EN
Examining the Motivations for Playing Digital Sports Games: The Case of Kastamonu University
Abstract
This study examines the factors determining the motivation of Kastamonu University students to play digital sports games. Fifty-two students, randomly and voluntarily selected from different faculties, participated in the research. Data were collected using a Personal Information Form and the Digital Sports Games Motivation Scale (DSOMÖ) and evaluated using normal distribution tests, parametric and non-parametric analyses (t-test, ANOVA, Mann-Whitney U, Kruskal-Wallis) in the SPSS programme. The findings indicate that the dimensions of entertainment and social interaction are particularly decisive in students' orientation towards digital sports games. Furthermore, it was found that female students' overall motivation levels were significantly higher than those of male students. Given the limited research on digital sports game motivation in Turkey, this study makes a unique contribution to the literature and demonstrates that digital sports games are not merely a recreational activity for young people, but also a tool that fulfils their social and psychological needs.
Keywords
Project Number
---
References
- Arnett, J. J. (2000) . Emerging adulthood: A theory of development from the late teens through the twenties. American Psychologist, 55(5), 469–480. https://doi.org/10.1037/0003-066X.55.5.469
- Cianfrone, B. A., Zhang, J. J., Trail, G. T., & Lutz, R. J. (2011). Effect of team identification on motives, purchase intention and attendance of sport consumers. Sport Marketing Quarterly, 20(2), 80–90.
- Crawford , G. (2008). Video gamers. Routledge.
- Deci , E. L., & Ryan, R. M. (1985). Intrinsic motivation and self-determination in human behaviour. Springer.
- Derelioğlu , M., & Özgen, A. (2025). The cultural reproduction of sport in the context of digital games. Journal of Education and Technology Research, 5(1), 45–62.
- Kilci , M. (2020). Adaptation of the digital sports games motivation scale into Turkish: Validity and reliability study. Journal of Sports Sciences, 31(2), 112–125.
- Kim, Y. K., & Ross, S. D. (2006). An exploration of motives in sport video gaming. International Journal of Sports Marketing and Sponsorship, 7(1), 28–40. https://doi.org/10.1108/IJSMS-07-01-2006-B004
- Maslow , A. H. (1943). A theory of human motivation. Psychological Review, 50(4), 370–396. https://doi.org/10.1037/h0054346
Details
Primary Language
English
Subjects
Instructional Technologies
Journal Section
Research Article
Publication Date
December 26, 2025
Submission Date
December 3, 2025
Acceptance Date
December 26, 2025
Published in Issue
Year 2025 Volume: 7 Number: 2
APA
Ünlü, G., & Akyüz, H. İ. (2025). Examining the Motivations for Playing Digital Sports Games: The Case of Kastamonu University. Social Scientific Centered Issues, 7(2), 212-235. https://doi.org/10.71249/ssci.1833837
AMA
1.Ünlü G, Akyüz Hİ. Examining the Motivations for Playing Digital Sports Games: The Case of Kastamonu University. SSCI. 2025;7(2):212-235. doi:10.71249/ssci.1833837
Chicago
Ünlü, Gazi, and Halil İbrahim Akyüz. 2025. “Examining the Motivations for Playing Digital Sports Games: The Case of Kastamonu University”. Social Scientific Centered Issues 7 (2): 212-35. https://doi.org/10.71249/ssci.1833837.
EndNote
Ünlü G, Akyüz Hİ (December 1, 2025) Examining the Motivations for Playing Digital Sports Games: The Case of Kastamonu University. Social Scientific Centered Issues 7 2 212–235.
IEEE
[1]G. Ünlü and H. İ. Akyüz, “Examining the Motivations for Playing Digital Sports Games: The Case of Kastamonu University”, SSCI, vol. 7, no. 2, pp. 212–235, Dec. 2025, doi: 10.71249/ssci.1833837.
ISNAD
Ünlü, Gazi - Akyüz, Halil İbrahim. “Examining the Motivations for Playing Digital Sports Games: The Case of Kastamonu University”. Social Scientific Centered Issues 7/2 (December 1, 2025): 212-235. https://doi.org/10.71249/ssci.1833837.
JAMA
1.Ünlü G, Akyüz Hİ. Examining the Motivations for Playing Digital Sports Games: The Case of Kastamonu University. SSCI. 2025;7:212–235.
MLA
Ünlü, Gazi, and Halil İbrahim Akyüz. “Examining the Motivations for Playing Digital Sports Games: The Case of Kastamonu University”. Social Scientific Centered Issues, vol. 7, no. 2, Dec. 2025, pp. 212-35, doi:10.71249/ssci.1833837.
Vancouver
1.Gazi Ünlü, Halil İbrahim Akyüz. Examining the Motivations for Playing Digital Sports Games: The Case of Kastamonu University. SSCI. 2025 Dec. 1;7(2):212-35. doi:10.71249/ssci.1833837
