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Validation of Learning Theories in Their Relationship with Information and Communications Technology

Yıl 2018, Cilt: 19 Sayı: 2, 166 - 188, 16.04.2018
https://doi.org/10.17718/tojde.415831

Öz

The paper presents the conceptual basis of the theories: Behaviorism, Gestalt, Cognitive Psychology, and the Historic-Cultural Psychology. The essential categories of these theories were validated in a population of 2704 courses at the Massachusetts Institute of Technology, MIT (USA). The research seeks the relationship of theories with course design and student learning process supported by ICTs. The results for a sample of 629 open courseware analyzed gives the conclusion that the concepts of the theory of Piaget are the most influential in the process of eLearing of students in a 49.92%.

Kaynakça

  • Alzaghoul, A. F. (2012). The implication of the learning theories on implementing e-learning courses. The Research Bulletin of Jordan ACM, 11(11), 27-30. Alzahrani, M. G. (2017). The Effect of Using Online Discussion Forums on Students’ Learning. Turkish Online Journal of Educational Technology, 16(1), 164. Anaya, A. R., Luque, M., & Peinado, M. (2016). A visual recommender tool in a collaborative learning experience. Expert Systems with Applications, 45, 248-259. Angelis, Y. (2017). E-learning with Impact: the Role of Narrative Structures and Methods in Designing and Delivering E-learning in a Corporate Environment. En Beyond Storytelling (pp. 303-332). Springer. Bashshar, C. E. (2017). Virtual Learning Environments’ Impact on Adult Learners’ Motivation in the Workplace. Walden University. Burden, K., Aubusson, P., Brindley, S., & Schuck, S. (2016). Changing knowledge, changing technology: implications for teacher education futures. Journal of Education for Teaching, 42(1), 4-16. Catalano, H. (2014). The Opportunity of Blended-learning Training Programs in Adult Education-Ascertaining Study. Procedia-Social and Behavioral Sciences, 142, 762- 768. Chua, B. L., Liu, W. C., & Tan, O.-S. (2015). Pedagogical Interfaces in a Problem-Based Learning Environment: Cognitive Functioning at PBL Stages. En Authentic Problem Solving and Learning in the 21st Century (pp. 115-131). Springer. Chung, S.-M., & Wu, C.-T. (2017). Designing Music Games and Mobile Apps for Early Music Learning. En Serious Games and Edutainment Applications (pp. 57-75). Springer. Dascalu, M.-I., Bodea, C.-N., Lytras, M., De Pablos, P. O., & Burlacu, A. (2014). Improving elearning communities through optimal composition of multidisciplinary learning groups. Computers in Human Behavior, 30, 362-371. Desmarais, M. C., & Baker, R. S. (2012). A review of recent advances
Yıl 2018, Cilt: 19 Sayı: 2, 166 - 188, 16.04.2018
https://doi.org/10.17718/tojde.415831

Öz

Kaynakça

  • Alzaghoul, A. F. (2012). The implication of the learning theories on implementing e-learning courses. The Research Bulletin of Jordan ACM, 11(11), 27-30. Alzahrani, M. G. (2017). The Effect of Using Online Discussion Forums on Students’ Learning. Turkish Online Journal of Educational Technology, 16(1), 164. Anaya, A. R., Luque, M., & Peinado, M. (2016). A visual recommender tool in a collaborative learning experience. Expert Systems with Applications, 45, 248-259. Angelis, Y. (2017). E-learning with Impact: the Role of Narrative Structures and Methods in Designing and Delivering E-learning in a Corporate Environment. En Beyond Storytelling (pp. 303-332). Springer. Bashshar, C. E. (2017). Virtual Learning Environments’ Impact on Adult Learners’ Motivation in the Workplace. Walden University. Burden, K., Aubusson, P., Brindley, S., & Schuck, S. (2016). Changing knowledge, changing technology: implications for teacher education futures. Journal of Education for Teaching, 42(1), 4-16. Catalano, H. (2014). The Opportunity of Blended-learning Training Programs in Adult Education-Ascertaining Study. Procedia-Social and Behavioral Sciences, 142, 762- 768. Chua, B. L., Liu, W. C., & Tan, O.-S. (2015). Pedagogical Interfaces in a Problem-Based Learning Environment: Cognitive Functioning at PBL Stages. En Authentic Problem Solving and Learning in the 21st Century (pp. 115-131). Springer. Chung, S.-M., & Wu, C.-T. (2017). Designing Music Games and Mobile Apps for Early Music Learning. En Serious Games and Edutainment Applications (pp. 57-75). Springer. Dascalu, M.-I., Bodea, C.-N., Lytras, M., De Pablos, P. O., & Burlacu, A. (2014). Improving elearning communities through optimal composition of multidisciplinary learning groups. Computers in Human Behavior, 30, 362-371. Desmarais, M. C., & Baker, R. S. (2012). A review of recent advances
Toplam 1 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Bölüm Articles
Yazarlar

Jose Capacho Bu kişi benim

Yayımlanma Tarihi 16 Nisan 2018
Gönderilme Tarihi 6 Eylül 2017
Yayımlandığı Sayı Yıl 2018 Cilt: 19 Sayı: 2

Kaynak Göster

APA Capacho, J. (2018). Validation of Learning Theories in Their Relationship with Information and Communications Technology. Turkish Online Journal of Distance Education, 19(2), 166-188. https://doi.org/10.17718/tojde.415831