Research Article

The relationship between smartphone and computer games and anger in adolescents

Volume: 36 Number: 3 September 29, 2023
EN

The relationship between smartphone and computer games and anger in adolescents

Abstract

Objective: In this study, it was aimed to determine the relationship between the causes and duration of gaming and types of games and levels of anger among Turkish adolescents studying at high schools. Materials and Methods: The study was conducted using a cross-sectional descriptive design with adolescents enrolled in high schools in an Eastern Turkish province. A total of 819 adolescent students aged 13-18 were included in the study. Data were collected online through Google Forms, utilizing both the “Sociodemographic Form” and the “Adolescent Anger Rating Scale.” Results: The mean age of the adolescents was 15.52±1.29. Gender, academic performance, daily sleep duration, and daily walking distance were not found to be associated with anger levels. Additionally, there was no significant correlation between anger scores and the status of computer and smartphone usage. However, individuals who used smartphones for 3 hours or more for purposes such as gaming, entertainment, chatting, messaging, and socializing exhibited higher anger scores. Conclusion: Academic grades, the duration of smartphone usage, computer and smartphone use for gaming/entertainment, chatting, messaging, and socializing were found to be associated with anger. Specifically, extended periods of playing war, fighting, and similar games on both computers and smartphones were correlated with higher levels of anger. It would be advantageous for parents to monitor and regulate the content of the games their adolescents play, observe any behavioral differences, and take necessary precautions.

Keywords

References

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Details

Primary Language

English

Subjects

Surgery (Other)

Journal Section

Research Article

Authors

Suat Tuncay
Türkiye

Publication Date

September 29, 2023

Submission Date

February 21, 2023

Acceptance Date

June 15, 2023

Published in Issue

Year 2023 Volume: 36 Number: 3

APA
Tuncay, S., & Sarman, A. (2023). The relationship between smartphone and computer games and anger in adolescents. Marmara Medical Journal, 36(3), 303-311. https://doi.org/10.5472/marumj.1367799
AMA
1.Tuncay S, Sarman A. The relationship between smartphone and computer games and anger in adolescents. Marmara Med J. 2023;36(3):303-311. doi:10.5472/marumj.1367799
Chicago
Tuncay, Suat, and Abdullah Sarman. 2023. “The Relationship Between Smartphone and Computer Games and Anger in Adolescents”. Marmara Medical Journal 36 (3): 303-11. https://doi.org/10.5472/marumj.1367799.
EndNote
Tuncay S, Sarman A (September 1, 2023) The relationship between smartphone and computer games and anger in adolescents. Marmara Medical Journal 36 3 303–311.
IEEE
[1]S. Tuncay and A. Sarman, “The relationship between smartphone and computer games and anger in adolescents”, Marmara Med J, vol. 36, no. 3, pp. 303–311, Sept. 2023, doi: 10.5472/marumj.1367799.
ISNAD
Tuncay, Suat - Sarman, Abdullah. “The Relationship Between Smartphone and Computer Games and Anger in Adolescents”. Marmara Medical Journal 36/3 (September 1, 2023): 303-311. https://doi.org/10.5472/marumj.1367799.
JAMA
1.Tuncay S, Sarman A. The relationship between smartphone and computer games and anger in adolescents. Marmara Med J. 2023;36:303–311.
MLA
Tuncay, Suat, and Abdullah Sarman. “The Relationship Between Smartphone and Computer Games and Anger in Adolescents”. Marmara Medical Journal, vol. 36, no. 3, Sept. 2023, pp. 303-11, doi:10.5472/marumj.1367799.
Vancouver
1.Suat Tuncay, Abdullah Sarman. The relationship between smartphone and computer games and anger in adolescents. Marmara Med J. 2023 Sep. 1;36(3):303-11. doi:10.5472/marumj.1367799

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