Research Article
BibTex RIS Cite

Sketching Versus Digital Design Tools in Architectural Design

Year 2024, Volume: 5 Issue: 2, 301 - 316, 30.09.2024
https://doi.org/10.53710/jcode.1504947

Abstract

Sketching is a design tool that can be assumed to be ill-structured, does not offer exact solutions, is intuitive, and is open-ended in the initial stages of architectural design. Sketching creates an opportunity for architects to release their creativity and intuition, giving rise to spontaneous ideas and concepts in an organic and natural way. During the initial design phases, like in the conceptual stage of the design, designers receive aid from conventional sketching as their concepts and ideas can easily transform into tangible, real-world forms. With the development of digital design methods like CAD (computer-aided design) in pursuit of AI (artificial intelligence), it has been accepted that manual sketches are no longer the only method used in the design process, and the trend toward using new methods has begun. The diversity and evolution of tools used in architectural design, together with the integration of CAD, AI, and traditional sketching techniques, have contributed to the development of architectural design and facilitated enhanced collaboration, visualization, and efficiency across the design process. As a result, it has evolved to embrace the use of CAD, which was the first method adopted from these developments, as a basic skill in the field of architectural design education. This shift places a strong emphasis on the professional field of architectural design while also encouraging students to explore the innovative potential of CAD for design purposes. CAD presents architects with a robust platform that facilitates the creation of intricate designs and precise measurements during the initial stages of the design process. Following CAD, the development of AI-driven design tools motivates architecture students and designers to transform their concepts into concrete designs. Although it is known that each method mentioned has its own positive or negative aspects, it is not possible to say that any of them is used alone in architectural design processes. At this point, combining the design process with CAD and AI-supported design tools, as well as traditional manual sketching in architecture, helps develop a diverse and adaptable skill set in design. Integrating digital design tools into the architectural field emphasizes the enduring importance of traditional sketches, especially in terms of inspiration and conceptualization in architectural design, while also updating the design process. This document aims to explore the progression of employing diverse design tools, namely manual sketching, CAD, and AI-driven design tools, throughout the architectural design process. This paper undertakes a comparative analysis of using computational design tools instead of traditional sketching with pen and pencil, aiming to juxtapose their respective benefits and drawbacks. In conclusion, although it is not yet possible to assert the superiority of one method over the other, it is evident that traditional sketching continues to hold significant relevance and effectiveness in the design process despite its long-term use.

