EVALUATING THE ORGANIZATION OF URBAN ENVIRONMENTS THROUGH VIRTUAL MEDIA: THE EXAMPLE OF VIDEO GAMES
Year 2018,
Volume: 6 Issue: 1, 9 - 18, 13.03.2018
Arzu Özen Yavuz
,
Gizem Karadede
Abstract
This study aims to bring the tangible
but difficult to define concept of a dynamic urban environment together with
that of an intangible but real static virtuality and to create a new
information and discussion medium by combining their inherent dynamic and
static natures. To this end, video games containing virtual urban environments
have been chosen as the domain of this study.A conclusion was then reached that
video games, as a virtual medium, can be defined as urban environments because
of their inclusion of elements pertaining to real environments.
References
- REFERENCES
[1] Bookchin, M., Urbanization Without Cities, Black Rose Books, Montréal, New York, 1992 .
[2] Lynch, K., The Image Of The City, The Mit Pres, Cambridge, Massachusetts, 1960.
[3] Lefebvre, H., Production of Space, Gallimard, Paris, 1970.
[4] Ak E., Transformation Of Space Concept With Computer Technology –New Space Definitions Istanbul Technical University, 2006.
[5] Norberg-Schulz, C., “Existence, Space & Architecture”, London: Studio Vista, London, 9-37 (1971).
[6] Lefebvre, H. , The Urban Revolution, Paris 1974.
[7] Özen, A., Spatial Reading Parameters In Virtual Environments and Virtual Museums, Phd.Thesis, Gazi University, Ankara, 2004.
[8] Mitchell, W., The Cyborg Self and The Networked City. Massachusettes, The Mıt Press, 2003.
Year 2018,
Volume: 6 Issue: 1, 9 - 18, 13.03.2018
Arzu Özen Yavuz
,
Gizem Karadede
References
- REFERENCES
[1] Bookchin, M., Urbanization Without Cities, Black Rose Books, Montréal, New York, 1992 .
[2] Lynch, K., The Image Of The City, The Mit Pres, Cambridge, Massachusetts, 1960.
[3] Lefebvre, H., Production of Space, Gallimard, Paris, 1970.
[4] Ak E., Transformation Of Space Concept With Computer Technology –New Space Definitions Istanbul Technical University, 2006.
[5] Norberg-Schulz, C., “Existence, Space & Architecture”, London: Studio Vista, London, 9-37 (1971).
[6] Lefebvre, H. , The Urban Revolution, Paris 1974.
[7] Özen, A., Spatial Reading Parameters In Virtual Environments and Virtual Museums, Phd.Thesis, Gazi University, Ankara, 2004.
[8] Mitchell, W., The Cyborg Self and The Networked City. Massachusettes, The Mıt Press, 2003.