Research Article

Machine Learning–Based Prediction of Digital Obesity and Its Relationship with Problematic Internet Use and Digital Gaming Addiction among Adolescents

Volume: 6 Number: 1 May 3, 2026

Machine Learning–Based Prediction of Digital Obesity and Its Relationship with Problematic Internet Use and Digital Gaming Addiction among Adolescents

Abstract

This study aimed to determine the levels of problematic internet use, digital gaming addiction, and digital obesity among high school students, to examine their interrelationships, and to predict digital obesity using machine learning methods. Between June 2024 and June 2025, a descriptive, correlational, and predictive modelling design was employed in four public high schools in XXX. The study sample consisted of 490 students selected through a multistage sampling process. Data were collected using a personal information form, the Problematic Internet Use Scale, and the Digital Game Addiction Scale. For the prediction of digital obesity, feature selection was performed with the Boruta algorithm and seven machine learning models. Problematic internet use and digital gaming addiction were at moderate levels, both significantly higher among male and low-income students (p < 0.05). A moderate positive correlation was found between the two behavioral variables. Among machine learning models, random forest and support vector machine achieved the highest predictive accuracy for digital obesity, with weekend screen time emerging as the most important predictor. Machine learning methods demonstrated high accuracy in predicting digital obesity and revealed strong associations between digital dependency behaviors. The results emphasize the need for school- and family-based interventions to reduce digital addiction and prevent digital obesity in adolescents.

Keywords

Supporting Institution

This study was supported by XXX University's BAP Coordination Unit under project number 2025/009.

Ethical Statement

Ethical approval was obtained from the XXX University Scientific Research Ethics Committee (dated 01.10.2020, decision no. 412). Institutional permission was also obtained from the XXX Provincial Directorate of National Education. The study was conducted in accordance with the principles of the Declaration of Helsinki.

References

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Details

Primary Language

English

Subjects

Machine Vision , Digital Health

Journal Section

Research Article

Publication Date

May 3, 2026

Submission Date

November 6, 2025

Acceptance Date

January 27, 2026

Published in Issue

Year 2026 Volume: 6 Number: 1

APA
Fidan, T., & Gürol, A. (2026). Machine Learning–Based Prediction of Digital Obesity and Its Relationship with Problematic Internet Use and Digital Gaming Addiction among Adolescents. Artificial Intelligence Theory and Applications, 6(1), 18-32. https://izlik.org/JA93KK97DA
AMA
1.Fidan T, Gürol A. Machine Learning–Based Prediction of Digital Obesity and Its Relationship with Problematic Internet Use and Digital Gaming Addiction among Adolescents. AITA. 2026;6(1):18-32. https://izlik.org/JA93KK97DA
Chicago
Fidan, Tezcan, and Ayşe Gürol. 2026. “Machine Learning–Based Prediction of Digital Obesity and Its Relationship With Problematic Internet Use and Digital Gaming Addiction Among Adolescents”. Artificial Intelligence Theory and Applications 6 (1): 18-32. https://izlik.org/JA93KK97DA.
EndNote
Fidan T, Gürol A (May 1, 2026) Machine Learning–Based Prediction of Digital Obesity and Its Relationship with Problematic Internet Use and Digital Gaming Addiction among Adolescents. Artificial Intelligence Theory and Applications 6 1 18–32.
IEEE
[1]T. Fidan and A. Gürol, “Machine Learning–Based Prediction of Digital Obesity and Its Relationship with Problematic Internet Use and Digital Gaming Addiction among Adolescents”, AITA, vol. 6, no. 1, pp. 18–32, May 2026, [Online]. Available: https://izlik.org/JA93KK97DA
ISNAD
Fidan, Tezcan - Gürol, Ayşe. “Machine Learning–Based Prediction of Digital Obesity and Its Relationship With Problematic Internet Use and Digital Gaming Addiction Among Adolescents”. Artificial Intelligence Theory and Applications 6/1 (May 1, 2026): 18-32. https://izlik.org/JA93KK97DA.
JAMA
1.Fidan T, Gürol A. Machine Learning–Based Prediction of Digital Obesity and Its Relationship with Problematic Internet Use and Digital Gaming Addiction among Adolescents. AITA. 2026;6:18–32.
MLA
Fidan, Tezcan, and Ayşe Gürol. “Machine Learning–Based Prediction of Digital Obesity and Its Relationship With Problematic Internet Use and Digital Gaming Addiction Among Adolescents”. Artificial Intelligence Theory and Applications, vol. 6, no. 1, May 2026, pp. 18-32, https://izlik.org/JA93KK97DA.
Vancouver
1.Tezcan Fidan, Ayşe Gürol. Machine Learning–Based Prediction of Digital Obesity and Its Relationship with Problematic Internet Use and Digital Gaming Addiction among Adolescents. AITA [Internet]. 2026 May 1;6(1):18-32. Available from: https://izlik.org/JA93KK97DA