Research Article
BibTex RIS Cite

Digitalization Policies in The European Union and The Metaverse Implications for The Tourism Sector

Year 2025, Volume: 6 Issue: 2, 138 - 157, 28.12.2025
https://doi.org/10.58768/joinntt.1832174

Abstract

This study aims to examine the historical development of the European Union’s digitalization policies and their impacts on metaverse-based transformations in the tourism sector. Conducted through a qualitative literature review method, the research chronologically analyses key policy documents such as the Bangemann Report (1994), the e-Europe action plans, the i2010 European Information Society Strategy (2005), the Digital Single Market, the 2030 Digital Compass, and the Declaration on Digital Rights. The findings reveal that the European Union positions digitalization as a critical strategic domain in terms of economic competitiveness, sustainable growth, social inclusion, and the strengthening of digital sovereignty. It has been determined that digitalization has created a significant transformation in the tourism sector through innovative applications such as online reservation systems, augmented and virtual reality implementations, artificial intelligence-based personalized services, and data-driven marketing. Furthermore, metaverse technology has been found to offer strategic potential for the digitalization of cultural heritage, the diversification of destination experiences, the enhancement of customer satisfaction, and the development of new business models. It has also been identified that the European Union supports this transformation through infrastructure and financial mechanisms such as Horizon Europe and the Digital Europe Programme. The study concludes that the European Union’s digitalization policies guide the digital transformation process of tourism and provide strategic implications for Türkiye.

