EN
Virtual Reality in Product Design: Researches between 1997 and 2021
Abstract
Virtual reality technologies, which provide an interactive and immersive 3D experience and visualization in real size, have currently spread to many fields like gaming, health, education, military, and also product design. Studies about applications of VR technologies in product design have begun to increase from year to year. This study aims to give suggestions about the topics that the next studies can focus on by scanning articles published between 1997 and 2021 systematically according to six macro-categories (early stages, co-design, 3D modeling, virtual assembly and prototyping, mechanical simulation, finite element method (FEM), product evaluation and education) and the technologies (HMD, desktop, and CAVE) used which is developed by Berni and Borgianni (2020).
Keywords
References
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- Azuma, R. T. (1997). A survey of augmented reality. Presence: teleoperators & virtual environments, 6(4), 355-385.
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Details
Primary Language
English
Subjects
Architecture
Journal Section
Research Article
Publication Date
December 31, 2021
Submission Date
December 13, 2021
Acceptance Date
December 29, 2021
Published in Issue
Year 2021 Volume: 9 Number: 4
APA
Akdaş, D., & Çalgüner, A. (2021). Virtual Reality in Product Design: Researches between 1997 and 2021. Gazi University Journal of Science Part B: Art Humanities Design and Planning, 9(4), 371-391. https://izlik.org/JA46WP29CN
AMA
1.Akdaş D, Çalgüner A. Virtual Reality in Product Design: Researches between 1997 and 2021. GUJSPB. 2021;9(4):371-391. https://izlik.org/JA46WP29CN
Chicago
Akdaş, Damla, and Alper Çalgüner. 2021. “Virtual Reality in Product Design: Researches Between 1997 and 2021”. Gazi University Journal of Science Part B: Art Humanities Design and Planning 9 (4): 371-91. https://izlik.org/JA46WP29CN.
EndNote
Akdaş D, Çalgüner A (December 1, 2021) Virtual Reality in Product Design: Researches between 1997 and 2021. Gazi University Journal of Science Part B: Art Humanities Design and Planning 9 4 371–391.
IEEE
[1]D. Akdaş and A. Çalgüner, “Virtual Reality in Product Design: Researches between 1997 and 2021”, GUJSPB, vol. 9, no. 4, pp. 371–391, Dec. 2021, [Online]. Available: https://izlik.org/JA46WP29CN
ISNAD
Akdaş, Damla - Çalgüner, Alper. “Virtual Reality in Product Design: Researches Between 1997 and 2021”. Gazi University Journal of Science Part B: Art Humanities Design and Planning 9/4 (December 1, 2021): 371-391. https://izlik.org/JA46WP29CN.
JAMA
1.Akdaş D, Çalgüner A. Virtual Reality in Product Design: Researches between 1997 and 2021. GUJSPB. 2021;9:371–391.
MLA
Akdaş, Damla, and Alper Çalgüner. “Virtual Reality in Product Design: Researches Between 1997 and 2021”. Gazi University Journal of Science Part B: Art Humanities Design and Planning, vol. 9, no. 4, Dec. 2021, pp. 371-9, https://izlik.org/JA46WP29CN.
Vancouver
1.Damla Akdaş, Alper Çalgüner. Virtual Reality in Product Design: Researches between 1997 and 2021. GUJSPB [Internet]. 2021 Dec. 1;9(4):371-9. Available from: https://izlik.org/JA46WP29CN