Research Article
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Year 2021, Volume: 5 Issue: 1, 98 - 106, 31.07.2021

Abstract

References

  • [1] O. KALENDER, “Geçmişten Günümüze Mayın Belirleme Çalışmaları Ve Manyetik Anomali Yöntemi İle Kara Mayınlarının Belirlenmesi,” Politeknik Dergisi, Pp. 1-8, 2008.
  • [2] Merve VAROL ARISOY, Ecir Uğur KÜÇÜKSİLLE, Ayhan ARISOY, “Kara Mayınlarının Tespiti İçin Askeri Eğitim,” BAUN Fen Bil. Enst. Dergisi, Pp. 75-90, 2017.
  • [3] Ömer Faruk CANTENAR, Fatih TÜMLÜ, “PKK Terör Örgütünün Eylemlerinin Güvenlik Güçleri Zayiatı Açısından Analizi,” Kara Harp Okulu Bilim Dergisi, Pp. 1-22, 2016.
  • [4] Sebastian Deterding, Dan Dixon, Rilla Khaled, Lennart Nacke, “From Game Design Elements To Gamefulness: Defining “Gamification”,” Mindtrek’11 Social And Behavioral Sciences, Pp. 9-15, 2011.
  • [5] M. Zyda, “From Visual Simulation To Virtual Reality To Games,” IEEE Computer Society, Pp. 25-32, 2005.
  • [6] Erik D. Van Der Spek, Pieter Wouters And Herre Van Oostendorp, “Code Red: Triage Or Cognition-Based Design Rules Enhancing Decisionmaking Training In A Game Environment,” British Journal Of Educational Technology, P. 441–455, 2011.
  • [7] Sharad Sharma, Senior Member, IEEE, Shanmukha Jerripothula, Stephon Mackey And Oumar Soumare, “Immersive Virtual Reality Environment Of A Subway Evacuation On A Cloud For Disaster Preparedness And Response Training,” Department Of Computer Science Bowie State University, Pp. 1-6, 2012.
  • [8] Luca Chittaro, Fabio Buttussi, “Assessing Knowledge Retention Of An Immersive Serious Game Vs. A Traditional Education Method İn Aviation Safety,” IEEE Transactions On Visualization And Computer Graphics, Pp. 1-10, 2015.
  • [9] Binwang, Haijiang Li, Yacine Rezgui, Alex Bradley, And Hoang N. Ong, “BIM Based Virtual Environment For Fire Emergency Evacuation,” Hindawi Publishing Corporation E Scientific World Journal, Pp. 1-23, 2014.
  • [10] Chang-Wook Lim, Hyung-Won Jung, “A Study On The Military Serious Game,” Advanced Science And Technology Letters, Pp. 73-77, 2013.
  • [11] Patrick Kenny, Arno Hartholt, Jonathan Gratch, William Swartout,, “Building Interactive Virtual Humans For Training Environments,” Interservice/Industry Training, Simulation, And Education, Pp. 1-16, 2007.
  • [12] Changbeom Choi, Moon-Gi Seok, Seon Han Choi And Tag Gon Kim, Soohan Kim, “Military Serious Game Federation Development And Execution Process Based On İnteroperation Between Game Application And Constructive Simulators,” Int. J. Simulation And Process Modelling, Pp. 103-116, 2015.
  • [13] Jerome Planchona,*, Anthony Vacherb, Jeremy Combletc, Eric Rabateld, Françoise Darsesb, “Serious Game Training İmproves Performance İn Combat Life-Saving İnterventions,” Injury, Int, Pp. 1-7, 2017.
  • [14] Gwo-Jen Hwang, Po-Han Wu, “Advancements And Trends İn Digital Game-Based Learning Research: A Review Of Publications İn Selected Journals From 2001 To 2010,” British Journal Of Educational Technology, Pp. 1-5, 2012.
  • [15] David C. Jangrawa, Ansh Johri , Meron Gribetza, Paul Sajdaa, “NEDE: An Open-Source Scripting Suite For Developing Experiments İn 3D Virtual Environments,” Journal Of Neuroscience Methods, Pp. 245-251, 2014.
  • [16] Cemil ALTIN, Orhan ER, “İnsansız Hava Araçlarının (İHA) Sanal Gerçeklik Yazılımı İle Modellenmesi Ve Farklı Kullanıcılar İçin Performans Analizleri,” Sakarya Unıversıty Journal Of Computer And Informatıon Scıences, Pp. 1-13, 2018.
  • [17] Sonny E. Kirkley, Ph.D., Steve Tomblin, Jamie Kirkley, “Instructional Design Authoring Support For The Development Of Serious Games And Mixed Reality Training,” Interservice/Industry Training, Simulation, And Education Conference (I/ITSEC), Pp. 1-11, 2005.
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  • [22] Online: “Unity3d”, Www.Unity3d.Com/‎, 4. 10. 2019.
  • [23] Yevgeniya Daineko, Madina Ipalakova, Ravil Muhamedyev, Mariya Brodyagina, Marina Yunnikova, And Batyrkhan Omarov, “Use Of Game Technologies For The Development Of Virtual Laboratories For Physics Study,” Development Of Virtual Laboratories For Physics Study, Pp. 422-428, 2016.
  • [24] Online: Adobe, Https://Www.Autodesk.Com.Tr/ Products/ Fusion- 360/Students-Teachers-Educators., 4 10 2019.
  • [25] Online: “Mixamo.Com/,” Https://Www.Mixamo.Com/, 4.10.2019.
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  • [27] Online: MAGCAT,: Https://Assetstore.Unity.Com/ Packages/ Tools/Terrain/Terrain-Stratum-Painter-60201., 4.10.2019

