EN
Trends of Game-Based Learning in Mathematics Education: A Systematic Review
Abstract
Teaching mathematics through games is one of the most preferred methods in mathematics education today, just as it was in the past. For this reason, studies discussing the concepts of mathematics education and games are proceeding with increasing momentum. In this study, research studies conducted between 2017-2021 on games and mathematics teaching were analyzed using qualitative methods within the framework of certain criteria, and the trend shown by the studies was determined. In this way, a guide for future studies was also provided. For this reason, the research was carried out in accordance with a systematic review approach. Within the scope of the study, 80 research studies were examined. As a result of the research, it was seen that the most publications were made in 2019 and were of the article type, that studies aimed at determining effect gained importance, and that in the methodological context, quantitative studies were frequently preferred and experimental designs were used accordingly. Furthermore, it was seen that secondary school students were mostly preferred as participants, that the most used type of game was digital computer games, that the games were mostly associated with the “numbers and operations” learning area, and that the research studies mainly achieved positive results for the use of games in mathematics education.
Keywords
References
- Akintunde, R. O., Shabrina, P., Catete, V., Barnes, T., Lynch, C., & Rutherford, T. (2020, March). Data-informed curriculum sequences for a curriculum-integrated game. In Proceedings of the Tenth International Conference on Learning Analytics & Knowledge (pp. 635-644).
- Atasay, M. (2018). Examining students’ reflected game functions on mathematical games in an a-didactic milieu (Order no: 523628).[Doctoral dissertation, Anadolu University]. YOK National Thesis Center
- Aztekin, S., & Şener, Z. T. (2015). The content analysis of mathematical modelling studies in Turkey: A meta-synthesis study. Education and Science, 40(178). DOI: 10.15390/EB.2015.4125
- Backlund, P., & Hendrix, M. (2013, September). Educational games-are they worth the effort? A literature survey of the effectiveness of serious games. In 2013 5th international conference on games and virtual worlds for serious applications (VS-GAMES) (pp. 1-8). IEEE.
- Barreto, D., Vasconcelos, L., & Orey, M. (2017). Motivation and learning engagement through playing math video games. Malaysian Journal of Learning and Instruction (MJLI), 14 (2), 1-21. DOI:10.32890/mjli2017.14.2.1
- Başkahya, Z. I. (2021). The effect of using game-based learning activities in algebra on seventh-grade students’ algebra achievement, attitude towards mathematics and opinions about game-based learning activities [Master's thesis, Middle East Technical University]. YOK National Thesis Center
- Başün, A. R., & Doğan, M. (2020). The effect on academic success and permanence of teaching with game applied in mathematics education. Journal of Interdisciplinary Educational Research 4(7), 155-167. Retrieved from https://dergipark.org.tr/en/pub/jier/issue/56808/709176
- Bown, M. J., & Sutton, A. J. (2010). Quality control in systematic reviews and meta-analyses. European Journal of Vascular and Endovascular Surgery, 40(5), 669-677. DOI: 10.1016/j.ejvs.2010.07.011
Details
Primary Language
English
Subjects
Other Fields of Education
Journal Section
Systematic Reviews and Meta Analysis
Publication Date
September 20, 2022
Submission Date
April 26, 2022
Acceptance Date
August 31, 2022
Published in Issue
Year 2022 Volume: 9 Number: 3
APA
Erşen, Z. B., & Ergül, E. (2022). Trends of Game-Based Learning in Mathematics Education: A Systematic Review. International Journal of Contemporary Educational Research, 9(3), 603-623. https://doi.org/10.33200/ijcer.1109501
AMA
1.Erşen ZB, Ergül E. Trends of Game-Based Learning in Mathematics Education: A Systematic Review. International Journal of Contemporary Educational Research. 2022;9(3):603-623. doi:10.33200/ijcer.1109501
Chicago
Erşen, Zeynep Bahar, and Ebru Ergül. 2022. “Trends of Game-Based Learning in Mathematics Education: A Systematic Review”. International Journal of Contemporary Educational Research 9 (3): 603-23. https://doi.org/10.33200/ijcer.1109501.
EndNote
Erşen ZB, Ergül E (September 1, 2022) Trends of Game-Based Learning in Mathematics Education: A Systematic Review. International Journal of Contemporary Educational Research 9 3 603–623.
IEEE
[1]Z. B. Erşen and E. Ergül, “Trends of Game-Based Learning in Mathematics Education: A Systematic Review”, International Journal of Contemporary Educational Research, vol. 9, no. 3, pp. 603–623, Sept. 2022, doi: 10.33200/ijcer.1109501.
ISNAD
Erşen, Zeynep Bahar - Ergül, Ebru. “Trends of Game-Based Learning in Mathematics Education: A Systematic Review”. International Journal of Contemporary Educational Research 9/3 (September 1, 2022): 603-623. https://doi.org/10.33200/ijcer.1109501.
JAMA
1.Erşen ZB, Ergül E. Trends of Game-Based Learning in Mathematics Education: A Systematic Review. International Journal of Contemporary Educational Research. 2022;9:603–623.
MLA
Erşen, Zeynep Bahar, and Ebru Ergül. “Trends of Game-Based Learning in Mathematics Education: A Systematic Review”. International Journal of Contemporary Educational Research, vol. 9, no. 3, Sept. 2022, pp. 603-2, doi:10.33200/ijcer.1109501.
Vancouver
1.Zeynep Bahar Erşen, Ebru Ergül. Trends of Game-Based Learning in Mathematics Education: A Systematic Review. International Journal of Contemporary Educational Research. 2022 Sep. 1;9(3):603-2. doi:10.33200/ijcer.1109501