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Integrating Gamification with BIM for Enhancing Participatory Design

Year 2024, Volume: 5 Issue: 2, 317 - 344, 30.09.2024
https://doi.org/10.53710/jcode.1505309

Abstract

The combination of gamification and Building Information Modeling (BIM) can be described to support user participation, decision-making, and collaboration in design contexts. Within this aim, this paper presents a literature review on the potential of using gamification in the BIM framework to create immersive participatory design environments. Active involvement of stakeholders by the corporation of gamified components such as challenges and interactive simulations into the design process enables better decisions and enhances user experience. Further, gamification integrated into BIM brings the potential to improve user behavior and decision-making at all stages of the design lifecycle but also the limitations and challenges. It can encourage stakeholder interaction and provide real-time input allowing various stakeholders to make meaningful contributions towards sustainability goals. This study examines recent developments and trends in extended reality (XR), augmented reality (AR), and virtual reality (VR). These advances significantly enhance gamified Building Information Modeling (BIM) environments as being immersive. In addition, it points out some challenges, and ethical concerns encountered with these technologies. Furthermore, this paper highlights some tools and their advantages, disadvantages, pricing, and key elements. Designers can create interactive experiences by combining these technologies with virtual and physical environments. BIM environments powered by gamification can be used in BIM workflows to reach their full potential in shaping future design practices. These include ways to advance cooperative design processes by creating immersive spaces for different stakeholders’ interests and keeping up with emergent technology.

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Katılımcı Tasarımı Geliştirmek için Oyunlaştırmanın BIM ile Bütünleştirilmesi

Year 2024, Volume: 5 Issue: 2, 317 - 344, 30.09.2024
https://doi.org/10.53710/jcode.1505309

Abstract

Oyunlaştırma ve Yapı Bilgi Modellemesi (BIM) kombinasyonu, tasarım bağlamlarında kullanıcı katılımını, karar vermeyi ve işbirliğini desteklemek için tanımlanabilir. Bu amaç doğrultusunda, bu makale, sürükleyici katılımcı tasarım ortamları oluşturmak için BIM çerçevesinde oyunlaştırma kullanımının potansiyeli üzerine bir literatür taraması sunmaktadır. Zorluklar ve etkileşimli simülasyonlar gibi oyunlaştırılmış bileşenlerin tasarım sürecine dahil edilmesiyle paydaşların aktif katılımı daha iyi kararlar alınmasını sağlar ve kullanıcı deneyimini geliştirir. Ayrıca, BIM'e entegre edilen oyunlaştırma, tasarım yaşam döngüsünün tüm aşamalarında kullanıcı davranışını ve karar verme sürecini iyileştirme potansiyelinin yanı sıra sınırlamalar ve zorluklar da getirmektedir. Paydaş etkileşimini teşvik edebilir ve çeşitli paydaşların sürdürülebilirlik hedeflerine anlamlı katkılarda bulunmasına olanak tanıyan gerçek zamanlı girdi sağlayabilir. Bu çalışma, genişletilmiş gerçeklik (XR), artırılmış gerçeklik (AR) ve sanal gerçeklik (VR) alanlarındaki son gelişmeleri ve eğilimleri incelemektedir. Bu gelişmeler, oyunlaştırılmış Yapı Bilgi Modellemesi (BIM) ortamlarını sürükleyici olarak önemli ölçüde geliştirmektedir. Ayrıca, bu teknolojilerle karşılaşılan bazı zorluklara ve etik kaygılara da işaret etmektedir. Ayrıca, bu makale bazı araçları ve bunların avantajlarını, dezavantajlarını, fiyatlarını ve temel unsurlarını vurgulamaktadır. Tasarımcılar bu teknolojileri sanal ve fiziksel ortamlarla birleştirerek etkileşimli deneyimler yaratabilirler. Oyunlaştırma ile desteklenen BIM ortamları, gelecekteki tasarım uygulamalarını şekillendirmede tam potansiyellerine ulaşmak için BIM iş akışlarında kullanılabilir. Bunlar arasında, farklı paydaşların ilgi alanlarına yönelik sürükleyici alanlar yaratarak ve gelişen teknolojiye ayak uydurarak işbirliğine dayalı tasarım süreçlerini ilerletmenin yolları yer almaktadır.

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There are 93 citations in total.

Details

Primary Language English
Subjects Computer Aided Design in Visual Communication, Serious Games and Simulations, Entertainment and Gaming, Interactive Narrative, Virtual and Mixed Reality, Architectural Science and Technology
Journal Section Research Articles
Authors

Zeynep Özge Yalçın

Publication Date September 30, 2024
Submission Date June 27, 2024
Acceptance Date August 25, 2024
Published in Issue Year 2024 Volume: 5 Issue: 2

Cite

APA Yalçın, Z. Ö. (2024). Integrating Gamification with BIM for Enhancing Participatory Design. Journal of Computational Design, 5(2), 317-344. https://doi.org/10.53710/jcode.1505309

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