EN
Relationship between Game Addiction and Gamification User Types
Abstract
The study focuses on exploring the effects of three variables — gender, age, and gamification user types — on digital game addiction. The study enrolled a total of 422 first-year students – freshman- of a Turkish university in the Fall semester of the 2018–2019. The study employed two scales: The Turkish version of the “Gamification User Types Hexad Scale” (GUTHS) and the “Computer Game Addiction Scale” (CGAS). Data were analyzed by means of hierarchical regression analysis. In the first model, gender was found to be a significant predictor of digital game addiction. In the second model it was found that gender and being a “philanthropist” or a “player” according to the GUTHS were the significant predictors of digital game addiction. Being a male and being a “player” positively predicted digital game addition whereas being a “philanthropist” negatively predicted digital game addiction. In brief, males and “players” are more prone to digital game addiction than females and “philanthropists.”. Further research is needed to investigate the persistence or variation of these profiles in people, the sub-variables associated or not associated with game addiction, the relationship of these variables with gaming addiction and positive psychological factors such as socialization, and the impact of career or other environmental variables on these relationships.
Keywords
References
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Details
Primary Language
English
Subjects
Educational Technology and Computing
Journal Section
Research Article
Early Pub Date
September 11, 2023
Publication Date
October 26, 2023
Submission Date
March 9, 2023
Acceptance Date
September 1, 2023
Published in Issue
Year 2023 Volume: 8 Number: 2
APA
Topal, M., Horzum, M. B., & Akgün, Ö. E. (2023). Relationship between Game Addiction and Gamification User Types. Journal of Family Counseling and Education, 8(2), 20-32. https://doi.org/10.32568/jfce.1247713
AMA
1.Topal M, Horzum MB, Akgün ÖE. Relationship between Game Addiction and Gamification User Types. JFCE. 2023;8(2):20-32. doi:10.32568/jfce.1247713
Chicago
Topal, Murat, Mehmet Barış Horzum, and Özcan Erkan Akgün. 2023. “Relationship Between Game Addiction and Gamification User Types”. Journal of Family Counseling and Education 8 (2): 20-32. https://doi.org/10.32568/jfce.1247713.
EndNote
Topal M, Horzum MB, Akgün ÖE (October 1, 2023) Relationship between Game Addiction and Gamification User Types. Journal of Family Counseling and Education 8 2 20–32.
IEEE
[1]M. Topal, M. B. Horzum, and Ö. E. Akgün, “Relationship between Game Addiction and Gamification User Types”, JFCE, vol. 8, no. 2, pp. 20–32, Oct. 2023, doi: 10.32568/jfce.1247713.
ISNAD
Topal, Murat - Horzum, Mehmet Barış - Akgün, Özcan Erkan. “Relationship Between Game Addiction and Gamification User Types”. Journal of Family Counseling and Education 8/2 (October 1, 2023): 20-32. https://doi.org/10.32568/jfce.1247713.
JAMA
1.Topal M, Horzum MB, Akgün ÖE. Relationship between Game Addiction and Gamification User Types. JFCE. 2023;8:20–32.
MLA
Topal, Murat, et al. “Relationship Between Game Addiction and Gamification User Types”. Journal of Family Counseling and Education, vol. 8, no. 2, Oct. 2023, pp. 20-32, doi:10.32568/jfce.1247713.
Vancouver
1.Murat Topal, Mehmet Barış Horzum, Özcan Erkan Akgün. Relationship between Game Addiction and Gamification User Types. JFCE. 2023 Oct. 1;8(2):20-32. doi:10.32568/jfce.1247713
Cited By
Association Between Digital Media Use and Biopsychosocial Health of Students
Journal of Technology in Behavioral Science
https://doi.org/10.1007/s41347-025-00531-0