Araştırma Makalesi
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The Effects of in-Class Educational Games on Reaction and Agility Skills in Female Wrestling Athletes

Yıl 2024, Cilt: 10 Sayı: 4, 249 - 256, 31.12.2024
https://doi.org/10.18826/useeabd.1559265

Öz

Aim: The aim of this study was to investigate the effects of educational games including perception, decision making and reaction skills on agility and reaction skills.
Methods: A total of 24 young female wrestling athletes who regularly train 5 times a week were included in the study (Training Group= age: 20,08±2,19 year, height: 1,60±5,33 cm, body weight: 59,50±10,38 kg, bmi: 22,94±3,19, Control Group= age: 17,83±2,43 year, height: 1,62±,07 cm, body weight: 59,61±11,61 kg, bmi: 22,43±3,50). The training group was asked to play 8-week educational games involving perception, decision-making and reaction skills for 30 minutes in the classroom environment without much effort before routine wrestling training. Visual hand reaction (dominant, non-dominant and mixed hand), Y-Reactive and Speedcourt® agility tests were performed before and after the training sessions.
Results: Paired sample t test was used for intra-group comparison analyses and independent sample t test analyses were used for comparison statistics of data between 2 groups. The Y-Reactive agility of the training group was statistically significant (p<0.05) from the first test data after 8 weeks. In the post-test analyses between the two groups, a significant difference was found only in the Speedcourt® agility test (p<0.05). There was no statistical difference between Y-Reactive agility and hand reaction tests in the post-tests (p>0.05).
Conclusion: The 8-week, 30-minute educational games applied in the classroom environment have positive effects on agility skills. Teachers and coaches can contribute to the development of agility skills not only in the field environment but also in the classroom environment by playing logical and purposeful educational games.

Destekleyen Kurum

This work has been supported by Trabzon University Scientific Research Projects Coordination Unit under grant number 24TEZ00256

Proje Numarası

24TEZ00256

Kaynakça

  • Aksen Cengizhan, P., Cobanoglu, G., Gokdogan, C. M., Zorlular, A., Akaras, E., Erikoglu Orer, G., ... & et al. (2019). The relationship between postural stability, core muscle endurance and agility in professional basketball players. Annals of Medical Research, 26(10), 2181-2186.
  • Baić M., Sertić H. & Starosta W. (2007). Differences in physical fitness levels between the classical and the free style wrestlers. Kinesiology, 39(2), 142-149.
  • Büchel, D., Gokeler, A., Heuvelmans, P., & Baumeister, J. (2022). Increased cognitive demands affect agility performance in female athletes-implications for testing and training of agility in team ball sports. Perceptual and Motor Skills, 129(4), 1074-1088.
  • Cohen J. (1988). Statistical Power Analysis for the Behavioral Sciences (2nd ed.). NJ: Lawrence Erlbaum Assoc, 274–275.
  • Çolakoğlu, M., Tiryaki, S., & Moralı, S. (1993). Effects on reaction time of concentration study. Journal of Sports Sciences, 4(4), 32- 45.
  • Gambetta V. (1996). How to develop sport-specific speed. Sport Coach, 19(3), 22–24.
  • Gierczuk, D., Bujak, Z., & Cieśliński, I. (2023). Effects of Led Lighting Training on Response Time in Greco-Roman Wrestlers. Polish Journal of Sport and Tourism, 30(1), 11-16.
  • Güngör, A. K., & Sevimli, D. (2022). Fonksiyonel antrenmanın adölesan güreşçilerin çeviklik ve dikkat özelliğine etkisi. CBÜ Beden Eğitimi ve Spor Bilimleri Dergisi, 17(2), 269-276.
  • Hassan, A. K., Alhumaid, M. M., & Hamad, B. E. (2022). The effect of using reactive agility exercises with the FITLIGHT training system on the speed of visual reaction time and dribbling skill of basketball players. Sports, 10(11), 176.
  • Henry, G. J., Dawson, B., Lay, B. S., & Young, W. B. (2013). Decision-making accuracy in reactive agility: Quantifying the cost of poor decisions. The Journal of Strength & Conditioning Research, 27(11), 3190-3196.
  • Kaya, M. (2016). Effect of reaction developing training on audio-visual feet reaction time in wrestlers. International Journal of Environmental and Science Education, 11(10), 3251-3257.
  • Majlesi, S., Hooi, L. B., Nekooei, P., Ghasemabad, K. H., Alemi, B., & Nekouei, P. (2021). The Effect of Video Imagery Training on Soccer Skills Performance of High School Players. Psychology and Education Journal, 58(1), 3184-3194.
  • McNeil, D. G., Spittle, M., & Mesagno, C. (2021). Imagery training for reactive agility: Performance improvements for decision time but not overall reactive agility. International Journal of Sport and Exercise Psychology, 19(3), 429-445.
  • Mirzaei B., Curby D.G., Barbas I.& Lotfi N. (2011). Physical fitness measures of cadet wrestlers. International Journal of Wrestling Science, 1(1), 63-66.
  • Platonov, V., & Nikitenko, A. (2019). Agility and coordination testing in hand-to-hand combat sports. Polish Journal of Sport and Tourism, 26(2), 7-13.
  • Roemmıch Jn. & Frappıer Jp. (1993). Physiological determination of wrestling success in high school athletes. Pediatric Exercise Science, 5(2), 134-144.
  • Scanlan, A., Humphries, B., Tucker, P. S., & Dalbo, V. (2014). The influence of physical and cognitive factors on reactive agility performance in men basketball players. Journal of sports sciences, 32(4), 367-374.
  • Sheppard, J. M., & Young, W. B. (2006). Agility literature review: Classifications, training and testing. Journal of Sports Sciences, 24(9), 919-932.
  • Spiteri, T., Nimphius, S., Hart, N. H., Specos, C., Sheppard, J. M., & Newton, R. U. (2014). Contribution of strength characteristics to change of direction and agility performance in female basketball athletes. The Journal of Strength & Conditioning Research, 28(9), 2415-2423.
  • Witte, K., Droste, M., Ritter, Y., Emmermacher, P., Masik, S., Bürger, D., & et al. (2022). Sports training in virtual reality to improve response behavior in karate kumite with transfer to real world. Frontiers in Virtual Reality, 29(3), 903021.
  • Young, W.B. & Willey, B. (2010). Analysis of a reactive agility field test. Journal of Science and Medicine in Sport, 13(3), 376-378.

