Research Article

Devising Gamification for Vocabulary Development and Motivation: An Experimental, Mixed-Model Study

Volume: 5 Number: 1 June 30, 2021
  • Berrin Genç Ersoy
  • Ş. Dilek Belet Boyacı
EN

Devising Gamification for Vocabulary Development and Motivation: An Experimental, Mixed-Model Study

Abstract

This study aims to scrutinize the effects of gamified Turkish vocabulary teaching on vocabulary development, and motivation on learning words. A nested mixed-method experimental design (gamification-based vocabulary learning for the experimental group instructor-led vocabulary learning for the control group) and was conducted with 34 fourth-grade students. Data were collected using the Vocabulary Achievement Test (VAT) and the Vocabulary Learning Motivation Scale (VLMS), interview forms, diaries and activity notebooks, video recordings, and researchers’ diaries. Significant differences were found between the pretest and posttest scores of the gamification-based and instructor-led vocabulary learning groups measuring vocabulary achievements and motivation. There were considerable differences in favor of the experimental group between mean pretest and posttest scores of the experimental and control groups for vocabulary achievement, whereas no significant differences were found in terms of motivation. It was found that experimental group’s vocabulary achievement, awareness and competencies were improved; as well as their willingness and motivation to engage in vocabulary learning, use of previously unknown words, vocabulary development, and embracing of the gamification application and its components, and also showed indicators of intrinsic and extrinsic motivation. On the other hand, quantitative results of the control group were at acceptable levels, although their qualitative results were poorer in terms of generating themes and being able to evaluate learning progress. The study was concluded with recommendations for practitioners and future research.

Keywords

Details

Primary Language

English

Subjects

Studies on Education

Journal Section

Research Article

Authors

Berrin Genç Ersoy This is me
Türkiye

Ş. Dilek Belet Boyacı This is me
Türkiye

Publication Date

June 30, 2021

Submission Date

January 18, 2021

Acceptance Date

March 24, 2021

Published in Issue

Year 2021 Volume: 5 Number: 1

APA
Genç Ersoy, B., & Belet Boyacı, Ş. D. (2021). Devising Gamification for Vocabulary Development and Motivation: An Experimental, Mixed-Model Study. International Technology and Education Journal, 5(1), 32-49. https://izlik.org/JA38PT26KS