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Sanal Gerçeklik Teknolojilerinin İnme Geçiren Hastaların Rehabilitasyonundaki Rolüne İlişkin Bir Literatür Taraması

Year 2020, Volume 2, Issue 1, 42 - 49, 30.06.2020

Abstract

Günümüzde sanal gerçeklik teknolojileri rehabilitasyon gerektiren birçok hastalığın tedavisinde kullanılmaktadır. Bu hastalıklardan birisi de milyonlarca insanın hayat kalitesini etkileyen ve ciddi mortalite riskine sahip olan inmedir. Bu çalışma kapsamında  sanal gerçeklik teknolojilerinin inme  tanısına sahip yetişkin bireylerin tedavi ve rehabilitasyonlarına dönük kullanımını temel alan ve son on yıl içerisinde  yapılmış makalelere erişilmiştir. Tüm çalışmalarda sanal gerçeklik teknolojileri geleneksel inme tedavisinin bir alternatifi olarak kullanılmıştır. Sonuç olarak yapılan çalışmalarda sanal gerçeklik teknolojilerinin inme geçiren hastaların rehabilitasyonunda kullanılmasının, içerdiği oyunlaştırma yaklaşımını sayesinde güvenli, uygulanabilir ve etkili bir potansiyele sahip bir araç olduğunu tespit edilmiştir.