References

  • Akkuş, H. T. (2022). Metaverse and metaverse cryptocurrencies (meta coins): Bubbles or future? Journal of Economics, Finance and Accounting, 9(1), 22–29.
  • Babur, Y. (2022). Metaverse ağında turizm endüstrisinin rolü. Turizm Ekonomi ve İşletme Araştırmaları Dergisi, 4(1), 91–101.
  • Barrera, K. G., & Shah, D. (2023). Marketing in the metaverse: Conceptual understanding, framework, and research agenda. Journal of Business Research, 155(Part A), 113420.
  • Buhalis, D., & Karatay, N. (2022). Mixed reality (MR) for Generation Z in cultural heritage tourism towards metaverse. In J. L. Stienmetz, B. Ferrer-Rosell, & D. Massimo (Eds.), Information and communication technologies in tourism 2022: ENTER 2022 (pp. 16–27). Cham: Springer.
  • Buhalis, D., Lin, M., & Leung, D. (2023). Metaverse as a disruptive technology revolutionising tourism management and marketing. Tourism Management, 97, 104724.
  • Chen, C., & Yao, M. Z. (2022). Strategic use of immersive media and narrative message in virtual marketing: Understanding the roles of telepresence and transportation. Psychology & Marketing, 39(3), 524–542.
  • Chen, S., Chan, I. C. C., Xu, S., Law, R., & Zhang, M. (2023). Metaverse in tourism: Drivers and hindrances from stakeholders’ perspective. Journal of Travel & Tourism Marketing, 40(2), 169–184.
  • Chen, Z., Gan, W., Wu, J., Lin, H., & Chen, C. M. (2024). Metaverse for smart cities: A survey. Internet of Things and Cyber–Physical Systems, 4, 203–216.
  • Cheok, A. D., & Karunanayaka, K. (2018). Virtual taste and smell technologies for multisensory internet and virtual reality. Cham: Springer.
  • Chow, A. R. (2021). 6 lessons on the future of the metaverse from the creator of Second Life. Time. https://time.com/6123333/metaverse-second-life-lessons/
  • CoinDesk Türkiye. (2022). Yerli seyahat acentesinden metaverse atılımı. CoinDesk Türkiye. https://www.coindeskturkiye.com/sirketler/yerli-seyahat-acentesinden-metaverse-atilimi-1956
  • Commission of the European Communities. (1989). Green paper: On the development of the common market for telecommunications services and equipment. Luxembourg: Office for Publications of the European Communities.
  • Commission of the European Communities. (2002). eEurope 2005: An information society for all – An action plan to be presented in view of the Sevilla European Council. Commission of the European Communities. https://eurlex.europa.eu/LexUriServ/LexUriServ.do?uri=COM:2002:0263:FIN:EN:PDF
  • Commission of the European Communities. (2005). i2010 – A European information society for growth and employment (COM (2005) 229 final). Commission of the European Communities. https://eurlex.europa.eu/LexUriServ/LexUriServ.do?uri=COM:2005:0229:FIN:EN:PDF
  • Commission of the European Union. (1992). Treaty on European Union. EUR-Lex. https://eur-lex.europa.eu/EN/legal-content/summary/treaty-on-european-union.html
  • Costa, C., Panyik, E., & Buhalis, D. (2013). Trends in European tourism planning and organisation. Bristol: Channel View Publications.
  • Council of the European Union. (2020). Council conclusions on a recovery advancing the transition towards a more dynamic, resilient and competitive European industry. Council of the European Union. https://data.consilium.europa.eu/doc/document/ST-13004-2020-INIT/en/pdf
  • Council of the European Union. (2021). Foreign Affairs Council: Outcome of the council meeting (3807th Council Meeting, Presse 21). Council of the European Union. https://data.consilium.europa.eu/doc/document/ST-10700-2021-INIT/en/pdf
  • Council of the European Union. (2022). EU digital diplomacy: Council agrees a more concerted European approach to the challenges posed by new digital technologies. Council of the European Union. https://data.consilium.europa.eu/doc/document/ST-11406-2022-INIT/en/pdf
  • Dardot, P., & Laval, C. (2018). Dünyanın yeni aklı: Neoliberal toplum üzerine deneme (İ. Ergüden, Çev.). İstanbul: İstanbul Bilgi Üniversitesi Yayınları.
  • Duan, H., Li, J., Fan, S., Lin, Z., Wu, X., & Cai, W. (2021, October). Metaverse for social good: A university campus prototype. In MM ’21: Proceedings of the 29th ACM International Conference on Multimedia (pp. 153–161). ACM.
  • Dudley, J., Yin, L., Garaj, V., & Kristensson, P. O. (2023). Inclusive immersion: A review of efforts to improve accessibility in virtual reality, augmented reality and the metaverse. Virtual Reality, 27, 2989–3020.
  • Dwivedi, Y. K., Hughes, L., Wang, Y., Alalwan, A. A., Ahn, S., Balakrishnan, J., … & Wirtz, J. (2023). How metaverse will change the future of marketing: Implications for research and practice. Psychology and Marketing, 40, 750–776.
  • Er, H., & Yücel, R. (2023). Finans sektöründe metaverse teknolojisinin bugünü ve geleceği. In G. Özer, R. Yücel, & H. Er (Eds.), Finans sektöründe dijital dönüşüm (pp. 97–123). Gaziantep: Özgür Yayınları.
  • Eur-Lex. (2005). The Lisbon Special European Council (March 2000): Towards a Europe of innovation and knowledge. Eur-Lex. https://eur-lex.europa.eu/EN/legal-content/summary/the-lisbon-special-european-council-march-2000-towards-a-europe-of-innovation-and-knowledge.html
  • European Commission. (1993). Growth, competitiveness, employment: The challenges and ways forward into the 21st century (White Paper). European Commission. https://op.europa.eu/en/publication-detail/-/publication/4e6ecfb6-471e-4108-9c7d-90cb1c3096af/language-en
  • European Commission. (1994). Europe and the global information society (Bangemann Report): Recommendations to the European Council. European Commission. http://www.bib.unimannheim.de/bereiche/edz/pdf/bangemann.pdf
  • European Commission. (2010). A digital agenda for Europe. European Commission. https://eur-lex.europa.eu/legal-content/EN/TXT/PDF/?uri=CELEX:52010DC0245
