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Metaverse ve Dil Eğitimi

Year 2022, Volume: 5 Issue: 2, 314 - 326, 30.12.2022
https://doi.org/10.52974/jena.1194504

Abstract

Dünyada yaşanan değişim ve gelişimler hiç olmadığı kadar fazla, teknolojinin gelişimi ise hayal gücünün ötesine geçmektedir. Hızlıca dijitalleşen dünya, gerçekliğin yansıtılmış yapay hali olan sanal dünyaya doğru evrilmekte, çeşitli bileşenlerle birlikte kendisinden ayrı ‘’öteki’’ bir dünyanın içerisine girmektedir. İlk olarak bilim kurgu romanlarıyla başlayan sanal evren kavramı daha sonralarında çevrimiçi veya çevrimdışı oyunlarla devam etmekte ve bugün çeşitli uygulamalar ile günlük yaşamda yer almaya başlamaktadır. Kullanıcılarına yer, zaman ve hatta karakter özgürlüğü vadeden Metaverse evreni, fiziksel dünya ile sanal dünyanın sınırlarını daraltmakta ve alternatif bir yaşam sunmaktadır. Yaşamın çoğu alanında konuşulmaya başlanılan Metaverse, eğitim için de büyük bir yeniliği ve hatta yeni ve sanal bir öğrenme ortamını vadetmektedir. Bu çalışmada anlama ve anlatma becerilerinin aktif kullanımıyla birlikte etkin bir iletişim kurmayı hedefleyen dil öğretiminde, yakın gelecekte yeni dünyamız haline gelebilecek Metaverse evreninin yeri ve dil öğretiminin nasıl olabileceğinin alanyazınındaki çalışmalardan hareketle incelenmesi amaçlanmıştır. Öğrencilere zaman ve mekân özgürlüğü sunan Metaverse, problem çözme, deneyerek öğrenme, işbirlikçi öğrenme ve kültür öğrenimi alanlarında, öğretmenlere ise materyal hazırlama ve kullanımı konusunda avantajlar sunduğu görülmektedir.

References

  • Barry, D. M., Kanematsu, H., Fukumura, Y., Ogawa, N., Okuda, A., Taguchi, R., & Nagai, H. (2009). International comparison for problem based learning in metaverse. The ICEE and ICEER, 6066.
  • Cruz-Lara, S., Osswald, T., Guinaud, J., Bellalem, N., Bellalem, L., & Camal, J. P. (2010). A Chat interface using standards for communication and e-learning in virtual worlds. In International Conference on Enterprise Information Systems (pp. 541–554). Springer, Berlin:Heidelberg.
  • Díaz, J., Saldaña, C., & Avila, C. (2020). Virtual world as a resource for hybrid education. International Journal of Emerging Technologies in Learning (iJET), 15(15), 94–109.
  • Dominguez-Noriega, S., Agudo, J.E., Ferreira, P. and Rico, M. (2011). Language learning resources and developments in the Second Life metaverse. Int. J. Technology Enhanced Learning, 3(5), 496–509.
  • Gaafar, A. A. (2021). Metaverse in architectural heritage documentation & education. Advances in Ecological and Environmental Research, 6(10),66-86.
  • Garrido-Iñigo, P., Rodríguez-Moreno, F. (2015). The reality of virtual worlds: Pros and cons of their application to foreign language teaching. Interactive Learning Environments, 23(4), 453-470.
  • Henderson, M., Huang, H., Grant, S., & Henderson, L. (2009). Language acquisition in second life: Improving self-efficacy beliefs. Proceedings of the 26th Annual ASCILITE International Conference, 2009. Auckland, New Zealand: ASCILITE.
  • Hirsh-Pasek, K., Zosh, J. M., Hadani, H. S., Golinkoff, R. M., Clark, K., Donohue, C. & Wartella, E. (2022). A whole new world: Education meets the metaverse. Center for Education at Brookings.