References

  • [1] World Health Organization, “Stroke, Cerebrovascular accident”, Health Topics, 31-Oca-2015. .
  • [2] Türk Nöroloji Derneği, “Dünya ve Türkiye İnme Verileri”, Türk Nöroloji Derneği, Eki. 2017.
  • [3] Türkiye İstatistik Kurumu, “Ölüm Nedeni İstatistikleri, 2017”, www.tuik.gov.tr, Haber Bülteni 27620, Nis. 2018.
  • [4] P. Langhorne, F. Coupar, ve A. Pollock, “Motor recovery after stroke: a systematic review”, Lancet Neurol., c. 8, sy 8, ss. 741-754, Ağu. 2009.
  • [5] K. R. Lohse, C. G. E. Hilderman, K. L. Cheung, S. Tatla, ve H. F. M. Van der Loos, “Virtual Reality Therapy for Adults Post-Stroke: A Systematic Review and Meta-Analysis Exploring Virtual Environments and Commercial Games in Therapy”, PLoS ONE, c. 9, sy 3, s. e93318, Mar. 2014.
  • [6] G. Saposnik, R. Teasell, M. Mamdani, J. Hall, W. McIlroy, D. Cheung, K. E. Thorpe, L. G. Cohen, M. Bayley. “Effectiveness of Virtual Reality Using Wii Gaming Technology in Stroke Rehabilitation: A Pilot Randomized Clinical Trial and Proof of Principle”, Stroke, c. 41, sy 7, ss. 1477-1484, Tem. 2010.
  • [7] K. Laver, B. Lange, S. George, J. E. Deutsch, G. Saposnik, ve M. Crotty, “Virtual reality for stroke rehabilitation”, Cochrane Database Syst. Rev., sy 11, s. 110, 2017.
  • [8] A. Turolla, M. Dam, L. Ventura, P. Tonin, M. Agostini, C. Zucconi, P. Kiper, A. Cagnin, L. Piron. “Virtual reality for the rehabilitation of the upper limb motor function after stroke: a prospective controlled trial”, J. NeuroEngineering Rehabil., c. 10, sy 1, s. 85, 2013.
  • [9] G. Saposnik, L. G. Cohen, M. Mamdani, S. Pooyania, M. Plougman, D. Cheung, J. Shaw, J. Hall, P. Nord, S. Dukelow, Y. Nilanont, F. De los Rios, L. Olmos, M. Levin, R. Teasell, A. Cohen, K. Thorpe, A. Laupacis, M. Bayley. “Efficacy and safety of non-immersive virtual reality exercising in stroke rehabilitation (EVREST): a randomised, multicentre, single-blind, controlled trial”, Lancet Neurol., c. 15, sy 10, ss. 1019-1027, Eyl. 2016.
  • [10] J. H. Kim, S. H. Jang, C. S. Kim, J. H. Jung, ve J. H. You, “Use of Virtual Reality to Enhance Balance and Ambulation in Chronic Stroke: A Double-Blind, Randomized Controlled Study”, Am. J. Phys. Med. Rehabil., c. 88, sy 9, s. 693, Eyl. 2009.
  • [11] Y.-R. Yang, M.-P. Tsai, T.-Y. Chuang, W.-H. Sung, ve R.-Y. Wang, “Virtual reality-based training improves community ambulation in individuals with stroke: A randomized controlled trial”, Gait Posture, c. 28, sy 2, ss. 201-206, Ağu. 2008.
  • [12] L. Connelly, Yicheng Jia, M. L. Toro, M. E. Stoykov, R. V. Kenyon, ve D. G. Kamper, “A Pneumatic Glove and Immersive Virtual Reality Environment for Hand Rehabilitative Training After Stroke”, IEEE Trans. Neural Syst. Rehabil. Eng., c. 18, sy 5, ss. 551-559, Eki. 2010.
  • [13] A. Mirelman, P. Bonato, ve J. E. Deutsch, “Effects of Training With a Robot-Virtual Reality System Compared With a Robot Alone on the Gait of Individuals After Stroke”, Stroke, c. 40, sy 1, ss. 169-174, Oca. 2009.
  • [14] S. C. da Cameiaro, B. i B. Sergi, D. Esther, ve V. P. F.M.J, “Virtual reality based rehabilitation speeds up functional recovery of the upper extremities after stroke: A randomized controlled pilot study in the acute phase of stroke using the Rehabilitation Gaming System”, Restor. Neurol. Neurosci., sy 5, ss. 287–298, 2011.
