Research Article

The Effect of Middle School Students’ Minecraft Experiences on Computational and Spatial Thinking Skills and Their Views on This Experience

Volume: 8 Number: 1 June 30, 2026
TR EN

The Effect of Middle School Students’ Minecraft Experiences on Computational and Spatial Thinking Skills and Their Views on This Experience

Abstract

This research aimed to examine the effect of Minecraft on the computational and spatial thinking skills of middle school students and their opinions regarding this experience using a mixed-methods approach. In the study, computational thinking skill was operationally defined and evaluated based on students' self-efficacy perceptions towards this skill. The study group consisted of a total of 134 sixth-grade students enrolled in a public middle school in Kırıkkale. A quasi-experimental pre-test post-test control group design was used in the research, and students were randomly assigned to experimental and control groups. In the experimental group, coding education was provided with Minecraft Education Edition for 10 weeks, while in the control group, traditional block-based instruction was conducted via the Code.org platform. The "Self-Efficacy Perception Scale for Computational Thinking Skills" and the "Spatial Thinking Skills Test" were used as data collection tools; in addition, semi-structured interviews were conducted with 10 students selected from the experimental group using purposive sampling. The research findings showed that Minecraft-based instruction resulted in a statistically significant improvement in computational thinking skills. A significant improvement was also observed in the control group. However, no statistically significant difference was found between the groups in terms of post-test scores. Also, no significant improvement was observed in spatial thinking skills in either group. Qualitative findings revealed that students had a strong perception that their spatial skills had improved, but this perception was not reflected in the tests. In summary, Minecraft was found to be an effective and motivating tool for improving computational thinking skills, but it did not differ significantly from traditional methods in terms of spatial skills.

Keywords

Supporting Institution

KIRIKKALE UNIVERSITY (Kırıkkale University Ethics Committee for Research in Social and Human Sciences, Decision dated 11.12.2023 and numbered 216631)

Ethical Statement

ETHICAL DECLARATION In this study, which I have prepared in accordance with the article writing guidelines, I hereby declare that: I have obtained all data, information, and documents presented in this thesis within the framework of academic and ethical rules; I have presented all information, documentation, evaluations, and results in compliance with scientific ethics and moral principles; I have provided appropriate citations and references for all works utilized in this thesis; I have made no alterations to the data used; The work presented in this thesis is original; I further declare that I accept all legal consequences and loss of rights that may arise against me in the event of a contrary situation.

References

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Details

Primary Language

English

Subjects

Graphics, Augmented Reality and Games (Other)

Journal Section

Research Article

Publication Date

June 30, 2026

Submission Date

February 12, 2026

Acceptance Date

June 29, 2026

Published in Issue

Year 2026 Volume: 8 Number: 1

APA
Balaban, Ç., & Yukselturk, E. (2026). The Effect of Middle School Students’ Minecraft Experiences on Computational and Spatial Thinking Skills and Their Views on This Experience. Bilgi Ve İletişim Teknolojileri Dergisi, 8(1), 1-28. https://doi.org/10.53694/bited.1888031
AMA
1.Balaban Ç, Yukselturk E. The Effect of Middle School Students’ Minecraft Experiences on Computational and Spatial Thinking Skills and Their Views on This Experience. Journal of Information and Communication Technologies. 2026;8(1):1-28. doi:10.53694/bited.1888031
Chicago
Balaban, Çelebi, and Erman Yukselturk. 2026. “The Effect of Middle School Students’ Minecraft Experiences on Computational and Spatial Thinking Skills and Their Views on This Experience”. Bilgi Ve İletişim Teknolojileri Dergisi 8 (1): 1-28. https://doi.org/10.53694/bited.1888031.
EndNote
Balaban Ç, Yukselturk E (June 1, 2026) The Effect of Middle School Students’ Minecraft Experiences on Computational and Spatial Thinking Skills and Their Views on This Experience. Bilgi ve İletişim Teknolojileri Dergisi 8 1 1–28.
IEEE
[1]Ç. Balaban and E. Yukselturk, “The Effect of Middle School Students’ Minecraft Experiences on Computational and Spatial Thinking Skills and Their Views on This Experience”, Journal of Information and Communication Technologies, vol. 8, no. 1, pp. 1–28, June 2026, doi: 10.53694/bited.1888031.
ISNAD
Balaban, Çelebi - Yukselturk, Erman. “The Effect of Middle School Students’ Minecraft Experiences on Computational and Spatial Thinking Skills and Their Views on This Experience”. Bilgi ve İletişim Teknolojileri Dergisi 8/1 (June 1, 2026): 1-28. https://doi.org/10.53694/bited.1888031.
JAMA
1.Balaban Ç, Yukselturk E. The Effect of Middle School Students’ Minecraft Experiences on Computational and Spatial Thinking Skills and Their Views on This Experience. Journal of Information and Communication Technologies. 2026;8:1–28.
MLA
Balaban, Çelebi, and Erman Yukselturk. “The Effect of Middle School Students’ Minecraft Experiences on Computational and Spatial Thinking Skills and Their Views on This Experience”. Bilgi Ve İletişim Teknolojileri Dergisi, vol. 8, no. 1, June 2026, pp. 1-28, doi:10.53694/bited.1888031.
Vancouver
1.Çelebi Balaban, Erman Yukselturk. The Effect of Middle School Students’ Minecraft Experiences on Computational and Spatial Thinking Skills and Their Views on This Experience. Journal of Information and Communication Technologies. 2026 Jun. 1;8(1):1-28. doi:10.53694/bited.1888031

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Bilgi ve İletişim Teknolojileri Dergisi

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