Research Article
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From Mosaics to Pixels: Reinterpretation of Selected Zeugma Mosaics

Year 2025, Volume: 6 Issue: 1, 121 - 146, 31.03.2025
https://doi.org/10.53710/jcode.1512877

Abstract

This paper presents a digital art project that uses contemporary computational techniques and algorithms to reimagine the rich legacy of Anatolian mosaics. The study creates a link between modern digital art and traditional craftsmanship by converting mosaic tiles into digital pixels. The aim is to recreate selected mosaics digitally by using other mosaic images as mosaic tiles. The algorithm that is used for the study works by dividing the canvas into a grid and choose suitable mosaic images for each grid in order to compose a selected mosaic as a whole on the Processing 4 environment. The selection of suitable mosaics for each grid depends on their brightness and color values. Several significant Zeugma mosaics from Gaziantep, Türkiye were successfully recreated by the algorithm, which was inspired by Daniel Shiffman's "Obama Mosaic" algorithm. This work has instructional value in teaching algorithmic art, artistic innovation and its usage in cultural preservation. The purpose of this study is to demonstrate how digital craftsmanship may redefine and maintain traditional art forms in the digital age.

References

  • Bolewski, C. (2008). ‘Shan-shui-hua’–traditional chinese landscape painting reinterpreted as moving digital visualisation. In Electronic Visualisation and the Arts (EVA 2008). BCS Learning & Development.
  • Elber, G., & Wolberg, G. (2003). Rendering traditional mosaics. The Visual Computer, 19, 67-78. Foxall, G. R (2018). Context and cognition in consumer psychology: How perception and emotion guide action. Routledge.
  • Finkelstein, A., & Range, M. (1998). Image mosaics. In International conference on raster imaging and digital typography (pp. 11-22). Berlin, Heidelberg: Springer Berlin Heidelberg.
  • GitHub. (2024, July 20). Obama Mosaic Code. https://github.com/CodingTrain/CodingChallenges/tree/main/049_ObamaMosaic/Processing
  • Hausner, A. (2001). Simulating decorative mosaics. In Proceedings of the 28th annual conference on Computer graphics and interactive techniques (pp. 573-580).
  • Holtzman, S. (1998). Digital mosaics: The aesthetics of cyberspace. Simon and Schuster.
  • Kültür Portalı. (2024, July 20). Mozaikler. https://www.kulturportali.gov.tr/medya/fotograf/kategori/mozaikler
  • Kong, L., Guo, X., & Liu, Y. (2024). The Impact of Digital Media, Virtual Reality, and Computer-generated art on Traditional Art Forms. In SHS Web of Conferences (Vol. 183, p. 01004). EDP Sciences.
  • Kızılaslan, N., & Kozlu, D. (2021). Teknolojinin ve dijitalleşmenin geleneksel Türk sanatlarına yansımaları. Medeniyet Sanat Dergisi, 7(1), 105-126.
  • Monti, M., & Maino, G. (2018). Non-metric digital reconstruction of Roman mosaics excavated in the city of Ravenna (Italy). Virtual Archaeology Review, 9(19), 66-75.
  • Moral-Andrés, F., Merino-Gómez, E., Reviriego, P., & Lombardi, F. (2024). Can artificial intelligence reconstruct ancient mosaics?. Studies in Conservation, 69(5), 313-326.
  • Mould, D. (2003). A stained glass image filter. In Proceedings of the 14th Eurographics workshop on Rendering (pp. 20-25).
  • Puglisi, G., Battiato, S. (2013). Artificial mosaic generation. In Rosin, P., Collomosse, J. (eds), Image and video-based artistic stylisation. Computational imaging and vision, vol 42. Springer, London. https://doi.org/10.1007/978-1-4471-4519-6_10
  • Processing. (2024, September 15). Processing Overview. https://processing.org/overviewWikimedia. (2024a, July 20). The Gypsy Girl Mosaic Image. https://commons.wikimedia.org/wiki/File:Gaziantep_Zeugma_muse um_Gypsy_Girl_mosaic_Gypsy_mosaic_in_2019_4109.jpg
  • Wikimedia. (2024b, July 20). The Dionysos Mosaic Image. https://commons.m.wikimedia.org/wiki/Category:Dionysos_bust_mosaic_in_Gaziantep_Zeugma_Museum#/media/File%3AAntep_1250505.jpg
  • Wikimedia. (2024c, July 20). The Acheloos Mosaic Image. https://tr.m.wikipedia.org/wiki/Dosya:Acheloos,_detail_of_roman_mosaic_from_Zeugma.jpg
  • Wikimedia. (2024d, July 20). The Euphrates Mosaic Image. https://commons.wikimedia.org/wiki/File:Gaziantep_Zeugma_Museum_Water_gods_mosaic_8199.jpg
  • Wikimedia. (2024e, July 20). The Oceanus and Tethys Mosaic Image. https://commons.wikimedia.org/wiki/Category:Oceanus_and_Tethys_mosaic_in_the_Zeugma_Mosaic_Museum_(Gaziantep)#/media/File:ZeugmaMuseum3.jpg
  • Wikimedia. (2024f, July 20). The Antiope and Satyros Mosaic Image. https://commons.wikimedia.org/wiki/File:Gaziantep_Zeugma_Museum_Antiope_mosaic_4092.jpg
  • Vilbrandt, T., Vilbrandt, C., Pasko, G., Stamm, C., & Pasko, A.A. (2011). Digitally Interpreting Traditional Folk Crafts. IEEE Computer Graphics and Applications, 31, 12-18.
  • Zeugma. (2024, September 15). Genel Tarihçe. https://zeugma.org.tr/geneltarihce/

