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Sanal Gerçeklik Teknolojisi İle Bir Müze Turu Uygulaması Tasarımı ve Geliştirilmesi

Year 2025, Volume: 8 Issue: 3, 642 - 649, 15.05.2025
https://doi.org/10.34248/bsengineering.1553833

Abstract

Son yıllarda, gerçeklik teknolojilerine olan talebin artmasıyla birlikte bu alandaki uygulamaların kullanımı da yaygınlaşmıştır. Bu teknolojiler, farklı sektörlerde çeşitli yenilikler ve kolaylıklar sunarak birçok alanda çalışmaların ve araştırmaların odak noktası haline gelmiştir. Sanal gerçeklik (Virtual Reality, VR) teknolojisi, bu teknolojiler arasında en yaygın kullanılanlardan biridir. Bunun temel nedeni, VR'nin sağladığı etkileyici deneyimler sayesinde kullanıcıları sanal bir ortamın içine çekerek onların etkileşim düzeyini artırmasıdır. VR teknolojisinin en sık kullanıldığı alanlar arasında tıp, mühendislik, turizm, eğitim ve eğlence sektörleri yer almaktadır. Bu bağlamda, müze turları da VR teknolojisinin sunduğu fırsatlardan yararlanarak insanların bilgi edinmesini, kültürel etkileşimini artırmasını ve keyifli vakit geçirmesini sağlayan önemli bir uygulama alanı haline gelmiştir. Günümüzde birçok müze, ziyaretçilerine daha etkileyici ve interaktif bir deneyim sunabilmek adına sanal müze turları geliştirmektedir. Bu tür uygulamalar, fiziksel olarak bir müzeyi ziyaret etme imkânı bulamayan kişilere, sanal ortamda müzeleri keşfetme ve sergilenen eserler hakkında bilgi edinme fırsatı sunmaktadır. Bu çalışmada, VR teknolojisi kullanılarak bir müze turu uygulaması geliştirilmiştir. Kullanıcılar, uygulama aracılığıyla çeşitli müzeleri ziyaret edebilmekte ve müzelerde bulunan eserler hakkında detaylı bilgilere ulaşabilmektedir. Uygulamanın geliştirilme sürecinde, modellerin tasarlanması için Autodesk 3ds Max yazılımı kullanılmış, sanal ortamın oluşturulması için ise Unity 3D oyun motorundan faydalanılmıştır. Kullanıcının sanal ortamda kendini gerçek bir müze içerisindeymiş gibi hissedebilmesi için görsel daldırma tekniği kullanılmıştır. Bu sayede, kullanıcıların müze turu deneyimini daha etkileyici ve gerçekçi bir şekilde yaşayabilecekleri düşünülmektedir.

