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Year 2016, Volume: 33 Issue: 4, 396 - 400, 01.07.2016

Abstract

References

  • 1. Dibble LE, Christensen J, Ballard DJ, Foreman KB. Diagnosis of fall risk in Parkinson disease: an analysis of individual and collective clinical balance test interpretation. Phys Ther 2008;88:323-32.
  • 2. Dibble LE, Lange M. Predicting falls in individuals with Parkinson disease: a reconsideration of clinical balance measures. J Neurol Phys Ther 2006;30:60-7.
  • 3. Paul SS, Sherrington C, Canning CG, Fung VS, Close JC, Lord SR. The relative contribution of physical and cognitive fall risk factors in people with Parkinson’s disease: a large prospective cohort study. Neurorehabil Neural Repair 2014;28:282-90.
  • 4. Lee G. Effects of training using video games on the muscle strength, muscle tone, and activities of daily living of chronic stroke patients. J Phys Ther Sci 2013;25:595-7.
  • 5. Pompeu JE, Mendes FA, Silva KG, Lobo AM, Oliveira Tde P, Zomignani AP, et al. Effect of Nintendo Wii-based motor and cognitive training on activities of daily living in patients with Parkinson’s disease: a randomised clinical trial. Physiotherapy 2012;98:196-204.
  • 6. Cork J. Like Jumping And Ducking? Kinect Adventures Will Blow Your Mind 2010 [cited 2015]. Available from:http://www. gameinformer.com/b/news/archive/2010/06/17/like-jumpingand-ducking-kinect-adventures-will-blow-your-mind.aspx.
  • 7. Akbostancı M, Balaban H, Atbaşoğlu C. Birleşik Parkinson Hastalığı Değerleme Ölçeği Motor Muayene Bölümü ve Anormal İstemsiz Hareketler Ölçeği’nin değerlendiriciler arası güvenilirlik çalışması. Parkinson Hastalığı ve Hareket Bozuklukları Dergisi 2000;3:7-13.
  • 8. Luna-Oliva L, Ortiz-Gutierrez RM, Cano-de la Cuerda R, Piedrola RM, Alguacil-Diego IM, Sanchez-Camarero C, et al. Kinect Xbox 360 as a therapeutic modality for children with cerebral palsy in a school environment: a preliminary study. NeuroRehabilitation 2013;33:513-21.
  • 9. Parry I, Carbullido C, Kawada J, Bagley A, Sen S, Greenhalgh D, et al. Keeping up with video game technology: Objective analysis of Xbox Kinect and PlayStation 3 Move for use in burn rehabilitation. Burns 2014;40:852-9.
  • 10. Sin H, Lee G. Additional virtual reality training using Xbox Kinect in stroke survivors with hemiplegia. Am J Phys Med Rehabil 2013;92:871-80.
  • 11. Developing movement-based computer games for Parkinson’s 2012 Parkinson’s UK]. Available from: http://www.parkinsons. org.uk/content/developing-movement-based-computer-gamesparkinsons. 12. Alvarez M, Grogan P. Connecting with Kinect(R) To Improve Motor and Gait Function in Parkinson Disease. Neurology 2012;78.
  • 13. Giggins OM, Persson UM, Caulfield B. Biofeedback in rehabilitation. J Neuroeng Rehabil 2013;10:60.
  • 14. Bieryla KA, Dold NM. Feasibility of Wii Fit training to improve clinical measures of balance in older adults. Clin Interv Aging 2013;8:775-81.
  • 15. Goetz CG, Poewe W, Rascol O, Sampaio C, Stebbins GT, Counsell C, et al. Movement Disorder Society Task Force on Rating Scales for Parkinson’s D. Movement Disorder Society Task Force report on the Hoehn and Yahr staging scale: status and recommendations. Mov Disord 2004;19:1020-8.
  • 16. Martinez-Martin P, Rodriguez-Blazquez C, Mario A, Arakaki T, Arillo VC, Chana P, et al. Parkinson’s disease severity levels and MDS-Unified Parkinson’s Disease Rating Scale. Parkinsonism Relat Disord 2015;21:50-4.
  • 17. Morris ME. Locomotor training in people with Parkinson disease. Phys Ther 2006;86:1426-35.

