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            <front>

                <journal-meta>
                                                                <journal-id>johut</journal-id>
            <journal-title-group>
                                                                                    <journal-title>Journal of Humanities and Tourism Research</journal-title>
            </journal-title-group>
                            <issn pub-type="ppub">2717-7092</issn>
                                                                                                        <publisher>
                    <publisher-name>Karabük Üniversitesi</publisher-name>
                </publisher>
                    </journal-meta>
                <article-meta>
                                        <article-id/>
                                                                <article-categories>
                                            <subj-group  xml:lang="en">
                                                            <subject>Communication and Media Studies (Other)</subject>
                                                            <subject>Visual Cultures</subject>
                                                    </subj-group>
                                            <subj-group  xml:lang="tr">
                                                            <subject>İletişim ve Medya Çalışmaları (Diğer)</subject>
                                                            <subject>Görsel Kültür</subject>
                                                    </subj-group>
                                    </article-categories>
                                                                                                                                                        <title-group>
                                                                                                                        <trans-title-group xml:lang="tr">
                                    <trans-title>NVIDIA Omniverse’in Metaverse Oyun Tasarımındaki Avantajları ve  Dezavantajları</trans-title>
                                </trans-title-group>
                                                                                                                                                                                                <article-title>Advantages and Disadvantages of Nvidia Omniverse in  Metaverse Game Design</article-title>
                                                                                                    </title-group>
            
                                                    <contrib-group content-type="authors">
                                                                        <contrib contrib-type="author">
                                                                <name>
                                    <surname>Özturan</surname>
                                    <given-names>Gökçe</given-names>
                                </name>
                                                                    <aff>ANKARA YILDIRIM BEYAZIT ÜNİVERSİTESİ</aff>
                                                            </contrib>
                                                    <contrib contrib-type="author">
                                                                    <contrib-id contrib-id-type="orcid">
                                        https://orcid.org/0000-0002-8348-0913</contrib-id>
                                                                <name>
                                    <surname>Şahin</surname>
                                    <given-names>Cengiz</given-names>
                                </name>
                                                                    <aff>ANKARA YILDIRIM BEYAZIT ÜNİVERSİTESİ</aff>
                                                            </contrib>
                                                                                </contrib-group>
                        
                                        <pub-date pub-type="pub" iso-8601-date="20260406">
                    <day>04</day>
                    <month>06</month>
                    <year>2026</year>
                </pub-date>
                                        <volume>16</volume>
                                        <issue>1</issue>
                                        <fpage>135</fpage>
                                        <lpage>144</lpage>
                        
                        <history>
                                    <date date-type="received" iso-8601-date="20260211">
                        <day>02</day>
                        <month>11</month>
                        <year>2026</year>
                    </date>
                                                    <date date-type="accepted" iso-8601-date="20260310">
                        <day>03</day>
                        <month>10</month>
                        <year>2026</year>
                    </date>
                            </history>
                                        <permissions>
                    <copyright-statement>Copyright © 2010, Journal of Humanities and Tourism Research</copyright-statement>
                    <copyright-year>2010</copyright-year>
                    <copyright-holder>Journal of Humanities and Tourism Research</copyright-holder>
                </permissions>
            
                                                                                                <trans-abstract xml:lang="tr">
                            <p>Bu çalışma, NVIDIA tarafından geliştirilen Omniverse platformunun metaverse tabanlı oyun tasarımı süreçlerinde sunduğu teknik, yaratıcı ve iletişimsel olanakları incelemektedir. Literatür taraması, kavramsal çerçeve ve karşılaştırmalı analiz yöntemiyle yürütülen araştırma, özellikle Universal Scene Description (USD) mimarisi, gerçek zamanlı render teknolojileri (RTX) ve sentetik veri üretim araçları aracılığıyla Omniverse’in çoklu yazılım ortamlarında birlikte çalışabilirlik sağlama kapasitesini ortaya koymaktadır. Omniverse’in modüler ve genişletilebilir yapısı, yalnızca oyun geliştirme süreçlerini değil, aynı zamanda disiplinlerarası yenilikçi iş akışlarını, kullanıcı deneyimini, dijital kültürde etkileşim biçimlerini ve iletişim yöntemlerini de desteklemektedir. Bununla birlikte, yüksek donanım gereksinimleri, öğrenme eğrisinin dikliği ve bulut tabanlı erişim eksiklikleri gibi sınırlılıklar tespit edilmiştir. Bulgular, Omniverse’in Metaverse ekosisteminde teknik bir araç olmanın ötesinde, dijital üretim kültürünü ve oyun temelli iletişim deneyimlerini dönüştüren stratejik bir altyapı sunduğunu göstermektedir.</p></trans-abstract>
                                                                                                                                    <abstract><p>This study assesses the technical, creative, and communicative capabilities of NVIDIA’s Omniverse platform and applies them in the metaverse-based game design process. By way of a literature review, the conceptual framework, and comparative analysis, the article highlights the capabilities of Omniverse at delivering interoperable technology across multiple software environments, ranging from USD (Universal Scene Description) to RTX (Real-time Rendering Technologies) to synthetic data generation tools. The platform is modular and extensible enough to support not just game development but also interdisciplinary innovative workflows, user experience, interaction strategies, and communication methods in digital culture. However, there are also limitations, including high hardware requirements, a steep learning curve, and the lack of cloud-based accessibility. Our findings suggest that Omniverse provides a strategic infrastructure that marks an entire paradigm shift in the metaverse landscape and reshapes the cultural paradigm of digital production and game communication.</p></abstract>
                                                            
            
                                                                                        <kwd-group>
                                                    <kwd>Omniverse</kwd>
                                                    <kwd>  Metaverse</kwd>
                                                    <kwd>  Game Design</kwd>
                                                    <kwd>  Real-Time Collaboration</kwd>
                                                    <kwd>  User Experience</kwd>
                                            </kwd-group>
                            
                                                <kwd-group xml:lang="tr">
                                                    <kwd>Omniverse</kwd>
                                                    <kwd>  Metaverse</kwd>
                                                    <kwd>  Oyun Tasarımı</kwd>
                                                    <kwd>  Gerçek Zamanlı İşbirliği</kwd>
                                                    <kwd>  Kullanıcı Deneyimi</kwd>
                                            </kwd-group>
                                                                                                                                        </article-meta>
    </front>
    <back>
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