Review Article

Convergence of Art and Technology in Character and Space Design with Blender

Number: 7 September 27, 2024
TR EN

Convergence of Art and Technology in Character and Space Design with Blender

Abstract

Blender is a 3D modeling and animation software widely used especially in the field of character and space design. This program, which helps users realize their creative ideas thanks to the harmonious combination of art and technology, allows the creation of virtual reality models, simulation, visual effects, stage lighting, game design and many other digital works. Using the features provided by the Blender software, individuals have the ability to craft unique designs and efficiently employ character animation techniques. In this conrtext, artists can nurture their imaginative and unique concepts, merging them with technical prowess through the utilization of the Blender software. Moreover, they can organize their production methods within the framework of embracing the contemporary artistic landscape in the digital era. This article aims to emphasize that the Blender program creates a space that combines art and technology in the same environment by addressing its relationship with art. While reviewing the art created in the digital environment, the research emphasizes the positive or negative aspects and the dimension of temporal gain, especially on the plastic arts and many other industries. In this research, which is carried out as a case study, it is aimed to experience the potential and competence of the Blender program in the production process of digital drawing applications made by various undergraduate design department students in many industrial fields and artistic disciplines.

Keywords

References

  1. Akar, İ., (2020), What is blender? https://www.3dmadmax.com/3d_design/blender-nedir-ozellikleri-nelerdir- ve-size-uygun- mu/#:~:text=Blender%2C%203D%20geli%C5%9Ftirmenin%20hemen%20hemen,ba%C5%9Fka%20ara%C3%A7%20i le%20birlikte%20gelir,%20[Eri%C5%9Fim%20Tarihi:%2018.05.2023]
  2. Baechler, O., & Greer, X., (2020). Blender 3D by example. Packt Publishing.
  3. Beane, A. (2012), 3D Animation essentials, ındianapolis, John Wiley & Sons, Inc.
  4. Berkli, Y. and Gultepe, G. (2016). “Sanat metafor ve dönüşüm”. Sanat Dergisi , (30) , 44-51. Retrieved from https://dergipark.org.tr/tr/pub/ataunigsfd/issue/29568/281639
  5. Bousquet, M. (2005). 3ds max 7 karakter animasyonu, Alfa Yayınları, ISBN 975-297-635-2.
  6. Bridges, A., and Charitos, D. (1997). On architectural design in virtual environments. Design Studies.18 (2). 143- 154.
  7. https://www.sciencedirect.com/science/article/pii/S0142694X97854579
  8. Coates, G. (1992), Program from ınvisible site a Virtual sho. a multimedia performance work presented by george coates performance.

Details

Primary Language

English

Subjects

Fine Arts

Journal Section

Review Article

Publication Date

September 27, 2024

Submission Date

May 3, 2024

Acceptance Date

August 6, 2024

Published in Issue

Year 2024 Number: 7

APA
Şengünalp, C., & Sarıhan, S. (2024). Convergence of Art and Technology in Character and Space Design with Blender. Art Time, 7, 38-47. https://doi.org/10.62425/at.1478021
AMA
1.Şengünalp C, Sarıhan S. Convergence of Art and Technology in Character and Space Design with Blender. Art Time. 2024;(7):38-47. doi:10.62425/at.1478021
Chicago
Şengünalp, Caner, and Savaş Sarıhan. 2024. “Convergence of Art and Technology in Character and Space Design With Blender”. Art Time, nos. 7: 38-47. https://doi.org/10.62425/at.1478021.
EndNote
Şengünalp C, Sarıhan S (September 1, 2024) Convergence of Art and Technology in Character and Space Design with Blender. Art Time 7 38–47.
IEEE
[1]C. Şengünalp and S. Sarıhan, “Convergence of Art and Technology in Character and Space Design with Blender”, Art Time, no. 7, pp. 38–47, Sept. 2024, doi: 10.62425/at.1478021.
ISNAD
Şengünalp, Caner - Sarıhan, Savaş. “Convergence of Art and Technology in Character and Space Design With Blender”. Art Time. 7 (September 1, 2024): 38-47. https://doi.org/10.62425/at.1478021.
JAMA
1.Şengünalp C, Sarıhan S. Convergence of Art and Technology in Character and Space Design with Blender. Art Time. 2024;:38–47.
MLA
Şengünalp, Caner, and Savaş Sarıhan. “Convergence of Art and Technology in Character and Space Design With Blender”. Art Time, no. 7, Sept. 2024, pp. 38-47, doi:10.62425/at.1478021.
Vancouver
1.Caner Şengünalp, Savaş Sarıhan. Convergence of Art and Technology in Character and Space Design with Blender. Art Time. 2024 Sep. 1;(7):38-47. doi:10.62425/at.1478021

Cited By