References

  • Aggarwal R, Singhal A. 2019. Augmented Reality and its effect on our life. 9th International Conference on Cloud Computing, Data Science and Engineering, 10-11 January, Noida, India, pp: 510-515.
  • Akdaş D, Çalgüner A. 2021. Virtual reality in product design: Researches between 1997 and 2021. Gazi Univ J Sci, 9(4): 371-391.
  • Andrews C, Southworth MK, Silva JNA, Silva JR. 2019. extended reality in medical practice. Curr Treat Options Cardiovasc Med, 21(4): 18.
  • Anonymous. 2005. Shinecon discovery & innovation. URL: https://www.shinecon.com/ (accessed date: 10 April 2024).
  • Anonymous. 2009. Unity blog. Unity technologies. URL: https://blog.unity.com/ (accessed date: 4 April 2024).
  • Anonymous. 1995. Wonder 360: Experience the Renwick gallery exhibition in virtual reality. Smithson. Am. Art Mus. URL: https://americanart.si.edu/wonder360 (accessed date: 25 March 2024).
  • Boyraz G, Kırcı P. 2019. Unity 3D oyun yapma simülatörü ile 3D oyun tasarimi. Int J Multidiscip Stud Innov Technol, 3(2): 225-229.
  • Carmigniani J, Furth B. 2011. Augmented reality: An overview. In: Furth B, ed. Handb. Augmented Reality. Springer, New York, USA, pp: 3-46.
  • Claudio P, Maddalena P. 2014. Overview: virtual reality in medicine. Virtual Reality Med, 7(1): 353-401.
  • Costanza E, Kunz A, Fjeld M. 2009. Mixed Reality: A Survey. In: Lalanne D, Kohlas J, eds. Hum. Mach. Interact. Springer, Berlin, Heidelberg, Germany, pp: 47-68.
  • Çorak M. 2019. Canlandırma sinemasinda kullanilan autodesk 3ds max programinda cat yaziliminin sinirliliklari ve temel prensiplere ilişkin çözüm üretme. Yüksek Lisans Tezi, Gazi Üniversitesi, Eğitim Bilimleri Enstitüsü, Ankara, Türkiye, ss: 68.
  • Desender LM, Van Herzelee I, Aggarwal A, Vermassen FE, Cheshire NJ. 2011. Training with simulation versus operative room attendance. J Cardiovasc Surg, 52(1): 17-37.
  • Geszten D, Hámornik BP, Hercegfi K, Szabó B, Young A. 2015. Qualitative analysis of user experience in a 3D virtual environment. Proc Assoc Inf Sci Technol, 52(1): 1-4.
  • Górski F, Buń P, Wichniarek R, Zawadzki P, Hamrol A. 2016. Effective design of educational virtual reality applications for medicine using knowledge-engineering techniques. EURASIA J Math Sci Technol Educ, 13(2): 395-416.
  • Gutiérrez MAA, Vexo F, Thalmann D. 2008. Stepping into virtual reality. Springer, London, UK, 1st ed., pp: 65.
  • Hale KS, Stanney KM. 2014. Handb. virtual environ. Des., Implement., Appl. Florida, USA, 2nd ed., pp: 158.
  • Han DID, Weber J, Bastiaansen M, Mitas O, Lub X. 2019. Virtual and augmented reality technologies to enhance the visitor experience in cultural tourism. In: tom Dieck M. C, Jung T, eds. Augmented Reality and Virtual Reality. Springer, London, UK, pp: 113-128.
  • Jung T, tom Dieck MC, Lee H, Chung N. 2016. Effects of virtual reality and augmented reality on visitor experiences in museum. In: Inversini A, Schegg R, eds. Inf Commun Technol Tour, Springer, Bilbao, Spain, pp: 621-635.
  • Kamińska D, Sapiński T, Wiak S, Tikk T, Haamer R, Avots E, Helmi A, Ozcinar C, Anbarjafari G. 2019. Virtual reality and its applications in education: survey. Inf, 10(10): 318.
  • Kudver D. 2022. Müze ziyaretlerinde sanal gerçeklik deneyiminin sanal gerçeklik sonrası turizm müşterilerine etkisi. Yüksek Lisans Tezi, Yaşar Üniversitesi, Lisansüstü Eğitim Enstitüsü, İzmir, Bornova, Türkiye, ss: 102.
  • Lee H, Jung TH, tom Dieck MC, Chung N. 2020. Experiencing immersive virtual reality in museums. Inf Manage, 57(5): 103229.
  • Mabrey JD, Reinig KD, Cannon DW. 2010. Virtual reality in ortopaedics: is it a reality? Clin Orthop Relat Res, 468(10): 2586-2591.
  • Marín-Morales J, Llinares C, Guixeres J, Alcañiz M. 2020. Emotion recognition in immersive virtual reality: from statistics to affective computing. Sensors, 20(18): 5163.
  • Ntakasis G, Plomariti C, Frantzidis C, Antoniou PE, Bamidis PD, Tsoulfas G. 2023. Exploring the use of virtual reality in surgical education. World J Transplant, 13(2): 36-43.
  • Pallud J, Straub DW. 2014. Effective website design for experience-influenced environments. The case of high culture museums. Inf Manage, 51(3): 359-373.
  • Pedro A, Le Q. T, Park C. S. 2016. framework for integrating safety into construction methods education through interactive virtual reality. J Eng Educ Pract, 142(2): 04015011.
  • Raja D. 2019. Virtual reality - opportunities and challenges. Int J Res Appl Sci Eng Technol, 7(4): 1765-1774.
  • Samarasinghe DAS, Latif SA, Baghaei N. 2019. Virtual reality models for promoting learners engagement in construction studies. 2019 IEEE Global Engineering Education Conference (EDUCON): 08-11 April, Dubai, UAE, pp: 1331-1335.
  • Schultheis MT, Rizzo AA. 2001. The application of virtual reality technology rehabilitation. Rehabil Psychol, 46(3): 296-311.
  • Sirror H, Abdelsattar A, Dwidar S, Derbali A. 2021. A review on virtual reality for architecture education. 11th Annual International Conference on Industrial Engineering and Operations Management, 7-11 March, Singapore, pp: 944-950.
  • Southall H, Marmion M, Davies A. 2019. Adapting Jake Knapp’s design sprint approach for ar/vr applications in digital heritage. In: tom Dieck M. C, Jung T, eds. Augmented Reality and Virtual Reality. Springer Cham, Bern, Switzerland, pp: 59-70.
  • Tom Dieck MC, Jung T, Michopoulou E. 2019. Experiencing virtual reality in heritage attractions: perceptions of elderly users. In: tom Dieck M. C, Jung T, eds. Augmented Reality and Virtual Reality. Springer Cham, Bern, Switzerland, pp: 89-98.
  • Valdez MT, Ferreira CM, Martins MJM, Barbosa FPM. 2015. 3D virtual reality experiments to promote electrical engineering education. 2015 International Conference on Information Technology Based Higher Education and Training (ITHET), 11-13 June, Lisbon, Portugal, pp: 1-4.
  • Wickens CD. 1992. Virtual reality and education. 1992 IEEE International Conference on Systems, Man and Cybernetics, 18-21 October, Chicago, IL, USA, pp: 842-847.
  • Yağmurlu K. 2017. Makine tasarımında 3ds Max programının kullanımı. Yüksek Lisans Tezi, Afyon Kocatepe Üniversitesi, Fen Bilimleri Enstitüsü, Afyonkarahisar, Türkiye, ss: 94.
  • Young B, Ellobody E, Hu T. 2012. 3D visualization of structures using finite-element analysis in teaching. J Prof Issues Eng Educ Pract, 138(2): 131-138.