  • European Commission. (2015). A digital single market strategy for Europe. European Commission. https://eur-lex.europa.eu/legal-content/EN/TXT/PDF/?uri=CELEX:52015DC0192
  • European Commission. (2018). Proposal for a regulation of the European Parliament and of the Council establishing the Digital Europe Programme for the period 2021–2027. European Commission. https://eur-lex.europa.eu/legal-content/EN/TXT/?uri=celex:52018PC0434
  • European Commission. (2021a). Europe’s digital decade: Digital targets for 2030. European Commission. https://commission.europa.eu/strategy-and-policy/priorities-2019-2024/europe-fit-digital-age/europes-digital-decade-digital-targets-2030_en
  • European Commission. (2021b). 2030 digital compass: The European way for the digital decade. European Commission. https://eur-lex.europa.eu/resource.html?uri=cellar:12e835e2-81af-11eb-9ac9-01aa75ed71a1.0001.02/DOC_1&format=PDF
  • European Commission. (2022). European declaration on digital rights and principles. European Commission. https://ec.europa.eu/commission/presscorner/detail/en/ip_22_7683
  • European Commission. (2023). 2023 report on the state of the digital decade. European Commission. https://digital-strategy.ec.europa.eu/en/library/2023-report-state-digital-decade
  • European Commission. (2024). 2024 State of the Digital Decade package. European Commission. https://digital-strategy.ec.europa.eu/en/policies/2024-state-digital-decade-package
  • European Commission. (2025). State of the Digital Decade 2025: Keep building the EU’s sovereignty and digital future. European Commission. https://digital-strategy.ec.europa.eu/en/library/state-digital-decade-2025-report
  • European Council Göteborg. (2001). Conclusions of the Presidency, 15 and 16 June 2001. European Council. http://aei.pitt.edu/43342/1/Goteborg_2001.pdf
  • European Parliament. (2017). Major challenges for EU tourism and policy responses: Highlights Article 195 TFEU and the non-harmonizing supportive role of the EU in tourism, focusing on recommendations and the exchange of best practices. European Parliament. https://www.europarl.europa.eu/thinktank/en/document/EPRS_BRI(2017)603932
  • European Parliament. (2018). New technologies and regional policy: Towards the next cohesion framework. European Parliament. https://www.europarl.europa.eu/RegData/etudes/STUD/2018/614546/PRS_STU(2018)614546_EN.pdf
  • European Parliament. (2023). Policy implications of the development of virtual worlds: Civil, company, commercial and intellectual property law issues. European Parliament. https://www.europarl.europa.eu/doceo/document/A-9-2023-0442_EN.pdf
  • European Union. (2007). Consolidated versions of the Treaty on European Union and the Treaty on the Functioning of the European Union (C 306/1). https://eurlex.europa.eu/legalcontent/EN/TXT/?uri=oj:JOC_2007_306_R_0001_01
  • Farag, M. S., & Hazem. (2021). Turist rehberliği alanında artırılmış gerçeklik teknolojisi. Ayn Şems Sanat Fakültesi Yıllıkları, 49(2), 389–405.
  • Flavián, C., Ibáñez-Sánchez, S., & Orús, C. (2021). Impacts of technological embodiment through virtual reality on potential guests’ emotions and engagement. Journal of Hospitality Marketing & Management, 30(1), 1–20.
  • Frey, B. S., & Briviba, A. (2021). A policy proposal to deal with excessive cultural tourism. European Planning Studies, 29(4), 601–618.
  • GetYourGuide. (2022). Pompeii: Augmented reality tour with skip-the-line ticket. https://www.getyourguide.com/pompeii-l156880/pompeii-augmented-reality-tour-t404258/
  • Hürriyet Daily News. (2024, November 18). Türkiye’s first virtual reality museum opens. https://www.hurriyetdailynews.com/turkiyes-first-virtual-reality-museum-opens-202722
  • Hürriyet Daily News. (2025, March 20). Müzeverse visitors explore history. https://www.hurriyetdailynews.com/muzeverse-visitors-explore-history-207108
  • Kapoor, D., & Jain, A. (2024). Sustainable tourism and its future research directions: A bibliometric analysis of twenty-five years of research. Tourism Review, 79(3), 541–567.
  • Karagöz Zeren, S. (2022). Metaverse’te turizm sektörü: Sanal otel ve uygulamaları. In F. S. Esen (Ed.), Metaverse: Geleceğin dünyalarını inşa edecek teknolojiler, fırsatlar ve tehditler (pp. 473–482). Nobel Yayın.
  • Kılıçarslan, Ö., Yozukmaz, N., Albayrak, T., & Buhalis, D. (2025). The impacts of metaverse on tourist behaviour and marketing implications. Current Issues in Tourism, 28(4), 622–642.
  • Kim, M. R., Noh, H. J., Choi, J. Y., Kim, K. J., & Kim, Y. (2024). Introduction and application of a metaverse platform used in Chosun University Hospital Metaverse. Clinical and Experimental Emergency Medicine, 11(1), 106.
  • Kim, S. H., Lee, H. W., Ryu, W., & Kim, K. S. (2014). Trend on technologies of smart space and metaverse exhibition guide. Electronics and Telecommunications Trends, 29(3), 66–73.
  • Köse, M. (2021, November 12). Metaverse nedir ve neden çok önemlidir? Yaşamlarımızı dijital bir evrene taşıyabilir miyiz? Evrim Ağacı. https://evrimagaci.org/metaverse-nedir-ve-neden-cok-onemlidir-yasamlarimizi-dijital-bir-evrene-tasiyabilir-miyiz-11135
  • Kulular İbrahim, M. A. (2022). Metaverse avatarlarının telif hakkı. Ankara Sosyal Bilimler Üniversitesi Hukuk Fakültesi, 4(2), 540–580
  • Kuş, O. (2021). Metaverse: 'Dijital Büyük Patlamada' fırsatlar ve endişelere yönelik algılar. Intermedia International E-Journal, 8(15), 245–266
  • Lee, K. (2012). Augmented reality in education and training. TechTrends, 56(2), 13–21
  • Lee, L. H., Braud, T., Zhou, P. Y., Wang, L., Xu, D., Lin, Z., ... & Hui, P. (2024). All one needs to know about metaverse: A complete survey on technological singularity, virtual ecosystem, and research agenda. Foundations and Trends in Human-Computer Interaction, 18(2–3), 100–337