  • Kuş, O. (2021). Metaverse: ‘Dijital Büyük Patlamada’ Fırsatlar ve Endişelere Yönelik Algılar. Intermedia International e-Journal, 8(15), 245-266. doi: 10.21645/intermedia.2021.109
  • Lee, L. H., Braud, T., Zhou, P., Wang, L., Xu, D., Lin, Z., ... & Hui, P. (2021). All one needs to know about metaverse: A complete survey on technological singularity, virtual ecosystem, and research agenda. Journal of Latex Class Files, 14 (8),1-66. Mystakidis, S. (2022). Metaverse. Encyclopedia, 2, 486–497. doi: 10.3390/ encyclopedia2010031
  • Nakahira, K. T., Rodrigo, N. R., Taguchi, R., Kanematsuy, H., & Fukumural, Y. (2010). Design of a multilinguistic Problem Based Learning learning environment in the metaverse. In 2010 2nd International Symposium on Aware Computing (pp. 298-303). IEEE.
  • Garrido-Iñigo, P., Rodríguez-Moreno,F. (2015) The reality of virtual worlds: pros and cons of their application to foreign language teaching. Interactive Learning Environments, 23(4), 453-470, DOI: 10.1080/10494820.2013.788034
  • Pellas, N., Boumpa, A. (2015). Open Sim and Sloodle Integration for Preservice Foreign Teachers' Continuing Professional Development: A comparative analysis of Analysis of Learning Effectiveness Using Effectiveness Using the community of Inquiry Model. Journal of Educational Computing Research (Sage Publications). DOI: 10.1177/0735633115615589
  • Ryu, S. (2022). An Exploratory Study on the Possibility of Metaverse-based Korean Language Subject Design. Korean Journal of General Education, 16(2), 289-305.
  • Stefania Borona, Efthimios Tambouris and Konstantinos Tarabanis (2018) “The use of 3D multi-user virtual environments in computer assisted second language learning: a systematic literature review”, International Journal of Learning Technology, 13(3),249 – 274.
  • Tamai, M., Inaba, M., Hosoi, K., Thawonmas, R., Uemura, M., & Nakamura, A. (2011). Constructing situated learning platform for Japanese Language and Culture in 3D Metaverse. In 2011 Second International Conference on Culture and Computing (pp. 189-190). IEEE.
  • TDK (2022,09.28). Kuşak. Türk Dil Kurumu Sözcükleri. https://sozluk.gov.tr/ Adresinden alındı.
  • Tlili, A., Huang, R., Shehata, B., Liu, D., Zhao, J., Metwally, A. H. S., ... & Burgos, D. (2022). Is Metaverse in education a blessing or a curse: a combined content and bibliometric analysis. Smart Learning Environments, 9(1), 1-31.
  • Türk, G. D., Bayrakcı, S. & Akçay, E. (2022). Metaverse ve Benlik Sunumu. The Turkish Online Journal of Design Art and Communication, 12 (2), 316-333
  • Yonhap News Agency, (2021, Kasım). Seoul to offer new concept administrative services via metaverse platform. The Korea Herald. 23.09.2022 tarihinde http://www.koreaherald.com/view.php?ud=20211103000692 adresinden alındı.
  • Yoo, G.S., Chun, K. (2021). A Study on The Development of A Game-type Language Education Service Platform Based on Metaverse. Journal of Digital Contents Society,22(9), 1377-1386.
  • Zuckerberg, M. (Ekim, 2021). Founder’s Letter, 2021. Meta. 23.09.2022 tarihinde Founder's Letter, 2021 | Meta (fb.com) adresinden alındı .

