Research Article

Is Gamification Important for Service Systems Non-Users? A Study on Airline Loyalty Programs

Volume: 7 Number: 1 March 17, 2023
EN

Is Gamification Important for Service Systems Non-Users? A Study on Airline Loyalty Programs

Abstract

Increasing use of social communication networks and mobile technology have caused the airline-passenger relationship to shift from traditional methods to more modern and technological infrastructure processes. The airline loyalty programs provide that permit more focused marketing, tailored services, and more accessibility for both members and non-members. Consumers are motivated by prizes, competition, and social engagement in gamified loyalty programmes. Gamification, which is effective in improving the results of innovation practices and their acceptance by consumers, plays an active role in this interaction. In this direction, the study aims to reveal the factors that affect the service system non-users behavioral intentions based on airline loyalty programs and its relationship between social influence, consumer innovativeness, and gamification. The research data were collected from air passengers who use air transportation at least once time and have no loyalty program membership. Data obtained from passengers were analyzed using the PLS-SEM model. The findings show that gamification processes will improve the participation process of new passengers, and in this direction, new consumer profiles can be added to the portfolio of service systems. In addition, it has revealed that gamification and social influence are effective on behavioral intention and gamification has a mediating role in the relationship between consumer innovativeness and behavioral intention.

Keywords

References

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Details

Primary Language

English

Subjects

-

Journal Section

Research Article

Publication Date

March 17, 2023

Submission Date

January 19, 2023

Acceptance Date

March 2, 2023

Published in Issue

Year 2023 Volume: 7 Number: 1

APA
Sesliokuyucu, O. S. (2023). Is Gamification Important for Service Systems Non-Users? A Study on Airline Loyalty Programs. Journal of Aviation, 7(1), 123-132. https://doi.org/10.30518/jav.1239127
AMA
1.Sesliokuyucu OS. Is Gamification Important for Service Systems Non-Users? A Study on Airline Loyalty Programs. JAV. 2023;7(1):123-132. doi:10.30518/jav.1239127
Chicago
Sesliokuyucu, Osman Seraceddin. 2023. “Is Gamification Important for Service Systems Non-Users? A Study on Airline Loyalty Programs”. Journal of Aviation 7 (1): 123-32. https://doi.org/10.30518/jav.1239127.
EndNote
Sesliokuyucu OS (March 1, 2023) Is Gamification Important for Service Systems Non-Users? A Study on Airline Loyalty Programs. Journal of Aviation 7 1 123–132.
IEEE
[1]O. S. Sesliokuyucu, “Is Gamification Important for Service Systems Non-Users? A Study on Airline Loyalty Programs”, JAV, vol. 7, no. 1, pp. 123–132, Mar. 2023, doi: 10.30518/jav.1239127.
ISNAD
Sesliokuyucu, Osman Seraceddin. “Is Gamification Important for Service Systems Non-Users? A Study on Airline Loyalty Programs”. Journal of Aviation 7/1 (March 1, 2023): 123-132. https://doi.org/10.30518/jav.1239127.
JAMA
1.Sesliokuyucu OS. Is Gamification Important for Service Systems Non-Users? A Study on Airline Loyalty Programs. JAV. 2023;7:123–132.
MLA
Sesliokuyucu, Osman Seraceddin. “Is Gamification Important for Service Systems Non-Users? A Study on Airline Loyalty Programs”. Journal of Aviation, vol. 7, no. 1, Mar. 2023, pp. 123-32, doi:10.30518/jav.1239127.
Vancouver
1.Osman Seraceddin Sesliokuyucu. Is Gamification Important for Service Systems Non-Users? A Study on Airline Loyalty Programs. JAV. 2023 Mar. 1;7(1):123-32. doi:10.30518/jav.1239127

Cited By

Journal of Aviation - JAV 


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