The
purpose of this article is to describe the procedures and practices that were
followed during the early stage of a research entitled “Use of game engines in
the design and implementation of Mount Olympus in a virtual reality
environment” - funded through a scholarship by the Stavros Niarchos Foundation
- and to present the results of the design process that was followed. The main
aim of this stage was an attempt to approach the modern methodologies of
representation and production of virtual interactive landscapes as well as to
familiarize with the use of the available software for the creation of
interactive representations that can be integrated into a narrative digital
geo-environment.
| Primary Language | English |
|---|---|
| Journal Section | Research Article |
| Authors | |
| Publication Date | June 21, 2019 |
| IZ | https://izlik.org/JA23TH75RS |
| Published in Issue | Year 2019 Issue: 5 |