<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Publishing DTD v1.4 20241031//EN"
        "https://jats.nlm.nih.gov/publishing/1.4/JATS-journalpublishing1-4.dtd">
<article  article-type="research-article"        dtd-version="1.4">
            <front>

                <journal-meta>
                                                                <journal-id>ki̇ü sosyal</journal-id>
            <journal-title-group>
                                                                                    <journal-title>Kahramanmaraş İstiklal Üniversitesi Sosyal Bilimler Dergisi</journal-title>
            </journal-title-group>
                                        <issn pub-type="epub">3023-5901</issn>
                                                                                            <publisher>
                    <publisher-name>Kahramanmaraş İstiklal Üniversitesi</publisher-name>
                </publisher>
                    </journal-meta>
                <article-meta>
                                        <article-id/>
                                                                <article-categories>
                                            <subj-group  xml:lang="en">
                                                            <subject>Communication Studies</subject>
                                                    </subj-group>
                                            <subj-group  xml:lang="tr">
                                                            <subject>İletişim Çalışmaları</subject>
                                                    </subj-group>
                                    </article-categories>
                                                                                                                                                        <title-group>
                                                                                                                        <article-title>METAVERSE PLATFORMUNDAKİ GİYİM MARKASI REKLAM GÖRSELLERİNİN YAPAY ZEKA TABANLI GÖZ İZLEME YÖNTEMİ İLE ANALİZİ</article-title>
                                                                                                                                        </title-group>
            
                                                    <contrib-group content-type="authors">
                                                                        <contrib contrib-type="author">
                                                                    <contrib-id contrib-id-type="orcid">
                                        https://orcid.org/0000-0002-2165-0673</contrib-id>
                                                                <name>
                                    <surname>Yakut</surname>
                                    <given-names>Rabia Elif</given-names>
                                </name>
                                                                    <aff>KAHRAMANMARAS ISTIKLAL UNIVERSITY</aff>
                                                            </contrib>
                                                    <contrib contrib-type="author">
                                                                    <contrib-id contrib-id-type="orcid">
                                        https://orcid.org/0000-0002-9418-6576</contrib-id>
                                                                <name>
                                    <surname>Küçükerdoğan</surname>
                                    <given-names>Bülent Bahri</given-names>
                                </name>
                                                                    <aff>HASAN KALYONCU ÜNİVERSİTESİ</aff>
                                                            </contrib>
                                                                                </contrib-group>
                        
                                        <pub-date pub-type="pub" iso-8601-date="20241231">
                    <day>12</day>
                    <month>31</month>
                    <year>2024</year>
                </pub-date>
                                        <volume>2</volume>
                                        <issue>2</issue>
                                        <fpage>69</fpage>
                                        <lpage>85</lpage>
                        
                        <history>
                                    <date date-type="received" iso-8601-date="20240507">
                        <day>05</day>
                        <month>07</month>
                        <year>2024</year>
                    </date>
                                                    <date date-type="accepted" iso-8601-date="20240930">
                        <day>09</day>
                        <month>30</month>
                        <year>2024</year>
                    </date>
                            </history>
                                        <permissions>
                    <copyright-statement>Copyright © 2023, Kahramanmaraş İstiklal Üniversitesi Sosyal Bilimler Dergisi</copyright-statement>
                    <copyright-year>2023</copyright-year>
                    <copyright-holder>Kahramanmaraş İstiklal Üniversitesi Sosyal Bilimler Dergisi</copyright-holder>