  • [15] K. H. Cho, K. J. Lee, ve C. H. Song, “Virtual-Reality Balance Training with a Video-Game System Improves Dynamic Balance in Chronic Stroke Patients”, Tohoku J. Exp. Med., c. 228, sy 1, ss. 69-74, 2012.
  • [16] G. Yavuzer, A. Senel, M. B. Atay, ve H. J. Stam, “”Playstation eyetoy games”improve upper extremity-related motor functioning in subacute stroke: a randomized controlled clinical trial.”, Eur. J. Phys. Rehabil. Med., c. 44, sy 3, ss. 237–244, 2008.
  • [17] S. Yang, W.-H. Hwang, Y.-C. Tsai, F.-K. Liu, L.-F. Hsieh, ve J.-S. Chern, “Improving Balance Skills in Patients Who Had Stroke Through Virtual Reality Treadmill Training”:, Am. J. Phys. Med. Rehabil., c. 90, sy 12, ss. 969-978, Ara. 2011.
  • [18] S. J. Housman, K. M. Scott, ve D. J. Reinkensmeyer, “A Randomized Controlled Trial of Gravity-Supported, Computer-Enhanced Arm Exercise for Individuals With Severe Hemiparesis”, Neurorehabil. Neural Repair, c. 23, sy 5, ss. 505-514, Haz. 2009.
  • [19] E. K. Kim, J. H. Kang, J. S. Park, ve B. H. Jung, “Clinical Feasibility of Interactive Commercial Nintendo Gaming for Chronic Stroke Rehabilitation”, J. Phys. Ther. Sci., c. 24, sy 9, ss. 901-903, 2012.
  • [20] H. Sin ve G. Lee, “Additional virtual reality training using Xbox Kinect in stroke survivors with hemiplegia”, Am. J. Phys. Med. Rehabil., c. 92, sy 10, ss. 871–880, 2013.
  • [21] S. K. Subramanian, C. B. Lourenço, G. Chilingaryan, H. Sveistrup, ve M. F. Levin, “Arm Motor Recovery Using a Virtual Reality Intervention in Chronic Stroke: Randomized Control Trial”, Neurorehabil. Neural Repair, c. 27, sy 1, ss. 13-23, Oca. 2013.
  • [22] E. Pedreira da Fonseca, N. M. Ribeiro da Silva, ve E. B. Pinto, “Therapeutic Effect of Virtual Reality on Post-Stroke Patients: Randomized Clinical Trial”, J. Stroke Cerebrovasc. Dis., c. 26, sy 1, ss. 94-100, Oca. 2017.
  • [23] R. C. Stockley, D. A. O’Connor, P. Smith, S. Moss, L. Allsop, ve W. Edge, “A Mixed Methods Small Pilot Study to Describe the Effects of Upper Limb Training Using a Virtual Reality Gaming System in People with Chronic Stroke”, Rehabil. Res. Pract., c. 2017, ss. 1-8, 2017.
  • [24] R. Lloréns, E. Noé, C. Colomer, ve M. Alcañiz, “Effectiveness, Usability, and Cost-Benefit of a Virtual Reality–Based Telerehabilitation Program for Balance Recovery After Stroke: A Randomized Controlled Trial”, Arch. Phys. Med. Rehabil., c. 96, sy 3, ss. 418-425.e2, Mar. 2015.
  • [25] J.-H. Shin, H. Ryu, ve S. Jang, “A task-specific interactive game-based virtual reality rehabilitation system for patients with stroke: a usability test and two clinical experiments”, J. NeuroEngineering Rehabil., c. 11, sy 1, s. 32, 2014.
  • [26] R. T. Viana, G. E. C. Laurentino, R. J. P. Souze, J. B. Fonseca, E. M. Silva Filho, S. N. Dias, L. F. Teixeria-Salmela, K. K. Monte-Silva. “Effects of the addition of transcranial direct current stimulation to virtual reality therapy after stroke: A pilot randomized controlled trial”, NeuroRehabilitation, sy 3, ss. 437–446, 2014.
  • [27] M.-P. Tsai, T.-Y. Chuang, W.-H. Sung, R.-Y. Wang, ve R.-Y. Wang, “Virtual reality-based training improves community ambulation in individuals with stroke: A randomized controlled trial”, Gait Posture, c. 28, sy 2, ss. 201-206, Ağu. 2008.
  • [28] D. S. Nichols, “Balance Retraining After Stroke Using Force Platform Biofeedback”, Phys. Ther., c. 77, sy 5, ss. 553-558, May. 1997.