References

  • Akin, O. (1978). How do architects design. Artificial Intelligence and Pattern Recognition in Computer Aided Design, IFIP, 65–98.
  • Alvarado, C., Oltmans, M., & Davis, R. (2002). A framework for multi-domain sketch recognition. Proceedings of AAAI Spring Symposium on Sketch Understanding, 1–8. https://cdn.aaai.org/Symposia/Spring/2002/SS-02-08/SS02-08-001.pdf
  • Baudoux, G., & Goucher-Lambert, K. (2024). Understanding Complex Sketch Recognition Strategies For Intelligent Sketch-Based Design Tools. IDETC-CIE International Design Engineering Technical Conferences & Computers and Information in Engineering Conference. https://orbi.uliege.be/handle/2268/318801
  • Bilda, Z., & Demirkan, H. (2003). An insight on designers’ sketching activities in traditional versus digital media. Design Studies, 24(1), 27–50.
  • Bryan, L. (2005). How Designers Think: The design process demystified. Architectural Preee and Elsevier.
  • Buchal, R. O. (2002). Sketching and computer-aided conceptual design. The 7th International Conference on Computer Supported Cooperative Work in Design, 112–119. https://doi.org/10.1109/CSCWD.2002.1047659
  • Do, E. Y.-L. (2002). Drawing marks, acts, and reacts: Toward a computational sketching interface for architectural design. AI EDAM, 16(3), 149–171.
  • Do, E. Y.-L. (2005). Design sketches and sketch design tools. Knowledge-Based Systems, 18(8), 383–405. Eggli, L., Hsu, C., Bruederlin, B. D., & Elber, G. (1997). Inferring 3D models from freehand sketches and constraints. Computer-Aided Design, 29(2), 101–112.
  • Evans, R. (1997). Translations from drawing to building. https://espace.library.uq.edu.au/view/UQ:7c76d56 Goel, V. (1995). Sketches of thought. MIT press.
  • Goldschmidt, G. (1991). The dialectics of sketching. Creativity Research Journal, 4(2), 123–143. https://doi.org/10.1080/10400419109534381
  • Goldschmidt, G. (1994). On visual design thinking: The vis kids of architecture. Design Studies, 15(2), 158–174.
  • Goldschmidt, G. (2017). Manual Sketching: Why Is It Still Relevant? In S. Ammon & R. Capdevila-Werning (Eds.), The Active Image (Vol. 28, pp. 77–97). Springer International Publishing. https://doi.org/10.1007/978-3-319-56466-1_4
  • Goulding, J. S., Rahimian, F. P., & Wang, X. (2014). Virtual reality-based cloud BIM platform for integrated AEC projects. Journal of Information Technology in Construction, 19, 308–325.
  • Hanna, R., & Barber, T. (2001). An inquiry into computers in design: Attitudes before–attitudes after. Design Studies, 22(3), 255–281.
  • Hegazy, M., & Saleh, A. (2023). Evolution of AI role in architectural design: Between parametric exploration and machine hallucination. MSA Engineering Journal, 2(2), 262–288.
  • Lawson, B. (2002). CAD and creativity: Does the computer really help? Leonardo, 35(3), 327–331.
  • Lee, H.-K. (2017). From Sketch to Screen, from Scratch to Competence. International Journal of Art & Design Education, 36(3), 303–314.
  • Lim, S., Duffy, A. H., & Lee, B. (2001). Intelligent computational sketching support for conceptual design. https://oro.open.ac.uk/37887/
  • Lin, C. (2003). Seeing Moving Seeing Model for Computer Media. 8th International Conference on Computer Aided Architectural Design Research in Asia, Bangkok, 199–208. https://papers.cumincad.org/data/works/att/caadria2003_a2-3.content.pdf
  • Madrazo, L. (1999). Types and instances: A paradigm for teaching design with computers. Design Studies, 20(2), 177–193.
  • Putra, A. M., Hardiman, G., Sardjono, A. B., Madyamadja, E., & Cahyandarirl, G. I. (2022). The effect of manual sketching on architectural design process in digital era. Journal of Theoretical and Applied Information Technology, 100(2). http://www.jatit.org/volumes/Vol100No2/10Vol100No2.pdf
  • Robertson, B. F., Walther, J., & Radcliffe, D. F. (2007). Creativity and the use of CAD tools: Lessons for engineering design education from industry. https://asmedigitalcollection.asme.org/mechanicaldesign/article-abstract/129/7/753/462646?casa_token=SI6tzk1-2lUAAAAA:1mFqurZnXrl5cF3Zi1B_J074GCtIR6NxcWB8AnBGj2Zwt_5pD0-kNuq6uiU0S_O0STonFZuV&casa_token=2PDBluc4X1wAAAAA:POx6RENDThA3UXcQAu5c2YxinRev7LIuTD9AVkFgz7T0DzGLvxjgismZizlnXwPMDZj-PdFy
  • Römer, A., Pache, M., Weißhahn, G., Lindemann, U., & Hacker, W. (2001). Effort-saving product representations in design—Results of a questionnaire survey. Design Studies, 22(6), 473–491.
  • Sachse, P., Leinert, S., & Hacker, W. (2001). Designing with computer and sketches. Swiss Journal of Psychology/Schweizerische Zeitschrift Für Psychologie/Revue Suisse de Psychologie, 60(2), 65.
  • Shih, Y. T., Sher, W. D., & Taylor, M. (2015). Understanding creative design processes by integrating sketching and CAD modelling design environments: A preliminary protocol result from architectural designers. ArchNet-IJAR: International Journal of Architectural Research, 9(3), 76.
  • Svetel, I., Kosić, T., & Pejanović, M. (2018). Digital Vs. Traditional design process. Proceedings of 5th International Academic Conference on Places and Technologies,“Places and Technologies 2018–Keeping up with Technologies to Adapt Cities for Future Challenges,” 453–460.
  • Tang, H.-H., Lee, Y. Y., & Gero, J. S. (2011). Comparing collaborative co-located and distributed design processes in digital and traditional sketching environments: A protocol study using the function–behaviour–structure coding scheme. Design Studies, 32(1), 1–29.
  • Utterback, J. M., Ekman, S., Sanderson, S. W., Vedin, B.-A., Verganti, R., Tether, B., & Alvarez, E. (2006). Design-inspired innovation. World Scientific. https://books.google.com/books?hl=tr&lr=&id=_6PICgAAQBAJ&oi=fnd&pg=PR5&dq=Utterback,+J.M.(2006).+Design+Inspired+Innovation.+New+York:+World+Scientific+Publishing+Co.&ots=EkXS3VYEye&sig=gg2V_78tNIuaU6L3i96XifY0Kkc
  • Van Elsas, P. A., & Vergeest, J. S. M. (1998). New functionality for computer-aided conceptual design: The displacement feature. Design Studies, 19(1), 81–102.
  • Veisz, D., Namouz, E. Z., Joshi, S., & Summers, J. D. (2012). Computer-aided design versus sketching: An exploratory case study. AI EDAM, 26(3), 317–335.
  • Verstijnen, I. M., van Leeuwen, C., Goldschmidt, G., Hamel, R., & Hennessey, J. M. (1998). Sketching and creative discovery. Design Studies, 19(4), 519–546.
  • Won, P.-H. (2001). The comparison between visual thinking using computer and conventional media in the concept generation stages of design. Automation in Construction, 10(3), 319–325.
  • Zhang, C., Wang, W., Pangaro, P., Martelaro, N., & Byrne, D. (2023). Generative Image AI Using Design Sketches as input: Opportunities and Challenges. Creativity and Cognition, 254–261. https://doi.org/10.1145/3591196.3596820
  • Zhou, Y. (2021). Sketch with Artificial Intelligence (AI): An Attempt to Integrate Artificial Intelligence in Architecture Conceptual Design [PhD Thesis]. University of Hawai’i at Manoa.