A Serious Game Application For The Detection Of Explosives

Year 2021, Volume: 5 Issue: 1, 98 - 106, 31.07.2021

Abstract

Detection, identification and on-site disposal of explosives is an important problem for personnel working in the defense industry today. With the increasing technology, it takes advantage of new cost-effective developments in the use of explosives by terrorists as well as the detection by the relevant teams. In addition, the training of the staff doing this task is a very important issue. It is very important that these personnel train their trainings repeatedly, with low cost, safely and in different scenarios. In this context, in this study, a serious game application consisting of different scenarios was created within the Unity game engine. Military equipment and terrain are specifically modeled for the tasks needed, and subsequently the models have been made in accordance with the scenarios within the game engine.

References

  • [1] O. KALENDER, “Geçmişten Günümüze Mayın Belirleme Çalışmaları Ve Manyetik Anomali Yöntemi İle Kara Mayınlarının Belirlenmesi,” Politeknik Dergisi, Pp. 1-8, 2008.
  • [2] Merve VAROL ARISOY, Ecir Uğur KÜÇÜKSİLLE, Ayhan ARISOY, “Kara Mayınlarının Tespiti İçin Askeri Eğitim,” BAUN Fen Bil. Enst. Dergisi, Pp. 75-90, 2017.
  • [3] Ömer Faruk CANTENAR, Fatih TÜMLÜ, “PKK Terör Örgütünün Eylemlerinin Güvenlik Güçleri Zayiatı Açısından Analizi,” Kara Harp Okulu Bilim Dergisi, Pp. 1-22, 2016.
  • [4] Sebastian Deterding, Dan Dixon, Rilla Khaled, Lennart Nacke, “From Game Design Elements To Gamefulness: Defining “Gamification”,” Mindtrek’11 Social And Behavioral Sciences, Pp. 9-15, 2011.
  • [5] M. Zyda, “From Visual Simulation To Virtual Reality To Games,” IEEE Computer Society, Pp. 25-32, 2005.
  • [6] Erik D. Van Der Spek, Pieter Wouters And Herre Van Oostendorp, “Code Red: Triage Or Cognition-Based Design Rules Enhancing Decisionmaking Training In A Game Environment,” British Journal Of Educational Technology, P. 441–455, 2011.
  • [7] Sharad Sharma, Senior Member, IEEE, Shanmukha Jerripothula, Stephon Mackey And Oumar Soumare, “Immersive Virtual Reality Environment Of A Subway Evacuation On A Cloud For Disaster Preparedness And Response Training,” Department Of Computer Science Bowie State University, Pp. 1-6, 2012.
  • [8] Luca Chittaro, Fabio Buttussi, “Assessing Knowledge Retention Of An Immersive Serious Game Vs. A Traditional Education Method İn Aviation Safety,” IEEE Transactions On Visualization And Computer Graphics, Pp. 1-10, 2015.
  • [9] Binwang, Haijiang Li, Yacine Rezgui, Alex Bradley, And Hoang N. Ong, “BIM Based Virtual Environment For Fire Emergency Evacuation,” Hindawi Publishing Corporation E Scientific World Journal, Pp. 1-23, 2014.
  • [10] Chang-Wook Lim, Hyung-Won Jung, “A Study On The Military Serious Game,” Advanced Science And Technology Letters, Pp. 73-77, 2013.
  • [11] Patrick Kenny, Arno Hartholt, Jonathan Gratch, William Swartout,, “Building Interactive Virtual Humans For Training Environments,” Interservice/Industry Training, Simulation, And Education, Pp. 1-16, 2007.