  • Lee, L. H., Zhou, P., Braud, T., & Hui, P. (2022). What is the metaverse? An immersive cyberspace and open challenges. arXiv preprint. arXiv:2206.03018
  • Lundmark, P. (2022). The real future of the metaverse is not for consumers. Financial Times. https://www.ft.com/content/
  • Maereg, A. T., Nagar, A., Reid, D., & Secco, E. L. (2017). Wearable vibrotactile haptic device for stiffness discrimination during virtual interactions. Frontiers in Robotics and AI, 4, 42
  • Martens, B. (2013). What does economic research tell us about cross-border e-commerce in the EU digital single market? European Commission, Joint Research Centre, Institute for Prospective Technological Studies. https://doi.org/10.2791/51944
  • Mazuryk, T., & Gervautz, M. (1996). History, applications, technology and future. Virtual Reality, 72(4), 486–497
  • Miorandi, D., Sicari, S., Pellegrine, F. D., & Chlamtac, I. (2012). Internet of things: Vision, application and research challenges. Journal of Ad Hoc Networks, 10(7), 1497–1516
  • Monaco, S., & Sacchi, G. (2023). Travelling the metaverse: Potential benefits and main challenges for tourism sectors and research applications. Sustainability, 15(4), 3348
  • Mura, L., & Stehlíková, B. (2025). Artificial intelligence in tourism business: Analysis of impact and challenges in EU member states. Folia Geographica, 67(1), 70–99
  • Narin, N. G. (2022). Metaverse tasarımında yapay zekâ ve robotik çözüm teknolojilerinin rolü. In F. S. Esen (Ed.), Metaverse: Geleceğin dünyalarını inşa edecek teknolojiler, fırsatlar ve tehditler (pp. 65–81). Nobel Yayın
  • OpenSea. (2022). Nomo Soho hotel collection. https://opensea.io/collection/nftstays-nomo-soho-hotel
  • Övündür, F. (2020). Dijital tek pazar stratejisinin hukuki bağlamında kişisel veri güvenliğinin sağlanması. İstanbul Ticaret Üniversitesi Sosyal Bilimler Dergisi, 19(38), 118–131
  • Paliwal, M., Dikkatwar, R., Chatradhi, N., & Valeri, M. (2024). Evolution of research in knowledge management and competitive advantage. In M. Valeri (Ed.), Knowledge management and knowledge sharing: Business strategies and an emerging theoretical field (pp. 3–22). Springer
  • Petkov, M. (2023). Embracing the metaverse in hospitality: Innovations for the future. Landvault Blog. https://landvault.io/blog/metaverse–for–hospitality
  • Prados-Castillo, J. F., Torrecilla-García, J. A., Guaita-Fernandez, P., & De Castro Pardo, M. (2024). The impact of the metaverse on consumer behaviour and marketing strategies in tourism: A bibliometric review. Esic Market Economics and Business Journal, 55(1), e327
  • Pratisto, E. H., Thompson, N., & Potdar, V. (2022). Immersive technologies for tourism: A systematic review. Information Technology & Tourism, 24(2), 181–219
  • Qatar Airways. (2022). Qatar Airways launches QVerse – A new virtual reality experience. https://www.qatarairways.com/press-releases/en-WW/215125-qatar-airways-steps-into-the-metaverse-with-qverse-virtual-reality-and-world-s-first-metahuman-cabin-crew/
  • Ramadan, Z. (2023). Marketing in the metaverse era: Toward an integrative channel approach. Virtual Reality, 27(3), 1905–1918
  • Ringhof, J., & Torreblanca, J. I. (2022). The geopolitics of technology: How the EU can become a global player. European Council on Foreign Relations/Policy Brief. https://ecfr.eu/wp-content/uploads/2022/05/The-geopolitics-of-technology-How-the-EU-can-become-a-global-player.pdf
  • Rubin, P. (2014, September 18). The future of travel has arrived: Virtual-reality beach vacations. WIRED. https://www.wired.com/2014/09/marriott-vr-teleporter/
  • Samala, N., Katkam, B. S., Bellamkonda, R. S., & Rodriguez, R. V. (2022). Impact of AI and robotics in the tourism sector: A critical insight. Journal of Tourism Futures, 8(1), 73–87
  • Seoul Metropolitan Government. (2023, January 16). Mayor Oh Se-hoon invites Seoulites to Metaverse Seoul, global city’s first public platform. https://english.seoul.go.kr/mayor-oh-se-hoon-invites-seoulites-to-metaverse-seoul-global-citys-first-public-platform/?utm_source=chatgpt.com
  • Shabbir, J., & Anwer, T. (2015). Artificial intelligence and its role in near future. Journal of Latex Class Files (JLCF), 4(8), 1–11
  • Shikhri, R., Poretski, L., & Lanir, J. (2023). Analysing behaviour and user experience in online museum virtual tours. arXiv preprint, arXiv:2310.11176
  • Suh, W., & Ahn, S. (2022). Utilizing the metaverse for learner-centered constructivist education in the post-pandemic era: An analysis of elementary school students. Journal of Intelligence, 10(1), 17
  • Süngü, E. (2007). Avrupa Birliği’nde e-dönüşüm süreci. Elektrik Mühendisliği, 432, 68–69
  • T.C. Kültür ve Turizm Bakanlığı. (2023). Sanal müze ve sanal tur projeleri. https://sanalmuze.gov.tr
  • T.C. Kültür ve Turizm Bakanlığı. (2024). Ayasofya müzesi dijital turu. https://muze.gov.tr/muze-detay?SectionId=YSM01&DistId=MRK
  • TAAS Projesi Interreg Europe. (2025). e 2021–2027. TAAS yaklaşımı. https://www.interregeurope.eu/sites/default/files/202503/TAAS%20approach_FINAL.docx.pdf
  • Tekin, Z. (2022). Metaverse 101: Paralel evren. İstanbul: Scala Yayıncılık
  • Tsai, Y. C. (2022). The value chain of education metaverse. arXiv preprint, arXiv:2211.05833
  • Türk, G. D., Bayrakcı, S., & Akçay, E. (2022). Metaverse ve benlik sunumu. Turkish Online Journal of Design Art and Communication, 12(2), 316–333
  • UNWTO. (2022). Rethinking tourism – From crisis to transformation, World Tourism Day 2022. World Tourism Organization
  • Yapı Kredi. (2022, May 19). Yapı Kredi Metaverse dünyasında Atatürk Müzesi’ni açtı. https://www.yapikredi.com.tr/blog/yasam/kultursanat/detay/yapi-kredi-metaverse-dunyasinda-ataturk-muzesini-acti
  • Yue, W. W. (2018, October 24). A decentralized home-sharing platform where strangers are friends and experiences are shared [White Paper]. Populstay. http://www.populstay.com/Popultstay_Whitepaper_EN.pdf