                </permissions>
            
                                                                                                <abstract><p>Günümüz dünyasında gelişen ve değişen teknoloji ile reklamcılık sektörü de farklı arayışlara girmiş ve yeni yöntemler izlemeye başlamıştır. Bu bağlamda metaverse tüketiciye en etkili şekilde ulaşma noktasında umut vaat eden farklı ve yenilikçi bir platform olarak görülmektedir. Platformun yeni olması ve markaların bu platformda reklam kampanyalarını yürütürken neye odaklanmaları gerektiğini ve hedef kitlenin ne istediğini henüz kestirememesi bu süreçte nöropazarlamanın devreye girmesine neden olmuştur. Nöropazarlama, reklam iletisinde aktarılan mesajın hedefe ulaşıp ulaşmadığını tespit etmek için kullanılır. Nöropazarlamada kullanılan yöntemlerden biri olan göz izleme yöntemi ile tüketicinin reklam iletisinde odaklandığı noktalar belirlenmektedir. Çalışmanın amacı metaverse platformuna giren ünlü giyim markalarının web sitelerinde yayınladıkları reklam afişlerinin göz izleme yöntemi ile analiz edilmesi ve elde edilen bulgular doğrultusunda tanıtım afişlerinin verimliliğinin değerlendirilmesidir. Araştırma kapsamında metaverse platformunda yerini alan ünlü giyim markalarının dijital oyun platformlarına yönelik hazırladıkları tanıtım afişlerine ulaşılmıştır. Gucci, Prada, H&amp;M ve Vans araştırmanın örneklemini oluşturmaktadır. Çalışmada, gerçek göz izleme verileri ile eğitilen algoritmaların yeni görselleri analiz etmesine dayanan yapay zekâ tabanlı göz izleme yöntemi kullanılmıştır.Araştırmanın genel bulguları reklam afişlerindeki avatarların yüzlerinin daha çok ilgi gördüğünü ve büyük logo ve metinlerin kullanımının daha etkili olduğunu ortaya koymuştur. Hayatımıza yeni dahil olan metaverse evreninde reklamcılığa dair önemli veriler sunan bu çalışmanın, reklam sektöründe daha etkili ve kişiselleştirilmiş reklam çalışmalarının oluşturulmasına katkı sağlayacağı düşünülmektedir.</p></abstract>
                                                                                                                                    <trans-abstract xml:lang="en">
                            <p>In the contemporary world, the rapid evolution of technology has prompted the advertising industry to explore diverse approaches and adopt innovative methods. Within this context, the metaverse emerges as a promising and avant-garde platform for engaging consumers with heightened efficacy. The novelty of the metaverse, coupled with the challenges brands face in forecasting focal points and comprehending the needs of their target audience, has necessitated the integration of neuromarketing into this process. Neuromarketing serves to ascertain whether the intended message conveyed through advertising effectively reaches its target. One such method employed in neuromarketing is eye-tracking, which identifies the focal areas for consumers within an advertisement. The objective of this study is to evaluate the effectiveness of advertisement banners displayed on the websites of renowned clothing brands that have ventured into the metaverse platform, utilizing the eye-tracking methodology, and to assess the efficacy of these promotional materials based on the findings. The research involves the analysis of promotional posters created for digital game platforms by prominent clothing brands operating within the metaverse, with Gucci, Prada, H&amp;M, and Vans constituting the study’s sample. An artificial intelligence-based eye-tracking method, leveraging algorithms trained with real eye-tracking data to analyze new visuals, was employed. The general findings of the study reveal that avatars’ faces in the advertisements garnered more attention, and the deployment of large logos and text proved more effective. This research, offering significant insights into advertising within the nascent metaverse, is anticipated to contribute to the development of more effective and personalized advertising strategies within the advertising industry.</p></trans-abstract>
                                                            
            
                                                            <kwd-group>
                                                    <kwd>Metaverse</kwd>
                                                    <kwd>  Yapay Zeka</kwd>
                                                    <kwd>  Göz İzleme Tekniği</kwd>
                                                    <kwd>  Reklam</kwd>
                                            </kwd-group>
                                                        
                                                                            <kwd-group xml:lang="en">
                                                    <kwd>Metaverse</kwd>
                                                    <kwd>  Artificial Intelligence</kwd>
                                                    <kwd>  Eye Tracking Technique</kwd>
                                                    <kwd>  Advertising</kwd>
                                            </kwd-group>
                                                                                                            </article-meta>
    </front>
    <back>
                            <ref-list>
                                    <ref id="ref1">
                        <label>1</label>