Use of Game Console for Rehabilitation of Parkinson's Disease

Year 2016, Volume: 33 Issue: 4, 396 - 400, 01.07.2016

Abstract

Background: Parkinson’s disease (PD) predisposes to falls due to postural instability and decreased coordination. Postural and coordination exercises could ameliorate the incoordination and decrease falls. Aims: In this study, we explored the efficiency of a game console as an adjunct to an exercise program in treating incoordination in patients with PD. Study Design: Case-control study. Methods: In this single-blind, prospective clinical trial, rehabilitation with the Xbox (Microsoft; Washington, USA) game console was used as an adjunct to a standard rehabilitation program. Thirty-three patients with PD at stages 1-3 were enrolled in the study. All patients received the threetimes weekly exercise program and electrotherapy to back and hip extensors for 5 weeks. Study patients played catch the ball and obstacle games on the Xbox in addition to the standard exercise program. Patients were evaluated based on the scores from the Timed Up-and-Go Test, the Berg Balance Scale (BBS), and the Unified Parkinson’s Disease Rating Scale-II (UPDRS-II). Post-treatment scores were compared between groups. Results: Thirty-three patients were enrolled in the study (15 in the game-console group, and 18 controls). Patients in both groups had improvements in all scores. The end-oftreatment scores were significantly better in the study group compared to the control group in all parameters: UPDRS (10±5 versus 16±6, p=0.002), BBS (53±4 versus 47±8, p=0.004), and TUG (11±4 seconds versus 20±8 seconds, p<0.001). Conclusion: Game-exercise with a game-console was noted to be a significant adjunct to the rehabilitation program in patients with PD in this study.

References

  • 1. Dibble LE, Christensen J, Ballard DJ, Foreman KB. Diagnosis of fall risk in Parkinson disease: an analysis of individual and collective clinical balance test interpretation. Phys Ther 2008;88:323-32.
  • 2. Dibble LE, Lange M. Predicting falls in individuals with Parkinson disease: a reconsideration of clinical balance measures. J Neurol Phys Ther 2006;30:60-7.
  • 3. Paul SS, Sherrington C, Canning CG, Fung VS, Close JC, Lord SR. The relative contribution of physical and cognitive fall risk factors in people with Parkinson’s disease: a large prospective cohort study. Neurorehabil Neural Repair 2014;28:282-90.
  • 4. Lee G. Effects of training using video games on the muscle strength, muscle tone, and activities of daily living of chronic stroke patients. J Phys Ther Sci 2013;25:595-7.
  • 5. Pompeu JE, Mendes FA, Silva KG, Lobo AM, Oliveira Tde P, Zomignani AP, et al. Effect of Nintendo Wii-based motor and cognitive training on activities of daily living in patients with Parkinson’s disease: a randomised clinical trial. Physiotherapy 2012;98:196-204.
  • 6. Cork J. Like Jumping And Ducking? Kinect Adventures Will Blow Your Mind 2010 [cited 2015]. Available from:http://www. gameinformer.com/b/news/archive/2010/06/17/like-jumpingand-ducking-kinect-adventures-will-blow-your-mind.aspx.
  • 7. Akbostancı M, Balaban H, Atbaşoğlu C. Birleşik Parkinson Hastalığı Değerleme Ölçeği Motor Muayene Bölümü ve Anormal İstemsiz Hareketler Ölçeği’nin değerlendiriciler arası güvenilirlik çalışması. Parkinson Hastalığı ve Hareket Bozuklukları Dergisi 2000;3:7-13.
  • 8. Luna-Oliva L, Ortiz-Gutierrez RM, Cano-de la Cuerda R, Piedrola RM, Alguacil-Diego IM, Sanchez-Camarero C, et al. Kinect Xbox 360 as a therapeutic modality for children with cerebral palsy in a school environment: a preliminary study. NeuroRehabilitation 2013;33:513-21.
  • 9. Parry I, Carbullido C, Kawada J, Bagley A, Sen S, Greenhalgh D, et al. Keeping up with video game technology: Objective analysis of Xbox Kinect and PlayStation 3 Move for use in burn rehabilitation. Burns 2014;40:852-9.
  • 10. Sin H, Lee G. Additional virtual reality training using Xbox Kinect in stroke survivors with hemiplegia. Am J Phys Med Rehabil 2013;92:871-80.
  • 11. Developing movement-based computer games for Parkinson’s 2012 Parkinson’s UK]. Available from: http://www.parkinsons. org.uk/content/developing-movement-based-computer-gamesparkinsons. 12. Alvarez M, Grogan P. Connecting with Kinect(R) To Improve Motor and Gait Function in Parkinson Disease. Neurology 2012;78.
  • 13. Giggins OM, Persson UM, Caulfield B. Biofeedback in rehabilitation. J Neuroeng Rehabil 2013;10:60.
  • 14. Bieryla KA, Dold NM. Feasibility of Wii Fit training to improve clinical measures of balance in older adults. Clin Interv Aging 2013;8:775-81.
  • 15. Goetz CG, Poewe W, Rascol O, Sampaio C, Stebbins GT, Counsell C, et al. Movement Disorder Society Task Force on Rating Scales for Parkinson’s D. Movement Disorder Society Task Force report on the Hoehn and Yahr staging scale: status and recommendations. Mov Disord 2004;19:1020-8.
  • 16. Martinez-Martin P, Rodriguez-Blazquez C, Mario A, Arakaki T, Arillo VC, Chana P, et al. Parkinson’s disease severity levels and MDS-Unified Parkinson’s Disease Rating Scale. Parkinsonism Relat Disord 2015;21:50-4.
  • 17. Morris ME. Locomotor training in people with Parkinson disease. Phys Ther 2006;86:1426-35.
There are 16 citations in total.

