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Redefining Architecture Through Posthuman Principles: Bridging Cybernetic Concepts and XR Technologies

Year 2024, Volume: 5 Issue: 1, 61 - 82, 31.03.2024
https://doi.org/10.53710/jcode.1420615

Abstract

The integration of cybernetic principles into architectural discourse has led to a profound transformation in the conceptualization of architectural entities. Cybernetics redefines architecture as a dynamic and responsive entity, capable of communication, interaction, and adaptation. This paradigm shift is exemplified by the Fun Palace project, which envisioned architecture as a living organism dynamically responding to its environment. Marcos Novak's concept of liquid architecture further elucidates this transformative paradigm, emphasizing architecture's fluid adaptability in digital realms.
Realizing these transformative qualities requires architecture's integration into digital space. Extended Reality (XR) technologies serve as a conduit for this integration, enabling architects to transcend traditional limitations and reshape spatial environments. Through a rigorous inquiry into the convergence of cybernetic principles and XR technologies, this research redefines architecture in the digital age. Two workshops serve as case studies, demonstrating the transformative potential of this symbiotic relationship.
In conclusion, this research sheds light on the symbiotic relationship between cybernetic principles, XR technologies, and architectural design, offering insights into transformative possibilities. By redefining architecture in the digital age, this study paves the way for a new era of architectural innovation, where creativity transcends boundaries, and the built environment becomes a dynamic expression of human imagination.

References

  • Barad, K. (2007). Meeting the Universe Halfway: Quantum Physics and the Entanglement of Matter and Meaning. Duke University Press.
  • Bolter, J. D., & Grusin, R. (1996). Remediation: Understanding New Media. MIT Press.
  • Braidotti, R., & Hlavajova, M. (Eds.). (2018). Posthuman Glossary. Bloomsbury Academic.
  • Ferrando, F. (2019). Philosophical Posthumanism (pp. 104-108). Bloomsbury Academic.
  • Haraway, D. (1991). Simians, Cyborgs, and Women: The Reinvention of Nature. Routledge.
  • Herdt, T. (2021). From Cybernetics to an Architecture of Ecology: Cedric Price’s Inter-Action Centre. Footprint Delft Architecture Theory Journal, 15(1), 28.
  • Luhmann, N. (1995). Social Systems. Stanford University Press.
  • Matsuda, K. (2016). Hyper-Reality. Retrieved from http://hyper-reality.co.
  • Minimaforms. (2016). Emotive City Project. Retrieved from https://minimaforms.com/project/emotive-city
  • Novak, M. (1995). Liquid Architectures in Cyberspace. In M. Benedikt (Ed.), Cyberspace: First Steps. MIT Press.
  • Pallasmaa, J. (2005). The Eyes of the Skin: Architecture and the Senses. John Wiley & Sons.
  • Pask, G. (1969). The Architectural Relevance of Cybernetics. In N. Spiller (Ed.), Cyber Reader: Critical Writings for the Digital Era (pp. 76-77). Phaidon.
  • Price, C. (1966). Cedric Price: Potteries Thinkbelt Project. Architectural Design, 36(1), 3-15.
  • Schön, D. A. (1983). The Reflective Practitioner: How Professionals Think in Action. Basic Books.
  • Temizel, E. (2020). The Cybernetic relevance of architecture: an essay on Gordon Pask’s evolving discourse on architecture. Berlin, Germany: Accessed: 00, 2021. [Online]. Available: https://hdl.handle.net/11511/83604.
  • Young, G. W., & Dawkins, O. (2023). Multimodality: Exploring Sensibility and Sense-Making Beyond the Metaverse. In J. Y. C. Chen & G. Fragomeni (Eds.), Virtual, Augmented and Mixed Reality. HCII 2023. Lecture Notes in Computer Science, 14027. Springer. https://doi.org/10.1007/978-3-031-35634-6_22
  • Wiener, N. (1948). Cybernetics: Or Control and Communication in the Animal and the Machine. MIT Press.

Posthuman İlkeleri ile Mimarlığı Yeniden Tanımlamak: Sibernetik ile XR Teknolojilerinin Entegrasyonu

Year 2024, Volume: 5 Issue: 1, 61 - 82, 31.03.2024
https://doi.org/10.53710/jcode.1420615

Abstract

Sibernetiğin mekan üretim pratiklerine entegrasyonu, mimarlığın kavramsallaştırılmasında derin bir dönüşüme yol açmıştır. Sibernetik, mimariyi iletişim kurabilen ve adaptasyon becerisi yüksek, dinamik ve etkileşimli bir yapı olarak yeniden tanımlamamızı sağlar. Bu paradigma değişimi, mekanı çevreye dinamik olarak tepki veren canlı bir organizma olarak ele alan Fun Palace projesi ile görünür hale gelir . Marcos Novak'ın akışkan mimari kavramı, mimarinin dijital alanlardaki akışkan uyarlanabilirliğini vurgulayarak bu dönüştürücü paradigmayı güçlendirmektedir.