Mimari Tasarımda Eskiz ve Dijital Tasarım Araçları

Year 2024, Volume: 5 Issue: 2, 301 - 316, 30.09.2024
https://doi.org/10.53710/jcode.1504947

Abstract

Eskiz, mimari tasarımın ilk örneklerinden beri kullanılan, sezgisel ve açık uçlu olduğu düşünülen bir tasarım aracıdır. Eskiz, mimarların yaratıcılıklarını ve sezgilerini serbest bırakmaları için bir fırsat yaratır, kendiliğinden fikir ve kavramların organik ve doğal bir şekilde ortaya çıkmasına neden olur. Dijital tasarım yöntemlerinin gelişmesiyle birlikte, manuel eskizlerin artık tasarım sürecinde kullanılan tek yöntem olmadığı kabul edilmiş ve yeni yöntemlerin kullanılmasına yönelik eğilim ortaya çıkmıştır. Mimari tasarımda kullanılan araçların çeşitliliği ve gelişimi, bilgisayar destekli tasarım (CAD), yapay zeka (AI) kullanımının tasarım süreçlerine entegrasyonuyla birlikte, mimari tasarımın gelişimine katkıda bulunmuştur. Bahsedilen her yöntemin kendine has olumlu ya da olumsuz yönlerinin olduğu bilinse de mimari tasarım süreçlerinde hiçbirinin tek başına kullanıldığını söylemek mümkün değildir. Bu noktada tasarım sürecini CAD ve yapay zeka destekli tasarım araçlarının yanı sıra mimarideki geleneksel manuel eskizlerle birleştirmek, tasarımda çeşitli ve uyarlanabilir bir beceri seti geliştirmeye yardımcı olur. Dijital tasarım araçlarının mimari alana entegre edilmesi, geleneksel eskizlerin özellikle mimari tasarımda ilham ve kavramsallaştırma açısından kalıcı önemini vurgularken aynı zamanda tasarım sürecini de güncelliyor. Bu makale, mimari tasarım süreci boyunca geleneksel eskiz, CAD ve yapay zeka odaklı tasarım araçları gibi çeşitli tasarım araçlarının kullanılmasındaki ilerlemeyi keşfetmeyi amaçlamaktadır. Bu makale, günümüz tasarım süreçlerinde hala güncelliğini koruyan geleneksel eskiz yerine hesaplamalı tasarım araçlarının kullanılmasının karşılaştırmalı bir analizini üstlenmekte ve bunların faydalarını ve dezavantajlarını yan yana getirmeyi amaçlamaktadır. Sonuç olarak, her ne kadar bir yöntemin diğerine üstünlüğünü ileri sürmek henüz mümkün olmasa da, geleneksel eskizin uzun süreli kullanımına rağmen tasarım sürecinde önemli bir yer tutmaya ve etkili olmaya devam ettiği açıktır.

