Araştırma Makalesi
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Yıl 2023, Cilt: 10 Sayı: 3, 555 - 572, 30.12.2023
https://doi.org/10.30900/kafkasegt.1265649

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Kaynakça

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The Role of Self-Regulation Skills and Digital Game Addiction Tendencies in Predicting Preschool Children's Prosocial Behaviors

Yıl 2023, Cilt: 10 Sayı: 3, 555 - 572, 30.12.2023
https://doi.org/10.30900/kafkasegt.1265649

Öz

In the study, the role of self-regulation skills and digital game addiction tendencies in predicting the prosocial behavior of preschool children was examined. The study group of the research, which was conducted using the correlational model, consisted of 255 children aged 5-6 years who were studying in the kindergartens of the primary schools affiliated to the Ministry of National Education in the Efeler district of Aydın province in the 2022-2023 academic year. The data of the study were collected through the General Information Form filled by their parents for their children, The Digital Game Addiction Tendency Scale, The Self-Regulation Skills Scale for 4-6 Years-Old Children-Mother Form and The Child Prosociality Scale-Teacher Form filled by their teachers for children. In the research findings, a negative significant weak relationship was determined between the prosocial behaviors of preschool children and the conflict and reflection sub-dimensions of digital game addiction tendencies. A positive and significant weak relationship was determined between pre-school children's prosocial behaviors and the sum of their self-regulation skills and sub-dimensions of attention, working memory, inhibitory control-emotion, and inhibitory control-behavior. As a result of regression analysis, it was determined that self-regulation skills and digital game addiction tendencies of 5-6 year old children together predicted prosocial behavior variability by 14%. The findings showed that the most powerful predictors of the child's prosocial behavior are self-regulation skills, attention and inhibitory control-behavior sub-dimensions, and the tendency for digital game addiction to be the conflict sub-dimension. The findings were discussed in the light of the literature, and suggestions were made to those concerned that prevention and intervention studies should be given importance to the negative effects of digital games that contain negative elements and are exposed for long periods of time, and that it would be effective to address self-regulation skills in interventions and programs aimed at encouraging children's prosocial behaviors.

