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Augmented Reality in Cultural Heritage: A Systematic Review of Mobile Applications and User Experience Evaluation

Year 2025, Volume: 8 Issue: 4, 1245 - 1257, 15.07.2025
https://doi.org/10.34248/bsengineering.1709786

Abstract

This systematic review compares four leading AR applications for cultural heritage interpretation, providing comprehensive insights for future AR development in cultural contexts. It analyzes Google Lens, Civilisations AR, Timelooper, and Artivive across technological methods, user experiences, and effectiveness at cultural heritage sites. Drawing on peer-reviewed studies from 2017 -2025, sourced from academic databases including Google Scholar, the review highlights diverse implementation strategies and immersion levels through systematic comparative analysis. Results demonstrate that Google Lens excels in AI-driven accessibility, Civilisations AR in 3D educational depth, Timelooper in narrative immersion, and Artivive in dynamic art overlays. The findings suggest that next-generation AR applications should adopt hybrid approaches combining the best features of each model while addressing current limitations in content scalability and user engagement.

References

  • Artivive GmbH. 2024. Artivive (Version 4.8.2) [Mobile app]. AppStore. URL:https://apps.apple.com/app/artivive/id1188737494
  • BBC. 2018. Civilisations AR launches. BBC MediaCentre. URL:https://www.bbc.co.uk/mediacentre/latestnews/2018/Civilisations-ar-launches
  • Boboc RG, Băutu E, Gîrbacia F, Popovici N, Popovici DM. 2022. Augmented reality in cultural heritage: an overview of the last decade of applications. Appl Sci, 12(19): 9859
  • de Morais Sarmento MLF. 2024. Design of Immersive Museum Experiences: Improving Visitor Engagement Through Co-Creation, Augmented Reality and Gamification. Universidade do Porto, Institute of Design and Fine Arts, Porto, Portugal, pp: 24-65.
  • Ghouaiel N, Garbaya S, Cieutat JM, Jessel JP. 2017. Mobile augmented reality in museums: towards enhancing visitor's learning experience. Int J Virtual Reality, 17(1): 21-31
  • Google LLC. 2024. Google Lens (Version 1.17). URL:https://play.google.com/store/apps/details?id=com.google.ar.lens
  • Hammady R, Ma M, Powell A. 2018. User experience of markerless augmented reality applications in cultural heritage museums: ‘museumeye’ as a case study. In: Augmented Reality, Virtual Reality, and Computer Graphics: 5th Int Conf, AVR 2018, Otranto, Italy, June 24–27, 2018, Proc Part II 5: 349-369. Springer Int Publishing
  • Kleftodimos A, Evagelou A, Triantafyllidou A, Grigoriou M, Lappas G. 2023. Location-based augmented reality for cultural heritage communication and education: the Doltso district application. Sensors, 23(10): 4963
  • Lampropoulos G, Keramopoulos E, Diamantaras K. 2020. Enhancing the functionality of augmented reality using deep learning, semantic web and knowledge graphs: A review. Vis Informatics, 4(1): 32-42
  • Michel-Acosta P, Chaljub-Hasbún J, Cabero-Almenara J, Conte-Ayala ED, Peguero-García J, Pepín-Ubrí J. 2024. Evaluating an augmented reality app for learning about climate change among university students: A pilot study. Rev Electrón Educare, 28(3): 227-245
  • Rinaldi AM, Russo C, Tommasino C. 2022. An augmented reality CBIR system based on multimedia knowledge graph and deep learning techniques in cultural heritage. Computers, 11(12): 172
  • Sylaiou S, Dafiotis P. 2020. Storytelling in virtual museums: engaging a multitude of voices. In: Visual Computing for Cultural Heritage, Springer, Cham, pp: 369-388
  • The Org, n.d. Yigit Yigiter – TimeLooper org chart. The Org. URL:https://theorg.com/org/timelooper/org-chart/yigit-yigiter (accessed date: May 30, 2025)
  • TimeLooper Inc, 2024. Xplore - AR by TimeLooper [Mobile app]. Google Play Store. URL:https://play.google.com/store/apps/details?id=com.Timelooper.XPLORE.

Augmented Reality in Cultural Heritage: A Systematic Review of Mobile Applications and User Experience Evaluation

Year 2025, Volume: 8 Issue: 4, 1245 - 1257, 15.07.2025
https://doi.org/10.34248/bsengineering.1709786

Abstract

This systematic review compares four leading AR applications for cultural heritage interpretation, providing comprehensive insights for future AR development in cultural contexts. It analyzes Google Lens, Civilisations AR, Timelooper, and Artivive across technological methods, user experiences, and effectiveness at cultural heritage sites. Drawing on peer-reviewed studies from 2017 -2025, sourced from academic databases including Google Scholar, the review highlights diverse implementation strategies and immersion levels through systematic comparative analysis. Results demonstrate that Google Lens excels in AI-driven accessibility, Civilisations AR in 3D educational depth, Timelooper in narrative immersion, and Artivive in dynamic art overlays. The findings suggest that next-generation AR applications should adopt hybrid approaches combining the best features of each model while addressing current limitations in content scalability and user engagement.