Sınıf İçi Eğitsel Oyunların Kadın Güreş Sporcularında Reaksiyon ve Çeviklik Becerilerine Etkileri

Yıl 2024, Cilt: 10 Sayı: 4, 249 - 256, 31.12.2024
https://doi.org/10.18826/useeabd.1559265

Öz

Amaç: Bu araştırmanın amacı da haftada 2 gün 30 dakika, 8 hafta boyunca uygulanan algılama, karar verme ve reaksiyon gösterme becerilerini içeren eğitsel oyunların çeviklik ve reaksiyon becerisi üzerine etkilerini incelemektir.
Yöntem: Araştırmaya haftada 5 kez düzenli antrenman yapan toplam 24 genç kadın güreş sporcusu dahil edildi (Antrenman Grubu= yaş: 20,08±2,19 yıl, boy: 1,60±5,33 cm, vücut ağırlığı: 59,50±10,38 kg, vki: 22,94±3,19, Kontrol Grubu= yaş: 17,83±2,43 yıl, boy: 1,62±,07 cm, vücut ağırlığı: 59,61±11,61 kg, vki: 22,43±3,50). Daha sonra deney grubuna rutin güreş antrenmanlarından önce sınıf ortamında fazla efor sarf etmeden, oturarak eğlenceli türde 30 dakika boyunca algılama, karar verme ve reaksiyon gösterme becerileri içeren eğitsel oyunlar oynatıldı. Antrenmanlar öncesi ve sonrasında sporculara görsel el reaksiyon (dominant-non dominant ve karışık el) Y-Reaktif çeviklik ve Speedcourt® çeviklik testleri uygulandı.
Bulgular: Grup içi karşılaştırma analizlerinde pair sample t testi, 2 grubun arasındaki verilerin karşılaştırma istatistiklerinde ise indepented sample t testi analizleri kullanıldı. Verilerin normal dağılım göstermedikleri verilerde ise wilcoxon işaretli sılaralar testi uygulandı. Antrenman grubuna ait Y-Reaktif çeviklik becerisi 8 hafta sonra ilk test verisinden istatistiksel olarak anlamlı çıkmıştır (p<0,05). İki grup arasındaki son test analizlerinde ise sadece Speedcourt® çeviklik testinde anlamlı fark olduğu ortaya çıkmıştır (p<0,05). 2 grup arasında son testlerde Y-Reaktif çeviklik ve el reaksiyon testleri arasında istatistiksel açıdan bir fark ortaya çıkmamıştır (p>0,05).
Sonuç: Sınıf ortamında uygulanan eğitsel oyunların çeviklik becerisi üzerine olumlu etkileri olduğu söylenebilir. Öğretmen ve antrenörlerin sadece saha ortamında değil aynı zamanda sınıf ortamında da mantıklı ve amaca yönelik eğitsel oyunlar oynatarak çeviklik becerilerinin geliştirilmesine katkıda bulunabilirler.

