Research Article
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Year 2023, Volume: 5 Issue: 2, 183 - 193, 20.12.2023
https://doi.org/10.46474/jds.1336209

Abstract

References

  • Aish, R., & Woodbury, R. (2005). Multi-level Interaction in Parametric Design. Lecture Notes in Computer Science, 3638, 151–162. https://doi.org/10.1007/11536482_13
  • Bolt, B. (2014). Heidegger Reframed : Interpreting Key Thinkers for the Arts (1st ed). I.B. Tauris London.
  • Crosbie, M. J. (1995). The Schools: How They’re Failing the Profession (and What We Can Do about It). Progressive Architecture, 76, 47–51.
  • Dede, C. (1995). The Evolution of Constructivist Learning Environments: Immersion in Distributed, Virtual Worlds. Educational Technology Archive, 35, 46–52. https://www.semanticscholar.org/paper/The-Evolution-of-Constructivist-Learning-Immersion-Dede/bebeb6d2ba05047a6d83b82a6b002e15e0eae2ac
  • Eltaweel, A., & Su, Y. (2017). Parametric design and daylighting: A literature review. Renewable and Sustainable Energy Reviews, 73, 1086–1103. https://doi.org/10.1016/j.rser.2017.02.011
  • Gül, L. F., Cagdas, G., Caglar, N., Gül, M., Ruhi-Sipahioglu, I., & Balaban, Ö. (2013). Architectural education and information technologies in Turkey.
  • Hadot, P. (2009). Wittgenstein and the limits of language. Routledge.
  • Koçyiğit, R. G., & Gorbon, F. (2012). Dislocation and reproduction of place in architecture. Journal of Design+Theory, 8(13), 95–113. https://doi.org/10.23835/tasarimkuram.240897
  • Kolarevic, B. (2003). Architecture in the Digital Age: Design and Manufacturing (1st ed.). Taylor & Francis.
  • Lefebvre, H. (2009). The production of space. Blackwell.
  • Menges, A., & Ahlquist, S. (2011). Computational design thinking. Wiley & Sons.
  • Rashid, H., & Couture, L.-A. (2002). Flux : asymptote. Phaidon.
  • Sharr, A. (2010). Heidegger for architects. Routledge.
  • Tanyeli, U. (2017). Ruining: a base for an anarchist theory of architecture. Metis.
  • Ulger, E. (2016). A phenomenological-hermeneutic study on architectural phenomenology and the concept of space: What does Heidegger say to architects? Journal of the World of Philosophy, 63, 116–154. https://dergipark.org.tr/tr/pub/felsefedunyasi/issue/58332/851549
  • Varlı, E. (2013). Examining the readability of traditional and digital design approaches, Trakya University, Edirne, Turkey.
  • Vidler, A. (2000). Warped space : art, architecture, and anxiety in modern culture. MIT Press Cambridge.

Desineer: Experimental Space Production in VR Environment

Year 2023, Volume: 5 Issue: 2, 183 - 193, 20.12.2023
https://doi.org/10.46474/jds.1336209

Abstract

Architecture students and professionals had the opportunity to produce experimental spaces with the power of computer technologies, apart from traditional methods in space production. Technologies such as parametric design, Building Information Modelling (BIM), visual coding, and virtual reality hold new horizons for space production and the architecture itself. Despite all their potentials, they are still mainly used to support the design process or to present a project. The use of these tools is limited only to the effort to produce different and "impressive" forms based on aesthetic concerns. The study aims to examine the different possibilities of space production through digital space experiments. In this context, an experimental Virtual Reality (VR) application named “Desineer” was developed with Unreal game engine. The program has an easy interface where users can directly grab, drag, place and shape mesh objects. The Hands have played an important role in production throughout human history. Desineer eliminates the intermediary tools such as keyboard and mouse, with the help of VR technology, allowing the production of digital space directly by hands. By using the program, experiments were conducted on the manual production of digital space at Dumlupınar University Faculty of Architecture for students to gain new experiences. Within the scope of the study, first, discussions were held on space and the production of it for the students to develop their own ideas and perspectives, albeit fundamentally. Later, poems on different themes belonging to various poets were given to the students. The students read these poems and think about how the poems made them think and feel. Finally, the students produced improvised spaces based on these ideas and emotions using Desineer. It was observed that the workshop contributed students to the development of different perspectives on the production of space.

References

  • Aish, R., & Woodbury, R. (2005). Multi-level Interaction in Parametric Design. Lecture Notes in Computer Science, 3638, 151–162. https://doi.org/10.1007/11536482_13
  • Bolt, B. (2014). Heidegger Reframed : Interpreting Key Thinkers for the Arts (1st ed). I.B. Tauris London.
  • Crosbie, M. J. (1995). The Schools: How They’re Failing the Profession (and What We Can Do about It). Progressive Architecture, 76, 47–51.
  • Dede, C. (1995). The Evolution of Constructivist Learning Environments: Immersion in Distributed, Virtual Worlds. Educational Technology Archive, 35, 46–52. https://www.semanticscholar.org/paper/The-Evolution-of-Constructivist-Learning-Immersion-Dede/bebeb6d2ba05047a6d83b82a6b002e15e0eae2ac
  • Eltaweel, A., & Su, Y. (2017). Parametric design and daylighting: A literature review. Renewable and Sustainable Energy Reviews, 73, 1086–1103. https://doi.org/10.1016/j.rser.2017.02.011
  • Gül, L. F., Cagdas, G., Caglar, N., Gül, M., Ruhi-Sipahioglu, I., & Balaban, Ö. (2013). Architectural education and information technologies in Turkey.
  • Hadot, P. (2009). Wittgenstein and the limits of language. Routledge.
  • Koçyiğit, R. G., & Gorbon, F. (2012). Dislocation and reproduction of place in architecture. Journal of Design+Theory, 8(13), 95–113. https://doi.org/10.23835/tasarimkuram.240897
  • Kolarevic, B. (2003). Architecture in the Digital Age: Design and Manufacturing (1st ed.). Taylor & Francis.
  • Lefebvre, H. (2009). The production of space. Blackwell.
  • Menges, A., & Ahlquist, S. (2011). Computational design thinking. Wiley & Sons.
  • Rashid, H., & Couture, L.-A. (2002). Flux : asymptote. Phaidon.
  • Sharr, A. (2010). Heidegger for architects. Routledge.
  • Tanyeli, U. (2017). Ruining: a base for an anarchist theory of architecture. Metis.
  • Ulger, E. (2016). A phenomenological-hermeneutic study on architectural phenomenology and the concept of space: What does Heidegger say to architects? Journal of the World of Philosophy, 63, 116–154. https://dergipark.org.tr/tr/pub/felsefedunyasi/issue/58332/851549
  • Varlı, E. (2013). Examining the readability of traditional and digital design approaches, Trakya University, Edirne, Turkey.
  • Vidler, A. (2000). Warped space : art, architecture, and anxiety in modern culture. MIT Press Cambridge.
There are 17 citations in total.

Details

Primary Language English
Subjects Multimedia Design, Architecture (Other), Information Technology in Design
Journal Section Research Articles
Authors

Eray Şahbaz 0000-0002-5358-6100

Bilgehan Bakırhan 0000-0001-6940-9902

Early Pub Date December 20, 2023
Publication Date December 20, 2023
Published in Issue Year 2023 Volume: 5 Issue: 2

Cite

APA Şahbaz, E., & Bakırhan, B. (2023). Desineer: Experimental Space Production in VR Environment. Journal of Design Studio, 5(2), 183-193. https://doi.org/10.46474/jds.1336209

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