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Hemşirelik Eğitiminde Oyun Tabanlı Öğrenme

Year 2024, , 236 - 241, 30.04.2024
https://doi.org/10.58605/bingolsaglik.1433530

Abstract

Hızla değişen ve gelişen dünyada teknolojik gelişmeler, küresel sorunlar, toplumsal ihtiyaçlar sağlık hizmetlerini sürekli yenileme ve gelişmeye itmektedir. Sağlık hizmetlerinin temel yapıtaşını oluşturan hemşirelerin de çağın ihtiyaçlarına uygun ve etkili bakım vermeleri gerekmektedir. Bu doğrultuda hemşirelerin almış oldukları eğitimin kalitesi ve etkinliği önem taşımaktadır. Hemşirelik eğitiminde özellikle son yıllarda oyun tabanlı eğitim yöntemlerinin kullanımı dikkat çekmektedir. Pedagojik yöntemlerden biri olan oyun tabanlı öğrenme, öğrencilerin derslere yönelik ilgilerini arttırmada, bilginin kalıcılığını sağlamada ve motivasyon oluşturmada önemli bir etkiye sahiptir. Bu derleme ile oyun tabanlı öğrenme kapsamında kullanılan yöntemlerin, hemşirelik öğrencileri üzerindeki olumlu etkileri açıklanmaya çalışılmıştır. Oyun tabanlı öğrenmenin hemşirelik eğitiminde bir yenilik ve kalıcılık sağladığı vurgulanmaktadır.

