Systematic Reviews and Meta Analysis
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The Community of Inquiry Framework Applied in the 3D Virtual Language Learning Environments: A Narrative Review

Year 2020, Volume: 1 Issue: 2, 157 - 174, 01.12.2020

Abstract

Garrison, Anderson ve Archer (2000) tarafından geliştirilen Sorgulama Topluluğu modeli (STM), çevrimiçi ve harmanlanmış öğrenme ortamlarında amaçlı öğrenme topluluğu oluşturmak ve sürdürmek için gereken işbirlikçi bir yapılandırmacı öğrenme ortamının temel öğelerini tanımlamak için kullanılmıştır. STM’nin geliştirilmesinden bu yana, birçok araştırmacı tarafından yaygın olarak kullanıp birçok yönden incelenmiştir. Sürükleyici 3B çevrimiçi ortam olan sanal dünyalar, çeşitli alanlarda araştırmacılar tarafından büyük ilgi görmektedir. Dil eğitimi alanındaki araştırmacılar da pedagojik fırsatları, işbirlikçi yapılandırmacı öğrenmeyi teşvik etme potansiyeli vb. özellikleri nedeniyle sanal dünyalardan faydalanmaktadır. Bu çalışma, üç boyutlu sanal dil öğrenme ortamlarında (3B SDÖO) STM modelinin uygulamalarının mevcut durumunu ve eğilimini sunmaktadır. Bu çalışmada, 3B SDÖO’larına STM modelinin uygulandığı çalışmaların sistematik bir analizi yapılmıştır. Bu bağlamda, on elektronik veri tabanında arama yapılmış ve arama sonucunda sınırlı sayıda çalışma (3 araştırma makalesi ve 1 doktora tezi) elde edilmiştir. Çalışmalar tümevarımsal içerik analizi ile analiz edilmiş ve bulgular betimsel olarak sunulmuştur. Ayrıca, mevcut çalışmalara dayanarak araştırmacılar için potansiyel araştırma önerileri sunulmuştur.