Design and Development of Museum Tour Application with Virtual Reality Technology

Year 2025, Volume: 8 Issue: 3, 642 - 649, 15.05.2025
https://doi.org/10.34248/bsengineering.1553833

Abstract

In recent years, with the increasing demand for reality technologies, the use of applications in this field has also become widespread. These technologies have become the focus of studies and research in many fields by offering various innovations and conveniences in different sectors. Virtual reality (VR) technology is one of the most widely used among these technologies. The main reason for this is that VR immerses users in a virtual environment and increases their level of interaction thanks to the impressive experiences it provides. The fields where VR technology is most frequently used include medicine, engineering, tourism, education, and entertainment. In this context, museum tours have become an important application area that allows people to gain information, increase their cultural interaction, and have a pleasant time by taking advantage of the opportunities offered by VR technology. Today, many museums are developing virtual tours to offer visitors a more impressive and interactive experience. Such applications allow people who cannot physically visit a museum to explore museums in a virtual environment and learn about the works on display. In this study, a museum tour application was developed using VR technology. Users can visit various museums through the application and access detailed information about the works in the museums. During the development process of the application, Autodesk 3ds Max software was used to design the models, and Unity 3D game engine was used to create the virtual environment. The visual immersion technique made the user feel like they were in a real museum in a virtual environment. In this way, it is thought that users will be able to experience the museum tour in a more impressive and realistic way.

