TR
EN
Assessment of an Agent’s Wayfinding of the Urban Environment Through Reinforcement Learning
Abstract
This simulation study explores wayfinding motivated behavioral patterns in the city through agent-based modelling. Agents were trained using Unity’s ML-Agents toolkit with reinforcement learning. The study uses the Sultan Ahmet Mosque and its surrounding boundary as a model environment for the training of an agent’s wayfinding. Agents are trained to locate the Sultan Ahmet Mosque target. The behaviors of agents trained with two different methods, “Complex” and “Simple” learning, comparing their navigation quests at various difficulty levels featuring respawn points. After the training of the agents, the alternative routes produced while attaining the target during the wayfinding process were analyzed. As an outcome of the analysis, it was observed that the agents were prone to go off-route, navigate to different locations they perceived in the urban space, and then would reach the target. This occurrence is justified as an agent’s curiosity trained through reinforcement learning. This study differs from the literature in a way that it attempts to understand the navigational behavior of agents that were trained with reinforcement learning. Moreover, this research discusses the perception of wayfinding through curiosity and aims to make a comprehension of the perception of the city, which is one of the key ideas in neurourbanism. The study contributes to the literature by showing that wayfinding behaviors acquired from agents’ curiosity-driven explorations and past experiences can be an input for neurourbanism, supporting urban design. It informs urban enhancements that are user-centric and rich in urban perception using the reinforcement learning method.
Keywords
References
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Details
Primary Language
English
Subjects
Machine Learning (Other), Autonomous Agents and Multiagent Systems, Architectural Science and Technology, Information Technologies in Architecture and Design
Journal Section
Research Article
Publication Date
September 30, 2024
Submission Date
July 8, 2024
Acceptance Date
August 25, 2024
Published in Issue
Year 2024 Volume: 5 Number: 2
APA
Imhemed, M., & Uzun, C. (2024). Assessment of an Agent’s Wayfinding of the Urban Environment Through Reinforcement Learning. Journal of Computational Design, 5(2), 259-278. https://doi.org/10.53710/jcode.1512798
AMA
1.Imhemed M, Uzun C. Assessment of an Agent’s Wayfinding of the Urban Environment Through Reinforcement Learning. JCoDe. 2024;5(2):259-278. doi:10.53710/jcode.1512798
Chicago
Imhemed, Mahad, and Can Uzun. 2024. “Assessment of an Agent’s Wayfinding of the Urban Environment Through Reinforcement Learning”. Journal of Computational Design 5 (2): 259-78. https://doi.org/10.53710/jcode.1512798.
EndNote
Imhemed M, Uzun C (September 1, 2024) Assessment of an Agent’s Wayfinding of the Urban Environment Through Reinforcement Learning. Journal of Computational Design 5 2 259–278.
IEEE
[1]M. Imhemed and C. Uzun, “Assessment of an Agent’s Wayfinding of the Urban Environment Through Reinforcement Learning”, JCoDe, vol. 5, no. 2, pp. 259–278, Sept. 2024, doi: 10.53710/jcode.1512798.
ISNAD
Imhemed, Mahad - Uzun, Can. “Assessment of an Agent’s Wayfinding of the Urban Environment Through Reinforcement Learning”. Journal of Computational Design 5/2 (September 1, 2024): 259-278. https://doi.org/10.53710/jcode.1512798.
JAMA
1.Imhemed M, Uzun C. Assessment of an Agent’s Wayfinding of the Urban Environment Through Reinforcement Learning. JCoDe. 2024;5:259–278.
MLA
Imhemed, Mahad, and Can Uzun. “Assessment of an Agent’s Wayfinding of the Urban Environment Through Reinforcement Learning”. Journal of Computational Design, vol. 5, no. 2, Sept. 2024, pp. 259-78, doi:10.53710/jcode.1512798.
Vancouver
1.Mahad Imhemed, Can Uzun. Assessment of an Agent’s Wayfinding of the Urban Environment Through Reinforcement Learning. JCoDe. 2024 Sep. 1;5(2):259-78. doi:10.53710/jcode.1512798