References

  • Zehler A, Musallam, E. Game-based learning and nursing students' clinical judgment in postpartum hemorrhage: a pilot study. Journal of Nursing Education, 2021; 60(3), 159-164. https://doi.org/10.3928/01484834-20210222-07
  • Özdemir EK, Dinc L. Game-based learning in undergraduate nursing education: A systematic review of mixed-method studies. Nurse Education in Practice. 2022; 103375. https://doi.org/10.1016/j.nepr.2022.103375.
  • Ordu Y, Çalışkan N. An innovative approach to game-based learning in nursing education: Virtual gaming simulation: Hemşirelik eğitiminde oyun temelli öğrenmede yenilikçi bir yaklaşım: Sanal oyun simülasyonu. Journal of Human Sciences. 2021; 18(4), 657-664. https://doi.org/10.14687/jhs.v18i4.2021.
  • Boctor L. Active-learning strategies: The use of a game to reinforce learning in Nursing education. A case study. Nurse education in practice. 2013;13(2), 96-100. https://doi.org/10.1016/j.nepr.2012.07.010.
  • Chang CY, Kao CH, Hwang GJ, Lin FH. From experiencing to critical thinking: a contextual game-based learning approach to improving nursing students’ performance in electrocardiogram training [article]. Educ. Technol. Res. Dev. 2019. https://doi.org/10.1007/s11423-019-09723-x.
  • Gallegos C, Tesar AJ, Connor K, Martz K. The use of a game-based learning platform to engage nursing students: A descriptive, qualitative study. Nurse education in practice, 2017; 27, 101-106. https://doi.org/10.1016/j.nepr.2017.08.019.
  • Şahin G, Başak T. Hemşirelik eğitiminde oyun temelli öğrenme. Gümüşhane Üniversitesi Sağlık Bilimleri Dergisi, 2019; 8(3), 308-314.
  • Valdez A. Creativity and innovation in nursing education. Teaching and Learning in Nursing, 2021; 16.193.
  • Costa RRO, Medeiros SM, Martins JCA, Coutinho VRD, Araújo MS. Effectiveness of simulation in teaching immunization in nursing: a randomized clinicaltrial. Rev. Lat. Am. Enfermagem. 2020; 28, e3305. https://doi.org/10.1590/1518-8345.3147.3305
  • Woon APN, Mok WQ, Chieng YJS, Zhang HM, Ramos P, Mustadi HB, Lau Y. Effectiveness of virtual reality training in improving knowledge among nursing students: a systematic review, meta-analysis and meta-regression. Nurse Educ. Today, 2021; 98, 104655. https://doi.org/10.1016/j.nedt.2020.104655
  • Güngör DC, Orgun F, Özkütük N. Hemşirelik Eğitimine Değişen ve Gelişen Teknolojilerin Yansımaları. Sağlık Akademisyenleri Dergisi, 2023; 10(1), 155-161. https://doi.org/10.52880/sagakaderg.1120307
  • Bauman EB. Game-based teaching and simulation in nursing and health care. Springer Publishing Company.2012
  • Bayram ŞB, Çalışkan N. Using a game-based virtual reality application in psychomotor skills acquisition: An experience sharing Oyun tabanlı sanal gerçeklik uygulamasının psikomotor beceri öğretiminde kullanımı: Bir deneyim paylaşımı. Journal of Human Sciences, 2019; 16(1), 155-163. doi:10.14687/jhs.v16i1.5508
  • Çalık A. Hemşirelik Eğitimi İçin Geliştirilen Ciddi Oyun ve Standart Hasta Uygulamasının Öğrencilerin Bilgi Düzeyi, Eleştirel Düşünme, Problem Çözme Becerisi, Memnuniyet ve Öğrenmede Kendine Güvenine Etkisi. 2022
  • Brull S, Finlayson S, Kostelec T, MacDonald R, Krenzischeck D. Using gamification to improve productivity and increase knowledge retention during orientation. JONA: The Journal of Nursing Administration, 2017; 47(9), 448-453. DOI: 10.1097/NNA.0000000000000512
  • Kinder FD, Kurz JM. Gaming strategies in nursing education. Teaching and Learning in Nursing, 2018; 13(4), 212-214. https://doi.org/10.1016/j.teln.2018.05.001
  • Kim JH, Park H. Effects of smartphone-based mobile learning in Nursing education: A systematic review and meta-analysis. Asian nursing research, 2019; 13(1), 20-29. https://doi.org/10.1016/j.teln.2018.05.001
  • Chang Y, Lai CL. Exploring the experiences of nursing students in using immersive virtual reality to learn nursing Skills . Nursing education. Nurse Education Today; 97; 2021; 104670 https://doi.org/10.1016/j.nedt.2020.104670
  • Butt AL, Kardong-Edgren S, Ellertson A. Using game-based virtual reality with haptics for skill acquisition [article]. Clin. Simul. Nurs; 2018; 16, 25–32. https://doi.org/ 10.1016/j.ecns.2017.09.010.