Bu dönüştürücü nitelikleri ortaya koyabilmek, mekanın dijital ortamda varolmasıyla mümkün olabilir. Genişletilmiş Gerçeklik (XR) teknolojileri bu entegrasyon için bir kanal görevi görerek mimarların geleneksel sınırlamaları aşmasına ve mekansal ortamları yeniden şekillendirmesine olanak tanımaktadır. Sibernetik ilkeler ile XR teknolojilerinin yakınsamasına ilişkin olan bu araştırma, dijital çağda mimariyi yeniden tanımlar. İki çalıştay, bu simbiyotik ilişkinin dönüştürücü potansiyelini gösteren örnek olay çalışmaları olarak hizmet ermektedir.

Sonuç olarak bu araştırma, sibernetik ilkeler, XR teknolojileri ve mimari tasarım arasındaki simbiyotik ilişkiye ışık tutarak dönüştürücü olasılıklara dair içgörüler sunmaktadır. Bu çalışma, mimariyi dijital çağda yeniden tanımlayarak, yaratıcılığın sınırları aştığı ve yapılı çevrenin insan hayal gücünün dinamik bir ifadesi haline geldiği yeni bir mimarlık tanımı getirmektedir.

References

  • Barad, K. (2007). Meeting the Universe Halfway: Quantum Physics and the Entanglement of Matter and Meaning. Duke University Press.
  • Bolter, J. D., & Grusin, R. (1996). Remediation: Understanding New Media. MIT Press.
  • Braidotti, R., & Hlavajova, M. (Eds.). (2018). Posthuman Glossary. Bloomsbury Academic.
  • Ferrando, F. (2019). Philosophical Posthumanism (pp. 104-108). Bloomsbury Academic.
  • Haraway, D. (1991). Simians, Cyborgs, and Women: The Reinvention of Nature. Routledge.
  • Herdt, T. (2021). From Cybernetics to an Architecture of Ecology: Cedric Price’s Inter-Action Centre. Footprint Delft Architecture Theory Journal, 15(1), 28.
  • Luhmann, N. (1995). Social Systems. Stanford University Press.
  • Matsuda, K. (2016). Hyper-Reality. Retrieved from http://hyper-reality.co.
  • Minimaforms. (2016). Emotive City Project. Retrieved from https://minimaforms.com/project/emotive-city
  • Novak, M. (1995). Liquid Architectures in Cyberspace. In M. Benedikt (Ed.), Cyberspace: First Steps. MIT Press.
  • Pallasmaa, J. (2005). The Eyes of the Skin: Architecture and the Senses. John Wiley & Sons.
  • Pask, G. (1969). The Architectural Relevance of Cybernetics. In N. Spiller (Ed.), Cyber Reader: Critical Writings for the Digital Era (pp. 76-77). Phaidon.
  • Price, C. (1966). Cedric Price: Potteries Thinkbelt Project. Architectural Design, 36(1), 3-15.
  • Schön, D. A. (1983). The Reflective Practitioner: How Professionals Think in Action. Basic Books.
  • Temizel, E. (2020). The Cybernetic relevance of architecture: an essay on Gordon Pask’s evolving discourse on architecture. Berlin, Germany: Accessed: 00, 2021. [Online]. Available: https://hdl.handle.net/11511/83604.
  • Young, G. W., & Dawkins, O. (2023). Multimodality: Exploring Sensibility and Sense-Making Beyond the Metaverse. In J. Y. C. Chen & G. Fragomeni (Eds.), Virtual, Augmented and Mixed Reality. HCII 2023. Lecture Notes in Computer Science, 14027. Springer. https://doi.org/10.1007/978-3-031-35634-6_22
  • Wiener, N. (1948). Cybernetics: Or Control and Communication in the Animal and the Machine. MIT Press.
There are 17 citations in total.

Details

Primary Language English
Subjects Computer Aided Design in Visual Communication, Virtual and Mixed Reality, Modelling and Simulation, Architectural Science and Technology, Information Technologies in Architecture and Design, Architecture Management
Journal Section Research Articles
Authors

Kaan Karabağlı 0000-0001-9741-9737

Ipek Kuran 0000-0002-3790-6231

Early Pub Date March 29, 2024
Publication Date March 31, 2024
Submission Date January 16, 2024
Acceptance Date March 25, 2024
Published in Issue Year 2024 Volume: 5 Issue: 1

Cite

APA Karabağlı, K., & Kuran, I. (2024). Redefining Architecture Through Posthuman Principles: Bridging Cybernetic Concepts and XR Technologies. Journal of Computational Design, 5(1), 61-82. https://doi.org/10.53710/jcode.1420615

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