Avrupa Birliği Dijitalleşme Politikaları ve Metaverse'ün Turizm Sektörüne Yansımaları

Year 2025, Volume: 6 Issue: 2, 138 - 157, 28.12.2025
https://doi.org/10.58768/joinntt.1832174

Abstract

Bu çalışma, Avrupa Birliği’nin dijitalleşme politikalarının tarihsel gelişimini ve bu politikaların turizm sektöründe metaverse tabanlı dönüşümlere etkilerini incelemeyi amaçlamaktadır. Nitel bir literatür taraması yöntemiyle yürütülen araştırmada, Bangemann Raporu (1994), e-Avrupa Eylem Planları, i2010 Avrupa Bilgi Toplumu Stratejisi (2005), Dijital Tek Pazar, 2030 Dijital Pusula ve Dijital Haklar Bildirgesi gibi temel politika belgeleri kronolojik olarak analiz edilmiştir. Bulgular, Avrupa Birliği’nin dijitalleşmeyi ekonomik rekabet gücü, sürdürülebilir büyüme, toplumsal kapsayıcılık ve dijital egemenliğin güçlendirilmesi açısından kritik bir stratejik alan olarak konumlandırdığını göstermektedir. Dijitalleşmenin turizm sektöründe çevrimiçi rezervasyon sistemleri, artırılmış ve sanal gerçeklik uygulamaları, yapay zekâ destekli kişiselleştirilmiş hizmetler ve veri odaklı pazarlama gibi yenilikçi uygulamalarla önemli bir dönüşüm yarattığı belirlenmiştir. Ayrıca, metaverse teknolojisinin kültürel mirasın dijitalleştirilmesi, destinasyon deneyimlerinin çeşitlendirilmesi, müşteri memnuniyetinin artırılması ve yeni iş modellerinin geliştirilmesi açısından stratejik bir potansiyel sunduğu görülmektedir. Avrupa Birliği’nin Horizon Europe ve Digital Europe Programme gibi fonlama mekanizmalarıyla bu dönüşümü altyapı ve finansman yönlerinden desteklediği saptanmıştır. Çalışma, Avrupa Birliği’nin dijitalleşme politikalarının turizmin dijital dönüşüm sürecine yön verdiğini ve Türkiye için stratejik çıkarımlar sunduğunu ortaya koymaktadır.