References

  • Akyol, Z., & Garrison, D. R. (2008). The development of a community of inquiry over time in an online course: Understanding the progression and integration of social, cognitive and teaching presence. Journal of Asynchronous Learning Networks, 12, 3-22.
  • Akyol, Z., & Garrison, D. R. (2013). Educational communities of inquiry: theoretical framework, research, and practice. Hershey, PA: IGI Global.
  • Anderson, T., Rourke, L., Garrison, D. R., & Archer, W. (2001). Assessing teaching presence in a computer conference context. Journal of Asynchronous Learning Networks, 5(2), 1-17.
  • Arbaugh, J. B., Cleveland-Innes, M., Diaz, S. R., Garrison, D. R., Ice, P., Richardson, J. C., & Swan, K. P. (2008). Developing a community of inquiry instrument: Testing a measure of the community of inquiry framework using a multi-institutional sample. The Internet and Higher Education, 11(3-4), 133-136.
  • Armellini, A., & De Stefani, M. (2016). Social presence in the 21st century: An adjustment to the C ommunity of I nquiry framework. British Journal of Educational Technology, 47(6), 1202-1216.
  • Borona, S., Tambouris, E., & Tarabanis, K. (2018). The use of 3D multi-user virtual environments in computer assisted second language learning: a systematic literature review. International Journal of Learning Technology, 13(3), 249-274.
  • Brereton, P., Kitchenham, B. A., Budgen, D., Turner, M., & Khalil, M. (2007). Lessons from applying the systematic literature review process within the software engineering domain. Journal of systems and software, 80(4), 571-583.
  • Castellanos-Reyes, D. 20 Years of the Community of Inquiry Framework. TechTrends (2020). https://doi.org/10.1007/s11528-020-00491-7
  • Cleveland-Innes, M., Stenbom, S., & Hrastinski, S. (2014). The influence of emotion on cognitive presence in a case of online math coaching. In The 8th EDEN Research Workshop, 27-28 October 2014, Oxford UK (pp. 87-94).
  • Dewey, J. (1933). How we think D.C. Heath, Boston, MA.
  • Dunlap, J. C., Verma, G., & Johnson, H. L. (2016). Presence+ Experience: A framework for the purposeful design of presence in online courses. TechTrends, 60(2), 145-151.
  • Elo, S., & Kyngas, H. (2008). The qualitative content analysis process. Journal of Advanced Nursing, 62(1), 107–115.
  • Gamage, V., Tretiakov, A., & Crump B. (2011). Teacher perceptions of learning affordances of multiuser virtual environments. Computers & Education, 57, 2406–2413. Garrison, D. R. (2017). E-learning in the 21st century: A community of inquiry framework for research and practice. Routledge. Garrison, D. R., Anderson, T., & Archer, W. (2010). The first decade of the community of inquiry framework: A retrospective. The internet and higher education, 13(1-2), 5-9.
  • Garrison, D. R., Cleveland-Innes, M., & Fung, T. S. (2010). Exploring causal relationships among teaching, cognitive and social presence: Student perceptions of the community of inquiry framework. The Internet and Higher Education, 13(1-2), 31-36.
  • Gregory, S., & Masters, Y. (2012). Real thinking with virtual hats: A role-playing activity for pre-service teachers in Second Life. Australasian Journal of Educational Technology, 28(3), 420–440.
  • King, B. J. (2018). Exploring Spanish Heritage Language Learning and Task Design for Virtual Worlds. Graduate Theses and Dissertations. https://scholarcommons.usf.edu/etd/7180.
  • Kitchenham, B. (2004). Procedures for performing systematic reviews. Keele, UK, Keele University, 33(2004), 1-26.
  • Kitchenham, B., & Charters, S. (2007). Guidelines for performing systematic literature reviews in software engineeringTechnical Report EBSE 2007-001. Keele University and Durham University Joint Report.
  • Ouzzani, M., Hammady, H., Fedorowicz, Z., & Elmagarmid, A. (2016). Rayyan—a web and mobile app for systematic reviews. Systematic reviews, 5(1), 210.
  • Ozbek, C., Comoglu, I., & Baran, B. (2017). Turkish Foreign Language Learners' Roles and Outputs: Introducing an Innovation and Role-Playing in Second Life. Contemporary Educational Technology, 8(3), 280-302.
  • Pellas, N., & Boumpa, A. (2016). Open Sim and Sloodle integration for preservice foreign language teachers’ continuing professional development: A comparative analysis of learning effectiveness using the Community of Inquiry model. Journal of Educational Computing Research, 54(3), 407-440.
  • Pellas, N., & Boumpa, A. (2017). Blending the CoI model with Jigsaw technique for pre-service foreign language teachers’ continuing professional development using Open Sim and Sloodle. Education and Information Technologies, 22(3), 939-964.
  • Rayner, C., & Fluck, A. (2014). Pre-service teachers’ perceptions of simSchool as preparation for inclusive education: a pilot study. Asia-Pacific Journal of Teacher Education, 42(3), 212–227.
  • Rourke, L., Anderson, T., Garrison, D. R., & Archer, W. (1999). Assessing social presence in asynchronous text-based computer conferencing.
  • Sadler, R. (2017). Virtual Worlds and Language Education. Language, Education and Technology, 375-388.
  • Shea, P., & Bidjerano, T. (2010). Learning presence: Towards a theory of self-efficacy, self-regulation, and the development of a communities of inquiry in online and blended learning environments. Computers & Education, 55(4), 1721-1731.
  • Stenbom, S. (2018). A systematic review of the Community of Inquiry survey. The Internet and Higher Education, 39, 22-32.
  • Stewart, M. K. (2019). The Community of Inquiry Survey: An Assessment Instrument for Online Writing Courses. Computers and Composition, 52, 37-52.
  • Swan, K., Shea, P., Richardson, J., Ice, P., Garrison, D. R., Cleveland-Innes, M., & Arbaugh, J. B. (2008). Validating a measurement tool of presence in online communities of inquiry. E-mentor, 2(24), 1-12.
  • Wang, A. (2017). Using Second Life in an English course: How does the technology affect participation?. International Journal of Computer-Assisted Language Learning and Teaching (IJCALLT), 7(1), 66-85.
  • Wigham, C. R., Panichi, L., Nocchi, S., & Sadler, R. (2018). Interactions for language learning in and around virtual worlds. ReCALL, 30(2), 153-160.

