Mixed Reality in 3D Underground Mine Models Training
Abstract
Augmented and mixed reality technologies have become digital tools for education within the framework of Education 4.0. Numerous studies have shown that integrating innovations such as smart glasses and AR engines into learning platforms provides more engaging educational experiences. This research examines the effectiveness of mixed reality applications in helping students better understand 3D mine shaft network models, which are often difficult to grasp in underground mining education, and in improving the quality of cognitive training. The project, developed using the Unity real-time development engine and MS HoloLens 2, also includes spatial visualization and hand-held interactions. The application, implemented after traditional training, was evaluated by students, and it was demonstrated that this technology significantly increased learning outcomes. It was concluded that MR-assisted education has a positive impact on retention, learning, educational appeal, and enjoyment. It contributes to educational quality, increases interest in the course, and suggests that the widespread adoption of such applications would be beneficial.
Keywords
Thanks
We would like to express our gratitude to the HoloGEM Project “Holographic Integration for Geological Sciences Education and Mining” under the grant number ERASMUS-2022-1-PL01-KA220-VET-000089946. We would also like to thank to Kütahya Dumlupınar University for providing the laboratory facilities by the “Search and Rescue Training in Mines Using VR/AR Technologies”-DPÜ-BAP 2022-63 project.
References
- [1] Abulrub, A., Attridge, A., & Williams, M. A. (2011). “Augmented reality in engineering education”. IEEE Global Engineering Education Conference (EDUCON). doi:10.1109/EDUCON.2011.5773223
- [2] Baygin, M., Yetis, H., Karakose, M., & Akin, E. (2016). “An effect analysis of Industry 4.0 to higher education”. 15th International Conference on Information Technology Based Higher Education and Training (ITHET). Doi:10.1109/ITHET.2016.7760744
- [3] Dahalan, F., Alias, N. & Shaharom, M.S.N. “Gamification and Game Based Learning for Vocational Education and Training: A Systematic Literature Review”. Educ Inf Technol.29, 1279–1317 (2024). https://doi.org/10.1007/s10639-022-11548-w
- [4] Ahmad, S., Latif, R. M., & Ali, H. (2021). “Virtual reality in training and education: A systematic literature review”. Computers in Education.
- [5] Daling, L. M., Eck, C. J., Abdelrazeq, A., & Hees, F. (2020). “Potentials and challenges of using mixed reality in mining education: A Europe-wide interview study”. The Thirteenth International Conference on Advances in Computer-Human Interactions, ACHI.
- [6] Hanus, M. D., & Fox, J. (2015). “Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance”. Computers in Education. doi:10.1016/j.compedu.2014.08.019.
- [7] Fang, S., Chen, J., & Wang, X. (2021). “Virtual reality in architecture education”. IEEE.
- [8] Daling, L. M., Khodaei, S., Thurner, S., Abdelrazeq, A., & Isenhardt, I. (2021). “A decision matrix for implementing AR, 360°, and VR experiences into mining engineering education”. Communications in Computer and Information Science, Vol:1420.
Details
Primary Language
English
Subjects
Virtual and Mixed Reality, Air Conditioning in Underground Rock Engineering
Journal Section
Research Article
Publication Date
December 30, 2025
Submission Date
August 18, 2025
Acceptance Date
November 18, 2025
Published in Issue
Year 2025 Number: 063
APA
Yuvka, Ş., & Erarslan, K. (2025). Mixed Reality in 3D Underground Mine Models Training. Journal of Scientific Reports-A, 063, 109-120. https://doi.org/10.59313/jsr-a.1767723
AMA
1.Yuvka Ş, Erarslan K. Mixed Reality in 3D Underground Mine Models Training. JSR-A. 2025;(063):109-120. doi:10.59313/jsr-a.1767723
Chicago
Yuvka, Şahin, and Kaan Erarslan. 2025. “Mixed Reality in 3D Underground Mine Models Training”. Journal of Scientific Reports-A, nos. 063: 109-20. https://doi.org/10.59313/jsr-a.1767723.
EndNote
Yuvka Ş, Erarslan K (December 1, 2025) Mixed Reality in 3D Underground Mine Models Training. Journal of Scientific Reports-A 063 109–120.
IEEE
[1]Ş. Yuvka and K. Erarslan, “Mixed Reality in 3D Underground Mine Models Training”, JSR-A, no. 063, pp. 109–120, Dec. 2025, doi: 10.59313/jsr-a.1767723.
ISNAD
Yuvka, Şahin - Erarslan, Kaan. “Mixed Reality in 3D Underground Mine Models Training”. Journal of Scientific Reports-A. 063 (December 1, 2025): 109-120. https://doi.org/10.59313/jsr-a.1767723.
JAMA
1.Yuvka Ş, Erarslan K. Mixed Reality in 3D Underground Mine Models Training. JSR-A. 2025;:109–120.
MLA
Yuvka, Şahin, and Kaan Erarslan. “Mixed Reality in 3D Underground Mine Models Training”. Journal of Scientific Reports-A, no. 063, Dec. 2025, pp. 109-20, doi:10.59313/jsr-a.1767723.
Vancouver
1.Şahin Yuvka, Kaan Erarslan. Mixed Reality in 3D Underground Mine Models Training. JSR-A. 2025 Dec. 1;(063):109-20. doi:10.59313/jsr-a.1767723