References

  • Aggarwal R, Singhal A. 2019. Augmented Reality and its effect on our life. 9th International Conference on Cloud Computing, Data Science and Engineering, 10-11 January, Noida, India, pp: 510-515.
  • Akdaş D, Çalgüner A. 2021. Virtual reality in product design: Researches between 1997 and 2021. Gazi Univ J Sci, 9(4): 371-391.
  • Andrews C, Southworth MK, Silva JNA, Silva JR. 2019. extended reality in medical practice. Curr Treat Options Cardiovasc Med, 21(4): 18.
  • Anonymous. 2005. Shinecon discovery & innovation. URL: https://www.shinecon.com/ (accessed date: 10 April 2024).
  • Anonymous. 2009. Unity blog. Unity technologies. URL: https://blog.unity.com/ (accessed date: 4 April 2024).
  • Anonymous. 1995. Wonder 360: Experience the Renwick gallery exhibition in virtual reality. Smithson. Am. Art Mus. URL: https://americanart.si.edu/wonder360 (accessed date: 25 March 2024).
  • Boyraz G, Kırcı P. 2019. Unity 3D oyun yapma simülatörü ile 3D oyun tasarimi. Int J Multidiscip Stud Innov Technol, 3(2): 225-229.
  • Carmigniani J, Furth B. 2011. Augmented reality: An overview. In: Furth B, ed. Handb. Augmented Reality. Springer, New York, USA, pp: 3-46.
  • Claudio P, Maddalena P. 2014. Overview: virtual reality in medicine. Virtual Reality Med, 7(1): 353-401.
  • Costanza E, Kunz A, Fjeld M. 2009. Mixed Reality: A Survey. In: Lalanne D, Kohlas J, eds. Hum. Mach. Interact. Springer, Berlin, Heidelberg, Germany, pp: 47-68.
  • Çorak M. 2019. Canlandırma sinemasinda kullanilan autodesk 3ds max programinda cat yaziliminin sinirliliklari ve temel prensiplere ilişkin çözüm üretme. Yüksek Lisans Tezi, Gazi Üniversitesi, Eğitim Bilimleri Enstitüsü, Ankara, Türkiye, ss: 68.
  • Desender LM, Van Herzelee I, Aggarwal A, Vermassen FE, Cheshire NJ. 2011. Training with simulation versus operative room attendance. J Cardiovasc Surg, 52(1): 17-37.
  • Geszten D, Hámornik BP, Hercegfi K, Szabó B, Young A. 2015. Qualitative analysis of user experience in a 3D virtual environment. Proc Assoc Inf Sci Technol, 52(1): 1-4.
  • Górski F, Buń P, Wichniarek R, Zawadzki P, Hamrol A. 2016. Effective design of educational virtual reality applications for medicine using knowledge-engineering techniques. EURASIA J Math Sci Technol Educ, 13(2): 395-416.
  • Gutiérrez MAA, Vexo F, Thalmann D. 2008. Stepping into virtual reality. Springer, London, UK, 1st ed., pp: 65.
  • Hale KS, Stanney KM. 2014. Handb. virtual environ. Des., Implement., Appl. Florida, USA, 2nd ed., pp: 158.
  • Han DID, Weber J, Bastiaansen M, Mitas O, Lub X. 2019. Virtual and augmented reality technologies to enhance the visitor experience in cultural tourism. In: tom Dieck M. C, Jung T, eds. Augmented Reality and Virtual Reality. Springer, London, UK, pp: 113-128.
  • Jung T, tom Dieck MC, Lee H, Chung N. 2016. Effects of virtual reality and augmented reality on visitor experiences in museum. In: Inversini A, Schegg R, eds. Inf Commun Technol Tour, Springer, Bilbao, Spain, pp: 621-635.
  • Kamińska D, Sapiński T, Wiak S, Tikk T, Haamer R, Avots E, Helmi A, Ozcinar C, Anbarjafari G. 2019. Virtual reality and its applications in education: survey. Inf, 10(10): 318.
  • Kudver D. 2022. Müze ziyaretlerinde sanal gerçeklik deneyiminin sanal gerçeklik sonrası turizm müşterilerine etkisi. Yüksek Lisans Tezi, Yaşar Üniversitesi, Lisansüstü Eğitim Enstitüsü, İzmir, Bornova, Türkiye, ss: 102.
  • Lee H, Jung TH, tom Dieck MC, Chung N. 2020. Experiencing immersive virtual reality in museums. Inf Manage, 57(5): 103229.
  • Mabrey JD, Reinig KD, Cannon DW. 2010. Virtual reality in ortopaedics: is it a reality? Clin Orthop Relat Res, 468(10): 2586-2591.
  • Marín-Morales J, Llinares C, Guixeres J, Alcañiz M. 2020. Emotion recognition in immersive virtual reality: from statistics to affective computing. Sensors, 20(18): 5163.
  • Ntakasis G, Plomariti C, Frantzidis C, Antoniou PE, Bamidis PD, Tsoulfas G. 2023. Exploring the use of virtual reality in surgical education. World J Transplant, 13(2): 36-43.
  • Pallud J, Straub DW. 2014. Effective website design for experience-influenced environments. The case of high culture museums. Inf Manage, 51(3): 359-373.
  • Pedro A, Le Q. T, Park C. S. 2016. framework for integrating safety into construction methods education through interactive virtual reality. J Eng Educ Pract, 142(2): 04015011.
  • Raja D. 2019. Virtual reality - opportunities and challenges. Int J Res Appl Sci Eng Technol, 7(4): 1765-1774.
  • Samarasinghe DAS, Latif SA, Baghaei N. 2019. Virtual reality models for promoting learners engagement in construction studies. 2019 IEEE Global Engineering Education Conference (EDUCON): 08-11 April, Dubai, UAE, pp: 1331-1335.
  • Schultheis MT, Rizzo AA. 2001. The application of virtual reality technology rehabilitation. Rehabil Psychol, 46(3): 296-311.
  • Sirror H, Abdelsattar A, Dwidar S, Derbali A. 2021. A review on virtual reality for architecture education. 11th Annual International Conference on Industrial Engineering and Operations Management, 7-11 March, Singapore, pp: 944-950.
  • Southall H, Marmion M, Davies A. 2019. Adapting Jake Knapp’s design sprint approach for ar/vr applications in digital heritage. In: tom Dieck M. C, Jung T, eds. Augmented Reality and Virtual Reality. Springer Cham, Bern, Switzerland, pp: 59-70.
  • Tom Dieck MC, Jung T, Michopoulou E. 2019. Experiencing virtual reality in heritage attractions: perceptions of elderly users. In: tom Dieck M. C, Jung T, eds. Augmented Reality and Virtual Reality. Springer Cham, Bern, Switzerland, pp: 89-98.
  • Valdez MT, Ferreira CM, Martins MJM, Barbosa FPM. 2015. 3D virtual reality experiments to promote electrical engineering education. 2015 International Conference on Information Technology Based Higher Education and Training (ITHET), 11-13 June, Lisbon, Portugal, pp: 1-4.
  • Wickens CD. 1992. Virtual reality and education. 1992 IEEE International Conference on Systems, Man and Cybernetics, 18-21 October, Chicago, IL, USA, pp: 842-847.
  • Yağmurlu K. 2017. Makine tasarımında 3ds Max programının kullanımı. Yüksek Lisans Tezi, Afyon Kocatepe Üniversitesi, Fen Bilimleri Enstitüsü, Afyonkarahisar, Türkiye, ss: 94.
  • Young B, Ellobody E, Hu T. 2012. 3D visualization of structures using finite-element analysis in teaching. J Prof Issues Eng Educ Pract, 138(2): 131-138.
There are 36 citations in total.

