Research Article

Turkish Foreign Language Learners’ Roles and Outputs: Introducing an Innovation and Role-Playing in Second Life

Volume: 8 Number: 3 July 14, 2017
EN

Turkish Foreign Language Learners’ Roles and Outputs: Introducing an Innovation and Role-Playing in Second Life

Abstract

This study aims to design of the two activities “introducing an innovation” and “role playing” in Second Life (SL) and to evaluate qualitatively Turkish foreign language learner’s roles and outputs before, while, and after the implementation of the activities. The study used community of inquiry model consisting of cognitive presence and social presence as a theoretical frame to discuss the roles and outputs. The participants were twelve students and two English teachers from two different high schools. Teaching and learning in SL took six weeks. The first activity “introducing an innovation” let students develop an innovation and introduce it in English at a congress hall. The second activity “role playing” had four different scenarios in which students would be involved in; travel agency, get permission from family to go out, restaurant, and renting a car. It was found that the two activities in Second Life had various requirements in terms of the teacher, the student and the social environment and that they differed in pre-activity, while-activity and post-activity phases in terms of outputs. When the learning contexts created in this study are considered in terms of cognitive presence, the outcomes of the interaction effect between the teacher, the student, and the social environment were higher in the role-playing activity than in the second activity. Written preparations done before the activity in both teaching activities had positive effects on students’ performance during the activity. The fact that students responded to the questions spontaneously without following the scenario and that they found the correct answer through discussion affected their cognitive presence positively. For social presence, the role-play activity resulted in highersocial presence than introducing an innovation since the students studied individually in the introduction of an innovation.

Keywords

References

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Details

Primary Language

English

Subjects

-

Journal Section

Research Article

Authors

Cigdem Ozbek This is me
Türkiye

İrem Comoglu This is me
Türkiye

Bahar Baran
Türkiye

Publication Date

July 14, 2017

Submission Date

July 18, 2017

Acceptance Date

July 5, 2017

Published in Issue

Year 2017 Volume: 8 Number: 3

APA
Ozbek, C., Comoglu, İ., & Baran, B. (2017). Turkish Foreign Language Learners’ Roles and Outputs: Introducing an Innovation and Role-Playing in Second Life. Contemporary Educational Technology, 8(3), 280-302. https://izlik.org/JA56EX58SR
AMA
1.Ozbek C, Comoglu İ, Baran B. Turkish Foreign Language Learners’ Roles and Outputs: Introducing an Innovation and Role-Playing in Second Life. Contemporary Educational Technology. 2017;8(3):280-302. https://izlik.org/JA56EX58SR
Chicago
Ozbek, Cigdem, İrem Comoglu, and Bahar Baran. 2017. “Turkish Foreign Language Learners’ Roles and Outputs: Introducing an Innovation and Role-Playing in Second Life”. Contemporary Educational Technology 8 (3): 280-302. https://izlik.org/JA56EX58SR.
EndNote
Ozbek C, Comoglu İ, Baran B (July 1, 2017) Turkish Foreign Language Learners’ Roles and Outputs: Introducing an Innovation and Role-Playing in Second Life. Contemporary Educational Technology 8 3 280–302.
IEEE
[1]C. Ozbek, İ. Comoglu, and B. Baran, “Turkish Foreign Language Learners’ Roles and Outputs: Introducing an Innovation and Role-Playing in Second Life”, Contemporary Educational Technology, vol. 8, no. 3, pp. 280–302, July 2017, [Online]. Available: https://izlik.org/JA56EX58SR
ISNAD
Ozbek, Cigdem - Comoglu, İrem - Baran, Bahar. “Turkish Foreign Language Learners’ Roles and Outputs: Introducing an Innovation and Role-Playing in Second Life”. Contemporary Educational Technology 8/3 (July 1, 2017): 280-302. https://izlik.org/JA56EX58SR.
JAMA
1.Ozbek C, Comoglu İ, Baran B. Turkish Foreign Language Learners’ Roles and Outputs: Introducing an Innovation and Role-Playing in Second Life. Contemporary Educational Technology. 2017;8:280–302.
MLA
Ozbek, Cigdem, et al. “Turkish Foreign Language Learners’ Roles and Outputs: Introducing an Innovation and Role-Playing in Second Life”. Contemporary Educational Technology, vol. 8, no. 3, July 2017, pp. 280-02, https://izlik.org/JA56EX58SR.
Vancouver
1.Cigdem Ozbek, İrem Comoglu, Bahar Baran. Turkish Foreign Language Learners’ Roles and Outputs: Introducing an Innovation and Role-Playing in Second Life. Contemporary Educational Technology [Internet]. 2017 Jul. 1;8(3):280-302. Available from: https://izlik.org/JA56EX58SR