Research Article
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Year 2023, Volume: 3 Issue: 2, 88 - 98, 15.12.2023

Abstract

References

  • J. K. Haas, “A history of the unity game engine”, Diss. Worcester Polytechnic Institute, 2014.
  • P. B. Addison, J. Manning, and T. Nugent, “Unity Game Development Cookbook: Essentials for Every Game”, O'Reilly Media, 2019.
  • H. Ferrone, “Learning C# by Developing Games with Unity: Get to grips with coding in C# and build simple 3D games in Unity 2022 from the ground up”, 7th Edition.
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  • LYASeeK, MiniFolks bundle. https://lyaseek.itch.io/
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Pixel Dungeon - Turn Based Game With Unity

Year 2023, Volume: 3 Issue: 2, 88 - 98, 15.12.2023

Abstract

Pixel Dungeon is a turn-based game developed using the C# programming language and the Unity game engine, targeting players who enjoy using strategic thinking skills to defeat their opponents. It is designed based on the Object-Oriented Programming concept and incorporates commonly used Design Patterns in game programming such as Observer, State, and Singleton. The objective of the game is to use the selected units (game characters) to battle against enemy units and emerge victorious, aiming to achieve the highest possible score. As we defeat the encountered enemies, we earn points and face new opponents. The game concludes when we lose all of our units. Each unit in the game possesses unique abilities (ranged attack, melee attack, healing, buffing or debuffing another unit, poisoning, etc.). Each character takes turns to make their moves and strategically utilizes their abilities to gain an advantage during the gameplay. This study serves as an example of how turn-based games can be designed using the Unity game engine. It not only provides an enjoyable gaming experience but also enhances players' strategic decision-making skills.

References

  • J. K. Haas, “A history of the unity game engine”, Diss. Worcester Polytechnic Institute, 2014.
  • P. B. Addison, J. Manning, and T. Nugent, “Unity Game Development Cookbook: Essentials for Every Game”, O'Reilly Media, 2019.
  • H. Ferrone, “Learning C# by Developing Games with Unity: Get to grips with coding in C# and build simple 3D games in Unity 2022 from the ground up”, 7th Edition.
  • S. L. Kim, , H. J. Suk, , J. H. Kang, J. M.Jung, T. H. Laine and Westlin, J., “Using Unity 3D to facilitate mobile augmented reality game development”. In 2014 IEEE World Forum on Internet of Things (WF-IoT), pp. 21-26, IEEE, 2014.
  • LYASeeK, MiniFolks bundle. https://lyaseek.itch.io/
  • Szadi art, Platformer Fantasy SET1. https://szadiart.itch.io/platformer-fantasy-set1
  • M. Tohami, Pixel Art GUI Elements. https://mounirtohami.itch.io/pixel-art-gui-elements
  • 7Soul, 7Soul's RPG Graphics - Icons. https://7soul.itch.io/7souls-rpg-graphics-pack-1-icons
There are 8 citations in total.

Details

Primary Language English
Subjects Active Sensing
Journal Section Research Articles
Authors

Mehmet Eroğul This is me 0009-0005-3352-0365

Ömer Faruk Cenikli This is me 0009-0008-3607-7030

Oğuzhan Biçen This is me 0009-0002-2345-0015

Fidan Nuriyeva 0000-0001-5431-8506

Publication Date December 15, 2023
Submission Date September 6, 2023
Published in Issue Year 2023 Volume: 3 Issue: 2

Cite

IEEE M. Eroğul, Ö. F. Cenikli, O. Biçen, and F. Nuriyeva, “Pixel Dungeon - Turn Based Game With Unity”, Journal of Artificial Intelligence and Data Science, vol. 3, no. 2, pp. 88–98, 2023.

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