016/j.compedu.2010.08.017
  • Baker, J. P., Goodboy, A. K., Bowman, N. D., & Wright, A. A. (2018). Does teaching with PowerPoint increase students' learning? A meta-analysis. Computers & Education, 126, 376-387. https://doi.org/10.1016/j.compedu.2018.08.003
  • Bottge, B. A., Toland, M. D., Gassaway, L., Butler, M., Choo, S., Griffen, A. K., & Ma, X. (2015). Impact of enhanced anchored instruction in inclusive math classrooms. Exceptional Children, 81(2), 158-175. https://doi.org/10.1177/0014402914551742
  • Bringula, R., De Leon, J. S., Rayala, K. J., Pascual, B. A., & Sendino, K. (2017). Effects of different types of feedback of a mobile-assisted learning application and motivation towards mathematics learning on students’ mathematics performance. International Journal of Web Information Systems, 13(3), 241-259. https://doi.org/10.1108/IJWIS-03-2017-0017
  • Brown, J. S., Collins, A., & Duguid, P. (1989). Situated cognition and the culture of learning. Educational Researcher, 18 (1), 32-42.
  • Cam, E. & Kiyici, M. (2022). The impact of robotics assisted programming education on academic success, problem solving skills and motivation. Journal of Educational Technology & Online Learning, 5(1), 47-65. https://doi.org/10.31681/jetol.1028825
  • Castillo, Wi L. (2020). Supporting mathematic achievement for students with learning disabilities through enhanced anchored instruction. The STEAM Journal, 4(2). https://doi.org/10.5642/steam.20200402.18
  • Chen, M. (2019). The use of anchored instruction for Chinese speaking skills: A case study of travel agency staff. The 14th UTCC national graduate research conference. (pp. 92-99). Bangkok, Thailand: University of the Thai Chamber of Commerce.
  • Chiang, E. P., & Vazquez, J. J. (2017). The power of a simple verbal explanation: Evaluating the efficacy of narrated feedback. International Review of Economics Education, 25, 25-34. https://doi.org/10.1016/j.iree.2017.04.002
  • Chien, Y. T., Chang, C. Y., Yeh, T. K., & Chang, K. E. (2012). Engaging pre-service science teachers to act as active designers of technology integration: A MAGDAIRE framework. Teaching and Teacher Education, 28(4), 578-588. https://doi.org/10.1016/j.tate.2011.12.005
  • Cognition and Technology Group at Vanderbilt (1990). Anchored instruction and its relationship to situated cognition. Educational Researcher, 19 (6), 2-10.
  • Cognition and Technology Group at Vanderbilt (1997). The jasper project: Lessons in curriculum, instruction, assessment, and professional development. Mahwah, NJ: Lawrence Erlbaum Associates Publishers.
  • Dalacosta, K., Kamariotaki-Paparrigopoulou, M., Palyvos, J. A., & Spyrellis, N. (2009). Multimedia application with animated cartoons for teaching science in elementary education. Computers & Education, 52(4), 741-748. https://doi.org/10.1016/j.compedu.2008.11.018
  • Dalacosta, K., & Pavlatou, E. A. (2020). Using cartoons agents and 3D visualizations based on HTML5 for improving learning in crystal structures in engineers. Computer Applications in Engineering Education, 28(1), 5-16. https://doi.org/10.1002/cae.22169
  • Design-Based Research Collective (2003). Design-based research: An emerging paradigm for educational inquiry. Educational Researcher, 32 (1), 5-8. https://doi.org/10.3102/0013189X032001005
  • Dewolf, T., Van Dooren, W., Hermens, F., & Verschaffel, L. (2015). Do students attend to representational illustrations of non-standard mathematical word problems, and, if so, how helpful are they? Instructional Science, 43(1), 147-171. https://doi.org/10.1007/s11251-014-9332-7
  • Ely, D. P. (1999). Conditions that facilitate the implementation of educational technology innovations. Educational Technology, 39(6), 23-27.
  • Erol, O., & Kurt, A. A. (2017). The effects of teaching programming with scratch on pre-service information technology teachers' motivation and achievement. Computers in Human Behavior, 77, 11-18. https://doi.org/10.1016/j.chb.2017.08.017
  • Ertmer, P.A., Ottenbreit-Leftwich, A.T., Sadik, O., Sendurur, E. & Sendurur, P. (2012). Teacher beliefs and technology integration practices: A critical relationship. Computers & Education, 59(2), 423-435. https://doi.org/10.1016/j.compedu.2012.02.001