Details

Other ID JA25JY37EE
Journal Section Research Article
Authors

Levent Özgönenel This is me

Sultan Çağırıcı This is me

Murat Çabalar This is me

Gülis Durmuşoğlu This is me

Publication Date July 1, 2016
Published in Issue Year 2016 Volume: 33 Issue: 4

Cite

APA Özgönenel, L., Çağırıcı, S., Çabalar, M., Durmuşoğlu, G. (2016). Use of Game Console for Rehabilitation of Parkinson’s Disease. Balkan Medical Journal, 33(4), 396-400.
AMA Özgönenel L, Çağırıcı S, Çabalar M, Durmuşoğlu G. Use of Game Console for Rehabilitation of Parkinson’s Disease. Balkan Medical Journal. July 2016;33(4):396-400.
Chicago Özgönenel, Levent, Sultan Çağırıcı, Murat Çabalar, and Gülis Durmuşoğlu. “Use of Game Console for Rehabilitation of Parkinson’s Disease”. Balkan Medical Journal 33, no. 4 (July 2016): 396-400.
EndNote Özgönenel L, Çağırıcı S, Çabalar M, Durmuşoğlu G (July 1, 2016) Use of Game Console for Rehabilitation of Parkinson’s Disease. Balkan Medical Journal 33 4 396–400.
IEEE L. Özgönenel, S. Çağırıcı, M. Çabalar, and G. Durmuşoğlu, “Use of Game Console for Rehabilitation of Parkinson’s Disease”, Balkan Medical Journal, vol. 33, no. 4, pp. 396–400, 2016.
ISNAD Özgönenel, Levent et al. “Use of Game Console for Rehabilitation of Parkinson’s Disease”. Balkan Medical Journal 33/4 (July 2016), 396-400.
JAMA Özgönenel L, Çağırıcı S, Çabalar M, Durmuşoğlu G. Use of Game Console for Rehabilitation of Parkinson’s Disease. Balkan Medical Journal. 2016;33:396–400.
MLA Özgönenel, Levent et al. “Use of Game Console for Rehabilitation of Parkinson’s Disease”. Balkan Medical Journal, vol. 33, no. 4, 2016, pp. 396-00.
Vancouver Özgönenel L, Çağırıcı S, Çabalar M, Durmuşoğlu G. Use of Game Console for Rehabilitation of Parkinson’s Disease. Balkan Medical Journal. 2016;33(4):396-400.