The Community of Inquiry Framework Applied in the 3D Virtual Language Learning Environments: A Narrative Review

Year 2020, Volume: 1 Issue: 2, 157 - 174, 01.12.2020

Abstract

The Community of Inquiry (CoI) framework, developed by Garrison, Anderson, and Archer (2000), has been used to define the core elements of a collaborative constructivist learning environment needed to build and maintain a purposeful learning community, in online and blended learning contexts. Several researchers have used, analyzed and studied the CoI framework extensively in many ways since it was developed. Virtual worlds, immersive 3D online environments, have attracted significant interest by researchers in a variety of fields. Researchers in the field of language education have also benefitted and utilized VWs due to their pedagogical opportunities, potential to foster collaborative constructivist learning, so on. This study presents the current status and trend of application of CoI framework in three-dimensional virtual language learning environments (3D VLLEs). In this study, a systematic analysis of studies related to CoI framework applied in 3D VLLEs was carried out. In this context, a search was conducted in ten electronic databases and yielded limited number of studies: three research articles and one thesis. The studies were analyzed by inductive content analysis and the findings were presented descriptively. In addition, potential research suggestions for researchers were provided based on existing studies.

References

  • Akyol, Z., & Garrison, D. R. (2008). The development of a community of inquiry over time in an online course: Understanding the progression and integration of social, cognitive and teaching presence. Journal of Asynchronous Learning Networks, 12, 3-22.
  • Akyol, Z., & Garrison, D. R. (2013). Educational communities of inquiry: theoretical framework, research, and practice. Hershey, PA: IGI Global.
  • Anderson, T., Rourke, L., Garrison, D. R., & Archer, W. (2001). Assessing teaching presence in a computer conference context. Journal of Asynchronous Learning Networks, 5(2), 1-17.
  • Arbaugh, J. B., Cleveland-Innes, M., Diaz, S. R., Garrison, D. R., Ice, P., Richardson, J. C., & Swan, K. P. (2008). Developing a community of inquiry instrument: Testing a measure of the community of inquiry framework using a multi-institutional sample. The Internet and Higher Education, 11(3-4), 133-136.
  • Armellini, A., & De Stefani, M. (2016). Social presence in the 21st century: An adjustment to the C ommunity of I nquiry framework. British Journal of Educational Technology, 47(6), 1202-1216.
  • Borona, S., Tambouris, E., & Tarabanis, K. (2018). The use of 3D multi-user virtual environments in computer assisted second language learning: a systematic literature review. International Journal of Learning Technology, 13(3), 249-274.
  • Brereton, P., Kitchenham, B. A., Budgen, D., Turner, M., & Khalil, M. (2007). Lessons from applying the systematic literature review process within the software engineering domain. Journal of systems and software, 80(4), 571-583.
  • Castellanos-Reyes, D. 20 Years of the Community of Inquiry Framework. TechTrends (2020). https://doi.org/10.1007/s11528-020-00491-7
  • Cleveland-Innes, M., Stenbom, S., & Hrastinski, S. (2014). The influence of emotion on cognitive presence in a case of online math coaching. In The 8th EDEN Research Workshop, 27-28 October 2014, Oxford UK (pp. 87-94).
  • Dewey, J. (1933). How we think D.C. Heath, Boston, MA.
  • Dunlap, J. C., Verma, G., & Johnson, H. L. (2016). Presence+ Experience: A framework for the purposeful design of presence in online courses. TechTrends, 60(2), 145-151.
  • Elo, S., & Kyngas, H. (2008). The qualitative content analysis process. Journal of Advanced Nursing, 62(1), 107–115.
  • Gamage, V., Tretiakov, A., & Crump B. (2011). Teacher perceptions of learning affordances of multiuser virtual environments. Computers & Education, 57, 2406–2413. Garrison, D. R. (2017). E-learning in the 21st century: A community of inquiry framework for research and practice. Routledge. Garrison, D. R., Anderson, T., & Archer, W. (2010). The first decade of the community of inquiry framework: A retrospective. The internet and higher education, 13(1-2), 5-9.