References

  • Akin, O. (1978). How do architects design. Artificial Intelligence and Pattern Recognition in Computer Aided Design, IFIP, 65–98.
  • Alvarado, C., Oltmans, M., & Davis, R. (2002). A framework for multi-domain sketch recognition. Proceedings of AAAI Spring Symposium on Sketch Understanding, 1–8. https://cdn.aaai.org/Symposia/Spring/2002/SS-02-08/SS02-08-001.pdf
  • Baudoux, G., & Goucher-Lambert, K. (2024). Understanding Complex Sketch Recognition Strategies For Intelligent Sketch-Based Design Tools. IDETC-CIE International Design Engineering Technical Conferences & Computers and Information in Engineering Conference. https://orbi.uliege.be/handle/2268/318801
  • Bilda, Z., & Demirkan, H. (2003). An insight on designers’ sketching activities in traditional versus digital media. Design Studies, 24(1), 27–50.
  • Bryan, L. (2005). How Designers Think: The design process demystified. Architectural Preee and Elsevier.
  • Buchal, R. O. (2002). Sketching and computer-aided conceptual design. The 7th International Conference on Computer Supported Cooperative Work in Design, 112–119. https://doi.org/10.1109/CSCWD.2002.1047659
  • Do, E. Y.-L. (2002). Drawing marks, acts, and reacts: Toward a computational sketching interface for architectural design. AI EDAM, 16(3), 149–171.
  • Do, E. Y.-L. (2005). Design sketches and sketch design tools. Knowledge-Based Systems, 18(8), 383–405. Eggli, L., Hsu, C., Bruederlin, B. D., & Elber, G. (1997). Inferring 3D models from freehand sketches and constraints. Computer-Aided Design, 29(2), 101–112.
  • Evans, R. (1997). Translations from drawing to building. https://espace.library.uq.edu.au/view/UQ:7c76d56 Goel, V. (1995). Sketches of thought. MIT press.
  • Goldschmidt, G. (1991). The dialectics of sketching. Creativity Research Journal, 4(2), 123–143. https://doi.org/10.1080/10400419109534381
  • Goldschmidt, G. (1994). On visual design thinking: The vis kids of architecture. Design Studies, 15(2), 158–174.
  • Goldschmidt, G. (2017). Manual Sketching: Why Is It Still Relevant? In S. Ammon & R. Capdevila-Werning (Eds.), The Active Image (Vol. 28, pp. 77–97). Springer International Publishing. https://doi.org/10.1007/978-3-319-56466-1_4
  • Goulding, J. S., Rahimian, F. P., & Wang, X. (2014). Virtual reality-based cloud BIM platform for integrated AEC projects. Journal of Information Technology in Construction, 19, 308–325.
  • Hanna, R., & Barber, T. (2001). An inquiry into computers in design: Attitudes before–attitudes after. Design Studies, 22(3), 255–281.
  • Hegazy, M., & Saleh, A. (2023). Evolution of AI role in architectural design: Between parametric exploration and machine hallucination. MSA Engineering Journal, 2(2), 262–288.
  • Lawson, B. (2002). CAD and creativity: Does the computer really help? Leonardo, 35(3), 327–331.
  • Lee, H.-K. (2017). From Sketch to Screen, from Scratch to Competence. International Journal of Art & Design Education, 36(3), 303–314.
  • Lim, S., Duffy, A. H., & Lee, B. (2001). Intelligent computational sketching support for conceptual design. https://oro.open.ac.uk/37887/
  • Lin, C. (2003). Seeing Moving Seeing Model for Computer Media. 8th International Conference on Computer Aided Architectural Design Research in Asia, Bangkok, 199–208. https://papers.cumincad.org/data/works/att/caadria2003_a2-3.content.pdf
  • Madrazo, L. (1999). Types and instances: A paradigm for teaching design with computers. Design Studies, 20(2), 177–193.
  • Putra, A. M., Hardiman, G., Sardjono, A. B., Madyamadja, E., & Cahyandarirl, G. I. (2022). The effect of manual sketching on architectural design process in digital era. Journal of Theoretical and Applied Information Technology, 100(2). http://www.jatit.org/volumes/Vol100No2/10Vol100No2.pdf