Year 2020, Volume 2, Issue 1, 42 - 49, 30.06.2020

Abstract

References

  • [1] World Health Organization, “Stroke, Cerebrovascular accident”, Health Topics, 31-Oca-2015. .
  • [2] Türk Nöroloji Derneği, “Dünya ve Türkiye İnme Verileri”, Türk Nöroloji Derneği, Eki. 2017.
  • [3] Türkiye İstatistik Kurumu, “Ölüm Nedeni İstatistikleri, 2017”, www.tuik.gov.tr, Haber Bülteni 27620, Nis. 2018.
  • [4] P. Langhorne, F. Coupar, ve A. Pollock, “Motor recovery after stroke: a systematic review”, Lancet Neurol., c. 8, sy 8, ss. 741-754, Ağu. 2009.
  • [5] K. R. Lohse, C. G. E. Hilderman, K. L. Cheung, S. Tatla, ve H. F. M. Van der Loos, “Virtual Reality Therapy for Adults Post-Stroke: A Systematic Review and Meta-Analysis Exploring Virtual Environments and Commercial Games in Therapy”, PLoS ONE, c. 9, sy 3, s. e93318, Mar. 2014.
  • [6] G. Saposnik, R. Teasell, M. Mamdani, J. Hall, W. McIlroy, D. Cheung, K. E. Thorpe, L. G. Cohen, M. Bayley. “Effectiveness of Virtual Reality Using Wii Gaming Technology in Stroke Rehabilitation: A Pilot Randomized Clinical Trial and Proof of Principle”, Stroke, c. 41, sy 7, ss. 1477-1484, Tem. 2010.
  • [7] K. Laver, B. Lange, S. George, J. E. Deutsch, G. Saposnik, ve M. Crotty, “Virtual reality for stroke rehabilitation”, Cochrane Database Syst. Rev., sy 11, s. 110, 2017.
  • [8] A. Turolla, M. Dam, L. Ventura, P. Tonin, M. Agostini, C. Zucconi, P. Kiper, A. Cagnin, L. Piron. “Virtual reality for the rehabilitation of the upper limb motor function after stroke: a prospective controlled trial”, J. NeuroEngineering Rehabil., c. 10, sy 1, s. 85, 2013.
  • [9] G. Saposnik, L. G. Cohen, M. Mamdani, S. Pooyania, M. Plougman, D. Cheung, J. Shaw, J. Hall, P. Nord, S. Dukelow, Y. Nilanont, F. De los Rios, L. Olmos, M. Levin, R. Teasell, A. Cohen, K. Thorpe, A. Laupacis, M. Bayley. “Efficacy and safety of non-immersive virtual reality exercising in stroke rehabilitation (EVREST): a randomised, multicentre, single-blind, controlled trial”, Lancet Neurol., c. 15, sy 10, ss. 1019-1027, Eyl. 2016.
  • [10] J. H. Kim, S. H. Jang, C. S. Kim, J. H. Jung, ve J. H. You, “Use of Virtual Reality to Enhance Balance and Ambulation in Chronic Stroke: A Double-Blind, Randomized Controlled Study”, Am. J. Phys. Med. Rehabil., c. 88, sy 9, s. 693, Eyl. 2009.
  • [11] Y.-R. Yang, M.-P. Tsai, T.-Y. Chuang, W.-H. Sung, ve R.-Y. Wang, “Virtual reality-based training improves community ambulation in individuals with stroke: A randomized controlled trial”, Gait Posture, c. 28, sy 2, ss. 201-206, Ağu. 2008.
  • [12] L. Connelly, Yicheng Jia, M. L. Toro, M. E. Stoykov, R. V. Kenyon, ve D. G. Kamper, “A Pneumatic Glove and Immersive Virtual Reality Environment for Hand Rehabilitative Training After Stroke”, IEEE Trans. Neural Syst. Rehabil. Eng., c. 18, sy 5, ss. 551-559, Eki. 2010.
  • [13] A. Mirelman, P. Bonato, ve J. E. Deutsch, “Effects of Training With a Robot-Virtual Reality System Compared With a Robot Alone on the Gait of Individuals After Stroke”, Stroke, c. 40, sy 1, ss. 169-174, Oca. 2009.
  • [14] S. C. da Cameiaro, B. i B. Sergi, D. Esther, ve V. P. F.M.J, “Virtual reality based rehabilitation speeds up functional recovery of the upper extremities after stroke: A randomized controlled pilot study in the acute phase of stroke using the Rehabilitation Gaming System”, Restor. Neurol. Neurosci., sy 5, ss. 287–298, 2011.
