Research Article

Practical Evaluation on Serious Games in Education

Volume: 1 Number: 2 December 31, 2021
  • Slavica Mileva Eftimova
  • Ana Madevska Bogdanova
  • Vladimir Trajkovik
EN TR

Practical Evaluation on Serious Games in Education

Abstract

The arrival of the new learning methodologies is in response to the reality: new generations should learn in a different way. The so-called "Millennials" are looking for another kind of stimulus. Discussions for modernizing the curriculum include various solutions to retain students' attention and, in order to ensure that teachers learn how to act with a critical attitude, they will be confident and with the developed creative skills that they will need for success in the professional world in the future. Game-based learning is more than providing educational games to students, it is about changing students' access to learning and their learning approach: the goal is to enjoy the learning process itself. This paper presents a methodological tool based on an evaluation framework for integration of digital games into education (MEDGE), expanded by adding additional information from the students, MEDGE+. The evaluation framework is used on three different approaches to the educational content: robot, micro: bit and playing quiz Kahoot. MEDGE+ presents a better tool for the teachers in order to follow the student’s interest when choosing appropriate educational games in the teaching process.

Keywords

References

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Details

Primary Language

English

Subjects

Computer Software

Journal Section

Research Article

Authors

Slavica Mileva Eftimova This is me
Macedonia

Ana Madevska Bogdanova This is me
Macedonia

Vladimir Trajkovik This is me
Macedonia

Publication Date

December 31, 2021

Submission Date

January 18, 2021

Acceptance Date

March 17, 2021

Published in Issue

Year 2021 Volume: 1 Number: 2

APA
Eftimova, S. M., Bogdanova, A. M., & Trajkovik, V. (2021). Practical Evaluation on Serious Games in Education. Journal of Emerging Computer Technologies, 1(2), 21-24. https://izlik.org/JA37RP92FF
AMA
1.Eftimova SM, Bogdanova AM, Trajkovik V. Practical Evaluation on Serious Games in Education. JECT. 2021;1(2):21-24. https://izlik.org/JA37RP92FF
Chicago
Eftimova, Slavica Mileva, Ana Madevska Bogdanova, and Vladimir Trajkovik. 2021. “Practical Evaluation on Serious Games in Education”. Journal of Emerging Computer Technologies 1 (2): 21-24. https://izlik.org/JA37RP92FF.
EndNote
Eftimova SM, Bogdanova AM, Trajkovik V (December 1, 2021) Practical Evaluation on Serious Games in Education. Journal of Emerging Computer Technologies 1 2 21–24.
IEEE
[1]S. M. Eftimova, A. M. Bogdanova, and V. Trajkovik, “Practical Evaluation on Serious Games in Education”, JECT, vol. 1, no. 2, pp. 21–24, Dec. 2021, [Online]. Available: https://izlik.org/JA37RP92FF
ISNAD
Eftimova, Slavica Mileva - Bogdanova, Ana Madevska - Trajkovik, Vladimir. “Practical Evaluation on Serious Games in Education”. Journal of Emerging Computer Technologies 1/2 (December 1, 2021): 21-24. https://izlik.org/JA37RP92FF.
JAMA
1.Eftimova SM, Bogdanova AM, Trajkovik V. Practical Evaluation on Serious Games in Education. JECT. 2021;1:21–24.
MLA
Eftimova, Slavica Mileva, et al. “Practical Evaluation on Serious Games in Education”. Journal of Emerging Computer Technologies, vol. 1, no. 2, Dec. 2021, pp. 21-24, https://izlik.org/JA37RP92FF.
Vancouver
1.Slavica Mileva Eftimova, Ana Madevska Bogdanova, Vladimir Trajkovik. Practical Evaluation on Serious Games in Education. JECT [Internet]. 2021 Dec. 1;1(2):21-4. Available from: https://izlik.org/JA37RP92FF
Journal of Emerging Computer Technologies
is indexed and abstracted by
Harvard Hollis, Scilit, ROAD, Google Scholar, OpenAIRE

Publisher
Izmir Academy Association

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