  • Hirt J, Beer T. Use and impact of virtual reality simulation in dementia care education: A scoping review. Nurse Educ Today, 2020; 84:104207. https://doi.org/10.1016/j.nedt.2019.104207
  • Sarvan S, Efe E. The effect of neonatal resuscitation training based on a serious game simulation method on nursing students' knowledge, skills, satisfaction and self-confidence levels: a randomized controlled trial. Nurse Education Today, 2022; 111, 105298. https://doi.org/10.1016/j.nedt.2022.105298
  • Fonseca LMM, Aredes NDA, Dias DMV, Scochi CGS, Martins JCA, Rodrigues MA. Serious game e-baby: nursing students’ perception on learning about preterm newborn clinical assessment. Rev. Bras. de Enferm. 2015; 68 (1), 9. https://doi.org/10.1590/0034-7167.2015680102p.
  • Tan AJQ, Lee CCS, Lin PY, Cooper S, Lau LST, Chua WL, Liaw SY. Designing and evaluating the effectiveness of a serious game for safe administration of blood transfusion: a randomized controlled trial. Nurse Educ. Today. 2017; 55, 38–44. https://doi.org/10.1016/j.nedt.2017.04.027.
  • Tsai SL, Chai S, Chuang KH. The effectiveness of a chronic obstructive pulmonary disease computer game as a learning tool for nursing students. Open J. Nurs. 2015; 05 (07), 605–612. https://doi.org/10.4236/ojn.2015.57064.
  • del Blanco ́A, Torrente J, Fern ́andez-Manj ́on B, Ruiz P, Giner M. Using a videogame to facilitate nursing and medical students’ first visit to the operating theatre. A randomized controlled trial. Nurse Educ. Today. 2017; 55, 45–53. https://doi. org/10.1016/j.nedt.2017.04.026.
  • Kim H, Suh EE. The effects of an interactive nursing skills mobile application on nursing students' knowledge, self-efficacy, and skills performance: A randomized controlled trial. Asian nursing research, 2018; 12(1), 17-25. https://doi.org/10.1016/j.anr.2018.01.001
  • Roche CC, Wingo NP, Westfall AO, Azuero A, Dempsey DM, Willig JH. Educational analytics. A new frontier for gamification?. Computers Informatics Nursing, 2018; 36(9), 458-465. doi: 10.1097/CIN.0000000000000455
  • Chen AMH, Kiersma ME, Yehle KS, Plake KS. Impact of the geriatric medication game® on nursing students’ empathy and attitudes toward older adults. Nurse Educ. Today, 2015; 35 (1), 38–43. https://doi.org/10.1016/j.nedt.2014.05.005.
  • Chang CY, Kao CH, Hwang GJ, Lin FH. From experiencing to critical thinking: a contextual game-based learning approach to improving nursing students’ performance in electrocardiogram training [article]. Educ. Technol. Res. Dev.2019. https://doi.org/10.1007/s11423-019-09723-x.
  • Carter AG, Creedy DK, Sidebotham M. Efficacy of teaching methods used to develop critical thinking in nursing and midwifery undergraduate students: A systematic review of the literature. Nurse Education Today, 2016; 40, 209–218. https://doi.org/10.1016/j.nedt.2016.03.010
  • Brown T. Using Jenga to teach risk management concepts to senior nursing students. Journal of Nursing Education, 2018; 57(12), 765. https://doi.org/10.3928/01484834-20181119-12
  • Gutiérrez-Puertas L, García-Viola A, Márquez-Hernández VV, Garrido-Molina JM, Granados-Gámez G, Aguilera-Manrique G. Guess it (SVUAL): An app designed to help nursing students acquire and retain knowledge about basic and advanced life support techniques. Nurse Education in Practice, 2021; 50, 102961. https://doi.org/10.1016/j.nepr.2020.102961
  • Xu J. Toolbox of teaching strategies in nurse education. Chinese Nursing Research, 2016; 3, 54e57. https://doi.org/10.1016/j.cnre.2016.06.002
  • McEnroe-Petitte D, Farris C. Using gaming as an active teaching strategy in Nursing education. Teaching and Learning in Nursing, 2020; 15(1), 61-65. https://doi.org/10.1016/j.teln.2019.09.002
  • Van Hoose DE, Tatum JL. Undergraduate Nursing Team-Building During a CyberCANOE® Heart and Lung Sounds Race. Journal of Nursing Education,2020; 59(2), 116-122. https://doi.org/10.3928/01484834-20200122-12
  • Zugai JS, Orr F, Jones TL. Online gamified quizzes in undergraduate mental health nursing education: thematic analysis of students’ qualitative views. Issues in Mental Health Nursing, 2022; 43(8), 789-793.

