Screen: Subject of all Information Technology Addiction
Abstract
The dizzying speed of the change in technology affects the human life in the same movement. Studies which investigate these effects and the increase in that rate become slow and insufficient against the speed of the technology. Although it is not yet considered as an addiction in DSM, it is widely accepted by field researchers that excessive and uncontrolled use of information technologies can cause addiction on individuals. The current study which was conducted by the compilation method includes determining the subtypes of screen addiction as a very up to date and controversial topic, revealing and classifying the underlying reasons of these subtypes and screen addiction in general with the method of compilation. For this purpose, 84 studies which were conducted in Turkey and abroad were examined. As a result of the examination, screen addiction was thought to be divided into subtypes such as internet addiction (gambling, shopping, sexuality, general), media addiction (traditional media, social media), digital game addiction (online, offline, single-player, multiplayer, depending on the type), addiction of technological tools (computers, smartphones, television, tablet, VR and so on.). Consequently, dynamics which are common in these subtypes and cause addiction alone or in combination are digital interaction, virtual environment and screen that transport all these dynamics.
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References
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