  • Garrison, D. R., Cleveland-Innes, M., & Fung, T. S. (2010). Exploring causal relationships among teaching, cognitive and social presence: Student perceptions of the community of inquiry framework. The Internet and Higher Education, 13(1-2), 31-36.
  • Gregory, S., & Masters, Y. (2012). Real thinking with virtual hats: A role-playing activity for pre-service teachers in Second Life. Australasian Journal of Educational Technology, 28(3), 420–440.
  • King, B. J. (2018). Exploring Spanish Heritage Language Learning and Task Design for Virtual Worlds. Graduate Theses and Dissertations. https://scholarcommons.usf.edu/etd/7180.
  • Kitchenham, B. (2004). Procedures for performing systematic reviews. Keele, UK, Keele University, 33(2004), 1-26.
  • Kitchenham, B., & Charters, S. (2007). Guidelines for performing systematic literature reviews in software engineeringTechnical Report EBSE 2007-001. Keele University and Durham University Joint Report.
  • Ouzzani, M., Hammady, H., Fedorowicz, Z., & Elmagarmid, A. (2016). Rayyan—a web and mobile app for systematic reviews. Systematic reviews, 5(1), 210.
  • Ozbek, C., Comoglu, I., & Baran, B. (2017). Turkish Foreign Language Learners' Roles and Outputs: Introducing an Innovation and Role-Playing in Second Life. Contemporary Educational Technology, 8(3), 280-302.
  • Pellas, N., & Boumpa, A. (2016). Open Sim and Sloodle integration for preservice foreign language teachers’ continuing professional development: A comparative analysis of learning effectiveness using the Community of Inquiry model. Journal of Educational Computing Research, 54(3), 407-440.
  • Pellas, N., & Boumpa, A. (2017). Blending the CoI model with Jigsaw technique for pre-service foreign language teachers’ continuing professional development using Open Sim and Sloodle. Education and Information Technologies, 22(3), 939-964.
  • Rayner, C., & Fluck, A. (2014). Pre-service teachers’ perceptions of simSchool as preparation for inclusive education: a pilot study. Asia-Pacific Journal of Teacher Education, 42(3), 212–227.
  • Rourke, L., Anderson, T., Garrison, D. R., & Archer, W. (1999). Assessing social presence in asynchronous text-based computer conferencing.
  • Sadler, R. (2017). Virtual Worlds and Language Education. Language, Education and Technology, 375-388.
  • Shea, P., & Bidjerano, T. (2010). Learning presence: Towards a theory of self-efficacy, self-regulation, and the development of a communities of inquiry in online and blended learning environments. Computers & Education, 55(4), 1721-1731.
  • Stenbom, S. (2018). A systematic review of the Community of Inquiry survey. The Internet and Higher Education, 39, 22-32.
  • Stewart, M. K. (2019). The Community of Inquiry Survey: An Assessment Instrument for Online Writing Courses. Computers and Composition, 52, 37-52.
  • Swan, K., Shea, P., Richardson, J., Ice, P., Garrison, D. R., Cleveland-Innes, M., & Arbaugh, J. B. (2008). Validating a measurement tool of presence in online communities of inquiry. E-mentor, 2(24), 1-12.
  • Wang, A. (2017). Using Second Life in an English course: How does the technology affect participation?. International Journal of Computer-Assisted Language Learning and Teaching (IJCALLT), 7(1), 66-85.
  • Wigham, C. R., Panichi, L., Nocchi, S., & Sadler, R. (2018). Interactions for language learning in and around virtual worlds. ReCALL, 30(2), 153-160.
There are 31 citations in total.

Details

Primary Language English
Subjects Other Fields of Education
Journal Section Research Articles
Authors

Hüseyin Hakan Çetinkaya 0000-0002-8081-5060

Publication Date December 1, 2020
Submission Date May 27, 2020
Acceptance Date June 1, 2020
Published in Issue Year 2020 Volume: 1 Issue: 2

Cite

APA Çetinkaya, H. H. (2020). The Community of Inquiry Framework Applied in the 3D Virtual Language Learning Environments: A Narrative Review. Instructional Technology and Lifelong Learning, 1(2), 157-174.

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