GAME-BASED LEARNING IN NURSING EDUCATION

Year 2024, , 236 - 241, 30.04.2024
https://doi.org/10.58605/bingolsaglik.1433530

Abstract

In a rapidly changing and developing world, technological developments, global problems and social needs push health services to constantly renew and develop. Nurses, who constitute the basic building block of health services, also need to provide appropriate and effective care to the needs of the age. In this respect, the quality and effectiveness of the education that nurses receive is important. The use of game-based education methods in nursing education has attracted attention especially in recent years. Game-based learning, which is one of the pedagogical methods, has an important effect on increasing students' interest in lessons, ensuring the permanence of knowledge and creating motivation. With this review, the positive effects of the methods used within the scope of game-based learning on nursing students were tried to be explained. It is emphasized that game-based learning provides an innovation and permanence in nursing education.

References

  • Zehler A, Musallam, E. Game-based learning and nursing students' clinical judgment in postpartum hemorrhage: a pilot study. Journal of Nursing Education, 2021; 60(3), 159-164. https://doi.org/10.3928/01484834-20210222-07
  • Özdemir EK, Dinc L. Game-based learning in undergraduate nursing education: A systematic review of mixed-method studies. Nurse Education in Practice. 2022; 103375. https://doi.org/10.1016/j.nepr.2022.103375.
  • Ordu Y, Çalışkan N. An innovative approach to game-based learning in nursing education: Virtual gaming simulation: Hemşirelik eğitiminde oyun temelli öğrenmede yenilikçi bir yaklaşım: Sanal oyun simülasyonu. Journal of Human Sciences. 2021; 18(4), 657-664. https://doi.org/10.14687/jhs.v18i4.2021.
  • Boctor L. Active-learning strategies: The use of a game to reinforce learning in Nursing education. A case study. Nurse education in practice. 2013;13(2), 96-100. https://doi.org/10.1016/j.nepr.2012.07.010.
  • Chang CY, Kao CH, Hwang GJ, Lin FH. From experiencing to critical thinking: a contextual game-based learning approach to improving nursing students’ performance in electrocardiogram training [article]. Educ. Technol. Res. Dev. 2019. https://doi.org/10.1007/s11423-019-09723-x.
  • Gallegos C, Tesar AJ, Connor K, Martz K. The use of a game-based learning platform to engage nursing students: A descriptive, qualitative study. Nurse education in practice, 2017; 27, 101-106. https://doi.org/10.1016/j.nepr.2017.08.019.
  • Şahin G, Başak T. Hemşirelik eğitiminde oyun temelli öğrenme. Gümüşhane Üniversitesi Sağlık Bilimleri Dergisi, 2019; 8(3), 308-314.
  • Valdez A. Creativity and innovation in nursing education. Teaching and Learning in Nursing, 2021; 16.193.
  • Costa RRO, Medeiros SM, Martins JCA, Coutinho VRD, Araújo MS. Effectiveness of simulation in teaching immunization in nursing: a randomized clinicaltrial. Rev. Lat. Am. Enfermagem. 2020; 28, e3305. https://doi.org/10.1590/1518-8345.3147.3305
  • Woon APN, Mok WQ, Chieng YJS, Zhang HM, Ramos P, Mustadi HB, Lau Y. Effectiveness of virtual reality training in improving knowledge among nursing students: a systematic review, meta-analysis and meta-regression. Nurse Educ. Today, 2021; 98, 104655. https://doi.org/10.1016/j.nedt.2020.104655
  • Güngör DC, Orgun F, Özkütük N. Hemşirelik Eğitimine Değişen ve Gelişen Teknolojilerin Yansımaları. Sağlık Akademisyenleri Dergisi, 2023; 10(1), 155-161. https://doi.org/10.52880/sagakaderg.1120307
  • Bauman EB. Game-based teaching and simulation in nursing and health care. Springer Publishing Company.2012
  • Bayram ŞB, Çalışkan N. Using a game-based virtual reality application in psychomotor skills acquisition: An experience sharing Oyun tabanlı sanal gerçeklik uygulamasının psikomotor beceri öğretiminde kullanımı: Bir deneyim paylaşımı. Journal of Human Sciences, 2019; 16(1), 155-163. doi:10.14687/jhs.v16i1.5508
  • Çalık A. Hemşirelik Eğitimi İçin Geliştirilen Ciddi Oyun ve Standart Hasta Uygulamasının Öğrencilerin Bilgi Düzeyi, Eleştirel Düşünme, Problem Çözme Becerisi, Memnuniyet ve Öğrenmede Kendine Güvenine Etkisi. 2022
  • Brull S, Finlayson S, Kostelec T, MacDonald R, Krenzischeck D. Using gamification to improve productivity and increase knowledge retention during orientation. JONA: The Journal of Nursing Administration, 2017; 47(9), 448-453. DOI: 10.1097/NNA.0000000000000512
  • Kinder FD, Kurz JM. Gaming strategies in nursing education. Teaching and Learning in Nursing, 2018; 13(4), 212-214. https://doi.org/10.1016/j.teln.2018.05.001
  • Kim JH, Park H. Effects of smartphone-based mobile learning in Nursing education: A systematic review and meta-analysis. Asian nursing research, 2019; 13(1), 20-29. https://doi.org/10.1016/j.teln.2018.05.001
  • Chang Y, Lai CL. Exploring the experiences of nursing students in using immersive virtual reality to learn nursing Skills . Nursing education. Nurse Education Today; 97; 2021; 104670 https://doi.org/10.1016/j.nedt.2020.104670
