Research Article

Examining the Relationship between Digital Game Preferences and Computational Thinking Skills

Volume: 8 Number: 4 October 18, 2017
EN

Examining the Relationship between Digital Game Preferences and Computational Thinking Skills

Abstract

The purpose of this study is to identify whether computational thinking skills among secondary school students differ depending on the type of digital games they play. The participants of this study were 202 secondary school students at 5th, 6th, 7th and 8th grades during 2016-2017 academic year. Correlational survey method was used during this study. Furthermore, there were three different data collection instruments used. The first one was “Personal Information Form”. The second one was “Computational Thinking Skills Scale” and the third data collection instrument was “Questionnaire for Type of Games Played with Digital Tools”. Results indicated that students scored higher compared to other sub-scales while their scores from the critical thinking sub-scale was the lowest. The most frequently played game category of the students was found to be dress up/make-up games.

Keywords

References

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  7. Connolly, T., Stansfield, M. H., & Hainey, T. (2008). Development of a general framework for evaluating games-based learning. Proceedings of the 2nd European conference on games-based learning (pp. 105-114). Universitat Oberta de Catalunya Barcelona, Spain.
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Details

Primary Language

English

Subjects

-

Journal Section

Research Article

Authors

Hatice Yıldız Durak This is me
Türkiye

Publication Date

October 18, 2017

Submission Date

October 24, 2017

Acceptance Date

September 26, 2017

Published in Issue

Year 1970 Volume: 8 Number: 4

APA
Durak, H. Y., Yilmaz, F. G. K., & Yilmaz, R. (2017). Examining the Relationship between Digital Game Preferences and Computational Thinking Skills. Contemporary Educational Technology, 8(4), 359-369. https://izlik.org/JA48SJ88JM
AMA
1.Durak HY, Yilmaz FGK, Yilmaz R. Examining the Relationship between Digital Game Preferences and Computational Thinking Skills. Contemporary Educational Technology. 2017;8(4):359-369. https://izlik.org/JA48SJ88JM
Chicago
Durak, Hatice Yıldız, Fatma Gizem Karaoglan Yilmaz, and Ramazan Yilmaz. 2017. “Examining the Relationship Between Digital Game Preferences and Computational Thinking Skills”. Contemporary Educational Technology 8 (4): 359-69. https://izlik.org/JA48SJ88JM.
EndNote
Durak HY, Yilmaz FGK, Yilmaz R (October 1, 2017) Examining the Relationship between Digital Game Preferences and Computational Thinking Skills. Contemporary Educational Technology 8 4 359–369.
IEEE
[1]H. Y. Durak, F. G. K. Yilmaz, and R. Yilmaz, “Examining the Relationship between Digital Game Preferences and Computational Thinking Skills”, Contemporary Educational Technology, vol. 8, no. 4, pp. 359–369, Oct. 2017, [Online]. Available: https://izlik.org/JA48SJ88JM
ISNAD
Durak, Hatice Yıldız - Yilmaz, Fatma Gizem Karaoglan - Yilmaz, Ramazan. “Examining the Relationship Between Digital Game Preferences and Computational Thinking Skills”. Contemporary Educational Technology 8/4 (October 1, 2017): 359-369. https://izlik.org/JA48SJ88JM.
JAMA
1.Durak HY, Yilmaz FGK, Yilmaz R. Examining the Relationship between Digital Game Preferences and Computational Thinking Skills. Contemporary Educational Technology. 2017;8:359–369.
MLA
Durak, Hatice Yıldız, et al. “Examining the Relationship Between Digital Game Preferences and Computational Thinking Skills”. Contemporary Educational Technology, vol. 8, no. 4, Oct. 2017, pp. 359-6, https://izlik.org/JA48SJ88JM.
Vancouver
1.Hatice Yıldız Durak, Fatma Gizem Karaoglan Yilmaz, Ramazan Yilmaz. Examining the Relationship between Digital Game Preferences and Computational Thinking Skills. Contemporary Educational Technology [Internet]. 2017 Oct. 1;8(4):359-6. Available from: https://izlik.org/JA48SJ88JM