Research Article
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Year 2023, Volume: 7 Issue: 2, 178 - 183, 25.07.2023
https://doi.org/10.30518/jav.1241442

Abstract

References

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  • Bolkas, D. Chiampi, J. D. Fioti, J. Gaffney, D. (2022). First Assessment Results of Surveying Engineering Labs in Immersive and Interactive Virtual Reality. Journal of Surveying Engineering, 148(1), 0733-9453.
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  • Harris, A. L., & Rea, A. (2009). Web 2.0 and Virtual World Technologies: A Growing Impact on IS Education. Journal of Information Systems Education, 20(2), 137–144.
  • Hill, J.R. Han, S.R.A. (2001). Build It and They Will Stay: A Research-Based Model for Creating Community in Web- Based Learning Environments. 192–199.
  • Ibáñez, M.B. Rueda, J.J.G. Galán, S. Maroto, D. Morillo, D. and Delgado-Kloos, C. (2011). Design and Implementation of a 3D Multi-User Virtual World for Language Learning. Educational Technology & Society, 14(4), 2–10.
  • Jones, J. G., & Warren, S. J. (2008). Three-Dimensional Computer-Based Online Learning Environments. 911–920.
  • Kayabaşı, Y. (2005). Sanal Gerçeklik ve Eğitim Amaçlı Kullanılması. The Turkish Online Journal of Educational Technology-TOJET, 4(3), 151–158.
  • Lei, Z. Zhou, H. Hu, W. Deng, Q. Zhou, D. Liu, Z.W. Gao, X. (2021). 3-D Interactive Control Laboratory for Classroom Demonstration and Online Experimentation in Engineering Education. IEEE Transactions on Education, 64(3), 276-282.
  • Ng, D.T.K. (2022). Online lab design for aviation engineering students in higher education: a pilot study. Interactive Learning Environments,
  • Özdinç, F., & Tüzün, H. (2010). Student Opinions About Three-Dimensional Virtual Orientation Implementation. 4th International Computer Education and Instructional Technologies, 840–844.
  • Second Life. (2022a). Second Life Computer Requirements. https://www.secondlife.com/system-requirements
  • Second Life. (2022b). Sedond Life Main Page. https://secondlife.com/
  • TRT Haber. (2021). Sanal Okul Teknolojisi. https://www.trthaber.com/haber/bilim-teknoloji/turk- arastirmacilardan-metaverse-ile-sanal-okul-teknolojisi-635852.html
  • Winkelmann, K. Keeney-Kennicutt, W. Fowler, D. Macik, M.L. Guarda, P.P. Ahlborn, C.J. (2020). Learning gains and attitudes of students performing chemistry experiments in an immersive virtual world. Interactive Learning Environments, 28(5), 620-634.

Virtual Training Applications in Aviation BITE Test Application

Year 2023, Volume: 7 Issue: 2, 178 - 183, 25.07.2023
https://doi.org/10.30518/jav.1241442

Abstract

In this study, the objective is to scientifically examine the usability of multi-user virtual environments as an alternative solution to traditional methods in order to enhance the effectiveness and create widespread opportunities for training applications in aviation, which are difficult and risky to implement on actual aircraft. For this purpose, a virtual environment application was developed, specifically focusing on the examination of Built-In Test Equipment (BITE) test procedures conducted by maintenance personnel during aircraft maintenance. The application included the design of a Multi-Function Control and Display Unit (MCDU) in the virtual environment. The benefits and limitations of the virtual environment application were discussed, highlighting how the challenging and risky working conditions can be efficiently transformed into practical training scenarios in various contexts, promoting the development and reinforcement of skills for personnel. Despite the extensive use of multi-user virtual environments in various fields, it is evident that there is scarce research conducted in the aviation maintenance and repair sector. This study serves as a significant initiative to draw attention to the potential usability of multi-user virtual environments for educational purposes in the aviation maintenance and repair sector.