                        <mixed-citation publication-type="journal">Adegeest, D. (2021). Gucci partners with zepeto to personalise avatars and virtual world. Fashion United. https://fashionunited.uk/news/fashion/gucci-partners-with-zepeto-to-personalise- avatars-and-virtual-world/2021020853455.</mixed-citation>
                    </ref>
                                    <ref id="ref2">
                        <label>2</label>
                        <mixed-citation publication-type="journal">Aiello, C., Bai, J., Schmidt, J., &amp; Vilchynskyi, Y. (2022). Probing reality and myth in the metaverse. McKinsey &amp; Company. https://www.mckinsey.com/industries/retail/our-insights/probing-reality-and-myth-in-the-metaverse.</mixed-citation>
                    </ref>
                                    <ref id="ref3">
                        <label>3</label>
                        <mixed-citation publication-type="journal">Andrews, J. C., &amp; Shimp, T. A. (1990). Effects of involvement, argument strength, and source characteristics on central and peripheral processing of advertising. Psychology &amp; Marketing, 7(3), 195–214. https://doi.org/10.1002/mar.4220070305</mixed-citation>
                    </ref>
                                    <ref id="ref4">
                        <label>4</label>
                        <mixed-citation publication-type="journal">Arıkan, B. A. (2023). Sanal Gerçeklik ve Medya. TRT Akademi, 8(17), 5-7. https://doi.org/10.37679/trta.1245474
Ariely, D., &amp; Berns, G. S. (2010). Neuromarketing: the hope and hype of neuroimaging in business. Nature Reviews Neuroscience, 11(4), 284-292. https://doi.org/10.1038/nrn2795</mixed-citation>
                    </ref>
                                    <ref id="ref5">
                        <label>5</label>
                        <mixed-citation publication-type="journal">Attention Insight. (2023). Attention Insight Technology. https://attentioninsight.com/technology/</mixed-citation>
                    </ref>
                                    <ref id="ref6">
                        <label>6</label>
                        <mixed-citation publication-type="journal">Ayaz, Z., &amp; Ersöz, B. (2022). Metaverse evrenine doğru reklamcılık. Ankara Hacı Bayram Veli Üniversitesi İktisadi ve İdari Bilimler Fakültesi Dergisi, 24(2), 708-729. https://doi.org/10.26745/ahbvuibfd.1092245</mixed-citation>
                    </ref>
                                    <ref id="ref7">
                        <label>7</label>
                        <mixed-citation publication-type="journal">Kahraman, A., &amp; Aytekin, P. (2014). A new research approach in marketing: neuromarketing. Journal of Management Marketing and Logistics, 1(1), 48-62.</mixed-citation>
                    </ref>
                                    <ref id="ref8">
                        <label>8</label>
                        <mixed-citation publication-type="journal">Baltacı, Ş. (2023). Metaverse üzerinde bir değerlendirme. TRT Akademi, 8(17), 472-479. https://doi.org/10.37679/trta.1245282</mixed-citation>
                    </ref>
                                    <ref id="ref9">
                        <label>9</label>
                        <mixed-citation publication-type="journal">Schall, A. J., &amp; Bergstrom, J. R. (2014). Introduction to eye tracking In Bergstrom, J. R. &amp; Schall, A. (Eds.), Eye tracking in user experience design (ss. 3-26). Elsevier</mixed-citation>
                    </ref>
                                    <ref id="ref10">
                        <label>10</label>
                        <mixed-citation publication-type="journal">Bilgici, C., &amp; Şişman Özkök, Ö. (2022). Metaverse dinamikleri bağlamında sosyal medya ve dijital reklamcılığın geleceği üzerine bir inceleme. Yeni Medya, 2022 (12), 369-394. https://doi.org/10.55609/yenimedya.1104290</mixed-citation>
                    </ref>
                                    <ref id="ref11">
                        <label>11</label>
                        <mixed-citation publication-type="journal">Bourlakis, M., Papagiannidis, S., &amp; Li, F. (2009). Retail spatial evolution: paving the way from traditional to metaverse retailing. Electronic Commerce Research, 9(1), 135-148.</mixed-citation>
                    </ref>
                                    <ref id="ref12">
                        <label>12</label>
                        <mixed-citation publication-type="journal">Bulut, L., Zararsız, Ö.F., &amp; Seyhan, A. S. (2022). Kimlik, haz ve metaverse: Ready Player One filmi göstergebilimsel çözümlemesi. Yeni Medya, 2022 (12), 258-282. https://doi.org/10.55609/yenimedya.1115859</mixed-citation>
                    </ref>
                                    <ref id="ref13">
                        <label>13</label>
                        <mixed-citation publication-type="journal">Damar, M. (2021). Metaverse ve eğitim teknolojisi. eğitimde dijitalleşme ve yeni yaklaşımlar. Tarık Talan (Ed.), Eğitimde Dijitalleşme ve Yeni Yaklaşımlar içinde (ss. 169-192). Efe Akademi Yayınevi.</mixed-citation>
                    </ref>
                                    <ref id="ref14">
                        <label>14</label>