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  • Mercan-Uzun, E., Bütün-Kar, E., & Özdemir, Y. (2023). Ebeveynlerin gözünden çocuklarının dijital oyun oynama alışkanlıklarının değerlendirilmesi. Erzincan Üniversitesi Eğitim Fakültesi Dergisi, 25(1), 9-22. https://doi.org/10.17556/erziefd.1111846
  • Montroy, J.J., Bowles, R.P., Skibbe, L.E., Mcclelland, M.M., & Morrison, F.J. (2016). The development of self-regulation across early childhood. Dev. Psychol., 52, 1744–1762.
  • Mundy, L.K., Canterford, L., Olds, T., Allen, N.B., & Patton, G.C. (2017). The association between electronic media and emotional and behavioral problems in late childhood. Academic Pediatrics, 17, 620–24. https://doi.org/10.1016/j.acap.2016.12.014.
  • Ostrov, J.M., Gentile, D.A., & Crick, N.R. (2006). Media exposure, aggression and prosocial behavior during early childhood: A longitudinal study. Social Development, 15, 612-627. https://doi.org/10.1111/j.1467-9507.2006.00360.x
  • Papadakis, S., Gözüm, A.İ.C., Kalogiannakis, M., & Kandır, A. (2022). A comparison of Turkish and Greek parental mediation strategies for digital games for children during the COVID-19 pandemic. In S. Papadakis & M. Kalogiannakis (Eds.), STEM, robotics, mobile apps in early childhood and primary education. Lecture notes in educational technology. Singapore: Springer. https://doi.org/10.1007/978-981-19-0568-1_23
  • Paulus, F.W., Möhler, E., Recktenwald, F., Albert, A., & Mall, V. (2021). Electronic media and early childhood: A review. Klinische Pädiatrie, 233(4), 157-172. https://doi.org/10.1055/a-1335-4936
  • Pazarbaşı, H., & Cantez, K.E. (2019). Anaokuluna devam eden 66 ayını doldurmuş çocukların öz-düzenleme becerileri ile akran ilişkileri arasındaki ilişkinin incelenmesi. IBAD Sosyal Bilimler Dergisi, 5, 267-283.
  • Plowman, L., Stevenson, O., Stephen, C., & McPake, J. (2012). Preschool children’s learning with technology at home. Computers & Education, 59(1), 30-37.
  • Prot, S., Anderson, C.A., Gentile, D.A., Brown, S.C., & Swing, E.L. (2014). The positive and negative effects of video game play. Jordan, A., & Romer, D. (Ed.), Media and the well-being of children and adolescents (s. 109-128). New York: Oxford University Press
  • Raaijmakers, M.A., Smidts, D.P., Sergeant, J.A., Maassen, G.H., Posthumus, J.A., Van Engeland, H., & Matthys, W. (2008). Executive functions in preschool children with aggressive behavior: Impairments in inhibitory control. Journal of Abnormal Child Psychology, 36(7), 1097-1107. https://doi.org/10.1007/s10802-008-9235-7
  • Radesky, J.S., Weeks, HM., Ball, R., Schaller, A., Yeo, S., Durnez, J., …Barr, R. (2020). Young children’s use of smartphones and tablets? Pediatrics, 146(1), e20193518. https://doi.org/10.1542/peds.2019-3518
  • Rasmussen, E.E., Gabrielle A., Strouse, J. Colwell, Johnson, C.R., Holiday, S., Brady, K., Flores, I., Troseth, G., & Wright, H.D., Rebecca L.D., & Norman, M.S. (2019). Promoting preschoolers’ emotional competence through prosocial tv and mobile app use. Media Psychology, 22, 1–22.
  • Raver, C.C. (2002). Emotions matter: Making the case for the role of young children’s emotional development for early school readiness. Social Policy Report, 16, 3–19.
  • Richert, R.A., & Molly, A.S. (2017). The role of fantasy-reality distinctions in preschoolers’ learning from educational video. Infant and Child Development, 26, e2009. https://doi.org/10.1002/icd.2009.
  • Robson, D.A., Allen, M.S., & Howard, S.J. (2020). Self-regulation in childhood as a predictor of future outcomes: A meta-analytic review. In Psychological Bulletin, American Psychological Association, 146(4), 324–354. https://doi.org/10.1037/bul0000227
  • Sağlık Bakanlığı (2018). Dijital oyun bağımlılığı çalıştay sonuç raporu. Erişim adresi: https://sggm.saglik.gov.tr/TR,53949/dijital-oyun-bagimliligi-calistayi.
  • Saleme, P., Pang, B., Dietrich, T., & Parkinson, J. (2020). Prosocial digital games for youth: A systematic review of interventions. Comput. Hum. Behav. Rep., 2, 100039.
  • San-Bayhan, P., & Artan, İ. (2009). Çocuk gelişimi ve eğitimi. İstanbul: Morpa Kültür Yayınları Sanchez, R., Brown, E., Kocher, K., & DeRosier, M. (2017). Improving children’s mental health with a digital social skills development game: A randomized controlled efficacy trial of adventures aboard the SS GRIN. Games Health J., 6, 19–27.
  • Saygılı, N., & Akkaynak, M. (2021). 60-72 aylık ocukların ahlaki yargı düzeyleri ile prososyal davranışları arasındaki ilişkinin incelenmesi. Akademik Tarih ve Düşünce Dergisi, 8(1), 339-358.
  • Schoemaker, K., Mulder, H., Dekovi´c, M., & Matthys, W. (2013). Executive functions in preschool children with externalizing behavior problems: A meta analysis. Journal of Abnormal Child Psychology, 41, 457– 471. https://doi.org/10.1007/s10802-012-9684-x