  • [12] Changbeom Choi, Moon-Gi Seok, Seon Han Choi And Tag Gon Kim, Soohan Kim, “Military Serious Game Federation Development And Execution Process Based On İnteroperation Between Game Application And Constructive Simulators,” Int. J. Simulation And Process Modelling, Pp. 103-116, 2015.
  • [13] Jerome Planchona,*, Anthony Vacherb, Jeremy Combletc, Eric Rabateld, Françoise Darsesb, “Serious Game Training İmproves Performance İn Combat Life-Saving İnterventions,” Injury, Int, Pp. 1-7, 2017.
  • [14] Gwo-Jen Hwang, Po-Han Wu, “Advancements And Trends İn Digital Game-Based Learning Research: A Review Of Publications İn Selected Journals From 2001 To 2010,” British Journal Of Educational Technology, Pp. 1-5, 2012.
  • [15] David C. Jangrawa, Ansh Johri , Meron Gribetza, Paul Sajdaa, “NEDE: An Open-Source Scripting Suite For Developing Experiments İn 3D Virtual Environments,” Journal Of Neuroscience Methods, Pp. 245-251, 2014.
  • [16] Cemil ALTIN, Orhan ER, “İnsansız Hava Araçlarının (İHA) Sanal Gerçeklik Yazılımı İle Modellenmesi Ve Farklı Kullanıcılar İçin Performans Analizleri,” Sakarya Unıversıty Journal Of Computer And Informatıon Scıences, Pp. 1-13, 2018.
  • [17] Sonny E. Kirkley, Ph.D., Steve Tomblin, Jamie Kirkley, “Instructional Design Authoring Support For The Development Of Serious Games And Mixed Reality Training,” Interservice/Industry Training, Simulation, And Education Conference (I/ITSEC), Pp. 1-11, 2005.
  • [18] Online: Aotodesk Maya, : Https://Www.Youtube.Com /Watch? V=Cookofed7qe&T=2s., 4.10.2019.
  • [19] İnternet: Www.Transportfever.Net, Https://Www.Google. Com/İmgres?İmgurl=Https%3A%2F%2F2Fwww.Transportfever.Net %2Findex.Php%2fthread%2F6375-Finding-Greyscale-Height-Maps-What-İs-Your-Source, 4.10.2019.
  • [20] Online: “Terrain.Party,” Https://Terrain.Party/, 4.10.2019.
  • [21] Online: “Www.Unrealengine.Com,” Unrealengine, : Https://Www.Unrealengine.Com., 4.10.2019.
  • [22] Online: “Unity3d”, Www.Unity3d.Com/‎, 4. 10. 2019.
  • [23] Yevgeniya Daineko, Madina Ipalakova, Ravil Muhamedyev, Mariya Brodyagina, Marina Yunnikova, And Batyrkhan Omarov, “Use Of Game Technologies For The Development Of Virtual Laboratories For Physics Study,” Development Of Virtual Laboratories For Physics Study, Pp. 422-428, 2016.
  • [24] Online: Adobe, Https://Www.Autodesk.Com.Tr/ Products/ Fusion- 360/Students-Teachers-Educators., 4 10 2019.
  • [25] Online: “Mixamo.Com/,” Https://Www.Mixamo.Com/, 4.10.2019.
  • [26] Online: “Youtube,” Https://Www.Youtube.Com/Watch? V=Gon_Hhhvheı. 4 10 2019.
  • [27] Online: MAGCAT,: Https://Assetstore.Unity.Com/ Packages/ Tools/Terrain/Terrain-Stratum-Painter-60201., 4.10.2019
There are 27 citations in total.

Details

Primary Language English
Subjects Engineering
Journal Section Articles
Authors

Mustafa Gunes

Hakan Dilipak

Publication Date July 31, 2021
Submission Date May 1, 2021
Published in Issue Year 2021 Volume: 5 Issue: 1

Cite

IEEE M. Gunes and H. Dilipak, “A Serious Game Application For The Detection Of Explosives”, IJMSIT, vol. 5, no. 1, pp. 98–106, 2021.