References

  • Akkuş, H. T. (2022). Metaverse and metaverse cryptocurrencies (meta coins): Bubbles or future? Journal of Economics, Finance and Accounting, 9(1), 22–29.
  • Babur, Y. (2022). Metaverse ağında turizm endüstrisinin rolü. Turizm Ekonomi ve İşletme Araştırmaları Dergisi, 4(1), 91–101.
  • Barrera, K. G., & Shah, D. (2023). Marketing in the metaverse: Conceptual understanding, framework, and research agenda. Journal of Business Research, 155(Part A), 113420.
  • Buhalis, D., & Karatay, N. (2022). Mixed reality (MR) for Generation Z in cultural heritage tourism towards metaverse. In J. L. Stienmetz, B. Ferrer-Rosell, & D. Massimo (Eds.), Information and communication technologies in tourism 2022: ENTER 2022 (pp. 16–27). Cham: Springer.
  • Buhalis, D., Lin, M., & Leung, D. (2023). Metaverse as a disruptive technology revolutionising tourism management and marketing. Tourism Management, 97, 104724.
  • Chen, C., & Yao, M. Z. (2022). Strategic use of immersive media and narrative message in virtual marketing: Understanding the roles of telepresence and transportation. Psychology & Marketing, 39(3), 524–542.
  • Chen, S., Chan, I. C. C., Xu, S., Law, R., & Zhang, M. (2023). Metaverse in tourism: Drivers and hindrances from stakeholders’ perspective. Journal of Travel & Tourism Marketing, 40(2), 169–184.
  • Chen, Z., Gan, W., Wu, J., Lin, H., & Chen, C. M. (2024). Metaverse for smart cities: A survey. Internet of Things and Cyber–Physical Systems, 4, 203–216.
  • Cheok, A. D., & Karunanayaka, K. (2018). Virtual taste and smell technologies for multisensory internet and virtual reality. Cham: Springer.
  • Chow, A. R. (2021). 6 lessons on the future of the metaverse from the creator of Second Life. Time. https://time.com/6123333/metaverse-second-life-lessons/
  • CoinDesk Türkiye. (2022). Yerli seyahat acentesinden metaverse atılımı. CoinDesk Türkiye. https://www.coindeskturkiye.com/sirketler/yerli-seyahat-acentesinden-metaverse-atilimi-1956
  • Commission of the European Communities. (1989). Green paper: On the development of the common market for telecommunications services and equipment. Luxembourg: Office for Publications of the European Communities.
  • Commission of the European Communities. (2002). eEurope 2005: An information society for all – An action plan to be presented in view of the Sevilla European Council. Commission of the European Communities. https://eurlex.europa.eu/LexUriServ/LexUriServ.do?uri=COM:2002:0263:FIN:EN:PDF
  • Commission of the European Communities. (2005). i2010 – A European information society for growth and employment (COM (2005) 229 final). Commission of the European Communities. https://eurlex.europa.eu/LexUriServ/LexUriServ.do?uri=COM:2005:0229:FIN:EN:PDF
  • Commission of the European Union. (1992). Treaty on European Union. EUR-Lex. https://eur-lex.europa.eu/EN/legal-content/summary/treaty-on-european-union.html
  • Costa, C., Panyik, E., & Buhalis, D. (2013). Trends in European tourism planning and organisation. Bristol: Channel View Publications.
  • Council of the European Union. (2020). Council conclusions on a recovery advancing the transition towards a more dynamic, resilient and competitive European industry. Council of the European Union. https://data.consilium.europa.eu/doc/document/ST-13004-2020-INIT/en/pdf
  • Council of the European Union. (2021). Foreign Affairs Council: Outcome of the council meeting (3807th Council Meeting, Presse 21). Council of the European Union. https://data.consilium.europa.eu/doc/document/ST-10700-2021-INIT/en/pdf
  • Council of the European Union. (2022). EU digital diplomacy: Council agrees a more concerted European approach to the challenges posed by new digital technologies. Council of the European Union. https://data.consilium.europa.eu/doc/document/ST-11406-2022-INIT/en/pdf
  • Dardot, P., & Laval, C. (2018). Dünyanın yeni aklı: Neoliberal toplum üzerine deneme (İ. Ergüden, Çev.). İstanbul: İstanbul Bilgi Üniversitesi Yayınları.
  • Duan, H., Li, J., Fan, S., Lin, Z., Wu, X., & Cai, W. (2021, October). Metaverse for social good: A university campus prototype. In MM ’21: Proceedings of the 29th ACM International Conference on Multimedia (pp. 153–161). ACM.
  • Dudley, J., Yin, L., Garaj, V., & Kristensson, P. O. (2023). Inclusive immersion: A review of efforts to improve accessibility in virtual reality, augmented reality and the metaverse. Virtual Reality, 27, 2989–3020.
  • Dwivedi, Y. K., Hughes, L., Wang, Y., Alalwan, A. A., Ahn, S., Balakrishnan, J., … & Wirtz, J. (2023). How metaverse will change the future of marketing: Implications for research and practice. Psychology and Marketing, 40, 750–776.
  • Er, H., & Yücel, R. (2023). Finans sektöründe metaverse teknolojisinin bugünü ve geleceği. In G. Özer, R. Yücel, & H. Er (Eds.), Finans sektöründe dijital dönüşüm (pp. 97–123). Gaziantep: Özgür Yayınları.
  • Eur-Lex. (2005). The Lisbon Special European Council (March 2000): Towards a Europe of innovation and knowledge. Eur-Lex. https://eur-lex.europa.eu/EN/legal-content/summary/the-lisbon-special-european-council-march-2000-towards-a-europe-of-innovation-and-knowledge.html
  • European Commission. (1993). Growth, competitiveness, employment: The challenges and ways forward into the 21st century (White Paper). European Commission. https://op.europa.eu/en/publication-detail/-/publication/4e6ecfb6-471e-4108-9c7d-90cb1c3096af/language-en
  • European Commission. (1994). Europe and the global information society (Bangemann Report): Recommendations to the European Council. European Commission. http://www.bib.unimannheim.de/bereiche/edz/pdf/bangemann.pdf
  • European Commission. (2010). A digital agenda for Europe. European Commission. https://eur-lex.europa.eu/legal-content/EN/TXT/PDF/?uri=CELEX:52010DC0245
  • European Commission. (2015). A digital single market strategy for Europe. European Commission. https://eur-lex.europa.eu/legal-content/EN/TXT/PDF/?uri=CELEX:52015DC0192
