TR
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WHAT IS ADVERGAMING AND WHAT IT IS NOT? RECAPPING BEHAVIOURAL THEORIES TO UNDERSTAND ADVERGAMING
Abstract
Owing to the latest technological advancements, alternative ads based on
digital technology have been increasing exponentially compared to traditional
ads such as TV and newspaper ads. Advergaming utilizing online video games
was recently becoming popular as a new form of advertisement. Although the
marketing and communication industries make more use of advergaming every
day and despite being a growing marketing platform, there is a lack of research
in the marketing literature that examines the underpinning behavioural theories
for advergaming implications. Accordingly, this article aims to identify
fundamental consumer behaviour theories such as Social Cognitive Theory,
Limited Capacity Model, Elaboration Likelihood Model etc. to understand
whether advergames can positively influence players toward a particular brand.
This study suggests that eight major theories from the consumer behaviour field
are relevant to elaborate players' behaviour in advergames as well as providing
a holistic understanding of this new media.
Keywords
References
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- ANDERSON, J. R. (1983). A spreading activation theory of memory. Journal of Verbal Learning and Verbal Behavior, 22(3), 261–295.
- BANDURA, A. (1977), Social Learning Theory. Prentice-Hall, Englewood Cliffs, NJ.
- BREHM, S.S. & Brehm, J.W. (1981). Psychological Reactance: A Theory of Freedom and Control. Academic Press, New York, NY.
- BUCHHOLZ, L.M. & Smith, R.E. (1991). The role of consumer involvement in determining cognitive response to broadcast advertising. Journal of Advertising, 20(1), 4-17.
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Details
Primary Language
English
Subjects
Business Administration
Journal Section
Research Article
Publication Date
October 23, 2020
Submission Date
May 15, 2020
Acceptance Date
August 11, 2020
Published in Issue
Year 2020 Number: 20
APA
Aktan, M., & Koçak, A. (2020). WHAT IS ADVERGAMING AND WHAT IT IS NOT? RECAPPING BEHAVIOURAL THEORIES TO UNDERSTAND ADVERGAMING. Bingöl Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, 20, 229-248. https://doi.org/10.29029/busbed.738050
AMA
1.Aktan M, Koçak A. WHAT IS ADVERGAMING AND WHAT IT IS NOT? RECAPPING BEHAVIOURAL THEORIES TO UNDERSTAND ADVERGAMING. Bingöl Üniversitesi Sosyal Bilimler Enstitüsü Dergisi. 2020;(20):229-248. doi:10.29029/busbed.738050
Chicago
Aktan, Murat, and Ahmet Koçak. 2020. “WHAT IS ADVERGAMING AND WHAT IT IS NOT? RECAPPING BEHAVIOURAL THEORIES TO UNDERSTAND ADVERGAMING”. Bingöl Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, nos. 20: 229-48. https://doi.org/10.29029/busbed.738050.
EndNote
Aktan M, Koçak A (October 1, 2020) WHAT IS ADVERGAMING AND WHAT IT IS NOT? RECAPPING BEHAVIOURAL THEORIES TO UNDERSTAND ADVERGAMING. Bingöl Üniversitesi Sosyal Bilimler Enstitüsü Dergisi 20 229–248.
IEEE
[1]M. Aktan and A. Koçak, “WHAT IS ADVERGAMING AND WHAT IT IS NOT? RECAPPING BEHAVIOURAL THEORIES TO UNDERSTAND ADVERGAMING”, Bingöl Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, no. 20, pp. 229–248, Oct. 2020, doi: 10.29029/busbed.738050.
ISNAD
Aktan, Murat - Koçak, Ahmet. “WHAT IS ADVERGAMING AND WHAT IT IS NOT? RECAPPING BEHAVIOURAL THEORIES TO UNDERSTAND ADVERGAMING”. Bingöl Üniversitesi Sosyal Bilimler Enstitüsü Dergisi. 20 (October 1, 2020): 229-248. https://doi.org/10.29029/busbed.738050.
JAMA
1.Aktan M, Koçak A. WHAT IS ADVERGAMING AND WHAT IT IS NOT? RECAPPING BEHAVIOURAL THEORIES TO UNDERSTAND ADVERGAMING. Bingöl Üniversitesi Sosyal Bilimler Enstitüsü Dergisi. 2020;:229–248.
MLA
Aktan, Murat, and Ahmet Koçak. “WHAT IS ADVERGAMING AND WHAT IT IS NOT? RECAPPING BEHAVIOURAL THEORIES TO UNDERSTAND ADVERGAMING”. Bingöl Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, no. 20, Oct. 2020, pp. 229-48, doi:10.29029/busbed.738050.
Vancouver
1.Murat Aktan, Ahmet Koçak. WHAT IS ADVERGAMING AND WHAT IT IS NOT? RECAPPING BEHAVIOURAL THEORIES TO UNDERSTAND ADVERGAMING. Bingöl Üniversitesi Sosyal Bilimler Enstitüsü Dergisi. 2020 Oct. 1;(20):229-48. doi:10.29029/busbed.738050
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