Mozaiklerden Piksellere: Seçilmiş Zeugma Mozaiklerinin Yeniden Yorumlanması

Year 2025, Volume: 6 Issue: 1, 121 - 146, 31.03.2025
https://doi.org/10.53710/jcode.1512877

Abstract

Bu çalışma, Anadolu mozaiklerinin zengin mirasını yeniden yorumlamak için çağdaş hesaplama tekniklerini ve algoritmaları kullanan bir dijital sanat projesidir. Çalışma, mozaik karoları dijital piksellere dönüştürerek modern dijital sanat ile geleneksel işçilik arasında bir bağlantı kurmayı amaçlar. Amaç, Anadolu’dan mozaik görsellerini mozaik karo olarak kullanarak Türkiye'nin Gaziantep şehrinden seçili Zeugma mozaiklerinin dijital ortamda yeniden oluşturulmasıdır. Daniel Shiffman'ın "Obama Mozaiği" çalışmasından esinlenen algoritma, Processing 4 ortamında seçilen bir mozaiği bir bütün olarak oluşturmak için kanvası bir ızgaraya bölerek ve her bir ızgara için uygun mozaik görselleri seçerek çalışmaktadır. Her ızgaraya uygun mozaiklerin seçimi parlaklık ve renk değerlerine bağlıdır. Bu çalışmanın amacı, dijital zanaatkarlığın dijital çağda geleneksel sanat formlarını nasıl yeniden tanımlayabileceğini ve koruyabileceğini göstermektir.

