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Eğitim Amaçlı Sanal Gerçeklik Uygulamalarında Kullanılan Cihazların Daldırma Açısından İncelenmesi

Year 2019, Volume 12, Issue 2, 119 - 129, 30.04.2019
https://doi.org/10.17671/gazibtd.453381

Abstract

Teknolojide yaşanan gelişmeler, farklı araç ve yöntemlerin eğitim amaçlı kullanımına olanak sağlamaktadır. İlgili alanyazın incelendiğinde, son yıllarda giderek artan kullanım oranlarıyla sanal gerçeklik (SG) teknolojisinin eğitim amaçlı çalışmalarda sıklıkla tercih edilmeye başlandığı görülmektedir. SG, bireyin farklı duyu organlarını uyararak fiziki bir ortamdan sanal bir ortama geçişine olanak sağlayan bir teknolojidir. Bu çalışmada; SG uygulamalarıyla eğitim amaçlı gerçekleştirilen çalışmalarda kullanılan cihazlar, daldırma (bireyin sanal gerçeklik cihazlarıyla fiziki ortamla olan bağının belirli sınırlılıklarla kesilerek sanal ortamda bulunma hissi) etkileri yönünden ele alınmış, yeterlilikleri ve sundukları fırsatlar bakımından incelenmiştir. Scopus veri tabanında 2013-2017 yılları arasında yayımlanmış, “sanal gerçeklik (virtual reality)” kelime grubunu başlık ve “eğitim (education)” kelimesini başlık, özet ve anahtar kelime olarak barındıran ve daldırma etkisi sunan cihazları içeren, 30 çalışma içerik analizi yöntemi ile belirlenen kısıtlar çerçevesinde incelenerek araştırma  gerçekleştirilmiştir. İncelenen çalışmaların tamamında (%100) görme duyusuna hitap eden cihaz(lar)ın kullanıldığı, %50’sinde işitme ve %47’sinde dokunma duyusuyla etkileşim içeren cihaz(lar)ın kullanıldığı görülmüştür. Koku duyusuna hitap eden çalışmaya ise rastlanmamıştır. Araştırmaya dahil edilen çalışmaların %43’ünde tam daldırıcı SG uygulamalarının, %53’ünde ise yarı daldırıcı SG uygulamalarının kullanıldığı tespit edilmiştir. Kullanılan sistem tipi bakımından çalışmaların %66’sında SG gözlüklerinin (Head Mounted Display-HMD) tercih edildiği, %10’unda ise sanal mağaraların (CAVE) kullanıldığı görülmüştür. Araştırma kapsamında yapılan analizler sonucunda tespit edilen olan tüm bulgular detaylı bir şekilde aktarılmıştır. Bu çalışmanın, eğitim alanında SG ile ilgili çalışmalar yapan araştırmacılar için rehber niteliği taşıyan bir kaynak olacağı düşünülmektedir.

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Investigation of Devices Used in Virtual Reality Applications For Education Purposes in Terms of Immersion

Year 2019, Volume 12, Issue 2, 119 - 129, 30.04.2019
https://doi.org/10.17671/gazibtd.453381

Abstract

Technological developments enable the use of different tools and methods for educational purposes. When the relevant literature is examined, it is seen that virtual reality (VR) technology is becoming more and more preferred for educational purposes with increasing usage rates in recent years. VR is a technology that allows individuals to pass from a physical environment to a virtual environment by stimulating different sensory organs. In this study, the devices used in the studies conducted for educational purposes with VR applications, their features and opportunities were examined in terms of their immersion effects (creating the feeling of being in the virtual environment by cutting the connection of individual with the physical environment with certain limitations). In the scope of the study, 30 papers published in the Scopus database between the years 2013-2017, which include devices that have immersion effect and containing the words "virtual reality" in title and "education" in title, abstract and keywords fields were analysed with content analysis.  It is seen that, in all of the studies visual sense, in 50% sense of hearing and in 47% sense of touch was addressed with the devices. Study that addressed the sense of smell is not found. It was determined that 43% of the studies included in the study had full immersion SG applications and 53% had semi-submerged SG applications. In terms of the used system type, VR glasses (head mounted display-HMD) was preferred in 66% of the studies and virtual caves (cave automatic virtual environment - CAVE) were used in 10%. All the findings of the analyses were given in detail. This study is thought to be a guide resource for researchers working on VR in the field of education.

