Systematic Reviews and Meta Analysis
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Trends of Game-Based Learning in Mathematics Education: A Systematic Review

Year 2022, , 603 - 623, 20.09.2022
https://doi.org/10.33200/ijcer.1109501

Abstract

Teaching mathematics through games is one of the most preferred methods in mathematics education today, just as it was in the past. For this reason, studies discussing the concepts of mathematics education and games are proceeding with increasing momentum. In this study, research studies conducted between 2017-2021 on games and mathematics teaching were analyzed using qualitative methods within the framework of certain criteria, and the trend shown by the studies was determined. In this way, a guide for future studies was also provided. For this reason, the research was carried out in accordance with a systematic review approach. Within the scope of the study, 80 research studies were examined. As a result of the research, it was seen that the most publications were made in 2019 and were of the article type, that studies aimed at determining effect gained importance, and that in the methodological context, quantitative studies were frequently preferred and experimental designs were used accordingly. Furthermore, it was seen that secondary school students were mostly preferred as participants, that the most used type of game was digital computer games, that the games were mostly associated with the “numbers and operations” learning area, and that the research studies mainly achieved positive results for the use of games in mathematics education.

References

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Year 2022, , 603 - 623, 20.09.2022
https://doi.org/10.33200/ijcer.1109501

Abstract

References

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  • Atasay, M. (2018). Examining students’ reflected game functions on mathematical games in an a-didactic milieu (Order no: 523628).[Doctoral dissertation, Anadolu University]. YOK National Thesis Center
  • Aztekin, S., & Şener, Z. T. (2015). The content analysis of mathematical modelling studies in Turkey: A meta-synthesis study. Education and Science, 40(178). DOI: 10.15390/EB.2015.4125
  • Backlund, P., & Hendrix, M. (2013, September). Educational games-are they worth the effort? A literature survey of the effectiveness of serious games. In 2013 5th international conference on games and virtual worlds for serious applications (VS-GAMES) (pp. 1-8). IEEE.
  • Barreto, D., Vasconcelos, L., & Orey, M. (2017). Motivation and learning engagement through playing math video games. Malaysian Journal of Learning and Instruction (MJLI), 14 (2), 1-21. DOI:10.32890/mjli2017.14.2.1
  • Başkahya, Z. I. (2021). The effect of using game-based learning activities in algebra on seventh-grade students’ algebra achievement, attitude towards mathematics and opinions about game-based learning activities [Master's thesis, Middle East Technical University]. YOK National Thesis Center
  • Başün, A. R., & Doğan, M. (2020). The effect on academic success and permanence of teaching with game applied in mathematics education. Journal of Interdisciplinary Educational Research 4(7), 155-167. Retrieved from https://dergipark.org.tr/en/pub/jier/issue/56808/709176
  • Bown, M. J., & Sutton, A. J. (2010). Quality control in systematic reviews and meta-analyses. European Journal of Vascular and Endovascular Surgery, 40(5), 669-677. DOI: 10.1016/j.ejvs.2010.07.011
  • Boz, İ. (2018). The effect of teaching by game to academic success in primary school 4th class mathematics. IJOTEM, 1(1), 61-75. Retrieved from https://dergipark.org.tr/tr/pub/josse/issue/39178/445982
  • Bragg, L. (2007). Students’ conflicting attitudes towards games as a vehicle for learning mathematics: A methodological dilemma. Mathematics Education Research Journal, 19(1), 29-44.
  • Callaghan, M. N., Long, J. J., Van Es, E. A., Reich, S. M., & Rutherford, T. (2018). How teachers integrate a math computer game: Professional development use, teaching practices, and student achievement. Journal of Computer Assisted Learning, 34(1), 10-19. DOI: 10.1111/jcal.12209
  • Chiang, F. K., & Qin, L. (2018). A pilot study to assess the impacts of game-based construction learning, using scratch, on students’ multi-step equation-solving performance. Interactive Learning Environments, 26(6), 803-814. DOI: 10.1080/10494820.2017.1412990
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  • Cooper, H., Hedges, L. V. ve Valentine, J. C. (2019). Research synthesis as a scientific process. In H. Cooper, L. V. Hedges ve J. C. Valentine (Edt.), The handbook of research synthesis and meta-analysis (3rd Edition) (pp. 3-18). New York: Russell Sage Foundation.
  • Çalık, M., & Sözbilir, M. (2014). Parameters of Content Analysis. Education and Science, 39(174), 33-38. DOI: 10.15390/EB.2014.3412.
  • Demirkaya, C. (2017). The effect of geometric-mechanic games based activities on the spatial skills of secondary school students (Order no: 503229). [Master's thesis, Sakarya University]. YOK National Thesis Center