  • [15] K. H. Cho, K. J. Lee, ve C. H. Song, “Virtual-Reality Balance Training with a Video-Game System Improves Dynamic Balance in Chronic Stroke Patients”, Tohoku J. Exp. Med., c. 228, sy 1, ss. 69-74, 2012.
  • [16] G. Yavuzer, A. Senel, M. B. Atay, ve H. J. Stam, “”Playstation eyetoy games”improve upper extremity-related motor functioning in subacute stroke: a randomized controlled clinical trial.”, Eur. J. Phys. Rehabil. Med., c. 44, sy 3, ss. 237–244, 2008.
  • [17] S. Yang, W.-H. Hwang, Y.-C. Tsai, F.-K. Liu, L.-F. Hsieh, ve J.-S. Chern, “Improving Balance Skills in Patients Who Had Stroke Through Virtual Reality Treadmill Training”:, Am. J. Phys. Med. Rehabil., c. 90, sy 12, ss. 969-978, Ara. 2011.
  • [18] S. J. Housman, K. M. Scott, ve D. J. Reinkensmeyer, “A Randomized Controlled Trial of Gravity-Supported, Computer-Enhanced Arm Exercise for Individuals With Severe Hemiparesis”, Neurorehabil. Neural Repair, c. 23, sy 5, ss. 505-514, Haz. 2009.
  • [19] E. K. Kim, J. H. Kang, J. S. Park, ve B. H. Jung, “Clinical Feasibility of Interactive Commercial Nintendo Gaming for Chronic Stroke Rehabilitation”, J. Phys. Ther. Sci., c. 24, sy 9, ss. 901-903, 2012.
  • [20] H. Sin ve G. Lee, “Additional virtual reality training using Xbox Kinect in stroke survivors with hemiplegia”, Am. J. Phys. Med. Rehabil., c. 92, sy 10, ss. 871–880, 2013.
  • [21] S. K. Subramanian, C. B. Lourenço, G. Chilingaryan, H. Sveistrup, ve M. F. Levin, “Arm Motor Recovery Using a Virtual Reality Intervention in Chronic Stroke: Randomized Control Trial”, Neurorehabil. Neural Repair, c. 27, sy 1, ss. 13-23, Oca. 2013.
  • [22] E. Pedreira da Fonseca, N. M. Ribeiro da Silva, ve E. B. Pinto, “Therapeutic Effect of Virtual Reality on Post-Stroke Patients: Randomized Clinical Trial”, J. Stroke Cerebrovasc. Dis., c. 26, sy 1, ss. 94-100, Oca. 2017.
  • [23] R. C. Stockley, D. A. O’Connor, P. Smith, S. Moss, L. Allsop, ve W. Edge, “A Mixed Methods Small Pilot Study to Describe the Effects of Upper Limb Training Using a Virtual Reality Gaming System in People with Chronic Stroke”, Rehabil. Res. Pract., c. 2017, ss. 1-8, 2017.
  • [24] R. Lloréns, E. Noé, C. Colomer, ve M. Alcañiz, “Effectiveness, Usability, and Cost-Benefit of a Virtual Reality–Based Telerehabilitation Program for Balance Recovery After Stroke: A Randomized Controlled Trial”, Arch. Phys. Med. Rehabil., c. 96, sy 3, ss. 418-425.e2, Mar. 2015.
  • [25] J.-H. Shin, H. Ryu, ve S. Jang, “A task-specific interactive game-based virtual reality rehabilitation system for patients with stroke: a usability test and two clinical experiments”, J. NeuroEngineering Rehabil., c. 11, sy 1, s. 32, 2014.
  • [26] R. T. Viana, G. E. C. Laurentino, R. J. P. Souze, J. B. Fonseca, E. M. Silva Filho, S. N. Dias, L. F. Teixeria-Salmela, K. K. Monte-Silva. “Effects of the addition of transcranial direct current stimulation to virtual reality therapy after stroke: A pilot randomized controlled trial”, NeuroRehabilitation, sy 3, ss. 437–446, 2014.
  • [27] M.-P. Tsai, T.-Y. Chuang, W.-H. Sung, R.-Y. Wang, ve R.-Y. Wang, “Virtual reality-based training improves community ambulation in individuals with stroke: A randomized controlled trial”, Gait Posture, c. 28, sy 2, ss. 201-206, Ağu. 2008.
  • [28] D. S. Nichols, “Balance Retraining After Stroke Using Force Platform Biofeedback”, Phys. Ther., c. 77, sy 5, ss. 553-558, May. 1997.

