Research Article
BibTex RIS Cite
Year 2024, Volume: 2 Issue: 2, 64 - 76, 27.11.2024
https://doi.org/10.26650/JTADP.24.008

Abstract

References

  • Abbate, S., Centobelli, P., Cerchione, R., Oropallo E., & Riccio, E. (2022). A first bibliometric literature review on Metavers, IEEE Xplore. google scholar
  • Abu-Salih, B. (2022). MetaOntology: Toward developing an ontology for the metaverse, Frontiers. google scholar
  • Bellis, M. (2019). The History of Spacewar: The First Computer Game. ThoughtCo. Available: https://www.thoughtco.com/history-of-spacewar-1992412. google scholar
  • Blockchain Industry Group. (2023). Decentraland: Groundbreaking Digital Frontier and Major Partnerships. Available: https://blockchainindustrygroup.org/decentraland-groundbreaking-digital-frontier-and-major-partnerships/ google scholar
  • Clement, J. (2023). Video game market revenue worldwide from 2018 to 2028, Statista. google scholar
  • Decentraland. (2023). A Recap: LAND Ownership & Deployment Permissions. Available: https://forum.decentraland.org/t/a-recap-land-ownership-deployment-permissions/12 google scholar
  • Decentraland Mana, CoinMarketCap. (2023). Available: https://coinmarketcap.com/currencies/decentraland/. google scholar
  • EVERQUEST, MMOs.com. (2021). Available: https://mmos.com/review/everquest. google scholar
  • Expansion, ElrondCityWhitePaper2.0. (2023). Available: https://wp.elrondcity.com/collections/expansion. google scholar
  • Galov, N. (2023). 18 Second Life Facts in 2023: What It Means to Live in a Virtual World. WebTribunal. Available: https://webtribunal.net/blog/second-life-facts/. google scholar
  • Garrett, U. (2023). What is Roblox? Here’s everything you need to know, CNN Underscored. Available: https://edition.cnn.com/cnn-underscored/electromcs/whatisroblox#:~:text=It’s%20been%20reported%20that%20there,once%20an%20account%20is%20made. google scholar
  • Jones, P. (2021). Game History: How World of Warcraft Influenced the Entire Gaming Industry. TechTimes. Available: https://www.techtimes.com/articles/261348/20210610/game-history-how-world-of-warcraft-influenced-the-entire-gaming-industry.htm. google scholar
  • Kim, Y. (2022). A study on the resolution of ’intellectual property’ disputes in metaverse platform. The Korean Society of Private Security, 21(2), 1-22. Available: https://doi.org/10.56603/jksps.2022.21.2.1 google scholar
  • Krietzberg, I. (2023). Mark Zuckerberg still hasn’t given up on the Metaverse. TheStreet. Available: https://www.thestreet.com/technology/mark-zuckerberg-still-hasnt-given-up-on-the-metaverse-. google scholar
  • Miller, R. (2022). Metaverse Platform Roblox Adds Data Center to Address 73-Hour Outage. Data Center Frontier. Available: https://www.datacenterfrontier.com/featured/article/11427647/metaverse-platform-roblox-adds-data-center-to-address-73-hour-outage. google scholar
  • Mystakidis, S. (2021). Metaverse. MDPI Open Access Journals. google scholar
  • Namco. (2023). Pac-Man (Arcade). Available: https://archive.org/details/pacman_mame. google scholar
  • Özkoç, E. (2021). Assessment of pedestrian oriented use of coastal areas: a case study of the Asian side of İstanbul, Yüksek Lisans Tezi, Yeditepe Üniversitesi, İstanbul. google scholar
  • Pong Game. (2023). PongGame.org. Available: https://www.ponggame.org/. google scholar
  • Şenkardeş, G. (2021). Blokzincir Teknolojisinin Sürdürülebilir Kalkınma Bağlamında Etkileri Üzerine Bir Tartışma. Bilgi ve İletişim Teknolojileri Dergisi. google scholar
  • Şenkardeş, G. (2023). Merkeziyetsiz Kamusal Alan: Metaverse Bağlaminda Kamusal Alani Yeniden Düşünmek. Dumlupinar Üniversitesi Sosyal Bilimler Dergisi. google scholar
  • Stephenson, N. (2003). Snow Crash: A Novel. Random House, Publishing Group: New York, NY, USA. google scholar
  • The Sandbox. (2023). Available: https://www.sandbox.game/en/map/?lat=7&lng=-89&zoom=3&x=68&y=24. google scholar
  • The Ultimate DOOM. (2021). Available: https://archive.org/details/doom-play. google scholar
  • Waldorf, T. (2018). Designing Genesis City: Roads & Urban Planning. MARKETPLACE. Available: https://decentraland.org/blog/platform/designing-genesis-city-roads-urban-planning. google scholar
  • Wang, Y., Su, Z., Zhang, N., Xing, R., Liu, D., Luan, T., & Shen, X. (2023). A survey on metaverse: fundamentals, security, and privacy. IEEE Communications Surveys & Tutorials, 25(1), 319-352. Available: https://doi.org/10.1109/comst.2022.3202047 google scholar
  • Xu, M., Chong W., Lim, W., Kang, J., Xiong, Z., Niyato, D., Yang, Q., Shen X., Miao, C. (2022). A Full Dive Into Realizing the Edge-Enabled Metaverse: Visions, Enabling Technologies, and Challenges. IEEE Xplore. google scholar