  • Robertson, B. F., Walther, J., & Radcliffe, D. F. (2007). Creativity and the use of CAD tools: Lessons for engineering design education from industry. https://asmedigitalcollection.asme.org/mechanicaldesign/article-abstract/129/7/753/462646?casa_token=SI6tzk1-2lUAAAAA:1mFqurZnXrl5cF3Zi1B_J074GCtIR6NxcWB8AnBGj2Zwt_5pD0-kNuq6uiU0S_O0STonFZuV&casa_token=2PDBluc4X1wAAAAA:POx6RENDThA3UXcQAu5c2YxinRev7LIuTD9AVkFgz7T0DzGLvxjgismZizlnXwPMDZj-PdFy
  • Römer, A., Pache, M., Weißhahn, G., Lindemann, U., & Hacker, W. (2001). Effort-saving product representations in design—Results of a questionnaire survey. Design Studies, 22(6), 473–491.
  • Sachse, P., Leinert, S., & Hacker, W. (2001). Designing with computer and sketches. Swiss Journal of Psychology/Schweizerische Zeitschrift Für Psychologie/Revue Suisse de Psychologie, 60(2), 65.
  • Shih, Y. T., Sher, W. D., & Taylor, M. (2015). Understanding creative design processes by integrating sketching and CAD modelling design environments: A preliminary protocol result from architectural designers. ArchNet-IJAR: International Journal of Architectural Research, 9(3), 76.
  • Svetel, I., Kosić, T., & Pejanović, M. (2018). Digital Vs. Traditional design process. Proceedings of 5th International Academic Conference on Places and Technologies,“Places and Technologies 2018–Keeping up with Technologies to Adapt Cities for Future Challenges,” 453–460.
  • Tang, H.-H., Lee, Y. Y., & Gero, J. S. (2011). Comparing collaborative co-located and distributed design processes in digital and traditional sketching environments: A protocol study using the function–behaviour–structure coding scheme. Design Studies, 32(1), 1–29.
  • Utterback, J. M., Ekman, S., Sanderson, S. W., Vedin, B.-A., Verganti, R., Tether, B., & Alvarez, E. (2006). Design-inspired innovation. World Scientific. https://books.google.com/books?hl=tr&lr=&id=_6PICgAAQBAJ&oi=fnd&pg=PR5&dq=Utterback,+J.M.(2006).+Design+Inspired+Innovation.+New+York:+World+Scientific+Publishing+Co.&ots=EkXS3VYEye&sig=gg2V_78tNIuaU6L3i96XifY0Kkc
  • Van Elsas, P. A., & Vergeest, J. S. M. (1998). New functionality for computer-aided conceptual design: The displacement feature. Design Studies, 19(1), 81–102.
  • Veisz, D., Namouz, E. Z., Joshi, S., & Summers, J. D. (2012). Computer-aided design versus sketching: An exploratory case study. AI EDAM, 26(3), 317–335.
  • Verstijnen, I. M., van Leeuwen, C., Goldschmidt, G., Hamel, R., & Hennessey, J. M. (1998). Sketching and creative discovery. Design Studies, 19(4), 519–546.
  • Won, P.-H. (2001). The comparison between visual thinking using computer and conventional media in the concept generation stages of design. Automation in Construction, 10(3), 319–325.
  • Zhang, C., Wang, W., Pangaro, P., Martelaro, N., & Byrne, D. (2023). Generative Image AI Using Design Sketches as input: Opportunities and Challenges. Creativity and Cognition, 254–261. https://doi.org/10.1145/3591196.3596820
  • Zhou, Y. (2021). Sketch with Artificial Intelligence (AI): An Attempt to Integrate Artificial Intelligence in Architecture Conceptual Design [PhD Thesis]. University of Hawai’i at Manoa.
There are 34 citations in total.

Details

Primary Language English
Subjects Architectural Design
Journal Section Research Articles
Authors

Nurcan Yıldızoğlu

Publication Date September 30, 2024
Submission Date June 25, 2024
Acceptance Date August 27, 2024
Published in Issue Year 2024 Volume: 5 Issue: 2

Cite

APA Yıldızoğlu, N. (2024). Sketching Versus Digital Design Tools in Architectural Design. Journal of Computational Design, 5(2), 301-316. https://doi.org/10.53710/jcode.1504947

88x31.png

The papers published in JCoDe are licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.