The present study aims to investigate the relationship between students’ achievement scores before and after they play digital games in the classroom. It also focuses on the question whether digital games lower their affective filter or not. Lastly, the effect of digital games on students’ intrinsic motivation is clarified with the help of questionnaires. The study was carried out with 65 participants studying at English preparatory school of Istanbul Aydın University. The obtained data was analyzed by utilizing both qualitative and quantitative analyses to investigate whether there is a relationship between students’ achievement scores and playing digital games in the classroom, if playing games lower their affective filter or not and if students are motivated intrinsically while playing digital games. The results of the study have revealed that there is significant difference between the scores of the control and experimental groups in ELAT tests, there is not a significant relationship between students playing games and their affective filter lowering and there is not a significant relationship between the opinions of the control and experimental groups with respect to playing games increasing intrinsic motivation.
Primary Language | English |
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Journal Section | Research Article |
Authors | |
Publication Date | June 28, 2018 |
Acceptance Date | April 27, 2018 |
Published in Issue | Year 2018 Volume: 4 Issue: 1 |
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