  • Scrimgeour, M., Davis, E.L., & Buss, K.A. (2016). You get what you get and you don’t throw a fit!: Maternal emotion socialization and child physiology during a disappointment jointly predict early prosocial development. Developmental Psychology, 52(1), 102-116. https://doi.org/10.1037/dev0000071
  • Simonds, J., Kieras, J.E., Rueda, M.R., & Rothbart, M.K. (2007). Effortful control, executive attention, and emotional regulation in 7-10 year old children. Cognitive Development, 22(4), 474-488.
  • Şenol, Y., Şenol, F.B., & Can-Yaşar, M. (2023). Digital game addiction of preschool children in the Covid-19 pandemic: Social emotional development and parental guidance. Current Psychology, 1-9.
  • Tabachnick, B.G., & Fidell, L.S. (2015). Çok değişkenli istatistiklerin kullanımı. Nobel Akademik Yayıncılık. Taş, İ., & Güneş, Z. (2019). 8-12 yaş arası çocuklarda bilgisayar oyun bağımlılığı, aleksitimi, sosyal anksiyete, yaş ve cinsiyetin incelenmesi. Klinik Psikiyatri, 22, 83- 92.
  • Toksoy, K. (2018). Dijital medyanın 18 ay- 3 yaş arasındaki çocukların gelişimine etkisi (Uzmanlık tezi). Gazi Üniversitesi Hastanesi, Ankara.
  • Trommsdorff, G., & Cole, P.M. (2011). Emotion, self-regulation, and social behavior in cultural contexts. In X. Chen & K.H. Rubin (Eds.), Socioemotional Development in Cultural Context (Pp. 131-163). New York: The Guilford Press.
  • Tuğrul, B., Ertürk, H.G., Özen-Altınkaynak, Ş., & Güneş, G. (2014). Oyunun üç kuşaktaki değişimi. The Journal of Academic Social Science Studies, 27, 1-16.
  • Ülgen, G., & Fidan, E. (2003). Çocuk gelişimi (10. Baskı). İstanbul: Milli Eğitim Basımevi.
  • Ünsal, A. (2019). Okul öncesi dönem çocuklarının duygusal zekâsı ve dijital oyun bağımlılıklarının incelenmesi (Yayınlanmamış yüksek lisans tezi). Gazi Üniversitesi Eğitim Bilimleri Enstitüsü, Ankara
  • Vallotton, C., & Ayoub, C. (2011). Use your words: The role of language in the development of toddlers’ self-regulation. Early Childhood Research Quarterly, 26(2), 169-181.
  • Vasseleu, E., Neilsen-Hewett, C., Ehrich, J., Cliff, K., & Howard, S. J. (2021). Educator beliefs around supporting early self-regulation: Development and evaluation of the self-regulation knowledge, attitudes and self-efficacy scale. Frontiers in Education, 6(3). https://doi.org/10.3389/feduc.2021.621320
  • Wack, E., & Tantleff-Dunn, S. (2009). Relationships between electronic game play, obesity, and psychosocial functioning in young men. Cyberpsychol Behav., 12(2), 241-4. https://doi.org/ 10.1089/cpb.2008.0151.
  • Williams, D., Kennedy, T.L.M., & Moore, R.J. (2011). Behind the avatar: The patterns, practices, and functions of role playing in MMOs. Games and Culture, 6(2), 171-200.
  • Williams, K.E., & Berthelsen, D. (2017). The development of prosocial behaviour in early childhood: Contributions of early parenting and self-regulation. International Journal of Early Childhood, 49, 73–94.
  • Yang, P.J., & McGinley, M. (2022). The associated effects of parent, peer and teacher attachment and self-regulation on prosocial behaviors: A person-and variable-centered investigation. Journal of Social and Personal Relationships, 02654075221095268. https://doi.org/10.1177/02654075221095268
  • Yılmaz, Z.A., & Gözüm, A.İ.C. (2023). Augmented reality app in pre-school education: Children’s knowledge about animals. Southeast Asia Early Childhood Journal, 12(2), 130–151. https://doi.org/10.37134/saecj.vol12.2.8.2023
  • Yiğit, N., & Alat, K. (2022). Erken çocukluk dönemindeki çocukların dijital oyun oynama alışkanlıklarına ilişkin anne/baba görüşleri. e- Kafkas Eğitim Araştırmaları Dergisi, 9, 1026-1052. https://doi.org/10.30900/kafkasegt.1140899
  • Young, K. (2009). Understanding online gaming addiction and treatment issues for adolescents. The American Journal of Famiy Therapy, 37(5), 355-372.
  • Yurdakul, Y., İlhan-Ildız, G., & Bütün-Ayhan, A. (2022). Okul öncesi dönem çocuklarında öz düzenleme becerileri ile prososyal davranışları arasındaki ilişkinin incelenmesi. Mehmet Akif Ersoy Üniversitesi Eğitim Fakültesi Dergisi, 62, 354-376.
Toplam 118 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Konular Alan Eğitimleri
Bölüm Makaleler
Yazarlar

Burcu Bağcı Çetin 0000-0002-7708-8974

Yayımlanma Tarihi 30 Aralık 2023
Gönderilme Tarihi 15 Mart 2023
Yayımlandığı Sayı Yıl 2023 Cilt: 10 Sayı: 3

Kaynak Göster

APA Bağcı Çetin, B. (2023). The Role of Self-Regulation Skills and Digital Game Addiction Tendencies in Predicting Preschool Children’s Prosocial Behaviors. E-Kafkas Journal of Educational Research, 10(3), 555-572. https://doi.org/10.30900/kafkasegt.1265649

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