  • European Commission. (2018). Proposal for a regulation of the European Parliament and of the Council establishing the Digital Europe Programme for the period 2021–2027. European Commission. https://eur-lex.europa.eu/legal-content/EN/TXT/?uri=celex:52018PC0434
  • European Commission. (2021a). Europe’s digital decade: Digital targets for 2030. European Commission. https://commission.europa.eu/strategy-and-policy/priorities-2019-2024/europe-fit-digital-age/europes-digital-decade-digital-targets-2030_en
  • European Commission. (2021b). 2030 digital compass: The European way for the digital decade. European Commission. https://eur-lex.europa.eu/resource.html?uri=cellar:12e835e2-81af-11eb-9ac9-01aa75ed71a1.0001.02/DOC_1&format=PDF
  • European Commission. (2022). European declaration on digital rights and principles. European Commission. https://ec.europa.eu/commission/presscorner/detail/en/ip_22_7683
  • European Commission. (2023). 2023 report on the state of the digital decade. European Commission. https://digital-strategy.ec.europa.eu/en/library/2023-report-state-digital-decade
  • European Commission. (2024). 2024 State of the Digital Decade package. European Commission. https://digital-strategy.ec.europa.eu/en/policies/2024-state-digital-decade-package
  • European Commission. (2025). State of the Digital Decade 2025: Keep building the EU’s sovereignty and digital future. European Commission. https://digital-strategy.ec.europa.eu/en/library/state-digital-decade-2025-report
  • European Council Göteborg. (2001). Conclusions of the Presidency, 15 and 16 June 2001. European Council. http://aei.pitt.edu/43342/1/Goteborg_2001.pdf
  • European Parliament. (2017). Major challenges for EU tourism and policy responses: Highlights Article 195 TFEU and the non-harmonizing supportive role of the EU in tourism, focusing on recommendations and the exchange of best practices. European Parliament. https://www.europarl.europa.eu/thinktank/en/document/EPRS_BRI(2017)603932
  • European Parliament. (2018). New technologies and regional policy: Towards the next cohesion framework. European Parliament. https://www.europarl.europa.eu/RegData/etudes/STUD/2018/614546/PRS_STU(2018)614546_EN.pdf
  • European Parliament. (2023). Policy implications of the development of virtual worlds: Civil, company, commercial and intellectual property law issues. European Parliament. https://www.europarl.europa.eu/doceo/document/A-9-2023-0442_EN.pdf
  • European Union. (2007). Consolidated versions of the Treaty on European Union and the Treaty on the Functioning of the European Union (C 306/1). https://eurlex.europa.eu/legalcontent/EN/TXT/?uri=oj:JOC_2007_306_R_0001_01
  • Farag, M. S., & Hazem. (2021). Turist rehberliği alanında artırılmış gerçeklik teknolojisi. Ayn Şems Sanat Fakültesi Yıllıkları, 49(2), 389–405.
  • Flavián, C., Ibáñez-Sánchez, S., & Orús, C. (2021). Impacts of technological embodiment through virtual reality on potential guests’ emotions and engagement. Journal of Hospitality Marketing & Management, 30(1), 1–20.
  • Frey, B. S., & Briviba, A. (2021). A policy proposal to deal with excessive cultural tourism. European Planning Studies, 29(4), 601–618.
  • GetYourGuide. (2022). Pompeii: Augmented reality tour with skip-the-line ticket. https://www.getyourguide.com/pompeii-l156880/pompeii-augmented-reality-tour-t404258/
  • Hürriyet Daily News. (2024, November 18). Türkiye’s first virtual reality museum opens. https://www.hurriyetdailynews.com/turkiyes-first-virtual-reality-museum-opens-202722
  • Hürriyet Daily News. (2025, March 20). Müzeverse visitors explore history. https://www.hurriyetdailynews.com/muzeverse-visitors-explore-history-207108
  • Kapoor, D., & Jain, A. (2024). Sustainable tourism and its future research directions: A bibliometric analysis of twenty-five years of research. Tourism Review, 79(3), 541–567.
  • Karagöz Zeren, S. (2022). Metaverse’te turizm sektörü: Sanal otel ve uygulamaları. In F. S. Esen (Ed.), Metaverse: Geleceğin dünyalarını inşa edecek teknolojiler, fırsatlar ve tehditler (pp. 473–482). Nobel Yayın.
  • Kılıçarslan, Ö., Yozukmaz, N., Albayrak, T., & Buhalis, D. (2025). The impacts of metaverse on tourist behaviour and marketing implications. Current Issues in Tourism, 28(4), 622–642.
  • Kim, M. R., Noh, H. J., Choi, J. Y., Kim, K. J., & Kim, Y. (2024). Introduction and application of a metaverse platform used in Chosun University Hospital Metaverse. Clinical and Experimental Emergency Medicine, 11(1), 106.
  • Kim, S. H., Lee, H. W., Ryu, W., & Kim, K. S. (2014). Trend on technologies of smart space and metaverse exhibition guide. Electronics and Telecommunications Trends, 29(3), 66–73.
  • Köse, M. (2021, November 12). Metaverse nedir ve neden çok önemlidir? Yaşamlarımızı dijital bir evrene taşıyabilir miyiz? Evrim Ağacı. https://evrimagaci.org/metaverse-nedir-ve-neden-cok-onemlidir-yasamlarimizi-dijital-bir-evrene-tasiyabilir-miyiz-11135
  • Kulular İbrahim, M. A. (2022). Metaverse avatarlarının telif hakkı. Ankara Sosyal Bilimler Üniversitesi Hukuk Fakültesi, 4(2), 540–580
  • Kuş, O. (2021). Metaverse: 'Dijital Büyük Patlamada' fırsatlar ve endişelere yönelik algılar. Intermedia International E-Journal, 8(15), 245–266
  • Lee, K. (2012). Augmented reality in education and training. TechTrends, 56(2), 13–21
  • Lee, L. H., Braud, T., Zhou, P. Y., Wang, L., Xu, D., Lin, Z., ... & Hui, P. (2024). All one needs to know about metaverse: A complete survey on technological singularity, virtual ecosystem, and research agenda. Foundations and Trends in Human-Computer Interaction, 18(2–3), 100–337
  • Lee, L. H., Zhou, P., Braud, T., & Hui, P. (2022). What is the metaverse? An immersive cyberspace and open challenges. arXiv preprint. arXiv:2206.03018
  • Lundmark, P. (2022). The real future of the metaverse is not for consumers. Financial Times. https://www.ft.com/content/
  • Maereg, A. T., Nagar, A., Reid, D., & Secco, E. L. (2017). Wearable vibrotactile haptic device for stiffness discrimination during virtual interactions. Frontiers in Robotics and AI, 4, 42