Details

Primary Language Turkish
Subjects Information Systems (Other)
Journal Section Research Articles
Authors

Doğan Yıldız 0000-0001-9670-4173

Samad Hasanli 0009-0004-1629-9825

Sercan Demirci 0000-0001-6739-7653

Publication Date May 15, 2025
Submission Date September 23, 2024
Acceptance Date March 2, 2025
Published in Issue Year 2025 Volume: 8 Issue: 3

Cite

APA Yıldız, D., Hasanli, S., & Demirci, S. (2025). Sanal Gerçeklik Teknolojisi İle Bir Müze Turu Uygulaması Tasarımı ve Geliştirilmesi. Black Sea Journal of Engineering and Science, 8(3), 642-649. https://doi.org/10.34248/bsengineering.1553833
AMA Yıldız D, Hasanli S, Demirci S. Sanal Gerçeklik Teknolojisi İle Bir Müze Turu Uygulaması Tasarımı ve Geliştirilmesi. BSJ Eng. Sci. May 2025;8(3):642-649. doi:10.34248/bsengineering.1553833
Chicago Yıldız, Doğan, Samad Hasanli, and Sercan Demirci. “Sanal Gerçeklik Teknolojisi İle Bir Müze Turu Uygulaması Tasarımı Ve Geliştirilmesi”. Black Sea Journal of Engineering and Science 8, no. 3 (May 2025): 642-49. https://doi.org/10.34248/bsengineering.1553833.
EndNote Yıldız D, Hasanli S, Demirci S (May 1, 2025) Sanal Gerçeklik Teknolojisi İle Bir Müze Turu Uygulaması Tasarımı ve Geliştirilmesi. Black Sea Journal of Engineering and Science 8 3 642–649.
IEEE D. Yıldız, S. Hasanli, and S. Demirci, “Sanal Gerçeklik Teknolojisi İle Bir Müze Turu Uygulaması Tasarımı ve Geliştirilmesi”, BSJ Eng. Sci., vol. 8, no. 3, pp. 642–649, 2025, doi: 10.34248/bsengineering.1553833.
ISNAD Yıldız, Doğan et al. “Sanal Gerçeklik Teknolojisi İle Bir Müze Turu Uygulaması Tasarımı Ve Geliştirilmesi”. Black Sea Journal of Engineering and Science 8/3 (May 2025), 642-649. https://doi.org/10.34248/bsengineering.1553833.
JAMA Yıldız D, Hasanli S, Demirci S. Sanal Gerçeklik Teknolojisi İle Bir Müze Turu Uygulaması Tasarımı ve Geliştirilmesi. BSJ Eng. Sci. 2025;8:642–649.
MLA Yıldız, Doğan et al. “Sanal Gerçeklik Teknolojisi İle Bir Müze Turu Uygulaması Tasarımı Ve Geliştirilmesi”. Black Sea Journal of Engineering and Science, vol. 8, no. 3, 2025, pp. 642-9, doi:10.34248/bsengineering.1553833.
Vancouver Yıldız D, Hasanli S, Demirci S. Sanal Gerçeklik Teknolojisi İle Bir Müze Turu Uygulaması Tasarımı ve Geliştirilmesi. BSJ Eng. Sci. 2025;8(3):642-9.

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