Research Article

The Role of Metaverse Technology in Education: A Systematic Review of Opportunities, Challenges, and Educational Potential

Volume: 14 Number: 2 August 31, 2024
EN

The Role of Metaverse Technology in Education: A Systematic Review of Opportunities, Challenges, and Educational Potential

Abstract

This study investigates the application of the metaverse in educational settings, focusing on its development, implementation, and impact on learning outcomes. Employing a systematic literature review methodology, the research meticulously followed the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines to ensure a comprehensive and unbiased collection of data. Searches were conducted on major databases including Web of Science and Scopus, covering literature from January 2007 to June 2023. Consequently, a comprehensive bibliometric review was executed, harnessing the repositories of Web of Science (WoS) and Scopus. In pursuit of a comprehensive educational objective, the approach eschewed the imposition of restrictions pertaining to time frames, pedagogical stratification, or subject-specific criteria. Given the novelty of the metaverse topic and considering the inclusionary and exclusionary parameters, a compilation of 17 scholarly pieces was critically evaluated. The results elucidate the metaverse's intrinsic capacity to augment and revolutionize pedagogy, fostering elevated educational yields and bolstering student involvement and enthusiasm. The study categorizes the primary aims of metaverse applications in education, which include the development of virtual worlds, creation of specific educational tools such as avatars and virtual labs, and pedagogical innovations tailored for immersive environments. Key findings suggest that the educational metaverse fosters significant improvements in student engagement and collaboration, enhances digital proficiency, and supports diverse pedagogical approaches. Despite these advantages, challenges related to technological integration, accessibility, and the scalability of findings due to small sample sizes were identified. The study underscores the need for future research to expand on methodological diversity and larger participant groups to validate and generalize the results across different educational contexts. This research contributes to the academic discourse by providing a detailed overview of the current state of metaverse utilization in education, highlighting both its potential and limitations. The findings aim to guide future studies and inform educational practices and policy-making in integrating virtual reality technologies.

Keywords

References

  1. Abbate, S., Centobelli, P., Cerchione, R., Oropallo, E., & Riccio, E. (2022, April). A first bibliometric literature review on Metaverse. In 2022 IEEE Technology and Engineering Management Conference (pp. 254-260). IEEE.
  2. Aksnes, D.W., & Sivertsen, G. (2019). A criteria-based assessment of the coverage of Scopus and Web of Science. Journal of Data and Information Science, 4(1), 1-21. https://doi.org/10.2478/jdis-2019-0001
  3. Anastasiadis, T., Lampropoulos, G., & Siakas, K. (2018). Digital game-based learning and serious games in education. International Journal of Advances in Scientific Research and Engineering, 4(12), 139–144. http://doi.org/10.31695/IJASRE.2018.33016
  4. Barab, S., & Dede, C. (2007). Games and immersive participatory simulations for science education: An emerging type of curricula. Journal of Science Education and Technology, 16(1), 1–3. https://doi.org/10.1007/s10956-007-9043-9
  5. Baynat, M. M. E., & López, S. M. (2020). La machinima entrevista de trabajo/entretien d’embauche: Une ressource numérique pour l’apprentissage de la langue française en contexte universitaire [The Job Interview/Job Interview Machine: A Digital Resource for Learning French in an Academic Context]. Synergies Europe, 15, 163–179. Retrieved from https://gerflint.fr/Base/Europe15/Baynat_lopez.pdf
  6. Billingsley, G., Smith, S., Smith, S., & Meritt, J. (2019). A systematic literature review of using immersive virtual reality technology in teacher education. Journal of Interactive Learning Research, 30(1), 65–90. Retrieved from https://www.learntechlib.org/primary/p/176261/
  7. Calongne, C., Sheehy, P., & Stricker, A. (2013). Gemeinschaft identity in a gesellschaft metaverse. In The immersive internet (pp. 180–191). Palgrave Macmillan UK.
  8. Castronova, E. (2001). Virtual worlds: A first-hand account of market and society on the cyberian frontier. SSRN Electronic Journal. https://doi.org/10.2139/ssrn.294828

Details

Primary Language

English

Subjects

Instructional Technologies, Educational Technology and Computing

Journal Section

Research Article

Early Pub Date

August 29, 2024

Publication Date

August 31, 2024

Submission Date

October 15, 2023

Acceptance Date

July 2, 2024

Published in Issue

Year 2024 Volume: 14 Number: 2

APA
Mercan, G., & Varol Selçuk, Z. (2024). The Role of Metaverse Technology in Education: A Systematic Review of Opportunities, Challenges, and Educational Potential. Sakarya University Journal of Education, 14(2), 360-375. https://doi.org/10.19126/suje.1376341
AMA
1.Mercan G, Varol Selçuk Z. The Role of Metaverse Technology in Education: A Systematic Review of Opportunities, Challenges, and Educational Potential. SUJE. 2024;14(2):360-375. doi:10.19126/suje.1376341
Chicago
Mercan, Gamze, and Zümrüt Varol Selçuk. 2024. “The Role of Metaverse Technology in Education: A Systematic Review of Opportunities, Challenges, and Educational Potential”. Sakarya University Journal of Education 14 (2): 360-75. https://doi.org/10.19126/suje.1376341.
EndNote
Mercan G, Varol Selçuk Z (August 1, 2024) The Role of Metaverse Technology in Education: A Systematic Review of Opportunities, Challenges, and Educational Potential. Sakarya University Journal of Education 14 2 360–375.
IEEE
[1]G. Mercan and Z. Varol Selçuk, “The Role of Metaverse Technology in Education: A Systematic Review of Opportunities, Challenges, and Educational Potential”, SUJE, vol. 14, no. 2, pp. 360–375, Aug. 2024, doi: 10.19126/suje.1376341.
ISNAD
Mercan, Gamze - Varol Selçuk, Zümrüt. “The Role of Metaverse Technology in Education: A Systematic Review of Opportunities, Challenges, and Educational Potential”. Sakarya University Journal of Education 14/2 (August 1, 2024): 360-375. https://doi.org/10.19126/suje.1376341.
JAMA
1.Mercan G, Varol Selçuk Z. The Role of Metaverse Technology in Education: A Systematic Review of Opportunities, Challenges, and Educational Potential. SUJE. 2024;14:360–375.
MLA
Mercan, Gamze, and Zümrüt Varol Selçuk. “The Role of Metaverse Technology in Education: A Systematic Review of Opportunities, Challenges, and Educational Potential”. Sakarya University Journal of Education, vol. 14, no. 2, Aug. 2024, pp. 360-75, doi:10.19126/suje.1376341.
Vancouver
1.Gamze Mercan, Zümrüt Varol Selçuk. The Role of Metaverse Technology in Education: A Systematic Review of Opportunities, Challenges, and Educational Potential. SUJE. 2024 Aug. 1;14(2):360-75. doi:10.19126/suje.1376341

Cited By