Metaverse and Language Education

Year 2022, Volume: 5 Issue: 2, 314 - 326, 30.12.2022
https://doi.org/10.52974/jena.1194504

Abstract

Changes and developments in the world are more than ever, and the development of technology goes beyond imagination. The rapidly digitizing world evolves into the virtual world, which is a reflectived artificial state of reality, and enters into an "other" world with various components separate from itself. The concept of virtual universe, which first started with science fiction novels, later continues with online or offline games, and today it begins to take place in daily life with various applications. The Metaverse universe, which promises its users freedom of place, time and even character, narrows the boundaries of the physical world and the virtual world and offers an alternative life. Metaverse, which has started to be talked about in most areas of life, promises a great innovation for education and even a new and virtual learning environment. In this study, it is aimed to examine the place of the Metaverse universe, which may become our new world in the near future, in language teaching, which aims to establish an effective communication with the active use of comprehension and expression skills, and how language teaching can be based on the studies in the literature. It is seen that Metaverse, which offers students the freedom of time and space, offers advantages in the fields of problem solving, learning by experiment, collaborative learning and culture learning, and to teachers in terms of material preparation and use.

References

  • Barry, D. M., Kanematsu, H., Fukumura, Y., Ogawa, N., Okuda, A., Taguchi, R., & Nagai, H. (2009). International comparison for problem based learning in metaverse. The ICEE and ICEER, 6066.
  • Cruz-Lara, S., Osswald, T., Guinaud, J., Bellalem, N., Bellalem, L., & Camal, J. P. (2010). A Chat interface using standards for communication and e-learning in virtual worlds. In International Conference on Enterprise Information Systems (pp. 541–554). Springer, Berlin:Heidelberg.
  • Díaz, J., Saldaña, C., & Avila, C. (2020). Virtual world as a resource for hybrid education. International Journal of Emerging Technologies in Learning (iJET), 15(15), 94–109.
  • Dominguez-Noriega, S., Agudo, J.E., Ferreira, P. and Rico, M. (2011). Language learning resources and developments in the Second Life metaverse. Int. J. Technology Enhanced Learning, 3(5), 496–509.
  • Gaafar, A. A. (2021). Metaverse in architectural heritage documentation & education. Advances in Ecological and Environmental Research, 6(10),66-86.
  • Garrido-Iñigo, P., Rodríguez-Moreno, F. (2015). The reality of virtual worlds: Pros and cons of their application to foreign language teaching. Interactive Learning Environments, 23(4), 453-470.
  • Henderson, M., Huang, H., Grant, S., & Henderson, L. (2009). Language acquisition in second life: Improving self-efficacy beliefs. Proceedings of the 26th Annual ASCILITE International Conference, 2009. Auckland, New Zealand: ASCILITE.
  • Hirsh-Pasek, K., Zosh, J. M., Hadani, H. S., Golinkoff, R. M., Clark, K., Donohue, C. & Wartella, E. (2022). A whole new world: Education meets the metaverse. Center for Education at Brookings.
  • Kuş, O. (2021). Metaverse: ‘Dijital Büyük Patlamada’ Fırsatlar ve Endişelere Yönelik Algılar. Intermedia International e-Journal, 8(15), 245-266. doi: 10.21645/intermedia.2021.109
  • Lee, L. H., Braud, T., Zhou, P., Wang, L., Xu, D., Lin, Z., ... & Hui, P. (2021). All one needs to know about metaverse: A complete survey on technological singularity, virtual ecosystem, and research agenda. Journal of Latex Class Files, 14 (8),1-66. Mystakidis, S. (2022). Metaverse. Encyclopedia, 2, 486–497. doi: 10.3390/ encyclopedia2010031
  • Nakahira, K. T., Rodrigo, N. R., Taguchi, R., Kanematsuy, H., & Fukumural, Y. (2010). Design of a multilinguistic Problem Based Learning learning environment in the metaverse. In 2010 2nd International Symposium on Aware Computing (pp. 298-303). IEEE.
  • Garrido-Iñigo, P., Rodríguez-Moreno,F. (2015) The reality of virtual worlds: pros and cons of their application to foreign language teaching. Interactive Learning Environments, 23(4), 453-470, DOI: 10.1080/10494820.2013.788034
  • Pellas, N., Boumpa, A. (2015). Open Sim and Sloodle Integration for Preservice Foreign Teachers' Continuing Professional Development: A comparative analysis of Analysis of Learning Effectiveness Using Effectiveness Using the community of Inquiry Model. Journal of Educational Computing Research (Sage Publications). DOI: 10.1177/0735633115615589
  • Ryu, S. (2022). An Exploratory Study on the Possibility of Metaverse-based Korean Language Subject Design. Korean Journal of General Education, 16(2), 289-305.
  • Stefania Borona, Efthimios Tambouris and Konstantinos Tarabanis (2018) “The use of 3D multi-user virtual environments in computer assisted second language learning: a systematic literature review”, International Journal of Learning Technology, 13(3),249 – 274.
  • Tamai, M., Inaba, M., Hosoi, K., Thawonmas, R., Uemura, M., & Nakamura, A. (2011). Constructing situated learning platform for Japanese Language and Culture in 3D Metaverse. In 2011 Second International Conference on Culture and Computing (pp. 189-190). IEEE.
  • TDK (2022,09.28). Kuşak. Türk Dil Kurumu Sözcükleri. https://sozluk.gov.tr/ Adresinden alındı.
  • Tlili, A., Huang, R., Shehata, B., Liu, D., Zhao, J., Metwally, A. H. S., ... & Burgos, D. (2022). Is Metaverse in education a blessing or a curse: a combined content and bibliometric analysis. Smart Learning Environments, 9(1), 1-31.
  • Türk, G. D., Bayrakcı, S. & Akçay, E. (2022). Metaverse ve Benlik Sunumu. The Turkish Online Journal of Design Art and Communication, 12 (2), 316-333
  • Yonhap News Agency, (2021, Kasım). Seoul to offer new concept administrative services via metaverse platform. The Korea Herald. 23.09.2022 tarihinde http://www.koreaherald.com/view.php?ud=20211103000692 adresinden alındı.
  • Yoo, G.S., Chun, K. (2021). A Study on The Development of A Game-type Language Education Service Platform Based on Metaverse. Journal of Digital Contents Society,22(9), 1377-1386.
  • Zuckerberg, M. (Ekim, 2021). Founder’s Letter, 2021. Meta. 23.09.2022 tarihinde Founder's Letter, 2021 | Meta (fb.com) adresinden alındı .
There are 22 citations in total.

Details

Primary Language Turkish
Subjects Other Fields of Education
Journal Section Articles
Authors

Nevin Akkaya 0000-0001-7222-4562

Ladin Şengül 0000-0002-2717-3599

Publication Date December 30, 2022
Published in Issue Year 2022 Volume: 5 Issue: 2

Cite

APA Akkaya, N., & Şengül, L. (2022). Metaverse ve Dil Eğitimi. Eğitim Ve Yeni Yaklaşımlar Dergisi, 5(2), 314-326. https://doi.org/10.52974/jena.1194504

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