  • Erümit, A. K. (2020). Effects of different teaching approaches on programming skills. Education and Information Technologies, 25(2), 1013-1037. https://doi.org/10.1007/s10639-019-10010-8
  • Fyfe, E. R., & Rittle-Johnson, B. (2016). The benefits of computer-generated feedback for mathematics problem solving. Journal of Experimental Child Psychology, 147, 140-151. https://doi.org/10.1016/j.jecp.2016.03.009
  • Hautala, J., Baker, D. L., Keurulainen, A., Ronimus, M., Richardson, U., & Cole, R. (2018). Early science learning with a virtual tutor through multimedia explanations and feedback on spoken questions. Educational Technology Research and Development, 66(2), 403-428. https://doi.org/10.1007/s11423-017-9558-6
  • Hou, H. T., & Lin, Y. C. (2017). The development and evaluation of and educational game integrated with augmented reality and virtual laboratory for chemistry experiment learning. In Advanced Applied Informatics (IIAI-AAI), 6th IIAI International Congress, 1005-1006.
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  • Lowrie, T., & Kay, R. (2001). Relationship between visual and nonvisual solution methods and difficulty in elementary mathematics. The Journal of Educational Research, 94(4), 248-255. https://doi.org/10.1080/00220670109598758
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  • Lux, N., & Lux, C. (2015). The influence of technology-rich early childhood field experiences on pre-service teachers. Journal of Technology and Teacher Education, 23(2), 213-240.
  • Magana, A. J., Falk, M. L., Vieira, C., & Reese, M. J. (2016). A case study of undergraduate engineering students' computational literacy and self-beliefs about computing in the context of authentic practices. Computers in Human Behavior, 61, 427-442. https://doi.org/10.1016/j.chb.2016.03.025
  • Malik, A., Dirgantara, Y., & Muhammad, N. (2021). The effect of anchored instruction models to enhance understanding of students related concept of vector. Perspective, 65(80), 95. https://doi.org/10.5220/0010025205900594
  • Maloney, J., Resnick, M., Rusk, N., Silverman, B., & Eastmond, E. (2010). The scratch programming language and environment. ACM Transactions on Computing Education (TOCE), 10(4), 16. http://doi.acm.org/10.1145/1868358.1868363.
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  • Martin, B. (2018). Faculty technology beliefs and practices in teacher preparation through a TPaCK lens. Education and Information Technologies, 23(5), 1775-1788. https://doi.org/10.1007/s10639-017-9680-4
  • Mayer, R. E. (2007). Multimedia learning (2nd ed.). New York: Cambridge University Press. https://doi.org/10.1017/CBO9780511811678
  • Mayer, R. E. (2017). Using multimedia for e‐learning. Journal of Computer Assisted Learning, 33(5), 403-423. https://doi.org/10.1111/jcal.12197
  • Mayer, R. E., & Anderson, R. B. (1991). Animations need narrations: An experimental test of a dual-coding hypothesis. Journal of Educational Psychology, 83(4), 484. https://doi.org/10.1037/0022-0663.83.4.484
  • Marshall, C., & Rossman, G. B. (1995). Designing qualitative research (2nd ed.). Thousand Oaks, CA: Sage.
  • Ministry of National Education (2018). Matematik dersi öğretim programı (İlkokul ve Ortaokul 1, 2, 3, 4, 5, 6, 7 ve 8. Sınıflar): Ankara, Turkey. Retrieved from http://mufredat.meb.gov.tr/Programlar.aspx
  • Miranda, H. P., & Russell, M. (2012). Understanding factors associated with teacher‐directed student use of technology in elementary classrooms: A structural equation modeling approach. British Journal of Educational Technology, 43(4), 652-666. https://doi.org/10.1111/j.1467-8535.2011.01228.x
  • Mouza, C., & Karchmer-Klein, R. (2013). Promoting and assessing pre-service teachers' technological pedagogical content knowledge (TPACK) in the context of case development. Journal of Educational Computing Research, 48(2), 127-152. https://doi.org/10.2190/EC.48.2.b
  • Munday, R., Windham, R., & Stamper, J. (1991). Technology for learning: Are teachers being prepared? Educational Technology, 31(3), 29–31. https://www.jstor.org/stable/44425762