Models for Positioning Public Spaces in the Metaverse

Year 2024, Volume: 2 Issue: 2, 64 - 76, 27.11.2024
https://doi.org/10.26650/JTADP.24.008

Abstract

The Metaverse plane constitutes an ever-evolving virtual universe that encompasses various digital platforms. These platforms allow users to engage in diverse experiences and create virtual environments using technologies such as virtual reality, augmented reality, and artificial intelligence. Within the Metaverse, public spaces serve as virtual arenas where users gather, share ideas, collaborate, and enjoy themselves. These spaces include environments where political, cultural, and social matters are discussed, catering to users with diverse characteristics. The objective of this study is to examine the significance of public spaces within the Metaverse and explore user experiences. To this end, the study compares public spaces in virtual reality platforms such as Decentraland and Sandbox, analysing different features, preferences, and experiences. The study uses literature review and quantitative data collection methods. Statistical data related to public spaces in the Decentraland and Sandbox platforms were gathered and assessed based on various criteria. These analyses highlight similarities and differences between public spaces on both platforms. This study aims to understand the diversity, functions, and user experiences within public spaces in the Metaverse. By emphasising the distinct features and user preferences offered by platforms like Decentraland and Sandbox, the research aims to contribute to the evaluation of public spaces within the Metaverse. It has been determined that Decentraland stands out with its DAOandcontributions to public welfare, while Sandbox contributes to technology and innovation by supporting developers. It is concluded that both platforms can expand their user base and increase engagement.

References

  • Abbate, S., Centobelli, P., Cerchione, R., Oropallo E., & Riccio, E. (2022). A first bibliometric literature review on Metavers, IEEE Xplore. google scholar
  • Abu-Salih, B. (2022). MetaOntology: Toward developing an ontology for the metaverse, Frontiers. google scholar
  • Bellis, M. (2019). The History of Spacewar: The First Computer Game. ThoughtCo. Available: https://www.thoughtco.com/history-of-spacewar-1992412. google scholar
  • Blockchain Industry Group. (2023). Decentraland: Groundbreaking Digital Frontier and Major Partnerships. Available: https://blockchainindustrygroup.org/decentraland-groundbreaking-digital-frontier-and-major-partnerships/ google scholar
  • Clement, J. (2023). Video game market revenue worldwide from 2018 to 2028, Statista. google scholar
  • Decentraland. (2023). A Recap: LAND Ownership & Deployment Permissions. Available: https://forum.decentraland.org/t/a-recap-land-ownership-deployment-permissions/12 google scholar
  • Decentraland Mana, CoinMarketCap. (2023). Available: https://coinmarketcap.com/currencies/decentraland/. google scholar
  • EVERQUEST, MMOs.com. (2021). Available: https://mmos.com/review/everquest. google scholar
  • Expansion, ElrondCityWhitePaper2.0. (2023). Available: https://wp.elrondcity.com/collections/expansion. google scholar
  • Galov, N. (2023). 18 Second Life Facts in 2023: What It Means to Live in a Virtual World. WebTribunal. Available: https://webtribunal.net/blog/second-life-facts/. google scholar
  • Garrett, U. (2023). What is Roblox? Here’s everything you need to know, CNN Underscored. Available: https://edition.cnn.com/cnn-underscored/electromcs/whatisroblox#:~:text=It’s%20been%20reported%20that%20there,once%20an%20account%20is%20made. google scholar
  • Jones, P. (2021). Game History: How World of Warcraft Influenced the Entire Gaming Industry. TechTimes. Available: https://www.techtimes.com/articles/261348/20210610/game-history-how-world-of-warcraft-influenced-the-entire-gaming-industry.htm. google scholar
  • Kim, Y. (2022). A study on the resolution of ’intellectual property’ disputes in metaverse platform. The Korean Society of Private Security, 21(2), 1-22. Available: https://doi.org/10.56603/jksps.2022.21.2.1 google scholar
  • Krietzberg, I. (2023). Mark Zuckerberg still hasn’t given up on the Metaverse. TheStreet. Available: https://www.thestreet.com/technology/mark-zuckerberg-still-hasnt-given-up-on-the-metaverse-. google scholar
  • Miller, R. (2022). Metaverse Platform Roblox Adds Data Center to Address 73-Hour Outage. Data Center Frontier. Available: https://www.datacenterfrontier.com/featured/article/11427647/metaverse-platform-roblox-adds-data-center-to-address-73-hour-outage. google scholar
  • Mystakidis, S. (2021). Metaverse. MDPI Open Access Journals. google scholar
  • Namco. (2023). Pac-Man (Arcade). Available: https://archive.org/details/pacman_mame. google scholar
  • Özkoç, E. (2021). Assessment of pedestrian oriented use of coastal areas: a case study of the Asian side of İstanbul, Yüksek Lisans Tezi, Yeditepe Üniversitesi, İstanbul. google scholar
  • Pong Game. (2023). PongGame.org. Available: https://www.ponggame.org/. google scholar
  • Şenkardeş, G. (2021). Blokzincir Teknolojisinin Sürdürülebilir Kalkınma Bağlamında Etkileri Üzerine Bir Tartışma. Bilgi ve İletişim Teknolojileri Dergisi. google scholar
  • Şenkardeş, G. (2023). Merkeziyetsiz Kamusal Alan: Metaverse Bağlaminda Kamusal Alani Yeniden Düşünmek. Dumlupinar Üniversitesi Sosyal Bilimler Dergisi. google scholar
  • Stephenson, N. (2003). Snow Crash: A Novel. Random House, Publishing Group: New York, NY, USA. google scholar
  • The Sandbox. (2023). Available: https://www.sandbox.game/en/map/?lat=7&lng=-89&zoom=3&x=68&y=24. google scholar
  • The Ultimate DOOM. (2021). Available: https://archive.org/details/doom-play. google scholar
  • Waldorf, T. (2018). Designing Genesis City: Roads & Urban Planning. MARKETPLACE. Available: https://decentraland.org/blog/platform/designing-genesis-city-roads-urban-planning. google scholar
  • Wang, Y., Su, Z., Zhang, N., Xing, R., Liu, D., Luan, T., & Shen, X. (2023). A survey on metaverse: fundamentals, security, and privacy. IEEE Communications Surveys & Tutorials, 25(1), 319-352. Available: https://doi.org/10.1109/comst.2022.3202047 google scholar
  • Xu, M., Chong W., Lim, W., Kang, J., Xiong, Z., Niyato, D., Yang, Q., Shen X., Miao, C. (2022). A Full Dive Into Realizing the Edge-Enabled Metaverse: Visions, Enabling Technologies, and Challenges. IEEE Xplore. google scholar
There are 27 citations in total.