References

  • Bolewski, C. (2008). ‘Shan-shui-hua’–traditional chinese landscape painting reinterpreted as moving digital visualisation. In Electronic Visualisation and the Arts (EVA 2008). BCS Learning & Development.
  • Elber, G., & Wolberg, G. (2003). Rendering traditional mosaics. The Visual Computer, 19, 67-78. Foxall, G. R (2018). Context and cognition in consumer psychology: How perception and emotion guide action. Routledge.
  • Finkelstein, A., & Range, M. (1998). Image mosaics. In International conference on raster imaging and digital typography (pp. 11-22). Berlin, Heidelberg: Springer Berlin Heidelberg.
  • GitHub. (2024, July 20). Obama Mosaic Code. https://github.com/CodingTrain/CodingChallenges/tree/main/049_ObamaMosaic/Processing
  • Hausner, A. (2001). Simulating decorative mosaics. In Proceedings of the 28th annual conference on Computer graphics and interactive techniques (pp. 573-580).
  • Holtzman, S. (1998). Digital mosaics: The aesthetics of cyberspace. Simon and Schuster.
  • Kültür Portalı. (2024, July 20). Mozaikler. https://www.kulturportali.gov.tr/medya/fotograf/kategori/mozaikler
  • Kong, L., Guo, X., & Liu, Y. (2024). The Impact of Digital Media, Virtual Reality, and Computer-generated art on Traditional Art Forms. In SHS Web of Conferences (Vol. 183, p. 01004). EDP Sciences.
  • Kızılaslan, N., & Kozlu, D. (2021). Teknolojinin ve dijitalleşmenin geleneksel Türk sanatlarına yansımaları. Medeniyet Sanat Dergisi, 7(1), 105-126.
  • Monti, M., & Maino, G. (2018). Non-metric digital reconstruction of Roman mosaics excavated in the city of Ravenna (Italy). Virtual Archaeology Review, 9(19), 66-75.
  • Moral-Andrés, F., Merino-Gómez, E., Reviriego, P., & Lombardi, F. (2024). Can artificial intelligence reconstruct ancient mosaics?. Studies in Conservation, 69(5), 313-326.
  • Mould, D. (2003). A stained glass image filter. In Proceedings of the 14th Eurographics workshop on Rendering (pp. 20-25).
  • Puglisi, G., Battiato, S. (2013). Artificial mosaic generation. In Rosin, P., Collomosse, J. (eds), Image and video-based artistic stylisation. Computational imaging and vision, vol 42. Springer, London. https://doi.org/10.1007/978-1-4471-4519-6_10
  • Processing. (2024, September 15). Processing Overview. https://processing.org/overviewWikimedia. (2024a, July 20). The Gypsy Girl Mosaic Image. https://commons.wikimedia.org/wiki/File:Gaziantep_Zeugma_muse um_Gypsy_Girl_mosaic_Gypsy_mosaic_in_2019_4109.jpg
  • Wikimedia. (2024b, July 20). The Dionysos Mosaic Image. https://commons.m.wikimedia.org/wiki/Category:Dionysos_bust_mosaic_in_Gaziantep_Zeugma_Museum#/media/File%3AAntep_1250505.jpg
  • Wikimedia. (2024c, July 20). The Acheloos Mosaic Image. https://tr.m.wikipedia.org/wiki/Dosya:Acheloos,_detail_of_roman_mosaic_from_Zeugma.jpg
  • Wikimedia. (2024d, July 20). The Euphrates Mosaic Image. https://commons.wikimedia.org/wiki/File:Gaziantep_Zeugma_Museum_Water_gods_mosaic_8199.jpg
  • Wikimedia. (2024e, July 20). The Oceanus and Tethys Mosaic Image. https://commons.wikimedia.org/wiki/Category:Oceanus_and_Tethys_mosaic_in_the_Zeugma_Mosaic_Museum_(Gaziantep)#/media/File:ZeugmaMuseum3.jpg
  • Wikimedia. (2024f, July 20). The Antiope and Satyros Mosaic Image. https://commons.wikimedia.org/wiki/File:Gaziantep_Zeugma_Museum_Antiope_mosaic_4092.jpg
  • Vilbrandt, T., Vilbrandt, C., Pasko, G., Stamm, C., & Pasko, A.A. (2011). Digitally Interpreting Traditional Folk Crafts. IEEE Computer Graphics and Applications, 31, 12-18.
  • Zeugma. (2024, September 15). Genel Tarihçe. https://zeugma.org.tr/geneltarihce/
There are 21 citations in total.

Details

Primary Language English
Subjects Algorithms and Calculation Theory, Architectural Heritage and Conservation
Journal Section Research Articles
Authors

Merve Akdoğan

Early Pub Date March 28, 2025
Publication Date March 31, 2025
Submission Date July 9, 2024
Acceptance Date November 27, 2024
Published in Issue Year 2025 Volume: 6 Issue: 1

Cite

APA Akdoğan, M. (2025). From Mosaics to Pixels: Reinterpretation of Selected Zeugma Mosaics. Journal of Computational Design, 6(1), 121-146. https://doi.org/10.53710/jcode.1512877

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