  • Nikou, S. A., & Economides, A. A. (2014). Transition in student motivation during a scratch and an app inventor course. In Global Engineering Education Conference (EDUCON), 2014 IEEE, 1042-1045.
  • Nurhayati, S., Suryani, N. & Suharno. (2020). Need Analysis of Audio-Visual Media Development to Teach Science Materials for Young Learners. Journal of Educational Technology & Online Learning, 3(2), 152-167. https://doi.org/10.31681/jetol.672104
  • Noone, M., & Mooney, A. (2018). Visual and textual programming languages: a systematic review of the literature. Journal of Computers in Education, 5(2), 149-174. https://doi.org/10.1007/s40692-018-0101-5
  • Oktavianingtyas, E., Salama, F. S., Fatahillah, A., Monalisa, L. A., & Setiawan, T. B. (2018, November). Development 3D animated story as interactive learning media with lectora inspire and plotagon on direct and inverse proportion subject. In Journal of Physics: Conference Series. (Vol. 1108, No. 1, pp. 012111). IOP Publishing. https://doi.org/10.1088/1742-6596/1108/1/012111
  • Onyia, C. R., & Onyia, M. (2011). Faculty perception for technology integration in Nigeria university system: Implication for faculty quality curriculum design. International Journal of Business and Social Science, 2(12), 81-92.
  • Ouahbi, I., Kaddari, F., Darhmaoui, H., Elachqar, A., & Lahmine, S. (2015). Learning basic programming concepts by creating games with scratch programming environment. Procedia-Social and Behavioral Sciences, 191, 1479-1482. https://doi.org/10.1016/j.sbspro.2015.04.224
  • Paratore, J. R., O’Brien, L. M., Jiménez, L., Salinas, A., & Ly, C. (2016). Engaging preservice teachers in integrated study and use of educational media and technology in teaching reading. Teaching and Teacher Education, 59, 247-260. https://doi.org/10.1016/j.tate.2016.06.003
  • Park, S. (2015). The effects of social cue principles on cognitive load, situational interest, motivation, and achievement in pedagogical agent multimedia learning. Journal of Educational Technology & Society, 18(4), 211-229. https://www.jstor.org/stable/jeductechsoci.18.4.211
  • Pinto, A., & Escudeiro, P. (2014). The use of Scratch for the development of 21st century learning skills in ICT. In Information Systems and Technologies (CISTI), 2014 9th Iberian Conference on IEEE, 1-4.
  • Resnick, M., Maloney, J., Monroy-Hernández, A., Rusk, N., Eastmond, E., Brennan, K., Millner, A., Rosenbaum, E., Silver, J., Silverman, B. and Kafai, Y. (2009). Scratch: Programming for all. Communications of the ACM, 52(11), 60-67. https://doi.org/10.1145/1592761.1592779
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  • Susanto, R., & Riyanto. (2020). Development of Teaching Material of Sony Vegas Media Based with Anchored Instruction Models for Tennis Course in IKIP Budi Utomo Malang. Proceeding International Conference on Science and Engineering, 3, 623-627. https://doi.org/10.14421/icse.v3.576
  • Tufte, E. (2003). PowerPoint is Evil. Wired Magazine, September 10(11), 9-11. Retrieved from https://www.wired.com/2003/09/ppt2 on June 17th, 2020.
  • Tondeur, J., Scherer, R., Siddiq, F., & Baran, E. (2020). Enhancing pre-service teachers’ technological pedagogical content knowledge (TPACK): A mixed-method study. Educational Technology Research and Development, 68(1), 319-343. https://doi.org/10.1007/s11423-019-09692-1
  • Uerz, D., Volman, M., & Kral, M. (2018). Teacher educators' competences in fostering student teachers’ proficiency in teaching and learning with technology: An overview of relevant research literature. Teaching and Teacher Education, 70, 12-23. https://doi.org/10.1016/j.tate.2017.11.005
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Toplam 82 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Konular Eğitim Üzerine Çalışmalar
Bölüm Makaleler
Yazarlar

Nilgün Günbaş 0000-0003-2578-3083

Proje Numarası Yok
Yayımlanma Tarihi 31 Mayıs 2022
Yayımlandığı Sayı Yıl 2022 Cilt: 5 Sayı: 2

Kaynak Göster

APA Günbaş, N. (2022). Pre-service teachers’ approaches to designing technology-based activities in anchored instruction framework. Journal of Educational Technology and Online Learning, 5(2), 270-296. https://doi.org/10.31681/jetol.973076


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