Details

Primary Language Turkish
Subjects Information Science and Library Science
Journal Section Vol 2 - Issue 1 - 30 June 2020
Authors

Mithat YAVUZARSLAN>
YEDİTEPE ÜNİVERSİTESİ
0000-0002-7268-7636


Denizhan DEMİRKOL> (Primary Author)
AYDIN ADNAN MENDERES ÜNİVERSİTESİ
0000-0001-7343-9610
Türkiye


Sevinç GÜLSEÇEN>
İSTANBUL ÜNİVERSİTESİ, REKTÖRLÜK
0000-0001-8537-7111
Türkiye

Publication Date June 30, 2020
Published in Issue Year 2020, Volume 2, Issue 1

Cite

Bibtex @research article { jismar646514, journal = {Journal of Information Systems and Management Research}, issn = {2717-9931}, address = {mhcalp@ktu.edu.tr}, publisher = {M. Hanefi CALP}, year = {2020}, volume = {2}, number = {1}, pages = {42 - 49}, title = {Sanal Gerçeklik Teknolojilerinin İnme Geçiren Hastaların Rehabilitasyonundaki Rolüne İlişkin Bir Literatür Taraması}, key = {cite}, author = {Yavuzarslan, Mithat and Demirkol, Denizhan and Gülseçen, Sevinç} }
APA Yavuzarslan, M. , Demirkol, D. & Gülseçen, S. (2020). Sanal Gerçeklik Teknolojilerinin İnme Geçiren Hastaların Rehabilitasyonundaki Rolüne İlişkin Bir Literatür Taraması . Journal of Information Systems and Management Research , 2 (1) , 42-49 . Retrieved from https://dergipark.org.tr/en/pub/jismar/issue/55710/646514
MLA Yavuzarslan, M. , Demirkol, D. , Gülseçen, S. "Sanal Gerçeklik Teknolojilerinin İnme Geçiren Hastaların Rehabilitasyonundaki Rolüne İlişkin Bir Literatür Taraması" . Journal of Information Systems and Management Research 2 (2020 ): 42-49 <https://dergipark.org.tr/en/pub/jismar/issue/55710/646514>
Chicago Yavuzarslan, M. , Demirkol, D. , Gülseçen, S. "Sanal Gerçeklik Teknolojilerinin İnme Geçiren Hastaların Rehabilitasyonundaki Rolüne İlişkin Bir Literatür Taraması". Journal of Information Systems and Management Research 2 (2020 ): 42-49
RIS TY - JOUR T1 - Sanal Gerçeklik Teknolojilerinin İnme Geçiren Hastaların Rehabilitasyonundaki Rolüne İlişkin Bir Literatür Taraması AU - Mithat Yavuzarslan , Denizhan Demirkol , Sevinç Gülseçen Y1 - 2020 PY - 2020 N1 - DO - T2 - Journal of Information Systems and Management Research JF - Journal JO - JOR SP - 42 EP - 49 VL - 2 IS - 1 SN - 2717-9931- M3 - UR - Y2 - 2020 ER -
EndNote %0 Journal of Information Systems and Management Research Sanal Gerçeklik Teknolojilerinin İnme Geçiren Hastaların Rehabilitasyonundaki Rolüne İlişkin Bir Literatür Taraması %A Mithat Yavuzarslan , Denizhan Demirkol , Sevinç Gülseçen %T Sanal Gerçeklik Teknolojilerinin İnme Geçiren Hastaların Rehabilitasyonundaki Rolüne İlişkin Bir Literatür Taraması %D 2020 %J Journal of Information Systems and Management Research %P 2717-9931- %V 2 %N 1 %R %U
ISNAD Yavuzarslan, Mithat , Demirkol, Denizhan , Gülseçen, Sevinç . "Sanal Gerçeklik Teknolojilerinin İnme Geçiren Hastaların Rehabilitasyonundaki Rolüne İlişkin Bir Literatür Taraması". Journal of Information Systems and Management Research 2 / 1 (June 2020): 42-49 .
AMA Yavuzarslan M. , Demirkol D. , Gülseçen S. Sanal Gerçeklik Teknolojilerinin İnme Geçiren Hastaların Rehabilitasyonundaki Rolüne İlişkin Bir Literatür Taraması. JISMAR. 2020; 2(1): 42-49.
Vancouver Yavuzarslan M. , Demirkol D. , Gülseçen S. Sanal Gerçeklik Teknolojilerinin İnme Geçiren Hastaların Rehabilitasyonundaki Rolüne İlişkin Bir Literatür Taraması. Journal of Information Systems and Management Research. 2020; 2(1): 42-49.
IEEE M. Yavuzarslan , D. Demirkol and S. Gülseçen , "Sanal Gerçeklik Teknolojilerinin İnme Geçiren Hastaların Rehabilitasyonundaki Rolüne İlişkin Bir Literatür Taraması", Journal of Information Systems and Management Research, vol. 2, no. 1, pp. 42-49, Jun. 2020