Proje Numarası

24TEZ00256

Kaynakça

  • Aksen Cengizhan, P., Cobanoglu, G., Gokdogan, C. M., Zorlular, A., Akaras, E., Erikoglu Orer, G., ... & et al. (2019). The relationship between postural stability, core muscle endurance and agility in professional basketball players. Annals of Medical Research, 26(10), 2181-2186.
  • Baić M., Sertić H. & Starosta W. (2007). Differences in physical fitness levels between the classical and the free style wrestlers. Kinesiology, 39(2), 142-149.
  • Büchel, D., Gokeler, A., Heuvelmans, P., & Baumeister, J. (2022). Increased cognitive demands affect agility performance in female athletes-implications for testing and training of agility in team ball sports. Perceptual and Motor Skills, 129(4), 1074-1088.
  • Cohen J. (1988). Statistical Power Analysis for the Behavioral Sciences (2nd ed.). NJ: Lawrence Erlbaum Assoc, 274–275.
  • Çolakoğlu, M., Tiryaki, S., & Moralı, S. (1993). Effects on reaction time of concentration study. Journal of Sports Sciences, 4(4), 32- 45.
  • Gambetta V. (1996). How to develop sport-specific speed. Sport Coach, 19(3), 22–24.
  • Gierczuk, D., Bujak, Z., & Cieśliński, I. (2023). Effects of Led Lighting Training on Response Time in Greco-Roman Wrestlers. Polish Journal of Sport and Tourism, 30(1), 11-16.
  • Güngör, A. K., & Sevimli, D. (2022). Fonksiyonel antrenmanın adölesan güreşçilerin çeviklik ve dikkat özelliğine etkisi. CBÜ Beden Eğitimi ve Spor Bilimleri Dergisi, 17(2), 269-276.
  • Hassan, A. K., Alhumaid, M. M., & Hamad, B. E. (2022). The effect of using reactive agility exercises with the FITLIGHT training system on the speed of visual reaction time and dribbling skill of basketball players. Sports, 10(11), 176.
  • Henry, G. J., Dawson, B., Lay, B. S., & Young, W. B. (2013). Decision-making accuracy in reactive agility: Quantifying the cost of poor decisions. The Journal of Strength & Conditioning Research, 27(11), 3190-3196.
  • Kaya, M. (2016). Effect of reaction developing training on audio-visual feet reaction time in wrestlers. International Journal of Environmental and Science Education, 11(10), 3251-3257.
  • Majlesi, S., Hooi, L. B., Nekooei, P., Ghasemabad, K. H., Alemi, B., & Nekouei, P. (2021). The Effect of Video Imagery Training on Soccer Skills Performance of High School Players. Psychology and Education Journal, 58(1), 3184-3194.
  • McNeil, D. G., Spittle, M., & Mesagno, C. (2021). Imagery training for reactive agility: Performance improvements for decision time but not overall reactive agility. International Journal of Sport and Exercise Psychology, 19(3), 429-445.
  • Mirzaei B., Curby D.G., Barbas I.& Lotfi N. (2011). Physical fitness measures of cadet wrestlers. International Journal of Wrestling Science, 1(1), 63-66.
  • Platonov, V., & Nikitenko, A. (2019). Agility and coordination testing in hand-to-hand combat sports. Polish Journal of Sport and Tourism, 26(2), 7-13.
  • Roemmıch Jn. & Frappıer Jp. (1993). Physiological determination of wrestling success in high school athletes. Pediatric Exercise Science, 5(2), 134-144.
  • Scanlan, A., Humphries, B., Tucker, P. S., & Dalbo, V. (2014). The influence of physical and cognitive factors on reactive agility performance in men basketball players. Journal of sports sciences, 32(4), 367-374.
  • Sheppard, J. M., & Young, W. B. (2006). Agility literature review: Classifications, training and testing. Journal of Sports Sciences, 24(9), 919-932.
  • Spiteri, T., Nimphius, S., Hart, N. H., Specos, C., Sheppard, J. M., & Newton, R. U. (2014). Contribution of strength characteristics to change of direction and agility performance in female basketball athletes. The Journal of Strength & Conditioning Research, 28(9), 2415-2423.
  • Witte, K., Droste, M., Ritter, Y., Emmermacher, P., Masik, S., Bürger, D., & et al. (2022). Sports training in virtual reality to improve response behavior in karate kumite with transfer to real world. Frontiers in Virtual Reality, 29(3), 903021.
  • Young, W.B. & Willey, B. (2010). Analysis of a reactive agility field test. Journal of Science and Medicine in Sport, 13(3), 376-378.
Toplam 21 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Konular Antrenman
Bölüm Araştırma Makalesi
Yazarlar

Alperen Topcu 0009-0003-7423-6577

Çağlar Edis 0000-0001-7784-367X

Proje Numarası 24TEZ00256
Erken Görünüm Tarihi 26 Aralık 2024
Yayımlanma Tarihi 31 Aralık 2024
Gönderilme Tarihi 1 Ekim 2024
Kabul Tarihi 26 Aralık 2024
Yayımlandığı Sayı Yıl 2024 Cilt: 10 Sayı: 4

Kaynak Göster

APA Topcu, A., & Edis, Ç. (2024). The Effects of in-Class Educational Games on Reaction and Agility Skills in Female Wrestling Athletes. International Journal of Sport Exercise and Training Sciences - IJSETS, 10(4), 249-256. https://doi.org/10.18826/useeabd.1559265