                        <mixed-citation publication-type="journal">Eckstein, M. K., Guerra-Carrillo, B., Singley, A. T. M., &amp; Bunge, S. A. (2017). Beyond eye gaze: What else can eyetracking reveal about cognition and cognitive development?. Developmental cognitive neuroscience, 25, 69-91.</mixed-citation>
                    </ref>
                                    <ref id="ref15">
                        <label>15</label>
                        <mixed-citation publication-type="journal">Erdoğan.İ. &amp; Alemdar, K. (2002). Öteki kuram: Kitle iletişimine yaklaşımların tarihsel ve eleştirel bir değerlendirmesi. Erk Yayınları</mixed-citation>
                    </ref>
                                    <ref id="ref16">
                        <label>16</label>
                        <mixed-citation publication-type="journal">Gordon, M. E., McKeage, K., &amp; Fox, M. A. (1998). Relationship marketing effectiveness: The role of involvement. Psychology and Marketing, 15(5), 443–459.</mixed-citation>
                    </ref>
                                    <ref id="ref17">
                        <label>17</label>
                        <mixed-citation publication-type="journal">Hubert, M., &amp; Kenning, P. (2008). A current overview of consumer neuroscience. Journal of Consumer Behaviour, 7(4-5), 272-292.</mixed-citation>
                    </ref>
                                    <ref id="ref18">
                        <label>18</label>
                        <mixed-citation publication-type="journal">Husband, L. (2023). H&amp;M’s virtual Roblox Loooptopia game promotes fashion circularity. Just Style. 
https://www.just-style.com/news/hms-virtual-roblox-loooptopia-game-promotes- fashion-circularity/?cf-view</mixed-citation>
                    </ref>
                                    <ref id="ref19">
                        <label>19</label>
                        <mixed-citation publication-type="journal">Hür, Ş. &amp; Kumbasar, S. (2011). Göz hareketlerine dayalı araştırma çözümleri eye tracking teknolojisi. Araştırmada Yenilikler Konferansı, Four Seasons Bosphorus Otel, İstanbul.</mixed-citation>
                    </ref>
                                    <ref id="ref20">
                        <label>20</label>
                        <mixed-citation publication-type="journal">Hwang, Y. M., &amp; Lee, K. C. (2017). Using eye tracking to explore consumers’ visual behavior according to their shopping motivation in mobile environments. Cyberpsychology, Behavior, and Social Networking, 20(7), 442–447.</mixed-citation>
                    </ref>
                                    <ref id="ref21">
                        <label>21</label>
                        <mixed-citation publication-type="journal">İçözü, T. (2022). McKinsey &amp; Company: Metaverse, 2030&#039;a kadar küresel ölçekte 5 trilyon dolarlık etki yaratacak. Webrazzi. https://webrazzi.com/2022/09/20/mckinsey-company-metaverse-2030-a-kadar-kuresel-olcekte-5-trilyon-dolarlik-etki-yaratacak/</mixed-citation>
                    </ref>
                                    <ref id="ref22">
                        <label>22</label>
                        <mixed-citation publication-type="journal">Jeon, J. &amp; Jung, S. K. (2021). Exploring the educational applicability of metaverse-based platforms. Korea Association of Information Education, 12(2),361-368.</mixed-citation>
                    </ref>
                                    <ref id="ref23">
                        <label>23</label>
                        <mixed-citation publication-type="journal">Jung, S., Lee, S., Jeon, S. &amp; Jung, H. (2021). Review of metaverse technology. Proceedings of the 2021 Fall Comprehensive Conference of the Korea Information and Communication Society, 341-344.</mixed-citation>
                    </ref>
                                    <ref id="ref24">
                        <label>24</label>
                        <mixed-citation publication-type="journal">Kim, J.	(2021). Advertising in the metaverse: Research agenda.  Journal of Interactive Advertising,21(3),141-14 https://doi.org/10.1080/15252019.2021.2001273</mixed-citation>
                    </ref>
                                    <ref id="ref25">
                        <label>25</label>
                        <mixed-citation publication-type="journal">Kröger, J. L., Lutz, O. H. M., &amp; Müller, F. (2020). What does your gaze reveal about you? On the privacy implications of eye tracking. In IFIP International Summer School on Privacy and Identity Management (s.26-241). Springer, Cham. doi: 10.1007/978-3-030-42504-3_15</mixed-citation>
                    </ref>
                                    <ref id="ref26">
                        <label>26</label>
                        <mixed-citation publication-type="journal">Küçükerdoğan, R. (2005). Reklam söylemi. Es Yayınları.</mixed-citation>
                    </ref>
                                    <ref id="ref27">
                        <label>27</label>
                        <mixed-citation publication-type="journal">Lee, B. K. (2021). The metaverse world and our future. Review of Korea Contents Association, 19(1), 13-17.</mixed-citation>
                    </ref>
                                    <ref id="ref28">
                        <label>28</label>
                        <mixed-citation publication-type="journal">Marr, B. (2022). Gucci enters the metaverse. Forbes. 
