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Sandalye Tasarımında Üretken Çözümlerin Tasarımcısı Olarak Makine

Year 2022, Volume: 3 Issue: 1, 81 - 104, 31.03.2022
https://doi.org/10.53710/jcode.1070450

Abstract

Günümüz tasarım ürünlerinde, yapay zeka kullanımı oldukça görünür olmaya başlamıştır. Fakat, bu yeni teknolojinin tasarım alanında faydacı kullanımı, insan-makine arasındaki ilişkinin yanında elde edilen son ürüne katkısıyla ilgili soru işaretlerini de beraberinde getirmektedir. Sandalye tasarımı özelinde gerçekleştirilen bu çalışma, yapay zeka olgusunun tasarımcı katkısı olmadan bir sandalye tasarımını ne kadar ortaya koyabileceğini üretken tasarım sistemine sahip bir yazılımdan elde edilen sonuç tasarım çıktıları üzerinden yapılan analizlerle ele almaktadır. Bunun yanında, üretken tasarımın tasarım sürecindeki katkısı form, malzeme ve üretim teknolojisi bağlamında irdelenmiştir. Bu bağlamda, çok yapılı/kompleks bir tasarım ürününü oluşturmada tasarımcının rolünün göz ardı edilemez olduğunu ortaya koymaktadır.

References

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  • Phaidon. (2006). Pioneers: Products from Phaidon Design Classics Volume One. Phaidon Press.
  • Postell, J. (2012). Furniture Design. John Wiley & Sons.
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  • Thompson, R. (2011). The Manufacturing Guides: Product and Furniture Design. Thames & Hudson.
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Machine as the Designer of Generative Solutions in Chair Design

Year 2022, Volume: 3 Issue: 1, 81 - 104, 31.03.2022
https://doi.org/10.53710/jcode.1070450

Abstract

The use of artificial intelligence in design processes has become highly visible. The utilitarian use of this new technology in design raises questions about the relationship between man and machine and its contribution to the final product. This study, which was carried out specifically for chair design, analyzes the design outputs obtained from Autodesk's Fusion 360 software, and examines how far the generative system can realize the chair design without the contribution of the designer. The contribution of generative design to the design process has been examined in terms of form, material and manufacturing technology. In this context, it reveals that the role of the designer in creating a complex design product cannot be ignored.

References

  • Anonymous. (2020, January 24). A.I. - Introducing The First Chair Created With Artificial Intelligence. Philippe Starck. https://www.starck.com/a-i-introducing-the-first-chair-created-with-artificial-intelligence-p3801.
  • Barros, M., Duarte J. P. and Chaparro, B. M. (2015). A grammar-based model for the mass customisation of chairs: Modelling the optimisation part. Nexus Network Journal, 15, 875-898. https://doi.org/10.1007/s00004-015-0265-5
  • Bidgoli, A. and Veloso, P. (2018). Deepcloud the application of a data-driven, generative model in design. ACADIA 2018: Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture, 176-185. https://arxiv.org/abs/1904.01083
  • Bruno, C. (2020). Creativity 4.0. A method to explore the influences of the digital transition on human creativity within the design process. In L. Rapino & I. Mariani (Eds.), Design Research in Digital Era,75-90. FrancoAngeli.
  • Buonamici, F. et al. (2020). Generative design: An explorative study. Computer-Aided Design and Applications, 18(1), 144–155. http://doi.org/10.14733/cadaps.2021.144-155
  • Giaccardi, E. and Redström, J. (2020). Technology and More-Than-Human Design. Design Issues, 36(4), 33-44.
  • Harsuvanakit, A. (2016, October 12). Elbo Chair- Generated in Project Dreamcatcher, Made with Fusion 360. https://gallery.autodesk.com/fusion360/projects/elbo-chair--generated-in-project- dreamcatcher-made-with-fusion-360.
  • Jordahn, S. (2019, April 11). Philippe Starck, Kartell and Autodesk unveil "world's first production chair designed with artificial intelligence". Dezeen. https://www.dezeen.com/2019/04/11/ai-chair-philippe-starck-kartell-autodesk-artificial-intelligence-video/
  • Laarman, J. (2015, June 25). Bone chair. Joris Laarman. https://www.jorislaarman.com/work/bone-chair/
  • Li, D. and Du, Y. (2007). Artificial Intelligence with Uncertainty. CRC Press.
  • Li, H. and Lachmayer, R. (2018). Generative Design Approach for Modeling Creative Designs. IOP Conference Series: Materials Science and Engineering, 408(1), 012035. http://doi.org/10.1088/1757-899X/408/1/012035
  • Liu, Z., Gao, F. and Wang, Y. (2019). A Generative Adversarial Network for AI-Aided Chair Design. http://dx.doi.org/10.1109/mipr.2019.00098
  • McKnight, M. (2017). Generative Design: What it is? How is it being used? Why it’s a game changer. KnE Engineering, 176–181. http://doi.org/10.18502/keg.v2i2.612
  • Panero, J. and Zelnik, M. (1979). Human Dimension and Interior Space. The Architectural Press Ltd.
  • Phaidon. (2006). Pioneers: Products from Phaidon Design Classics Volume One. Phaidon Press.
  • Postell, J. (2012). Furniture Design. John Wiley & Sons.
  • Ramesh, A. et al. (2021). Zero-shot text-to-image generation. In International Conference on Machine Learning, 8821-8831
  • Thompson, R. (2011). The Manufacturing Guides: Product and Furniture Design. Thames & Hudson.
  • Westerveld, C. E. (2021). Generative Design: Recommended actions to smooth the way for production of generative designs with additive manufacturing [Master's thesis]. http://essay.utwente.nl/85976/
There are 19 citations in total.

Details

Primary Language English
Subjects Software Testing, Verification and Validation
Journal Section Research Articles
Authors

Çağrı Uludüz 0000-0002-9951-855X

Çağlar Aydın 0000-0001-6481-9523

Publication Date March 31, 2022
Published in Issue Year 2022 Volume: 3 Issue: 1

Cite

APA Uludüz, Ç., & Aydın, Ç. (2022). Machine as the Designer of Generative Solutions in Chair Design. Journal of Computational Design, 3(1), 81-104. https://doi.org/10.53710/jcode.1070450

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