Details

Primary Language English
Subjects Architecture (Other)
Journal Section Research Articles
Authors

Ezgi Özkoç 0000-0002-4778-8953

Şan Yalçın Sarabil 0000-0002-7890-753X

Publication Date November 27, 2024
Submission Date April 25, 2024
Acceptance Date June 13, 2024
Published in Issue Year 2024 Volume: 2 Issue: 2

Cite

APA Özkoç, E., & Yalçın Sarabil, Ş. (2024). Models for Positioning Public Spaces in the Metaverse. Journal of Technology in Architecture, Design and Planning, 2(2), 64-76. https://doi.org/10.26650/JTADP.24.008
AMA Özkoç E, Yalçın Sarabil Ş. Models for Positioning Public Spaces in the Metaverse. JTADP. November 2024;2(2):64-76. doi:10.26650/JTADP.24.008
Chicago Özkoç, Ezgi, and Şan Yalçın Sarabil. “Models for Positioning Public Spaces in the Metaverse”. Journal of Technology in Architecture, Design and Planning 2, no. 2 (November 2024): 64-76. https://doi.org/10.26650/JTADP.24.008.
EndNote Özkoç E, Yalçın Sarabil Ş (November 1, 2024) Models for Positioning Public Spaces in the Metaverse. Journal of Technology in Architecture, Design and Planning 2 2 64–76.
IEEE E. Özkoç and Ş. Yalçın Sarabil, “Models for Positioning Public Spaces in the Metaverse”, JTADP, vol. 2, no. 2, pp. 64–76, 2024, doi: 10.26650/JTADP.24.008.
ISNAD Özkoç, Ezgi - Yalçın Sarabil, Şan. “Models for Positioning Public Spaces in the Metaverse”. Journal of Technology in Architecture, Design and Planning 2/2 (November 2024), 64-76. https://doi.org/10.26650/JTADP.24.008.
JAMA Özkoç E, Yalçın Sarabil Ş. Models for Positioning Public Spaces in the Metaverse. JTADP. 2024;2:64–76.
MLA Özkoç, Ezgi and Şan Yalçın Sarabil. “Models for Positioning Public Spaces in the Metaverse”. Journal of Technology in Architecture, Design and Planning, vol. 2, no. 2, 2024, pp. 64-76, doi:10.26650/JTADP.24.008.
Vancouver Özkoç E, Yalçın Sarabil Ş. Models for Positioning Public Spaces in the Metaverse. JTADP. 2024;2(2):64-76.