References

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Details

Primary Language Turkish
Subjects Computer Science, Information System
Journal Section Articles
Authors

İlkim Ecem EMRE (Primary Author)
MARMARA ÜNİVERSİTESİ
0000-0001-9507-8967
Türkiye


Murat SELÇUK
0000-0002-6386-0142
Türkiye


Veli Özcan BUDAK
KIRKLARELİ ÜNİVERSİTESİ
0000-0002-0960-0542
Türkiye


Mehmet BÜTÜN


İrfan ŞİMŞEK
İSTANBUL ÜNİVERSİTESİ
Türkiye

Publication Date April 30, 2019
Published in Issue Year 2019, Volume 12, Issue 2

Cite

Bibtex @research article { gazibtd453381, journal = {Bilişim Teknolojileri Dergisi}, issn = {1307-9697}, eissn = {2147-0715}, address = {}, publisher = {Gazi University}, year = {2019}, volume = {12}, pages = {119 - 129}, doi = {10.17671/gazibtd.453381}, title = {Eğitim Amaçlı Sanal Gerçeklik Uygulamalarında Kullanılan Cihazların Daldırma Açısından İncelenmesi}, key = {cite}, author = {Emre, İlkim Ecem and Selçuk, Murat and Budak, Veli Özcan and Bütün, Mehmet and Şimşek, İrfan} }
APA Emre, İ. E. , Selçuk, M. , Budak, V. Ö. , Bütün, M. & Şimşek, İ. (2019). Eğitim Amaçlı Sanal Gerçeklik Uygulamalarında Kullanılan Cihazların Daldırma Açısından İncelenmesi . Bilişim Teknolojileri Dergisi , 12 (2) , 119-129 . DOI: 10.17671/gazibtd.453381
MLA Emre, İ. E. , Selçuk, M. , Budak, V. Ö. , Bütün, M. , Şimşek, İ. "Eğitim Amaçlı Sanal Gerçeklik Uygulamalarında Kullanılan Cihazların Daldırma Açısından İncelenmesi" . Bilişim Teknolojileri Dergisi 12 (2019 ): 119-129 <https://dergipark.org.tr/en/pub/gazibtd/issue/44915/453381>
Chicago Emre, İ. E. , Selçuk, M. , Budak, V. Ö. , Bütün, M. , Şimşek, İ. "Eğitim Amaçlı Sanal Gerçeklik Uygulamalarında Kullanılan Cihazların Daldırma Açısından İncelenmesi". Bilişim Teknolojileri Dergisi 12 (2019 ): 119-129
RIS TY - JOUR T1 - Eğitim Amaçlı Sanal Gerçeklik Uygulamalarında Kullanılan Cihazların Daldırma Açısından İncelenmesi AU - İlkim Ecem Emre , Murat Selçuk , Veli Özcan Budak , Mehmet Bütün , İrfan Şimşek Y1 - 2019 PY - 2019 N1 - doi: 10.17671/gazibtd.453381 DO - 10.17671/gazibtd.453381 T2 - Bilişim Teknolojileri Dergisi JF - Journal JO - JOR SP - 119 EP - 129 VL - 12 IS - 2 SN - 1307-9697-2147-0715 M3 - doi: 10.17671/gazibtd.453381 UR - https://doi.org/10.17671/gazibtd.453381 Y2 - 2019 ER -
EndNote %0 Journal of Information Technologies Eğitim Amaçlı Sanal Gerçeklik Uygulamalarında Kullanılan Cihazların Daldırma Açısından İncelenmesi %A İlkim Ecem Emre , Murat Selçuk , Veli Özcan Budak , Mehmet Bütün , İrfan Şimşek %T Eğitim Amaçlı Sanal Gerçeklik Uygulamalarında Kullanılan Cihazların Daldırma Açısından İncelenmesi %D 2019 %J Bilişim Teknolojileri Dergisi %P 1307-9697-2147-0715 %V 12 %N 2 %R doi: 10.17671/gazibtd.453381 %U 10.17671/gazibtd.453381
ISNAD Emre, İlkim Ecem , Selçuk, Murat , Budak, Veli Özcan , Bütün, Mehmet , Şimşek, İrfan . "Eğitim Amaçlı Sanal Gerçeklik Uygulamalarında Kullanılan Cihazların Daldırma Açısından İncelenmesi". Bilişim Teknolojileri Dergisi 12 / 2 (April 2019): 119-129 . https://doi.org/10.17671/gazibtd.453381
AMA Emre İ. E. , Selçuk M. , Budak V. Ö. , Bütün M. , Şimşek İ. Eğitim Amaçlı Sanal Gerçeklik Uygulamalarında Kullanılan Cihazların Daldırma Açısından İncelenmesi. Bilişim Teknolojileri Dergisi. 2019; 12(2): 119-129.
Vancouver Emre İ. E. , Selçuk M. , Budak V. Ö. , Bütün M. , Şimşek İ. Eğitim Amaçlı Sanal Gerçeklik Uygulamalarında Kullanılan Cihazların Daldırma Açısından İncelenmesi. Bilişim Teknolojileri Dergisi. 2019; 12(2): 119-129.
IEEE İ. E. Emre , M. Selçuk , V. Ö. Budak , M. Bütün and İ. Şimşek , "Eğitim Amaçlı Sanal Gerçeklik Uygulamalarında Kullanılan Cihazların Daldırma Açısından İncelenmesi", Bilişim Teknolojileri Dergisi, vol. 12, no. 2, pp. 119-129, Apr. 2019, doi:10.17671/gazibtd.453381

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