References

  • Artivive GmbH. 2024. Artivive (Version 4.8.2) [Mobile app]. AppStore. URL:https://apps.apple.com/app/artivive/id1188737494
  • BBC. 2018. Civilisations AR launches. BBC MediaCentre. URL:https://www.bbc.co.uk/mediacentre/latestnews/2018/Civilisations-ar-launches
  • Boboc RG, Băutu E, Gîrbacia F, Popovici N, Popovici DM. 2022. Augmented reality in cultural heritage: an overview of the last decade of applications. Appl Sci, 12(19): 9859
  • de Morais Sarmento MLF. 2024. Design of Immersive Museum Experiences: Improving Visitor Engagement Through Co-Creation, Augmented Reality and Gamification. Universidade do Porto, Institute of Design and Fine Arts, Porto, Portugal, pp: 24-65.
  • Ghouaiel N, Garbaya S, Cieutat JM, Jessel JP. 2017. Mobile augmented reality in museums: towards enhancing visitor's learning experience. Int J Virtual Reality, 17(1): 21-31
  • Google LLC. 2024. Google Lens (Version 1.17). URL:https://play.google.com/store/apps/details?id=com.google.ar.lens
  • Hammady R, Ma M, Powell A. 2018. User experience of markerless augmented reality applications in cultural heritage museums: ‘museumeye’ as a case study. In: Augmented Reality, Virtual Reality, and Computer Graphics: 5th Int Conf, AVR 2018, Otranto, Italy, June 24–27, 2018, Proc Part II 5: 349-369. Springer Int Publishing
  • Kleftodimos A, Evagelou A, Triantafyllidou A, Grigoriou M, Lappas G. 2023. Location-based augmented reality for cultural heritage communication and education: the Doltso district application. Sensors, 23(10): 4963
  • Lampropoulos G, Keramopoulos E, Diamantaras K. 2020. Enhancing the functionality of augmented reality using deep learning, semantic web and knowledge graphs: A review. Vis Informatics, 4(1): 32-42
  • Michel-Acosta P, Chaljub-Hasbún J, Cabero-Almenara J, Conte-Ayala ED, Peguero-García J, Pepín-Ubrí J. 2024. Evaluating an augmented reality app for learning about climate change among university students: A pilot study. Rev Electrón Educare, 28(3): 227-245
  • Rinaldi AM, Russo C, Tommasino C. 2022. An augmented reality CBIR system based on multimedia knowledge graph and deep learning techniques in cultural heritage. Computers, 11(12): 172
  • Sylaiou S, Dafiotis P. 2020. Storytelling in virtual museums: engaging a multitude of voices. In: Visual Computing for Cultural Heritage, Springer, Cham, pp: 369-388
  • The Org, n.d. Yigit Yigiter – TimeLooper org chart. The Org. URL:https://theorg.com/org/timelooper/org-chart/yigit-yigiter (accessed date: May 30, 2025)
  • TimeLooper Inc, 2024. Xplore - AR by TimeLooper [Mobile app]. Google Play Store. URL:https://play.google.com/store/apps/details?id=com.Timelooper.XPLORE.
There are 14 citations in total.

Details

Primary Language English
Subjects Information Systems User Experience Design and Development, Information Systems (Other)
Journal Section Reviews
Authors

Nurettin Şenyer 0000-0002-2324-9285

Aya Alzatma 0009-0003-8156-8430

Early Pub Date July 10, 2025
Publication Date July 15, 2025
Submission Date May 30, 2025
Acceptance Date July 2, 2025
Published in Issue Year 2025 Volume: 8 Issue: 4

Cite

APA Şenyer, N., & Alzatma, A. (2025). Augmented Reality in Cultural Heritage: A Systematic Review of Mobile Applications and User Experience Evaluation. Black Sea Journal of Engineering and Science, 8(4), 1245-1257. https://doi.org/10.34248/bsengineering.1709786
AMA Şenyer N, Alzatma A. Augmented Reality in Cultural Heritage: A Systematic Review of Mobile Applications and User Experience Evaluation. BSJ Eng. Sci. July 2025;8(4):1245-1257. doi:10.34248/bsengineering.1709786
Chicago Şenyer, Nurettin, and Aya Alzatma. “Augmented Reality in Cultural Heritage: A Systematic Review of Mobile Applications and User Experience Evaluation”. Black Sea Journal of Engineering and Science 8, no. 4 (July 2025): 1245-57. https://doi.org/10.34248/bsengineering.1709786.
EndNote Şenyer N, Alzatma A (July 1, 2025) Augmented Reality in Cultural Heritage: A Systematic Review of Mobile Applications and User Experience Evaluation. Black Sea Journal of Engineering and Science 8 4 1245–1257.
IEEE N. Şenyer and A. Alzatma, “Augmented Reality in Cultural Heritage: A Systematic Review of Mobile Applications and User Experience Evaluation”, BSJ Eng. Sci., vol. 8, no. 4, pp. 1245–1257, 2025, doi: 10.34248/bsengineering.1709786.
ISNAD Şenyer, Nurettin - Alzatma, Aya. “Augmented Reality in Cultural Heritage: A Systematic Review of Mobile Applications and User Experience Evaluation”. Black Sea Journal of Engineering and Science 8/4 (July 2025), 1245-1257. https://doi.org/10.34248/bsengineering.1709786.
JAMA Şenyer N, Alzatma A. Augmented Reality in Cultural Heritage: A Systematic Review of Mobile Applications and User Experience Evaluation. BSJ Eng. Sci. 2025;8:1245–1257.
MLA Şenyer, Nurettin and Aya Alzatma. “Augmented Reality in Cultural Heritage: A Systematic Review of Mobile Applications and User Experience Evaluation”. Black Sea Journal of Engineering and Science, vol. 8, no. 4, 2025, pp. 1245-57, doi:10.34248/bsengineering.1709786.
Vancouver Şenyer N, Alzatma A. Augmented Reality in Cultural Heritage: A Systematic Review of Mobile Applications and User Experience Evaluation. BSJ Eng. Sci. 2025;8(4):1245-57.

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