  • Martens, B. (2013). What does economic research tell us about cross-border e-commerce in the EU digital single market? European Commission, Joint Research Centre, Institute for Prospective Technological Studies. https://doi.org/10.2791/51944
  • Mazuryk, T., & Gervautz, M. (1996). History, applications, technology and future. Virtual Reality, 72(4), 486–497
  • Miorandi, D., Sicari, S., Pellegrine, F. D., & Chlamtac, I. (2012). Internet of things: Vision, application and research challenges. Journal of Ad Hoc Networks, 10(7), 1497–1516
  • Monaco, S., & Sacchi, G. (2023). Travelling the metaverse: Potential benefits and main challenges for tourism sectors and research applications. Sustainability, 15(4), 3348
  • Mura, L., & Stehlíková, B. (2025). Artificial intelligence in tourism business: Analysis of impact and challenges in EU member states. Folia Geographica, 67(1), 70–99
  • Narin, N. G. (2022). Metaverse tasarımında yapay zekâ ve robotik çözüm teknolojilerinin rolü. In F. S. Esen (Ed.), Metaverse: Geleceğin dünyalarını inşa edecek teknolojiler, fırsatlar ve tehditler (pp. 65–81). Nobel Yayın
  • OpenSea. (2022). Nomo Soho hotel collection. https://opensea.io/collection/nftstays-nomo-soho-hotel
  • Övündür, F. (2020). Dijital tek pazar stratejisinin hukuki bağlamında kişisel veri güvenliğinin sağlanması. İstanbul Ticaret Üniversitesi Sosyal Bilimler Dergisi, 19(38), 118–131
  • Paliwal, M., Dikkatwar, R., Chatradhi, N., & Valeri, M. (2024). Evolution of research in knowledge management and competitive advantage. In M. Valeri (Ed.), Knowledge management and knowledge sharing: Business strategies and an emerging theoretical field (pp. 3–22). Springer
  • Petkov, M. (2023). Embracing the metaverse in hospitality: Innovations for the future. Landvault Blog. https://landvault.io/blog/metaverse–for–hospitality
  • Prados-Castillo, J. F., Torrecilla-García, J. A., Guaita-Fernandez, P., & De Castro Pardo, M. (2024). The impact of the metaverse on consumer behaviour and marketing strategies in tourism: A bibliometric review. Esic Market Economics and Business Journal, 55(1), e327
  • Pratisto, E. H., Thompson, N., & Potdar, V. (2022). Immersive technologies for tourism: A systematic review. Information Technology & Tourism, 24(2), 181–219
  • Qatar Airways. (2022). Qatar Airways launches QVerse – A new virtual reality experience. https://www.qatarairways.com/press-releases/en-WW/215125-qatar-airways-steps-into-the-metaverse-with-qverse-virtual-reality-and-world-s-first-metahuman-cabin-crew/
  • Ramadan, Z. (2023). Marketing in the metaverse era: Toward an integrative channel approach. Virtual Reality, 27(3), 1905–1918
  • Ringhof, J., & Torreblanca, J. I. (2022). The geopolitics of technology: How the EU can become a global player. European Council on Foreign Relations/Policy Brief. https://ecfr.eu/wp-content/uploads/2022/05/The-geopolitics-of-technology-How-the-EU-can-become-a-global-player.pdf
  • Rubin, P. (2014, September 18). The future of travel has arrived: Virtual-reality beach vacations. WIRED. https://www.wired.com/2014/09/marriott-vr-teleporter/
  • Samala, N., Katkam, B. S., Bellamkonda, R. S., & Rodriguez, R. V. (2022). Impact of AI and robotics in the tourism sector: A critical insight. Journal of Tourism Futures, 8(1), 73–87
  • Seoul Metropolitan Government. (2023, January 16). Mayor Oh Se-hoon invites Seoulites to Metaverse Seoul, global city’s first public platform. https://english.seoul.go.kr/mayor-oh-se-hoon-invites-seoulites-to-metaverse-seoul-global-citys-first-public-platform/?utm_source=chatgpt.com
  • Shabbir, J., & Anwer, T. (2015). Artificial intelligence and its role in near future. Journal of Latex Class Files (JLCF), 4(8), 1–11
  • Shikhri, R., Poretski, L., & Lanir, J. (2023). Analysing behaviour and user experience in online museum virtual tours. arXiv preprint, arXiv:2310.11176
  • Suh, W., & Ahn, S. (2022). Utilizing the metaverse for learner-centered constructivist education in the post-pandemic era: An analysis of elementary school students. Journal of Intelligence, 10(1), 17
  • Süngü, E. (2007). Avrupa Birliği’nde e-dönüşüm süreci. Elektrik Mühendisliği, 432, 68–69
  • T.C. Kültür ve Turizm Bakanlığı. (2023). Sanal müze ve sanal tur projeleri. https://sanalmuze.gov.tr
  • T.C. Kültür ve Turizm Bakanlığı. (2024). Ayasofya müzesi dijital turu. https://muze.gov.tr/muze-detay?SectionId=YSM01&DistId=MRK
  • TAAS Projesi Interreg Europe. (2025). e 2021–2027. TAAS yaklaşımı. https://www.interregeurope.eu/sites/default/files/202503/TAAS%20approach_FINAL.docx.pdf
  • Tekin, Z. (2022). Metaverse 101: Paralel evren. İstanbul: Scala Yayıncılık
  • Tsai, Y. C. (2022). The value chain of education metaverse. arXiv preprint, arXiv:2211.05833
  • Türk, G. D., Bayrakcı, S., & Akçay, E. (2022). Metaverse ve benlik sunumu. Turkish Online Journal of Design Art and Communication, 12(2), 316–333
  • UNWTO. (2022). Rethinking tourism – From crisis to transformation, World Tourism Day 2022. World Tourism Organization
  • Yapı Kredi. (2022, May 19). Yapı Kredi Metaverse dünyasında Atatürk Müzesi’ni açtı. https://www.yapikredi.com.tr/blog/yasam/kultursanat/detay/yapi-kredi-metaverse-dunyasinda-ataturk-muzesini-acti
  • Yue, W. W. (2018, October 24). A decentralized home-sharing platform where strangers are friends and experiences are shared [White Paper]. Populstay. http://www.populstay.com/Popultstay_Whitepaper_EN.pdf
There are 91 citations in total.

Details

Primary Language English
Subjects Tourism (Other)
Journal Section Research Article
Authors

Kübra Çelik Kılıç 0000-0003-4429-105X

Fatma Füsun İstanbullu Dinçer 0000-0001-9446-5519

Mithat Dinçer 0000-0002-4928-8303

Submission Date November 28, 2025
Acceptance Date December 7, 2025
Publication Date December 28, 2025
Published in Issue Year 2025 Volume: 6 Issue: 2

Cite

APA Çelik Kılıç, K., İstanbullu Dinçer, F. F., & Dinçer, M. (2025). Digitalization Policies in The European Union and The Metaverse Implications for The Tourism Sector. Journal of New Tourism Trends, 6(2), 138-157. https://doi.org/10.58768/joinntt.1832174