  • Deng, L., Wu, S., Chen, Y., & Peng, Z. (2020). Digital game‐based learning in a Shanghai primary‐school mathematics class: A case study. Journal of Computer Assisted Learning, 36(5), 709-717. DOI: 10.1111/jcal.12438
  • Denzin, N. K., & Lincoln, Y. S. (Eds.). (2011). The Sage handbook of qualitative research. Sage.
  • Divjak, B., & Tomić, D. (2011). The impact of game-based learning on the achievement of learning goals and motivation for learning mathematics-literature review. Journal of Information and Organizational Sciences, 35(1), 15-30.
  • Doğan, Z., & Sönmez, D. (2019). Opinions of primary school teachers about the process of using mathematical games in mathematics lessons. Marmara Üniversitesi Atatürk Eğitim Fakültesi Eğitim Bilimleri Dergisi, 50(50), 96-108. DOI: 10.15285/maruaebd.545417
  • Dönmez, A. (2017). How play supported learning environment affect the 3rd grade student's metacognitive awareness and metacognitive strategy usage skills on number patterns? (Order no: 472227). (Master's Thesis, Yildiz Technical University). YOK National Thesis Center.
  • Ergül, E. & Doğan, M. (2019, December 12-13). The effects of using games for “rounding off the nearest ten” on student achievement in the teaching of mathematics. 6th international Yildiz Social Sciences Congress, Istanbul, Turkey.
  • Ergül, E. (2021). Game-based teaching of mathematics (Order no: 676485). [Master’s Thesis, Yildiz Technical University]. YOK National Thesis Center
  • Erkin Kavasoğlu, B. (2010). The effects of game based teaching of probability on the achievement of mathematics lessons students of 6th, 7th, 8th grades (Order no: 279607). [Master’s Thesis, Gazi University].YOK National Thesis Center
  • Es-Sajjade, A., & Paas, F. (2020). Educational theories and computer game design: Lessons from an experiment in elementary mathematics education. Educational Technology Research and Development, 68(5), 2685-2703. DOI: 10.1007/s11423-020-09799-w
  • Eyster, T. (2017). Serious Mathematics Games Bolster Self-Concept and Self-Efficacy in Women Learners (Order no: 10284615). [Doctoral dissertation, Northcentral University]. ProQuest Tez Center.
  • Foster, R. (2004). Crazy bones. Mathematics Teaching, 187, 17.
  • Fouze, A. Q., & Amit, M. (2018). Development of mathematical thinking through integration of ethnomathematic folklore game in math instruction. Eurasia Journal of Mathematics, Science and Technology Education, 14(2), 617-630. DOI: 10.12973/ejmste/80626
  • Galarza, P. D. (2019). The effects of mathematical game play on the cognitive and affective development of pre-secondary students. [Doctoral dissertation, Columbia University]. ProQuest Tez Center
  • Galiç, S. (2020). Investigation of the effects of mathematics activities enriched with game elements on students’ success, attitude and motivation (Order no: 646615). [Master’s Thesis, Hacettepe University]. YOK National Thesis Center
  • Golafshani, N. (2003). Understanding reliability and validity in qualitative research. The qualitative report, 8(4), 597-607.
  • Gough, D. ve Thomas, J. (2016). Systematic reviews of research in education: Aims, myths and multiple methods. Review of Education, 4(1), 84-102. DOI: 10.1002/rev3.3068
  • Graceota, A., & Slamet, I. (2021, March). Mathematics game as interactive learning media in Covid-19 Pandemic era. In Journal of Physics: Conference Series (Vol. 1808, No. 1, p. 012041). IOP Publishing.
  • Gür, H., & Demir, M. K. (2016). The views of the teacher candidates about the project of game based mathematics learning laboratory. Necatibey Faculty of Education Electronic Journal of Science and Mathematics Education, 10(1), 415-438.
  • Hemingway, P., & Brereton, N. (2009). What ıs a systematic review?. Hayward Medical Communications, 2, 1-8.
  • Higgins, J.P.T. and Green, S. (2011). Cochrane handbook for systematic reviews of ınterventions. Version 5.1.0. The Cochrane Collaboration. http://handbook-5-1.cochrane.org
  • Jones, M. G., & Brader-Araje, L. (2002). The impact of constructivism on education: Language, discourse, and meaning. American Communication Journal, 5(3), 1-10.
  • Joung, E., & Byun, J. (2021). Content analysis of digital mathematics games based on the NCTM content and process standards: An exploratory study. School Science and Mathematics, 121(3), 127-142. DOI: 10.1111/ssm.12452
  • Kaleli Yılmaz, G. (2015). Analysis of technological pedagogical content knowledge studies in Turkey: A meta-synthesis study. Education and Science, 40(178), 103-122. DOI: 10.15390/EB.2015.4087
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There are 88 citations in total.

Details

Primary Language English
Subjects Other Fields of Education
Journal Section Articles
Authors

Zeynep Bahar Erşen 0000-0002-7928-2535

Ebru Ergül 0000-0002-0298-7035

Publication Date September 20, 2022
Published in Issue Year 2022

Cite

APA Erşen, Z. B., & Ergül, E. (2022). Trends of Game-Based Learning in Mathematics Education: A Systematic Review. International Journal of Contemporary Educational Research, 9(3), 603-623. https://doi.org/10.33200/ijcer.1109501

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IJCER (International Journal of Contemporary Educational Research) ISSN: 2148-3868