https://www.forbes.com/sites/bernardmarr/2022/11/30/gucci-enters-the- metaverse/?sh=724f4b561d66.
Moro-Visconti, R. (2022). From physical reality to the internet and the metaverse: A multilayer network valuation, SSRN, (1), 24.</mixed-citation>
                    </ref>
                                    <ref id="ref29">
                        <label>29</label>
                        <mixed-citation publication-type="journal">Nakatani, C., &amp; Pollatsek, A. (2004). An eye movement analysis of &quot;mental rotation&quot; of simple scenes. Perception &amp; Psychophysics, 66(7), 1227–1245. https://doi.org/10.3758/BF03196848</mixed-citation>
                    </ref>
                                    <ref id="ref30">
                        <label>30</label>
                        <mixed-citation publication-type="journal">Özdoğan, F. B. (2008). Göz izleme ve pazarlamada kullanılması üzerine kavramsal bir çalışma. Gazi Üniversitesi Ticaret ve Turizm Eğitim Fakültesi Dergisi, 2, 134-147.</mixed-citation>
                    </ref>
                                    <ref id="ref31">
                        <label>31</label>
                        <mixed-citation publication-type="journal">Palabıyık, S. (2019). Web sitelerinin kullanılabilirliği: Alışveriş sitelerinin kullanılabilirliği: Alışveriş sitelerinin göz izleme yöntemiyle karşılaştırılması. [Yayınlanmamış yüksek lisans tezi]. Bilecik Şeyh Edebali Üniversitesi</mixed-citation>
                    </ref>
                                    <ref id="ref32">
                        <label>32</label>
                        <mixed-citation publication-type="journal">Petkov, M. (2023). Fashion Brands in the Metaverse. Landvault. https://landvault.io/blog/fashion- brands-metaverse</mixed-citation>
                    </ref>
                                    <ref id="ref33">
                        <label>33</label>
                        <mixed-citation publication-type="journal">Shapiro, E. (2021). The metaverse is coming: Nvidia ceo jensen huang on the fusion of virtual and physical worlds. Time. https://time.com/5955412/artificial-intelligence-nvidia- jensen- huang/</mixed-citation>
                    </ref>
                                    <ref id="ref34">
                        <label>34</label>
                        <mixed-citation publication-type="journal">TRT Haber. (2022). Teknolojinin paralel evreni metaverse. TRT Haber. https://www.trthaber.com/haber/dunya/teknolojinin-paralel-evreni-metaverse- 624095.html</mixed-citation>
                    </ref>
                                    <ref id="ref35">
                        <label>35</label>
                        <mixed-citation publication-type="journal">Tucci, L. (2022). What is the metaverse? An explanation and in-depth guide. Techtarget. https://www.techtarget.com/whatis/feature/The-metaverse-explained-Everything- you-need-to-know</mixed-citation>
                    </ref>
                                    <ref id="ref36">
                        <label>36</label>
                        <mixed-citation publication-type="journal">WGSN Insight Team. (2022). Luxury brand strategies. WGSN. https://www-wgsn-com.ezproxy.lb.polyu.edu.hk/insight/article/93198#page2.</mixed-citation>
                    </ref>
                                    <ref id="ref37">
                        <label>37</label>
                        <mixed-citation publication-type="journal">Yazıcı Özdemir, T. &amp; Yıldırım, D. (2022). Reklam afişlerinde kullanılan logo tasarımlarının nöropazarlama yöntemiyle incelenmesi: göz takip yöntemi uygulaması. Bilge Uluslararası Sosyal Araştırmalar Dergisi, 6(2), 116-127.</mixed-citation>
                    </ref>
                            </ref-list>
                    </back>
    </article>
