Forklift training is one of many training programmes which involve heavy
machinery or industrial equipment. During such sessions, it is not only the
equipment, but also the trainer, trainees and others who may be at risk.
Theoretical aspects can be presented without any risk, but practical aspects are
dangerous, especially where novices are involved. Novice trainees not familiar
with forklift controls, could easily err as they do not always contemplate the
outcomes of their driving. It would be ideal if they could undergo training in a risk
free virtual environment where they could have the opportunity to learn from their
mistakes. Due to advanced technologies in the world we live in, the younger
generation find the use of technology interesting while they perceive learning as
boring. Serious games provide Technology Enhanced Learning (TEL) which is
also fun when learning and gaming are combined. The authors previously
investigated how a digital forklift training in a virtual environment would benefit
trainees. They consequently embarked on developing a digital-based forklift
training game, OcuLift™, which could be used in existing forklift training. This
paper discusses the multimodal methodology used during this phase of the project for the development of a prototype pertaining to the selection of input/output devices, game construction, as well as the rationale for the use of certain gaming elements. The authors tested the game with a local safety training company with sixteen forklift operators who played the game and shared their perceptions
Other ID | JA94HN78AY |
---|---|
Journal Section | Articles |
Authors | |
Publication Date | December 1, 2016 |
Published in Issue | Year 2016 Volume: 8 Issue: 2 |