References

  • Bell, L., Pope, K., & Peters, T. (2007). Digital libraries on the MUVE: A virtual adventure. Bulletin of the American Society for Information Science and Technology, 33(4), 29–29.
  • Berge, Z. L. (2008). Multi-User Virtual Environments for Education and Training? A Critical Review of “Second Life.” Technology, 48(3), 27–31.
  • Bolkas, D. Chiampi, J. D. Fioti, J. Gaffney, D. (2022). First Assessment Results of Surveying Engineering Labs in Immersive and Interactive Virtual Reality. Journal of Surveying Engineering, 148(1), 0733-9453.
  • Dalgarno, B. and Hedberg, J. (2001). 3D Learning Environments in Tertiary Education. Meeting at the Crossroads. 18th Annual Conference of the Australasian Society for Computers in Learning in Tertiary Education (ASCILITE), 33–36.
  • Dede, C., Clarke, J., Ketelhut, D. J., Nelson, B., & Bowman, C. (2005). Students’ Motivation and Learning of Science in a Multi-User Virtual Environment. 1–8.
  • Harris, A. L., & Rea, A. (2009). Web 2.0 and Virtual World Technologies: A Growing Impact on IS Education. Journal of Information Systems Education, 20(2), 137–144.
  • Hill, J.R. Han, S.R.A. (2001). Build It and They Will Stay: A Research-Based Model for Creating Community in Web- Based Learning Environments. 192–199.
  • Ibáñez, M.B. Rueda, J.J.G. Galán, S. Maroto, D. Morillo, D. and Delgado-Kloos, C. (2011). Design and Implementation of a 3D Multi-User Virtual World for Language Learning. Educational Technology & Society, 14(4), 2–10.
  • Jones, J. G., & Warren, S. J. (2008). Three-Dimensional Computer-Based Online Learning Environments. 911–920.
  • Kayabaşı, Y. (2005). Sanal Gerçeklik ve Eğitim Amaçlı Kullanılması. The Turkish Online Journal of Educational Technology-TOJET, 4(3), 151–158.
  • Lei, Z. Zhou, H. Hu, W. Deng, Q. Zhou, D. Liu, Z.W. Gao, X. (2021). 3-D Interactive Control Laboratory for Classroom Demonstration and Online Experimentation in Engineering Education. IEEE Transactions on Education, 64(3), 276-282.
  • Ng, D.T.K. (2022). Online lab design for aviation engineering students in higher education: a pilot study. Interactive Learning Environments,
  • Özdinç, F., & Tüzün, H. (2010). Student Opinions About Three-Dimensional Virtual Orientation Implementation. 4th International Computer Education and Instructional Technologies, 840–844.
  • Second Life. (2022a). Second Life Computer Requirements. https://www.secondlife.com/system-requirements
  • Second Life. (2022b). Sedond Life Main Page. https://secondlife.com/
  • TRT Haber. (2021). Sanal Okul Teknolojisi. https://www.trthaber.com/haber/bilim-teknoloji/turk- arastirmacilardan-metaverse-ile-sanal-okul-teknolojisi-635852.html
  • Winkelmann, K. Keeney-Kennicutt, W. Fowler, D. Macik, M.L. Guarda, P.P. Ahlborn, C.J. (2020). Learning gains and attitudes of students performing chemistry experiments in an immersive virtual world. Interactive Learning Environments, 28(5), 620-634.
There are 17 citations in total.

Details

Primary Language English
Subjects Aerospace Engineering, Avionics
Journal Section Research Articles
Authors

Yunus Sarıkaya 0000-0002-4251-2245

Hakan Aydoğan 0000-0002-7888-274X

Faruk Aras 0000-0001-5513-9139

Early Pub Date June 22, 2023
Publication Date July 25, 2023
Submission Date January 24, 2023
Acceptance Date June 10, 2023
Published in Issue Year 2023 Volume: 7 Issue: 2

Cite

APA Sarıkaya, Y., Aydoğan, H., & Aras, F. (2023). Virtual Training Applications in Aviation BITE Test Application. Journal of Aviation, 7(2), 178-183. https://doi.org/10.30518/jav.1241442

Journal of Aviation - JAV 


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