  • Butt AL, Kardong-Edgren S, Ellertson A. Using game-based virtual reality with haptics for skill acquisition [article]. Clin. Simul. Nurs; 2018; 16, 25–32. https://doi.org/ 10.1016/j.ecns.2017.09.010.
  • Hirt J, Beer T. Use and impact of virtual reality simulation in dementia care education: A scoping review. Nurse Educ Today, 2020; 84:104207. https://doi.org/10.1016/j.nedt.2019.104207
  • Sarvan S, Efe E. The effect of neonatal resuscitation training based on a serious game simulation method on nursing students' knowledge, skills, satisfaction and self-confidence levels: a randomized controlled trial. Nurse Education Today, 2022; 111, 105298. https://doi.org/10.1016/j.nedt.2022.105298
  • Fonseca LMM, Aredes NDA, Dias DMV, Scochi CGS, Martins JCA, Rodrigues MA. Serious game e-baby: nursing students’ perception on learning about preterm newborn clinical assessment. Rev. Bras. de Enferm. 2015; 68 (1), 9. https://doi.org/10.1590/0034-7167.2015680102p.
  • Tan AJQ, Lee CCS, Lin PY, Cooper S, Lau LST, Chua WL, Liaw SY. Designing and evaluating the effectiveness of a serious game for safe administration of blood transfusion: a randomized controlled trial. Nurse Educ. Today. 2017; 55, 38–44. https://doi.org/10.1016/j.nedt.2017.04.027.
  • Tsai SL, Chai S, Chuang KH. The effectiveness of a chronic obstructive pulmonary disease computer game as a learning tool for nursing students. Open J. Nurs. 2015; 05 (07), 605–612. https://doi.org/10.4236/ojn.2015.57064.
  • del Blanco ́A, Torrente J, Fern ́andez-Manj ́on B, Ruiz P, Giner M. Using a videogame to facilitate nursing and medical students’ first visit to the operating theatre. A randomized controlled trial. Nurse Educ. Today. 2017; 55, 45–53. https://doi. org/10.1016/j.nedt.2017.04.026.
  • Kim H, Suh EE. The effects of an interactive nursing skills mobile application on nursing students' knowledge, self-efficacy, and skills performance: A randomized controlled trial. Asian nursing research, 2018; 12(1), 17-25. https://doi.org/10.1016/j.anr.2018.01.001
  • Roche CC, Wingo NP, Westfall AO, Azuero A, Dempsey DM, Willig JH. Educational analytics. A new frontier for gamification?. Computers Informatics Nursing, 2018; 36(9), 458-465. doi: 10.1097/CIN.0000000000000455
  • Chen AMH, Kiersma ME, Yehle KS, Plake KS. Impact of the geriatric medication game® on nursing students’ empathy and attitudes toward older adults. Nurse Educ. Today, 2015; 35 (1), 38–43. https://doi.org/10.1016/j.nedt.2014.05.005.
  • Chang CY, Kao CH, Hwang GJ, Lin FH. From experiencing to critical thinking: a contextual game-based learning approach to improving nursing students’ performance in electrocardiogram training [article]. Educ. Technol. Res. Dev.2019. https://doi.org/10.1007/s11423-019-09723-x.
  • Carter AG, Creedy DK, Sidebotham M. Efficacy of teaching methods used to develop critical thinking in nursing and midwifery undergraduate students: A systematic review of the literature. Nurse Education Today, 2016; 40, 209–218. https://doi.org/10.1016/j.nedt.2016.03.010
  • Brown T. Using Jenga to teach risk management concepts to senior nursing students. Journal of Nursing Education, 2018; 57(12), 765. https://doi.org/10.3928/01484834-20181119-12
  • Gutiérrez-Puertas L, García-Viola A, Márquez-Hernández VV, Garrido-Molina JM, Granados-Gámez G, Aguilera-Manrique G. Guess it (SVUAL): An app designed to help nursing students acquire and retain knowledge about basic and advanced life support techniques. Nurse Education in Practice, 2021; 50, 102961. https://doi.org/10.1016/j.nepr.2020.102961
  • Xu J. Toolbox of teaching strategies in nurse education. Chinese Nursing Research, 2016; 3, 54e57. https://doi.org/10.1016/j.cnre.2016.06.002
  • McEnroe-Petitte D, Farris C. Using gaming as an active teaching strategy in Nursing education. Teaching and Learning in Nursing, 2020; 15(1), 61-65. https://doi.org/10.1016/j.teln.2019.09.002
  • Van Hoose DE, Tatum JL. Undergraduate Nursing Team-Building During a CyberCANOE® Heart and Lung Sounds Race. Journal of Nursing Education,2020; 59(2), 116-122. https://doi.org/10.3928/01484834-20200122-12
  • Zugai JS, Orr F, Jones TL. Online gamified quizzes in undergraduate mental health nursing education: thematic analysis of students’ qualitative views. Issues in Mental Health Nursing, 2022; 43(8), 789-793.
There are 36 citations in total.

Details

Primary Language Turkish
Subjects Nurse Education, Fundamentals of Nursing
Journal Section Derlemeler
Authors

Ayşenur Dayan 0000-0002-2952-5615

Serpil İnce 0000-0002-2160-8440

Nezaket Yıldırım 0000-0003-1000-6177

Early Pub Date April 28, 2024
Publication Date April 30, 2024
Submission Date February 7, 2024
Acceptance Date March 22, 2024
Published in Issue Year 2024

Cite

Vancouver Dayan A, İnce S, Yıldırım N. Hemşirelik Eğitiminde Oyun Tabanlı Öğrenme. BÜSAD. 2024;5(1):236-41.